Refactoring

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Snoweuph 2024-08-28 22:19:35 +02:00 committed by Snoweuph
parent e7336cbf82
commit b1d828fae0
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GPG key ID: 4550DEC769DB1E76
22 changed files with 83 additions and 70 deletions

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@ -5,3 +5,5 @@ include(":opengl")
project(":opengl").projectDir = file("src/opengl")
include(":rendering")
project(":rendering").projectDir = file("src/rendering")
include(":resources")
project(":resources").projectDir = file("src/resources")

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@ -33,9 +33,6 @@ dependencies {
implementation("org.lwjgl", "lwjgl-glfw")
runtimeOnly("org.lwjgl", "lwjgl-glfw", classifier = lwjglNatives)
implementation("org.lwjgl", "lwjgl-stb")
runtimeOnly("org.lwjgl", "lwjgl-stb", classifier = lwjglNatives)
implementation("org.joml", "joml", jomlVersion)
implementation("org.joml", "joml-primitives", jomlPrimitivesVersion)

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@ -27,6 +27,7 @@ dependencies {
implementation("javax.annotation:javax.annotation-api:1.3.2")
compileOnly(project(":core", configuration = "shadow"))
compileOnly(project(":resources", configuration = "shadow"))
compileOnly(project(":rendering", configuration = "shadow"))
implementation("org.lwjgl", "lwjgl-assimp")

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@ -1,6 +1,6 @@
package dev.euph.engine.opengl;
import dev.euph.engine.rendering.resources.Mesh;
import dev.euph.engine.resources.Mesh;
import static org.lwjgl.opengl.GL30.glBindVertexArray;

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@ -10,7 +10,7 @@ import dev.euph.engine.rendering.Shader;
import dev.euph.engine.rendering.ShaderManager;
import dev.euph.engine.rendering.components.Camera;
import dev.euph.engine.rendering.components.MeshRenderer;
import dev.euph.engine.rendering.resources.Mesh;
import dev.euph.engine.resources.Mesh;
import dev.euph.engine.rendering.utils.ProjectionMatrix;
import dev.euph.engine.rendering.utils.ViewMatrix;
import lombok.Getter;

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@ -1,7 +1,7 @@
package dev.euph.engine.opengl;
import dev.euph.engine.rendering.Shader;
import dev.euph.engine.rendering.resources.Texture;
import dev.euph.engine.resources.Texture;
import org.joml.Matrix4f;
import org.joml.Vector2f;
import org.joml.Vector3f;

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@ -1,34 +1,40 @@
package dev.euph.engine.opengl;
import dev.euph.engine.core.data.ImageLoader;
import dev.euph.engine.rendering.resources.Texture;
import dev.euph.engine.resources.Texture;
import lombok.Getter;
import java.net.URL;
import java.nio.ByteBuffer;
import static dev.euph.engine.opengl.GL.*;
public class GLTextureLoader {
public static Texture loadTexture(URL imageResource) {
int textureID = GL.glGenTextures();
glBindTexture(GL_TEXTURE_2D, textureID);
@Getter
public class GLTexture implements Texture {
private final int id;
private final int height;
private final int width;
public GLTexture(int width, int height, ByteBuffer data) {
this.id = GL.glGenTextures();
glBindTexture(GL_TEXTURE_2D, this.id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
ImageLoader.Image image = ImageLoader.loadImage(imageResource.getPath());
glTexImage2D(
GL_TEXTURE_2D,
0,
GL_RGBA,
image.width(), image.height(),
width, height,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
image.data()
data
);
glGenerateMipmap(GL_TEXTURE_2D);
return new Texture(textureID, image.width(), image.height());
this.width = width;
this.height = height;
}
}

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@ -1,6 +1,6 @@
package dev.euph.engine.opengl;
import dev.euph.engine.rendering.resources.Mesh;
import dev.euph.engine.resources.Mesh;
import static org.lwjgl.opengl.GL30.glBindVertexArray;

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@ -27,6 +27,7 @@ dependencies {
implementation("javax.annotation:javax.annotation-api:1.3.2")
compileOnly(project(":core", configuration = "shadow"))
compileOnly(project(":resources", configuration = "shadow"))
implementation(platform("org.lwjgl:lwjgl-bom:$lwjglVersion"))
shadow(localGroovy())

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@ -1,6 +1,6 @@
package dev.euph.engine.rendering;
import dev.euph.engine.rendering.resources.Texture;
import dev.euph.engine.resources.Texture;
import lombok.AccessLevel;
import lombok.Getter;
import lombok.Setter;

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@ -1,6 +1,6 @@
package dev.euph.engine.rendering;
import dev.euph.engine.rendering.resources.Texture;
import dev.euph.engine.resources.Texture;
import lombok.Setter;
@Setter

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@ -1,6 +1,6 @@
package dev.euph.engine.rendering;
import dev.euph.engine.rendering.resources.Texture;
import dev.euph.engine.resources.Texture;
import lombok.Getter;
import org.joml.Vector2f;
import org.joml.Vector3f;

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@ -4,7 +4,7 @@ import dev.euph.engine.core.transform.Transform;
import dev.euph.engine.core.ecs.Component;
import dev.euph.engine.core.ecs.Requires;
import dev.euph.engine.rendering.Material;
import dev.euph.engine.rendering.resources.Mesh;
import dev.euph.engine.resources.Mesh;
import lombok.AllArgsConstructor;
import lombok.Getter;

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@ -1,23 +0,0 @@
package dev.euph.engine.rendering.resources;
import lombok.Getter;
@Getter
public class Texture {
public final static int ALBEDO_INDEX = 0;
public final static int NORMAL_INDEX = 1;
public final static int METALLIC_INDEX = 2;
public final static int ROUGHNESS_INDEX = 3;
public final static int AMBIENT_OCCLUSION_INDEX = 4;
private final int id;
private final int height;
private final int width;
public Texture(int id, int width, int height) {
this.id = id;
this.width = width;
this.height = height;
}
}

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@ -26,13 +26,14 @@ dependencies {
annotationProcessor("javax.annotation:javax.annotation-api:1.3.2")
implementation("javax.annotation:javax.annotation-api:1.3.2")
compileOnly(project(":core", configuration = "shadow"))
implementation(platform("org.lwjgl:lwjgl-bom:$lwjglVersion"))
implementation("org.lwjgl", "lwjgl-stb")
runtimeOnly("org.lwjgl", "lwjgl-stb", classifier = lwjglNatives)
implementation("org.lwjgl", "lwjgl-assimp")
runtimeOnly("org.lwjgl", "lwjgl-assimp", classifier = lwjglNatives)
shadow(localGroovy())
shadow(gradleApi())
}

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@ -1,4 +1,4 @@
package dev.euph.engine.rendering.resources;
package dev.euph.engine.resources;
public interface Mesh {
void bind();

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@ -1,6 +1,5 @@
package dev.euph.engine.opengl;
package dev.euph.engine.resources;
import dev.euph.engine.rendering.resources.Mesh;
import org.jetbrains.annotations.NotNull;
import org.lwjgl.assimp.*;
@ -10,9 +9,19 @@ import java.util.ArrayList;
import java.util.List;
import java.util.Objects;
public class GLMeshLoader{
public class MeshLoader {
public static Mesh loadMesh(URL modelResource) {
@FunctionalInterface
public interface meshConstructor {
Mesh create(float[] vertices, int[] indices);
}
@FunctionalInterface
public interface texturedMeshConstructor {
Mesh create(float[] vertices, int[] indices, float[] textureCoordinates);
}
public static Mesh loadMesh(URL modelResource, meshConstructor constructor) {
try {
AIMesh mesh = loadMeshIntoAssimp(modelResource);
@ -23,17 +32,16 @@ public class GLMeshLoader{
float[] vertices = listToFloatArray(verticesList);
int[] indices = listToIntArray(loadIndices(mesh));
return new GLMesh(vertices, indices);
return constructor.create(vertices, indices);
} catch (Exception e) {
e.printStackTrace();
throw new RuntimeException("Error loading mesh: " + modelResource.getPath());
}
}
public static Mesh loadTexturedMesh(URL modelResource) {
public static Mesh loadTexturedMesh(URL modelResource, texturedMeshConstructor constructor) {
try {
AIMesh mesh = loadMeshIntoAssimp(modelResource);
List<Float> verticesList = new ArrayList<>();
List<Float> textureCoordinatesList = new ArrayList<>();
@ -45,7 +53,7 @@ public class GLMeshLoader{
int[] indices = listToIntArray(loadIndices(mesh));
float[] texCoords = listToFloatArray(textureCoordinatesList);
return new GLTexturedMesh(vertices, indices, texCoords);
return constructor.create(vertices, indices, texCoords);
} catch (Exception e) {
e.printStackTrace();
throw new RuntimeException("Error loading mesh: " + modelResource.getPath());

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@ -0,0 +1,13 @@
package dev.euph.engine.resources;
public interface Texture {
public final static int ALBEDO_INDEX = 0;
public final static int NORMAL_INDEX = 1;
public final static int METALLIC_INDEX = 2;
public final static int ROUGHNESS_INDEX = 3;
public final static int AMBIENT_OCCLUSION_INDEX = 4;
public int getId();
public int getHeight();
public int getWidth();
}

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@ -1,26 +1,28 @@
package dev.euph.engine.core.data;
package dev.euph.engine.resources;
import org.lwjgl.BufferUtils;
import java.net.URL;
import java.nio.ByteBuffer;
import java.nio.IntBuffer;
import static org.lwjgl.stb.STBImage.*;
public class ImageLoader {
public record Image(ByteBuffer data, int width, int height) {
public class TextureLoader {
@FunctionalInterface
public interface textureConstructor {
Texture create(int height, int width, ByteBuffer data);
}
public static Image loadImage(String path) {
public static Texture loadTexture(URL imageResource, textureConstructor constructor) {
IntBuffer width = BufferUtils.createIntBuffer(1);
IntBuffer height = BufferUtils.createIntBuffer(1);
IntBuffer channels = BufferUtils.createIntBuffer(1);
ByteBuffer imageBuffer = stbi_load(path, width, height, channels, 0);
ByteBuffer imageBuffer = stbi_load(imageResource.getPath(), width, height, channels, 0);
if(imageBuffer == null) {
throw new RuntimeException("Failed to load image: " + stbi_failure_reason());
}
Image image = new Image(imageBuffer, width.get(0), height.get(0));
Texture image = constructor.create(width.get(0), height.get(0), imageBuffer);
stbi_image_free(imageBuffer);
return image;
}

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@ -70,4 +70,5 @@ dependencies {
implementation(project(":core", configuration = "shadow"))
implementation(project(":rendering", configuration = "shadow"))
implementation(project(":opengl", configuration = "shadow"))
implementation(project(":resources", configuration = "shadow"))
}

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@ -6,3 +6,5 @@ include(":rendering")
project(":rendering").projectDir = file("../Engine/src/rendering")
include(":opengl")
project(":opengl").projectDir = file("../Engine/src/opengl")
include(":resources")
project(":resources").projectDir = file("../Engine/src/resources")

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@ -11,8 +11,10 @@ import dev.euph.engine.rendering.components.Camera;
import dev.euph.engine.rendering.components.MeshRenderer;
import dev.euph.engine.rendering.components.lights.DirectionalLight;
import dev.euph.engine.rendering.components.lights.PointLight;
import dev.euph.engine.rendering.resources.Mesh;
import dev.euph.engine.rendering.resources.Texture;
import dev.euph.engine.resources.Mesh;
import dev.euph.engine.resources.Texture;
import dev.euph.engine.resources.MeshLoader;
import dev.euph.engine.resources.TextureLoader;
import org.joml.Vector3f;
import java.awt.*;
@ -85,8 +87,8 @@ public class Main {
.addComponent(new PointLight(Color.red, new Vector3f(10)))
.addToScene(scene);
Mesh modelMesh = GLMeshLoader.loadTexturedMesh(Main.class.getResource("/dev/euph/game/models/human_rigged.obj"));
Texture uvTexture = GLTextureLoader.loadTexture(Main.class.getResource("/dev/euph/game/textures/uv.png"));
Mesh modelMesh = MeshLoader.loadTexturedMesh(Main.class.getResource("/dev/euph/game/models/human_rigged.obj"), GLTexturedMesh::new);
Texture uvTexture = TextureLoader.loadTexture(Main.class.getResource("/dev/euph/game/textures/uv.png"), GLTexture::new);
Material modelMaterial = new Material(shaderManager.getShader("default"))
.setColor(new Color(7, 77, 255, 255))
.setAlbedoTexture(uvTexture);