Merge pull request 'ci-test (working now)' (#2) from ci-test into master
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Export Game
All checks were successful
Export Game
Reviewed-on: #2
This commit is contained in:
commit
d39bf04dcb
3 changed files with 95 additions and 0 deletions
81
.gitea/workflows/build.yml
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81
.gitea/workflows/build.yml
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name: "godot-ci export"
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on: push
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jobs:
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export_game:
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runs-on: ubuntu-latest
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name: Export Game
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steps:
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- name: Checkout
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uses: https://github.com/actions/checkout@v3.3.0
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- name: Install Packages
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id: wine_install
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run: |
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apt update -y && apt upgrade -y
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apt install -y wine64 nodejs p7zip-full ca-certificates tree jq curl zip
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echo "WINE_PATH=$(which wine64)" >> $GITHUB_OUTPUT
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- name: Download Godot build-libs
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run: |
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mkdir -p /root/.local/share/godot/
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wget -nv https://github.com/godotengine/godot/releases/download/4.0.2-stable/Godot_v4.0.2-stable_linux.x86_64.zip -O "/root/.local/share/godot/godot.zip"
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wget -nv https://github.com/godotengine/godot/releases/download/4.0.2-stable/Godot_v4.0.2-stable_export_templates.tpz -O /root/.local/share/godot/godot_templates.tpz
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- name: Setup Godot build-libs
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run: |
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7z x /root/.local/share/godot/godot.zip -o/root/.local/share/godot/godot_executable -y
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chmod +x /root/.local/share/godot/godot_executable/Godot_v4.0.2-stable_linux.x86_64
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unzip /root/.local/share/godot/godot_templates.tpz -d /root/.local/share/godot
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mv /root/.local/share/godot/templates /root/.local/share/godot/4.0.2.stable
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mkdir -p /root/.local/share/godot/export_templates
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mv /root/.local/share/godot/4.0.2.stable /root/.local/share/godot/export_templates
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/root/.local/share/godot/godot_executable/Godot_v4.0.2-stable_linux.x86_64 --version
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- name: Export for Linux
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run: |
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mkdir -p ./builds/linux/
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/root/.local/share/godot/godot_executable/Godot_v4.0.2-stable_linux.x86_64 /var/lib/actions/project.godot -q --headless --export-release "Linux/X11" ./builds/linux/Game.x86_64
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- name: Package for Linux
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run: |
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cd builds
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tar -czvf linux.tar.gz -C linux/ .
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- name: Export for Windows
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run: |
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mkdir -p ./builds/windows/
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/root/.local/share/godot/godot_executable/Godot_v4.0.2-stable_linux.x86_64 /var/lib/actions/project.godot -q --headless --export-release "Windows Desktop" ./builds/windows/Game.exe
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- name: Package for Windows
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run: |
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cd builds
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cd windows; zip -r ../windows.zip *
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cd ..
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- name: Create Release
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run: |
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echo "Getting last Release Tag"
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VERSION=$(curl -X 'GET' 'https://git.euph.dev/api/v1/repos/${{ github.repository }}/releases?page=1&limit=1' -H 'accept: application/json' -H 'Authorization: token ${{ secrets.RELEASE_TOKEN }}' )
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echo $VERSION | jq -r '.[0].tag_name'
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VERSION=$(echo $VERSION | jq -r '.[0].tag_name' | awk -F. -v OFS=. '{$NF += 1 ; print}')
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echo "Generate new Release with tag: $VERSION"
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ID=$(curl -X 'POST' \
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'https://git.euph.dev/api/v1/repos/${{ github.repository }}/releases' \
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-H 'accept: application/json' \
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-H 'Content-Type: application/json' \
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-H 'Authorization: token ${{ secrets.RELEASE_TOKEN }}' \
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-d "{
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\"body\": \"Automated Build\",
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\"draft\": true,
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\"name\": \"Automated Release $VERSION\",
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\"prerelease\": true,
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\"tag_name\": \"$VERSION\"
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}")
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ID=$(echo $ID | jq -r '.id')
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echo $ID Upload Linux
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curl -X 'POST' \
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"https://git.euph.dev/api/v1/repos/${{ github.repository }}/releases/$ID/assets?name=Linux.tar.gz" \
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-H 'accept: application/json' \
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-H 'Content-Type: multipart/form-data' \
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-H 'Authorization: token ${{ secrets.RELEASE_TOKEN }}' \
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-F 'attachment=@./builds/linux.tar.gz;type=application/gzip'
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echo $ID Upload Windows
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curl -X 'POST' \
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"https://git.euph.dev/api/v1/repos/${{ github.repository }}/releases/$ID/assets?name=Windows.zip" \
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-H 'accept: application/json' \
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-H 'Content-Type: multipart/form-data' \
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-H 'Authorization: token ${{ secrets.RELEASE_TOKEN }}' \
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-F 'attachment=@./builds/windows.zip;type=application/gzip'
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1
.gitignore
vendored
1
.gitignore
vendored
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# Godot 4+ specific ignores
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.godot/
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!.godot/global_script_class_cache.cfg
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13
.godot/global_script_class_cache.cfg
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13
.godot/global_script_class_cache.cfg
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list=Array[Dictionary]([{
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"base": &"ColorRect",
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"class": &"Tile",
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"icon": "",
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"language": &"GDScript",
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"path": "res://Scripts/Tile.gd"
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}, {
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"base": &"Resource",
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"class": &"TileColors",
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"icon": "",
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"language": &"GDScript",
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"path": "res://Scripts/TileColors.gd"
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}])
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