package glfw import ( engine "dev.euph.git/snoweuph/game-engine/pkg/engine/ports" _glfw "github.com/go-gl/glfw/v3.3/glfw" ) type GLFWWindow struct { window *_glfw.Window } func NewGLFWWindow(w int, h int, title string) (engine.Window, error) { window, err := _glfw.CreateWindow(w, h, title, nil, nil) if err != nil { return nil, err } window.MakeContextCurrent() return &GLFWWindow{ window: window, }, nil } func (w GLFWWindow) Destroy(){ w.window.Destroy() } func (w GLFWWindow) SwapBuffers() { w.window.SwapBuffers() } func (w GLFWWindow) ShouldClose() bool { return w.window.ShouldClose() }