starting to learn how to make UI in godot

This commit is contained in:
snoweuph 2023-03-05 18:54:40 +01:00
parent 8b21cdcc6a
commit 5f90ff5d5c
5 changed files with 153 additions and 13 deletions

View file

@ -1,8 +1,9 @@
[gd_scene load_steps=5 format=3 uid="uid://drs4bhpd3vrh2"]
[gd_scene load_steps=6 format=3 uid="uid://drs4bhpd3vrh2"]
[ext_resource type="Script" path="res://Scripts/GameManager.gd" id="1_lps27"]
[ext_resource type="Texture2D" uid="uid://vv33w22kwgpc" path="res://Assets/tile.png" id="2_wiemx"]
[ext_resource type="Script" path="res://Scripts/TileColors.gd" id="3_gnesl"]
[ext_resource type="Script" path="res://Scripts/UI/SliderLabel.gd" id="4_7lfe4"]
[sub_resource type="Resource" id="Resource_22g0s"]
script = ExtResource("3_gnesl")
@ -17,11 +18,106 @@ apple = Color(1, 0, 0, 1)
[node name="Map" type="Node2D" parent="."]
script = ExtResource("1_lps27")
map_size = 25
texture = ExtResource("2_wiemx")
gaps = 5
tile_color = SubResource("Resource_22g0s")
[node name="Camera2D" type="Camera2D" parent="."]
[node name="Tile" type="Sprite2D" parent="."]
position = Vector2(182, 214)
texture = ExtResource("2_wiemx")
[node name="HBoxContainer" type="HBoxContainer" parent="."]
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -117.5
offset_top = -104.5
offset_right = 117.5
offset_bottom = 104.5
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="Buttons" type="VBoxContainer" parent="HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
theme_override_constants/separation = 8
[node name="PanelContainer" type="PanelContainer" parent="HBoxContainer/Buttons"]
layout_mode = 2
[node name="Resume" type="Button" parent="HBoxContainer/Buttons"]
layout_mode = 2
text = "Resume"
[node name="Restart" type="Button" parent="HBoxContainer/Buttons"]
layout_mode = 2
text = "Restart"
[node name="Quit" type="Button" parent="HBoxContainer/Buttons"]
layout_mode = 2
text = "Quit"
[node name="Sliders" type="VBoxContainer" parent="HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
theme_override_constants/separation = -1
[node name="Grid Size" type="VBoxContainer" parent="HBoxContainer/Sliders"]
layout_mode = 2
size_flags_vertical = 4
theme_override_constants/separation = -12
[node name="Label" type="Label" parent="HBoxContainer/Sliders/Grid Size"]
layout_mode = 2
text = "Grid Size"
horizontal_alignment = 1
[node name="HBoxContainer" type="HBoxContainer" parent="HBoxContainer/Sliders/Grid Size"]
layout_mode = 2
[node name="HSlider" type="HSlider" parent="HBoxContainer/Sliders/Grid Size/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 4
min_value = 5.0
max_value = 32.0
value = 5.0
[node name="Count" type="Label" parent="HBoxContainer/Sliders/Grid Size/HBoxContainer" node_paths=PackedStringArray("slider")]
layout_mode = 2
text = "12"
vertical_alignment = 1
script = ExtResource("4_7lfe4")
slider = NodePath("../HSlider")
[node name="Speed" type="VBoxContainer" parent="HBoxContainer/Sliders"]
layout_mode = 2
size_flags_vertical = 4
theme_override_constants/separation = -12
[node name="Label" type="Label" parent="HBoxContainer/Sliders/Speed"]
layout_mode = 2
text = "Speed
"
horizontal_alignment = 1
[node name="HBoxContainer" type="HBoxContainer" parent="HBoxContainer/Sliders/Speed"]
layout_mode = 2
[node name="HSlider" type="HSlider" parent="HBoxContainer/Sliders/Speed/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 4
min_value = 1.0
max_value = 10.0
value = 1.0
[node name="Count" type="Label" parent="HBoxContainer/Sliders/Speed/HBoxContainer" node_paths=PackedStringArray("slider")]
layout_mode = 2
text = "12"
vertical_alignment = 1
script = ExtResource("4_7lfe4")
slider = NodePath("../HSlider")

View file

@ -2,8 +2,7 @@ extends Node
@export var map_size := 15
@export var texture : Texture2D
@export var scale := 32.0
@export var gaps := 4
@export var gaps := 10
@export var speed := 0.25
@export var tile_color := TileColors.new()
@ -16,16 +15,16 @@ var snake_length : int
var rng = RandomNumberGenerator.new()
var timer := 0.0
var game_is_running := true
func generate_tiles():
for x in range(map_size):
tiles.append([])
tiles[x] = []
for y in range(map_size):
var tile = Tile.new()
tile.texture = texture
tile.tile_color = tile_color
tile.scale = Vector2(scale, scale)
tile.position = Vector2(x * ( scale + gaps ) - map_size / 2 * (scale + gaps), y * (scale + gaps) - map_size / 2 * (scale + gaps))
var tile = Tile.new(x ,y, texture, tile_color)
tile.calculate_tile_position_and_size(min(DisplayServer.window_get_size(DisplayServer.get_window_list()[0]).x, DisplayServer.window_get_size(DisplayServer.get_window_list()[0]).y), gaps, map_size, x, y)
self.add_child(tile)
tiles[x].append([])
tiles[x][y] = tile
@ -71,6 +70,9 @@ func process_tiles():
tile.state = Tile.States.EMPTY
var was_apple = new_snake_head.state == Tile.States.APPLE
if new_snake_head.state == Tile.States.SNAKE:
game_stop()
return
new_snake_head.snake_pos = 1
new_snake_head.state = Tile.States.SNAKE
last_snake_move_vector = snake_move_vector
@ -81,7 +83,6 @@ func process_tiles():
func process_snake_rotation():
var input = read_input()
print(input)
# Return if no Input or Input into multiple directions
if input.length() == 0 || input.length() > 1:
return
@ -93,6 +94,7 @@ func process_snake_rotation():
func _ready():
game_start()
get_tree().get_root().size_changed.connect(onScreenResize)
pass
func game_start():
@ -107,12 +109,23 @@ func game_start():
func game_stop():
print("dead")
game_is_running = false
pass
func _process(delta):
if !game_is_running:
return
process_snake_rotation()
if(timer >= speed):
timer = 0
process_tiles()
timer += delta
pass
func onScreenResize():
for x in range(map_size):
for y in range(map_size):
tiles[x][y].calculate_tile_position_and_size(min(DisplayServer.window_get_size(DisplayServer.get_window_list()[0]).x, DisplayServer.window_get_size(DisplayServer.get_window_list()[0]).y), gaps, map_size, x, y)
pass

View file

@ -13,8 +13,15 @@ enum States {
@export var snake_pos := 0
@export var tile_color : TileColors
func _init():
@export var x : int
@export var y : int
func _init(_x : int, _y : int, _texture : Texture2D, _tile_colors : TileColors):
state = States.EMPTY
self.x = _x
self.y = _y
self.texture = _texture
self.tile_color = _tile_colors
func update_color():
match state:
@ -25,7 +32,14 @@ func update_color():
States.APPLE:
self.modulate = tile_color.apple
pass
func calculate_tile_position_and_size(viewport_min : int, gaps : int, map_size: int, x : int, y : int):
var tile_scale = ( viewport_min - gaps ) / map_size - gaps
self.scale = Vector2(tile_scale, tile_scale)
self.position = Vector2(x * ( tile_scale + gaps ) - map_size / 2 * (tile_scale + gaps), y * (tile_scale + gaps) - map_size / 2 * (tile_scale + gaps))
pass
func _process(delta):
update_color()
pass

View file

@ -0,0 +1,6 @@
extends Label
@export var slider : Slider
func _process(delta):
self.text = str(round(slider.value))

View file

@ -15,6 +15,12 @@ run/main_scene="res://Scene/Game.tscn"
config/features=PackedStringArray("4.0", "GL Compatibility")
config/icon="res://icon.svg"
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/stretch/aspect="keep_width"
[input]
left={
@ -41,6 +47,11 @@ down={
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
pause={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
[rendering]