Client/scripts/ui/login.gd
Kevin Schmidt b1c2dd4eb5
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TD-18: Setup Matchmaking
2025-03-04 15:25:27 +01:00

51 lines
1.2 KiB
GDScript

class_name Login
extends Button
signal login_successful(session: PlayerLoginSession)
signal login_error(error: ApiError)
@export var username_field: LineEdit
@export var password_field: LineEdit
@export var api_config: ApiConfig
@export var next_view: Control
var api: ServerApi
func _ready() -> void:
if not username_field:
push_error("No Username Field set")
return
if not password_field:
push_error("No Password Field set")
return
if not api_config:
push_error("No API Configuration provided")
return
if not next_view:
push_error("No next view configured")
return
api = ServerApi.new(api_config)
connect("pressed", login)
username_field.connect("text_submitted", login_wrapper)
password_field.connect("text_submitted", login_wrapper)
func login_wrapper(_text) -> void:
login()
func login() -> void:
var login_data = PlayerLoginData.new()
login_data.username = username_field.text
login_data.password = password_field.text
api.player_login(login_data, on_success, on_error)
func on_success(response: ApiResponse) -> void:
ConnectionChannel.connect_to_channel(response.data.token)
next_view.visible = true
login_successful.emit(response.data)
func on_error(error: ApiError) -> void:
login_error.emit(error)