diff --git a/.gitea/workflows/build.yml b/.gitea/workflows/build.yml new file mode 100644 index 0000000..0379d5b --- /dev/null +++ b/.gitea/workflows/build.yml @@ -0,0 +1,81 @@ +name: "godot-ci export" +on: push + +jobs: + export_game: + runs-on: ubuntu-latest + name: Export Game + steps: + - name: Checkout + uses: https://github.com/actions/checkout@v3.3.0 + - name: Install Packages + id: wine_install + run: | + apt update -y && apt upgrade -y + apt install -y wine64 nodejs p7zip-full ca-certificates tree jq curl zip + echo "WINE_PATH=$(which wine64)" >> $GITHUB_OUTPUT + - name: Download Godot build-libs + run: | + mkdir -p /root/.local/share/godot/ + wget -nv https://github.com/godotengine/godot/releases/download/4.0.2-stable/Godot_v4.0.2-stable_linux.x86_64.zip -O "/root/.local/share/godot/godot.zip" + wget -nv https://github.com/godotengine/godot/releases/download/4.0.2-stable/Godot_v4.0.2-stable_export_templates.tpz -O /root/.local/share/godot/godot_templates.tpz + - name: Setup Godot build-libs + run: | + 7z x /root/.local/share/godot/godot.zip -o/root/.local/share/godot/godot_executable -y + chmod +x /root/.local/share/godot/godot_executable/Godot_v4.0.2-stable_linux.x86_64 + unzip /root/.local/share/godot/godot_templates.tpz -d /root/.local/share/godot + mv /root/.local/share/godot/templates /root/.local/share/godot/4.0.2.stable + mkdir -p /root/.local/share/godot/export_templates + mv /root/.local/share/godot/4.0.2.stable /root/.local/share/godot/export_templates + /root/.local/share/godot/godot_executable/Godot_v4.0.2-stable_linux.x86_64 --version + - name: Export for Linux + run: | + mkdir -p ./builds/linux/ + /root/.local/share/godot/godot_executable/Godot_v4.0.2-stable_linux.x86_64 /var/lib/actions/project.godot -q --headless --export-release "Linux/X11" ./builds/linux/Game.x86_64 + - name: Package for Linux + run: | + cd builds + tar -czvf linux.tar.gz -C linux/ . + - name: Export for Windows + run: | + mkdir -p ./builds/windows/ + /root/.local/share/godot/godot_executable/Godot_v4.0.2-stable_linux.x86_64 /var/lib/actions/project.godot -q --headless --export-release "Windows Desktop" ./builds/windows/Game.exe + - name: Package for Windows + run: | + cd builds + cd windows; zip -r ../windows.zip * + cd .. + - name: Create Release + run: | + echo "Getting last Release Tag" + VERSION=$(curl -X 'GET' 'https://git.euph.dev/api/v1/repos/${{ github.repository }}/releases?page=1&limit=1' -H 'accept: application/json' -H 'Authorization: token ${{ secrets.RELEASE_TOKEN }}' ) + echo $VERSION | jq -r '.[0].tag_name' + VERSION=$(echo $VERSION | jq -r '.[0].tag_name' | awk -F. -v OFS=. '{$NF += 1 ; print}') + echo "Generate new Release with tag: $VERSION" + ID=$(curl -X 'POST' \ + 'https://git.euph.dev/api/v1/repos/${{ github.repository }}/releases' \ + -H 'accept: application/json' \ + -H 'Content-Type: application/json' \ + -H 'Authorization: token ${{ secrets.RELEASE_TOKEN }}' \ + -d "{ + \"body\": \"Automated Build\", + \"draft\": true, + \"name\": \"Automated Release $VERSION\", + \"prerelease\": true, + \"tag_name\": \"$VERSION\" + }") + ID=$(echo $ID | jq -r '.id') + echo $ID Upload Linux + curl -X 'POST' \ + "https://git.euph.dev/api/v1/repos/${{ github.repository }}/releases/$ID/assets?name=Linux.tar.gz" \ + -H 'accept: application/json' \ + -H 'Content-Type: multipart/form-data' \ + -H 'Authorization: token ${{ secrets.RELEASE_TOKEN }}' \ + -F 'attachment=@./builds/linux.tar.gz;type=application/gzip' + echo $ID Upload Windows + curl -X 'POST' \ + "https://git.euph.dev/api/v1/repos/${{ github.repository }}/releases/$ID/assets?name=Windows.zip" \ + -H 'accept: application/json' \ + -H 'Content-Type: multipart/form-data' \ + -H 'Authorization: token ${{ secrets.RELEASE_TOKEN }}' \ + -F 'attachment=@./builds/windows.zip;type=application/gzip' diff --git a/.gitignore b/.gitignore index 4709183..07418b2 100644 --- a/.gitignore +++ b/.gitignore @@ -1,2 +1,3 @@ # Godot 4+ specific ignores .godot/ +!.godot/global_script_class_cache.cfg diff --git a/.godot/global_script_class_cache.cfg b/.godot/global_script_class_cache.cfg new file mode 100644 index 0000000..4511074 --- /dev/null +++ b/.godot/global_script_class_cache.cfg @@ -0,0 +1,13 @@ +list=Array[Dictionary]([{ +"base": &"ColorRect", +"class": &"Tile", +"icon": "", +"language": &"GDScript", +"path": "res://Scripts/Tile.gd" +}, { +"base": &"Resource", +"class": &"TileColors", +"icon": "", +"language": &"GDScript", +"path": "res://Scripts/TileColors.gd" +}])