Refactoring

This commit is contained in:
Snoweuph 2024-08-28 22:19:35 +02:00
parent e7336cbf82
commit 9516001bb3
Signed by: Snoweuph
GPG key ID: 0021ADF278B2F49B
13 changed files with 33 additions and 19 deletions

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@ -4,4 +4,6 @@ project(":core").projectDir = file("src/core")
include(":opengl")
project(":opengl").projectDir = file("src/opengl")
include(":rendering")
project(":rendering").projectDir = file("src/rendering")
project(":rendering").projectDir = file("src/rendering")
include(":resources")
project(":resources").projectDir = file("src/resources")

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@ -27,6 +27,7 @@ dependencies {
implementation("javax.annotation:javax.annotation-api:1.3.2")
compileOnly(project(":core", configuration = "shadow"))
compileOnly(project(":resources", configuration = "shadow"))
compileOnly(project(":rendering", configuration = "shadow"))
implementation("org.lwjgl", "lwjgl-assimp")

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@ -1,6 +1,6 @@
package dev.euph.engine.opengl;
import dev.euph.engine.rendering.resources.Mesh;
import dev.euph.engine.resources.Mesh;
import static org.lwjgl.opengl.GL30.glBindVertexArray;

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@ -10,7 +10,7 @@ import dev.euph.engine.rendering.Shader;
import dev.euph.engine.rendering.ShaderManager;
import dev.euph.engine.rendering.components.Camera;
import dev.euph.engine.rendering.components.MeshRenderer;
import dev.euph.engine.rendering.resources.Mesh;
import dev.euph.engine.resources.Mesh;
import dev.euph.engine.rendering.utils.ProjectionMatrix;
import dev.euph.engine.rendering.utils.ViewMatrix;
import lombok.Getter;

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@ -1,6 +1,6 @@
package dev.euph.engine.opengl;
import dev.euph.engine.rendering.resources.Mesh;
import dev.euph.engine.resources.Mesh;
import static org.lwjgl.opengl.GL30.glBindVertexArray;

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@ -27,6 +27,7 @@ dependencies {
implementation("javax.annotation:javax.annotation-api:1.3.2")
compileOnly(project(":core", configuration = "shadow"))
compileOnly(project(":resources", configuration = "shadow"))
implementation(platform("org.lwjgl:lwjgl-bom:$lwjglVersion"))
shadow(localGroovy())

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@ -4,7 +4,7 @@ import dev.euph.engine.core.transform.Transform;
import dev.euph.engine.core.ecs.Component;
import dev.euph.engine.core.ecs.Requires;
import dev.euph.engine.rendering.Material;
import dev.euph.engine.rendering.resources.Mesh;
import dev.euph.engine.resources.Mesh;
import lombok.AllArgsConstructor;
import lombok.Getter;

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@ -26,13 +26,11 @@ dependencies {
annotationProcessor("javax.annotation:javax.annotation-api:1.3.2")
implementation("javax.annotation:javax.annotation-api:1.3.2")
compileOnly(project(":core", configuration = "shadow"))
implementation(platform("org.lwjgl:lwjgl-bom:$lwjglVersion"))
implementation("org.lwjgl", "lwjgl-assimp")
runtimeOnly("org.lwjgl", "lwjgl-assimp", classifier = lwjglNatives)
shadow(localGroovy())
shadow(gradleApi())
}

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@ -1,4 +1,4 @@
package dev.euph.engine.rendering.resources;
package dev.euph.engine.resources;
public interface Mesh {
void bind();

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@ -1,6 +1,5 @@
package dev.euph.engine.opengl;
package dev.euph.engine.resources;
import dev.euph.engine.rendering.resources.Mesh;
import org.jetbrains.annotations.NotNull;
import org.lwjgl.assimp.*;
@ -10,9 +9,19 @@ import java.util.ArrayList;
import java.util.List;
import java.util.Objects;
public class GLMeshLoader{
public class MeshLoader {
public static Mesh loadMesh(URL modelResource) {
@FunctionalInterface
public interface meshConstructor {
Mesh create(float[] vertices, int[] indices);
}
@FunctionalInterface
public interface texturedMeshConstructor {
Mesh create(float[] vertices, int[] indices, float[] textureCoordinates);
}
public static Mesh loadMesh(URL modelResource, meshConstructor constructor) {
try {
AIMesh mesh = loadMeshIntoAssimp(modelResource);
@ -23,17 +32,16 @@ public class GLMeshLoader{
float[] vertices = listToFloatArray(verticesList);
int[] indices = listToIntArray(loadIndices(mesh));
return new GLMesh(vertices, indices);
return constructor.create(vertices, indices);
} catch (Exception e) {
e.printStackTrace();
throw new RuntimeException("Error loading mesh: " + modelResource.getPath());
}
}
public static Mesh loadTexturedMesh(URL modelResource) {
public static Mesh loadTexturedMesh(URL modelResource, texturedMeshConstructor constructor) {
try {
AIMesh mesh = loadMeshIntoAssimp(modelResource);
List<Float> verticesList = new ArrayList<>();
List<Float> textureCoordinatesList = new ArrayList<>();
@ -45,7 +53,7 @@ public class GLMeshLoader{
int[] indices = listToIntArray(loadIndices(mesh));
float[] texCoords = listToFloatArray(textureCoordinatesList);
return new GLTexturedMesh(vertices, indices, texCoords);
return constructor.create(vertices, indices, texCoords);
} catch (Exception e) {
e.printStackTrace();
throw new RuntimeException("Error loading mesh: " + modelResource.getPath());

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@ -70,4 +70,5 @@ dependencies {
implementation(project(":core", configuration = "shadow"))
implementation(project(":rendering", configuration = "shadow"))
implementation(project(":opengl", configuration = "shadow"))
implementation(project(":resources", configuration = "shadow"))
}

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@ -5,4 +5,6 @@ project(":core").projectDir = file("../Engine/src/core")
include(":rendering")
project(":rendering").projectDir = file("../Engine/src/rendering")
include(":opengl")
project(":opengl").projectDir = file("../Engine/src/opengl")
project(":opengl").projectDir = file("../Engine/src/opengl")
include(":resources")
project(":resources").projectDir = file("../Engine/src/resources")

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@ -11,8 +11,9 @@ import dev.euph.engine.rendering.components.Camera;
import dev.euph.engine.rendering.components.MeshRenderer;
import dev.euph.engine.rendering.components.lights.DirectionalLight;
import dev.euph.engine.rendering.components.lights.PointLight;
import dev.euph.engine.rendering.resources.Mesh;
import dev.euph.engine.resources.Mesh;
import dev.euph.engine.rendering.resources.Texture;
import dev.euph.engine.resources.MeshLoader;
import org.joml.Vector3f;
import java.awt.*;
@ -85,7 +86,7 @@ public class Main {
.addComponent(new PointLight(Color.red, new Vector3f(10)))
.addToScene(scene);
Mesh modelMesh = GLMeshLoader.loadTexturedMesh(Main.class.getResource("/dev/euph/game/models/human_rigged.obj"));
Mesh modelMesh = MeshLoader.loadTexturedMesh(Main.class.getResource("/dev/euph/game/models/human_rigged.obj"), GLTexturedMesh::new);
Texture uvTexture = GLTextureLoader.loadTexture(Main.class.getResource("/dev/euph/game/textures/uv.png"));
Material modelMaterial = new Material(shaderManager.getShader("default"))
.setColor(new Color(7, 77, 255, 255))