extends Node

# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	pass 
	

# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
	pass


func _on_button_up() -> void:
	
	pass # Replace with function body.


func _on_username_input_text_changed(new_text: String) -> void:
	pass # Replace with function body.