name: "godot-ci export" on: push jobs: export_game: runs-on: ubuntu-latest name: Export Game steps: - name: Checkout uses: https://github.com/actions/checkout@v3.3.0 - name: Install Packages id: wine_install run: | apt update -y && apt upgrade -y apt install -y wine64 nodejs p7zip-full ca-certificates tree jq curl zip build-essential sudo scons pkg-config libx11-dev libxcursor-dev libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev echo "WINE_PATH=$(which wine64)" >> $GITHUB_OUTPUT - name: Download Godot build-libs run: | mkdir -p /root/.local/share/godot/ wget -nv https://github.com/godotengine/godot/releases/download/4.0.2-stable/Godot_v4.0.2-stable_linux.x86_64.zip -O "/root/.local/share/godot/godot.zip" wget -nv https://github.com/godotengine/godot/releases/download/4.0.2-stable/Godot_v4.0.2-stable_export_templates.tpz -O /root/.local/share/godot/godot_templates.tpz - name: Setup Godot build-libs run: | 7z x /root/.local/share/godot/godot.zip -o/root/.local/share/godot/godot_executable -y chmod +x /root/.local/share/godot/godot_executable/Godot_v4.0.2-stable_linux.x86_64 unzip /root/.local/share/godot/godot_templates.tpz -d /root/.local/share/godot mv /root/.local/share/godot/templates /root/.local/share/godot/4.0.2.stable mkdir -p /root/.local/share/godot/export_templates mv /root/.local/share/godot/4.0.2.stable /root/.local/share/godot/export_templates /root/.local/share/godot/godot_executable/Godot_v4.0.2-stable_linux.x86_64 --version - name: Export for Linux run: | mkdir -p ./builds/linux/ sudo /root/.local/share/godot/godot_executable/Godot_v4.0.2-stable_linux.x86_64 /var/lib/actions/project.godot --headless --export-release "Linux/X11" ./builds/linux/Game.x86_64 - name: Package for Linux run: | cd builds tar -czvf linux.tar.gz -C linux/ . - name: Export for Windows run: | mkdir -p ./builds/windows/ /root/.local/share/godot/godot_executable/Godot_v4.0.2-stable_linux.x86_64 /var/lib/actions/project.godot --headless --export-release "Windows Desktop" ./builds/windows/Game.exe - name: Package for Windows run: | cd builds cd windows; zip -r ../windows.zip * cd .. - name: Create Release run: | echo "Getting last Release Tag" VERSION=$(curl -X 'GET' 'https://git.euph.dev/api/v1/repos/${{ github.repository }}/releases?pre-release=true&page=1&limit=1' -H 'accept: application/json' -H 'Authorization: token ${{ secrets.RELEASE_TOKEN }}' ) echo $VERSION | jq -r '.[0].tag_name' VERSION=$(echo $VERSION | jq -r '.[0].tag_name' | awk -F. -v OFS=. '{$NF += 1 ; print}') echo "Generate new Release with tag: $VERSION" ID=$(curl -X 'POST' \ 'https://git.euph.dev/api/v1/repos/${{ github.repository }}/releases' \ -H 'accept: application/json' \ -H 'Content-Type: application/json' \ -H 'Authorization: token ${{ secrets.RELEASE_TOKEN }}' \ -d "{ \"body\": \"Automated Build\", \"draft\": true, \"name\": \"Automated Release $VERSION\", \"prerelease\": true, \"tag_name\": \"$VERSION\" }") ID=$(echo $ID | jq -r '.id') echo $ID Upload Linux curl -X 'POST' \ "https://git.euph.dev/api/v1/repos/${{ github.repository }}/releases/$ID/assets?name=Linux.tar.gz" \ -H 'accept: application/json' \ -H 'Content-Type: multipart/form-data' \ -H 'Authorization: token ${{ secrets.RELEASE_TOKEN }}' \ -F 'attachment=@./builds/linux.tar.gz;type=application/gzip' echo $ID Upload Windows curl -X 'POST' \ "https://git.euph.dev/api/v1/repos/${{ github.repository }}/releases/$ID/assets?name=Windows.zip" \ -H 'accept: application/json' \ -H 'Content-Type: multipart/form-data' \ -H 'Authorization: token ${{ secrets.RELEASE_TOKEN }}' \ -F 'attachment=@./builds/windows.zip;type=application/gzip'