Refactoring
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parent
e7336cbf82
commit
9516001bb3
13 changed files with 33 additions and 19 deletions
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@ -4,4 +4,6 @@ project(":core").projectDir = file("src/core")
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include(":opengl")
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project(":opengl").projectDir = file("src/opengl")
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include(":rendering")
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project(":rendering").projectDir = file("src/rendering")
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project(":rendering").projectDir = file("src/rendering")
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include(":resources")
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project(":resources").projectDir = file("src/resources")
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@ -27,6 +27,7 @@ dependencies {
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implementation("javax.annotation:javax.annotation-api:1.3.2")
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compileOnly(project(":core", configuration = "shadow"))
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compileOnly(project(":resources", configuration = "shadow"))
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compileOnly(project(":rendering", configuration = "shadow"))
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implementation("org.lwjgl", "lwjgl-assimp")
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@ -1,6 +1,6 @@
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package dev.euph.engine.opengl;
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import dev.euph.engine.rendering.resources.Mesh;
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import dev.euph.engine.resources.Mesh;
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import static org.lwjgl.opengl.GL30.glBindVertexArray;
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@ -10,7 +10,7 @@ import dev.euph.engine.rendering.Shader;
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import dev.euph.engine.rendering.ShaderManager;
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import dev.euph.engine.rendering.components.Camera;
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import dev.euph.engine.rendering.components.MeshRenderer;
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import dev.euph.engine.rendering.resources.Mesh;
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import dev.euph.engine.resources.Mesh;
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import dev.euph.engine.rendering.utils.ProjectionMatrix;
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import dev.euph.engine.rendering.utils.ViewMatrix;
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import lombok.Getter;
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@ -1,6 +1,6 @@
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package dev.euph.engine.opengl;
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import dev.euph.engine.rendering.resources.Mesh;
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import dev.euph.engine.resources.Mesh;
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import static org.lwjgl.opengl.GL30.glBindVertexArray;
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@ -27,6 +27,7 @@ dependencies {
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implementation("javax.annotation:javax.annotation-api:1.3.2")
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compileOnly(project(":core", configuration = "shadow"))
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compileOnly(project(":resources", configuration = "shadow"))
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implementation(platform("org.lwjgl:lwjgl-bom:$lwjglVersion"))
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shadow(localGroovy())
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@ -4,7 +4,7 @@ import dev.euph.engine.core.transform.Transform;
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import dev.euph.engine.core.ecs.Component;
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import dev.euph.engine.core.ecs.Requires;
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import dev.euph.engine.rendering.Material;
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import dev.euph.engine.rendering.resources.Mesh;
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import dev.euph.engine.resources.Mesh;
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import lombok.AllArgsConstructor;
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import lombok.Getter;
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@ -26,13 +26,11 @@ dependencies {
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annotationProcessor("javax.annotation:javax.annotation-api:1.3.2")
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implementation("javax.annotation:javax.annotation-api:1.3.2")
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compileOnly(project(":core", configuration = "shadow"))
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implementation(platform("org.lwjgl:lwjgl-bom:$lwjglVersion"))
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implementation("org.lwjgl", "lwjgl-assimp")
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runtimeOnly("org.lwjgl", "lwjgl-assimp", classifier = lwjglNatives)
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shadow(localGroovy())
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shadow(gradleApi())
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}
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@ -1,4 +1,4 @@
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package dev.euph.engine.rendering.resources;
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package dev.euph.engine.resources;
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public interface Mesh {
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void bind();
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@ -1,6 +1,5 @@
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package dev.euph.engine.opengl;
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package dev.euph.engine.resources;
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import dev.euph.engine.rendering.resources.Mesh;
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import org.jetbrains.annotations.NotNull;
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import org.lwjgl.assimp.*;
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@ -10,9 +9,19 @@ import java.util.ArrayList;
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import java.util.List;
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import java.util.Objects;
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public class GLMeshLoader{
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public class MeshLoader {
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public static Mesh loadMesh(URL modelResource) {
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@FunctionalInterface
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public interface meshConstructor {
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Mesh create(float[] vertices, int[] indices);
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}
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@FunctionalInterface
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public interface texturedMeshConstructor {
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Mesh create(float[] vertices, int[] indices, float[] textureCoordinates);
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}
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public static Mesh loadMesh(URL modelResource, meshConstructor constructor) {
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try {
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AIMesh mesh = loadMeshIntoAssimp(modelResource);
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@ -23,17 +32,16 @@ public class GLMeshLoader{
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float[] vertices = listToFloatArray(verticesList);
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int[] indices = listToIntArray(loadIndices(mesh));
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return new GLMesh(vertices, indices);
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return constructor.create(vertices, indices);
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} catch (Exception e) {
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e.printStackTrace();
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throw new RuntimeException("Error loading mesh: " + modelResource.getPath());
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}
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}
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public static Mesh loadTexturedMesh(URL modelResource) {
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public static Mesh loadTexturedMesh(URL modelResource, texturedMeshConstructor constructor) {
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try {
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AIMesh mesh = loadMeshIntoAssimp(modelResource);
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List<Float> verticesList = new ArrayList<>();
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List<Float> textureCoordinatesList = new ArrayList<>();
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@ -45,7 +53,7 @@ public class GLMeshLoader{
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int[] indices = listToIntArray(loadIndices(mesh));
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float[] texCoords = listToFloatArray(textureCoordinatesList);
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return new GLTexturedMesh(vertices, indices, texCoords);
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return constructor.create(vertices, indices, texCoords);
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} catch (Exception e) {
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e.printStackTrace();
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throw new RuntimeException("Error loading mesh: " + modelResource.getPath());
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@ -70,4 +70,5 @@ dependencies {
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implementation(project(":core", configuration = "shadow"))
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implementation(project(":rendering", configuration = "shadow"))
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implementation(project(":opengl", configuration = "shadow"))
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implementation(project(":resources", configuration = "shadow"))
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}
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@ -5,4 +5,6 @@ project(":core").projectDir = file("../Engine/src/core")
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include(":rendering")
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project(":rendering").projectDir = file("../Engine/src/rendering")
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include(":opengl")
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project(":opengl").projectDir = file("../Engine/src/opengl")
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project(":opengl").projectDir = file("../Engine/src/opengl")
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include(":resources")
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project(":resources").projectDir = file("../Engine/src/resources")
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@ -11,8 +11,9 @@ import dev.euph.engine.rendering.components.Camera;
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import dev.euph.engine.rendering.components.MeshRenderer;
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import dev.euph.engine.rendering.components.lights.DirectionalLight;
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import dev.euph.engine.rendering.components.lights.PointLight;
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import dev.euph.engine.rendering.resources.Mesh;
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import dev.euph.engine.resources.Mesh;
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import dev.euph.engine.rendering.resources.Texture;
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import dev.euph.engine.resources.MeshLoader;
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import org.joml.Vector3f;
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import java.awt.*;
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@ -85,7 +86,7 @@ public class Main {
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.addComponent(new PointLight(Color.red, new Vector3f(10)))
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.addToScene(scene);
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Mesh modelMesh = GLMeshLoader.loadTexturedMesh(Main.class.getResource("/dev/euph/game/models/human_rigged.obj"));
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Mesh modelMesh = MeshLoader.loadTexturedMesh(Main.class.getResource("/dev/euph/game/models/human_rigged.obj"), GLTexturedMesh::new);
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Texture uvTexture = GLTextureLoader.loadTexture(Main.class.getResource("/dev/euph/game/textures/uv.png"));
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Material modelMaterial = new Material(shaderManager.getShader("default"))
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.setColor(new Color(7, 77, 255, 255))
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