extends Node # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_button_up() -> void: pass # Replace with function body. func _on_username_input_text_changed(new_text: String) -> void: pass # Replace with function body.