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name: "godot-ci export"
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on: push
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jobs:
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export_game:
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runs-on: ubuntu-latest
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name: Export Game
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steps:
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- name: Checkout
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uses: https://github.com/actions/checkout@v3.3.0
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- name: Install Packages
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id: wine_install
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run: |
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apt update -y && apt upgrade -y
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apt install -y wine64 nodejs p7zip-full ca-certificates tree jq curl zip
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echo "WINE_PATH=$(which wine64)" >> $GITHUB_OUTPUT
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- name: Download Godot build-libs
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run: |
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mkdir -p /root/.local/share/godot/
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wget -nv https://github.com/godotengine/godot/releases/download/4.0.2-stable/Godot_v4.0.2-stable_linux.x86_64.zip -O "/root/.local/share/godot/godot.zip"
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wget -nv https://github.com/godotengine/godot/releases/download/4.0.2-stable/Godot_v4.0.2-stable_export_templates.tpz -O /root/.local/share/godot/godot_templates.tpz
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- name: Setup Godot build-libs
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run: |
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7z x /root/.local/share/godot/godot.zip -o/root/.local/share/godot/godot_executable -y
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chmod +x /root/.local/share/godot/godot_executable/Godot_v4.0.2-stable_linux.x86_64
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unzip /root/.local/share/godot/godot_templates.tpz -d /root/.local/share/godot
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mv /root/.local/share/godot/templates /root/.local/share/godot/4.0.2.stable
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mkdir -p /root/.local/share/godot/export_templates
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mv /root/.local/share/godot/4.0.2.stable /root/.local/share/godot/export_templates
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/root/.local/share/godot/godot_executable/Godot_v4.0.2-stable_linux.x86_64 --version
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- name: Export for Linux
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run: |
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mkdir -p ./builds/linux/
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/root/.local/share/godot/godot_executable/Godot_v4.0.2-stable_linux.x86_64 /var/lib/actions/project.godot -q --headless --export-release "Linux/X11" ./builds/linux/Game.x86_64
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- name: Package for Linux
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run: |
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cd builds
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tar -czvf linux.tar.gz -C linux/ .
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- name: Export for Windows
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run: |
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mkdir -p ./builds/windows/
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/root/.local/share/godot/godot_executable/Godot_v4.0.2-stable_linux.x86_64 /var/lib/actions/project.godot -q --headless --export-release "Windows Desktop" ./builds/windows/Game.exe
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- name: Package for Windows
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run: |
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cd builds
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cd windows; zip -r ../windows.zip *
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cd ..
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- name: Create Release
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run: |
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echo "Getting last Release Tag"
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VERSION=$(curl -X 'GET' 'https://git.euph.dev/api/v1/repos/${{ github.repository }}/releases?page=1&limit=1' -H 'accept: application/json' -H 'Authorization: token ${{ secrets.RELEASE_TOKEN }}' )
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echo $VERSION | jq -r '.[0].tag_name'
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VERSION=$(echo $VERSION | jq -r '.[0].tag_name' | awk -F. -v OFS=. '{$NF += 1 ; print}')
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echo "Generate new Release with tag: $VERSION"
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ID=$(curl -X 'POST' \
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'https://git.euph.dev/api/v1/repos/${{ github.repository }}/releases' \
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-H 'accept: application/json' \
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-H 'Content-Type: application/json' \
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-H 'Authorization: token ${{ secrets.RELEASE_TOKEN }}' \
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-d "{
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\"body\": \"Automated Build\",
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\"draft\": true,
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\"name\": \"Automated Release $VERSION\",
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\"prerelease\": true,
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\"tag_name\": \"$VERSION\"
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}")
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ID=$(echo $ID | jq -r '.id')
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echo $ID Upload Linux
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curl -X 'POST' \
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"https://git.euph.dev/api/v1/repos/${{ github.repository }}/releases/$ID/assets?name=Linux.tar.gz" \
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-H 'accept: application/json' \
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-H 'Content-Type: multipart/form-data' \
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-H 'Authorization: token ${{ secrets.RELEASE_TOKEN }}' \
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-F 'attachment=@./builds/linux.tar.gz;type=application/gzip'
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echo $ID Upload Windows
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curl -X 'POST' \
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"https://git.euph.dev/api/v1/repos/${{ github.repository }}/releases/$ID/assets?name=Windows.zip" \
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-H 'accept: application/json' \
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-H 'Content-Type: multipart/form-data' \
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-H 'Authorization: token ${{ secrets.RELEASE_TOKEN }}' \
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-F 'attachment=@./builds/windows.zip;type=application/gzip'
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1
.gitignore
vendored
1
.gitignore
vendored
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@ -1,3 +1,2 @@
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# Godot 4+ specific ignores
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.godot/
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!.godot/global_script_class_cache.cfg
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@ -1,13 +0,0 @@
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list=Array[Dictionary]([{
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"base": &"ColorRect",
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"class": &"Tile",
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"icon": "",
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"language": &"GDScript",
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"path": "res://Scripts/Tile.gd"
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}, {
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"base": &"Resource",
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"class": &"TileColors",
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"icon": "",
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"language": &"GDScript",
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"path": "res://Scripts/TileColors.gd"
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}])
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@ -1,9 +0,0 @@
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MIT License
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Copyright (c) 2023 Snoweuph
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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11
Readme.md
11
Readme.md
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@ -1,11 +0,0 @@
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# Snake
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## Info
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- made with Godot `4.0.1`
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- [Color Pallet](https://lospec.com/palette-list/2bit-demiboy)
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## Screenshots
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![main Menu](https://git.euph.dev/Snoweuph/Snake/raw/branch/master/.gitea/Screenshot_Main%20Menu.png)
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![Settings](https://git.euph.dev/Snoweuph/Snake/raw/branch/master/.gitea/Screenshot_Settings.png)
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![Game](https://git.euph.dev/Snoweuph/Snake/raw/branch/master/.gitea/Screenshot_Game.png)
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