extends Node enum State { NONE, RUNNING, WON, LOST } var state: State = State.NONE var opponent_name: String = "" func start_game(msg: MatchEstablishedMessage) -> void: self.opponent_name = msg.opponentName self.state = State.RUNNING MatchChannel.connect_socket(msg.token) get_tree().change_scene_to_file("res://scenes/game.tscn")