Refactoring
This commit is contained in:
parent
e7336cbf82
commit
805671ebb1
30 changed files with 120 additions and 111 deletions
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@ -4,4 +4,6 @@ project(":core").projectDir = file("src/core")
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include(":opengl")
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project(":opengl").projectDir = file("src/opengl")
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include(":rendering")
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project(":rendering").projectDir = file("src/rendering")
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project(":rendering").projectDir = file("src/rendering")
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include(":resources")
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project(":resources").projectDir = file("src/resources")
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@ -32,9 +32,6 @@ dependencies {
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implementation("org.lwjgl", "lwjgl-glfw")
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runtimeOnly("org.lwjgl", "lwjgl-glfw", classifier = lwjglNatives)
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implementation("org.lwjgl", "lwjgl-stb")
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runtimeOnly("org.lwjgl", "lwjgl-stb", classifier = lwjglNatives)
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implementation("org.joml", "joml", jomlVersion)
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implementation("org.joml", "joml-primitives", jomlPrimitivesVersion)
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@ -37,17 +37,12 @@ public class Entity {
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}
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public <T extends Component> T getComponent(Class<T> componentClass) {
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for (Component c : components) {
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if (componentClass.isAssignableFrom(c.getClass())) {
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try {
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return componentClass.cast(c);
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} catch (ClassCastException e) {
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e.printStackTrace();
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assert false : "Error: Casting component.";
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}
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}
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}
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return null;
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return components
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.stream()
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.filter(c -> componentClass.isAssignableFrom(c.getClass()))
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.findFirst()
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.map(componentClass::cast)
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.orElse(null);
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}
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public <T extends Component> void removeComponent(Class<T> componentClass) {
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@ -94,7 +94,10 @@ public class Scene {
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return filteredEntities;
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}
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public final Set<Entity> getByName(String name) {
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public final Entity getByName(String name) {
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return entitiesByName.get(name).stream().findFirst().orElse(null);
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}
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public final Set<Entity> getAllByName(String name) {
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return entitiesByName.get(name);
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}
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@ -19,9 +19,6 @@ public class EntitiesByNameStorage implements SceneStorage<String, Entity> {
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@Override
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public void add(Entity entity, Set<Class<? extends Component>> componentClasses) {
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Set<Entity> entities = this.entitiesByName.computeIfAbsent(entity.getName(), _ -> new HashSet<>());
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if (entities == null) {
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entities = new HashSet<>();
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}
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entities.add(entity);
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this.entitiesByName.put(entity.getName(), entities);
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}
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@ -27,6 +27,7 @@ dependencies {
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implementation("javax.annotation:javax.annotation-api:1.3.2")
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compileOnly(project(":core", configuration = "shadow"))
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compileOnly(project(":resources", configuration = "shadow"))
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compileOnly(project(":rendering", configuration = "shadow"))
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implementation("org.lwjgl", "lwjgl-assimp")
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@ -1,6 +1,6 @@
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package dev.euph.engine.opengl;
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import dev.euph.engine.rendering.resources.Mesh;
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import dev.euph.engine.resources.Mesh;
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import static org.lwjgl.opengl.GL30.glBindVertexArray;
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@ -12,7 +12,7 @@ import static org.lwjgl.opengl.GL30.glBindVertexArray;
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import static org.lwjgl.opengl.GL30.glGenVertexArrays;
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public class GLMeshHelper {
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private final static int VERTICE_INDEX = 0;
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private final static int VERTICES_INDEX = 0;
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private final static int TEXTURE_COORDINATE_INDEX = 1;
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protected static int getVao() {
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@ -35,7 +35,7 @@ public class GLMeshHelper {
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buffer.put(vertices).flip();
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glBufferData(GL_ARRAY_BUFFER, buffer, GL_STATIC_DRAW);
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glVertexAttribPointer(VERTICE_INDEX, 3, GL_FLOAT, false, 0, 0);
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glVertexAttribPointer(VERTICES_INDEX, 3, GL_FLOAT, false, 0, 0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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}
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@ -10,7 +10,7 @@ import dev.euph.engine.rendering.Shader;
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import dev.euph.engine.rendering.ShaderManager;
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import dev.euph.engine.rendering.components.Camera;
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import dev.euph.engine.rendering.components.MeshRenderer;
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import dev.euph.engine.rendering.resources.Mesh;
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import dev.euph.engine.resources.Mesh;
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import dev.euph.engine.rendering.utils.ProjectionMatrix;
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import dev.euph.engine.rendering.utils.ViewMatrix;
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import lombok.Getter;
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@ -1,7 +1,7 @@
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package dev.euph.engine.opengl;
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import dev.euph.engine.rendering.Shader;
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import dev.euph.engine.rendering.resources.Texture;
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import dev.euph.engine.resources.Texture;
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import org.joml.Matrix4f;
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import org.joml.Vector2f;
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import org.joml.Vector3f;
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@ -1,34 +1,40 @@
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package dev.euph.engine.opengl;
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import dev.euph.engine.core.data.ImageLoader;
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import dev.euph.engine.rendering.resources.Texture;
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import dev.euph.engine.resources.Texture;
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import lombok.Getter;
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import java.net.URL;
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import java.nio.ByteBuffer;
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import static dev.euph.engine.opengl.GL.*;
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public class GLTextureLoader {
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public static Texture loadTexture(URL imageResource) {
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int textureID = GL.glGenTextures();
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glBindTexture(GL_TEXTURE_2D, textureID);
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@Getter
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public class GLTexture implements Texture {
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private final int id;
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private final int height;
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private final int width;
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public GLTexture(int width, int height, ByteBuffer data) {
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this.id = GL.glGenTextures();
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glBindTexture(GL_TEXTURE_2D, this.id);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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ImageLoader.Image image = ImageLoader.loadImage(imageResource.getPath());
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glTexImage2D(
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GL_TEXTURE_2D,
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0,
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GL_RGBA,
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image.width(), image.height(),
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width, height,
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0,
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GL_RGBA,
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GL_UNSIGNED_BYTE,
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image.data()
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data
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);
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glGenerateMipmap(GL_TEXTURE_2D);
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return new Texture(textureID, image.width(), image.height());
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this.width = width;
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this.height = height;
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}
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}
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@ -1,6 +1,6 @@
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package dev.euph.engine.opengl;
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import dev.euph.engine.rendering.resources.Mesh;
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import dev.euph.engine.resources.Mesh;
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import static org.lwjgl.opengl.GL30.glBindVertexArray;
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@ -27,6 +27,7 @@ dependencies {
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implementation("javax.annotation:javax.annotation-api:1.3.2")
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compileOnly(project(":core", configuration = "shadow"))
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compileOnly(project(":resources", configuration = "shadow"))
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implementation(platform("org.lwjgl:lwjgl-bom:$lwjglVersion"))
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shadow(localGroovy())
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@ -1,6 +1,6 @@
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package dev.euph.engine.rendering;
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import dev.euph.engine.rendering.resources.Texture;
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import dev.euph.engine.resources.Texture;
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import lombok.AccessLevel;
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import lombok.Getter;
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import lombok.Setter;
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@ -1,6 +1,6 @@
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package dev.euph.engine.rendering;
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import dev.euph.engine.rendering.resources.Texture;
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import dev.euph.engine.resources.Texture;
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import lombok.Setter;
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@Setter
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@ -1,6 +1,6 @@
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package dev.euph.engine.rendering;
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import dev.euph.engine.rendering.resources.Texture;
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import dev.euph.engine.resources.Texture;
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import lombok.Getter;
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import org.joml.Vector2f;
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import org.joml.Vector3f;
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@ -4,7 +4,7 @@ import dev.euph.engine.core.transform.Transform;
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import dev.euph.engine.core.ecs.Component;
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import dev.euph.engine.core.ecs.Requires;
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import dev.euph.engine.rendering.Material;
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import dev.euph.engine.rendering.resources.Mesh;
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import dev.euph.engine.resources.Mesh;
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import lombok.AllArgsConstructor;
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import lombok.Getter;
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@ -1,23 +0,0 @@
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package dev.euph.engine.rendering.resources;
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import lombok.Getter;
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@Getter
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public class Texture {
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public final static int ALBEDO_INDEX = 0;
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public final static int NORMAL_INDEX = 1;
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public final static int METALLIC_INDEX = 2;
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public final static int ROUGHNESS_INDEX = 3;
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public final static int AMBIENT_OCCLUSION_INDEX = 4;
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private final int id;
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private final int height;
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private final int width;
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public Texture(int id, int width, int height) {
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this.id = id;
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this.width = width;
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this.height = height;
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}
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}
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@ -4,7 +4,7 @@ import dev.euph.engine.core.window.Window;
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import dev.euph.engine.rendering.components.Camera;
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import org.joml.Matrix4f;
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public class ProjectionMatrix extends Matrix4f {
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public final class ProjectionMatrix extends Matrix4f {
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public ProjectionMatrix(Camera camera) {
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super();
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@ -6,7 +6,7 @@ import org.joml.Math;
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import org.joml.Matrix4f;
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import org.joml.Vector3f;
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public class ViewMatrix extends Matrix4f {
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public final class ViewMatrix extends Matrix4f {
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public ViewMatrix(Camera camera) {
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super();
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@ -26,13 +26,14 @@ dependencies {
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annotationProcessor("javax.annotation:javax.annotation-api:1.3.2")
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implementation("javax.annotation:javax.annotation-api:1.3.2")
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compileOnly(project(":core", configuration = "shadow"))
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implementation(platform("org.lwjgl:lwjgl-bom:$lwjglVersion"))
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implementation("org.lwjgl", "lwjgl-stb")
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runtimeOnly("org.lwjgl", "lwjgl-stb", classifier = lwjglNatives)
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implementation("org.lwjgl", "lwjgl-assimp")
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runtimeOnly("org.lwjgl", "lwjgl-assimp", classifier = lwjglNatives)
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shadow(localGroovy())
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shadow(gradleApi())
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}
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@ -1,4 +1,4 @@
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package dev.euph.engine.rendering.resources;
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package dev.euph.engine.resources;
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public interface Mesh {
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void bind();
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@ -1,6 +1,5 @@
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package dev.euph.engine.opengl;
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package dev.euph.engine.resources;
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import dev.euph.engine.rendering.resources.Mesh;
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import org.jetbrains.annotations.NotNull;
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import org.lwjgl.assimp.*;
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@ -10,9 +9,19 @@ import java.util.ArrayList;
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import java.util.List;
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import java.util.Objects;
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public class GLMeshLoader{
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public class MeshLoader {
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public static Mesh loadMesh(URL modelResource) {
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@FunctionalInterface
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public interface meshConstructor {
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Mesh create(float[] vertices, int[] indices);
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}
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@FunctionalInterface
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public interface texturedMeshConstructor {
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Mesh create(float[] vertices, int[] indices, float[] textureCoordinates);
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}
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public static Mesh loadMesh(URL modelResource, meshConstructor constructor) {
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try {
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AIMesh mesh = loadMeshIntoAssimp(modelResource);
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@ -23,17 +32,16 @@ public class GLMeshLoader{
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float[] vertices = listToFloatArray(verticesList);
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int[] indices = listToIntArray(loadIndices(mesh));
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return new GLMesh(vertices, indices);
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return constructor.create(vertices, indices);
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} catch (Exception e) {
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e.printStackTrace();
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throw new RuntimeException("Error loading mesh: " + modelResource.getPath());
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}
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}
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public static Mesh loadTexturedMesh(URL modelResource) {
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public static Mesh loadTexturedMesh(URL modelResource, texturedMeshConstructor constructor) {
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try {
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AIMesh mesh = loadMeshIntoAssimp(modelResource);
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List<Float> verticesList = new ArrayList<>();
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List<Float> textureCoordinatesList = new ArrayList<>();
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@ -45,7 +53,7 @@ public class GLMeshLoader{
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int[] indices = listToIntArray(loadIndices(mesh));
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float[] texCoords = listToFloatArray(textureCoordinatesList);
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return new GLTexturedMesh(vertices, indices, texCoords);
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return constructor.create(vertices, indices, texCoords);
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} catch (Exception e) {
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e.printStackTrace();
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throw new RuntimeException("Error loading mesh: " + modelResource.getPath());
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@ -0,0 +1,13 @@
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package dev.euph.engine.resources;
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public interface Texture {
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int ALBEDO_INDEX = 0;
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int NORMAL_INDEX = 1;
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int METALLIC_INDEX = 2;
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int ROUGHNESS_INDEX = 3;
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int AMBIENT_OCCLUSION_INDEX = 4;
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int getId();
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int getHeight();
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int getWidth();
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}
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@ -1,26 +1,28 @@
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package dev.euph.engine.core.data;
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package dev.euph.engine.resources;
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import org.lwjgl.BufferUtils;
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import java.net.URL;
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import java.nio.ByteBuffer;
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import java.nio.IntBuffer;
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import static org.lwjgl.stb.STBImage.*;
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public class ImageLoader {
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public record Image(ByteBuffer data, int width, int height) {
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public class TextureLoader {
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@FunctionalInterface
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public interface textureConstructor {
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Texture create(int height, int width, ByteBuffer data);
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}
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public static Image loadImage(String path) {
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public static Texture loadTexture(URL imageResource, textureConstructor constructor) {
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IntBuffer width = BufferUtils.createIntBuffer(1);
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IntBuffer height = BufferUtils.createIntBuffer(1);
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IntBuffer channels = BufferUtils.createIntBuffer(1);
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ByteBuffer imageBuffer = stbi_load(path, width, height, channels, 0);
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ByteBuffer imageBuffer = stbi_load(imageResource.getPath(), width, height, channels, 0);
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if(imageBuffer == null) {
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throw new RuntimeException("Failed to load image: " + stbi_failure_reason());
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}
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Image image = new Image(imageBuffer, width.get(0), height.get(0));
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Texture image = constructor.create(width.get(0), height.get(0), imageBuffer);
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stbi_image_free(imageBuffer);
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return image;
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}
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@ -70,4 +70,5 @@ dependencies {
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implementation(project(":core", configuration = "shadow"))
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implementation(project(":rendering", configuration = "shadow"))
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implementation(project(":opengl", configuration = "shadow"))
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implementation(project(":resources", configuration = "shadow"))
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}
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@ -5,4 +5,6 @@ project(":core").projectDir = file("../Engine/src/core")
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include(":rendering")
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project(":rendering").projectDir = file("../Engine/src/rendering")
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include(":opengl")
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project(":opengl").projectDir = file("../Engine/src/opengl")
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project(":opengl").projectDir = file("../Engine/src/opengl")
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include(":resources")
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project(":resources").projectDir = file("../Engine/src/resources")
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@ -20,9 +20,6 @@ public class CameraController extends Component {
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Transform transform;
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private static final float THETA = 0.0001f;
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private float movementSpeed = 1.0f;
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private float mouseSensitivity = 0.2f;
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private Vector2f mouseDelta = new Vector2f();
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private Vector2f prevMousePos;
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private Vector2f inputVectorWASD = new Vector2f();
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@ -98,7 +95,7 @@ public class CameraController extends Component {
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// Calculate new position based on movement speed and delta time, only if there's input
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if (movementDir.length() > 0) {
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Vector3f newPos = transform.getPosition().add(movementDir.mul(movementSpeed * deltaTime * 60));
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Vector3f newPos = transform.getPosition().add(movementDir.mul( deltaTime * 60));
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transform.setPosition(newPos);
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}
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}
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@ -11,8 +11,10 @@ import dev.euph.engine.rendering.components.Camera;
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import dev.euph.engine.rendering.components.MeshRenderer;
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import dev.euph.engine.rendering.components.lights.DirectionalLight;
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import dev.euph.engine.rendering.components.lights.PointLight;
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import dev.euph.engine.rendering.resources.Mesh;
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import dev.euph.engine.rendering.resources.Texture;
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import dev.euph.engine.resources.Mesh;
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import dev.euph.engine.resources.Texture;
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import dev.euph.engine.resources.MeshLoader;
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import dev.euph.engine.resources.TextureLoader;
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import org.joml.Vector3f;
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import java.awt.*;
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||||
|
@ -21,14 +23,24 @@ import java.net.URL;
|
|||
import java.util.concurrent.atomic.AtomicBoolean;
|
||||
|
||||
public class Main {
|
||||
private final static String DEFAULT_SHADER_NAME = "default";
|
||||
|
||||
public static void main(String[] args) throws IOException {
|
||||
URL vertexShader = Main.class.getResource("/dev/euph/game/shader/default.vs.glsl");
|
||||
URL fragmentShader = Main.class.getResource("/dev/euph/game/shader/default.fs.glsl");
|
||||
URL testTexture = Main.class.getResource("/dev/euph/game/textures/uv.png");
|
||||
URL testModel = Main.class.getResource("/dev/euph/game/models/human_rigged.obj");
|
||||
|
||||
assert vertexShader != null;
|
||||
assert fragmentShader != null;
|
||||
|
||||
Window window = new GLWindow(1200, 720, "Test Window");
|
||||
window.setVsync(1);
|
||||
|
||||
ShaderManager shaderManager = loadShaders();
|
||||
Scene scene = loadScene(window, shaderManager);
|
||||
Entity camera = scene.getByName("Camera").stream().findFirst().orElse(null);
|
||||
Entity Model = scene.getByName("Model").stream().findFirst().orElse(null);
|
||||
ShaderManager shaderManager = loadShaders(vertexShader, fragmentShader);
|
||||
Scene scene = loadScene(window, shaderManager, testTexture, testModel);
|
||||
Entity camera = scene.getByName("Camera");
|
||||
Entity Model = scene.getByName("Model");
|
||||
|
||||
GLRenderer forwardRenderer = new GLRenderer(scene, shaderManager);
|
||||
forwardRenderer.activeCamera = camera.getComponent(Camera.class);
|
||||
|
@ -38,9 +50,7 @@ public class Main {
|
|||
float rotationSpeed = 20f;
|
||||
scene.start();
|
||||
AtomicBoolean running = new AtomicBoolean(true);
|
||||
window.addCloseCallback(() -> {
|
||||
running.set(false);
|
||||
});
|
||||
window.addCloseCallback(() -> running.set(false));
|
||||
while (running.get()) {
|
||||
scene.update(window.getTime().getDeltaTime());
|
||||
|
||||
|
@ -55,21 +65,17 @@ public class Main {
|
|||
window.destroy();
|
||||
}
|
||||
|
||||
private static ShaderManager loadShaders() throws IOException {
|
||||
private static ShaderManager loadShaders(URL vertexShader, URL fragmentShader) throws IOException {
|
||||
ShaderManager shaderManager = new ShaderManager();
|
||||
URL fragmentShader = Main.class.getResource("/dev/euph/game/shader/default.fs.glsl");
|
||||
URL vertexShader = Main.class.getResource("/dev/euph/game/shader/default.vs.glsl");
|
||||
assert vertexShader != null;
|
||||
assert fragmentShader != null;
|
||||
shaderManager.addShader(new GLShader(
|
||||
"default",
|
||||
Main.class.getResourceAsStream("/dev/euph/game/shader/default.vs.glsl"),
|
||||
Main.class.getResourceAsStream("/dev/euph/game/shader/default.fs.glsl")
|
||||
DEFAULT_SHADER_NAME,
|
||||
vertexShader,
|
||||
fragmentShader
|
||||
));
|
||||
return shaderManager;
|
||||
}
|
||||
|
||||
private static Scene loadScene(Window window, ShaderManager shaderManager) {
|
||||
private static Scene loadScene(Window window, ShaderManager shaderManager, URL testTexture, URL testModel) {
|
||||
Scene scene = new Scene();
|
||||
Entity cameraEntity = new Entity("Camera")
|
||||
.addComponent(Transform.FromPosition(0, 0, 3))
|
||||
|
@ -85,9 +91,9 @@ public class Main {
|
|||
.addComponent(new PointLight(Color.red, new Vector3f(10)))
|
||||
.addToScene(scene);
|
||||
|
||||
Mesh modelMesh = GLMeshLoader.loadTexturedMesh(Main.class.getResource("/dev/euph/game/models/human_rigged.obj"));
|
||||
Texture uvTexture = GLTextureLoader.loadTexture(Main.class.getResource("/dev/euph/game/textures/uv.png"));
|
||||
Material modelMaterial = new Material(shaderManager.getShader("default"))
|
||||
Texture uvTexture = TextureLoader.loadTexture(testTexture, GLTexture::new);
|
||||
Mesh modelMesh = MeshLoader.loadTexturedMesh(testModel, GLTexturedMesh::new);
|
||||
Material modelMaterial = new Material(shaderManager.getShader(DEFAULT_SHADER_NAME))
|
||||
.setColor(new Color(7, 77, 255, 255))
|
||||
.setAlbedoTexture(uvTexture);
|
||||
|
||||
|
|
|
@ -16,7 +16,7 @@ public class OctreeTest {
|
|||
|
||||
public static void main(String[] args) {
|
||||
// Create an octree with a center at (0, 0, 0) and a half-size of 20 units
|
||||
Octree<String> octree = new Octree<>(new OctreeNode<String>(
|
||||
Octree<String> octree = new Octree<>(new OctreeNode<>(
|
||||
8,
|
||||
new Vector3f(),
|
||||
20
|
||||
|
|
Loading…
Reference in a new issue