package glfw import ( engine "dev.euph.git/snoweuph/game-engine/pkg/engine/ports" _glfw "github.com/go-gl/glfw/v3.3/glfw" ) type GLFWPackage struct{} func NewGLFWPackage() engine.Package { return &GLFWPackage{} } func (pkg *GLFWPackage) Load() error { return _glfw.Init() } func (pkg *GLFWPackage) Terminate() { _glfw.Terminate() }