Snake/Scripts/Tile.gd

21 lines
233 B
GDScript3
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2023-02-06 12:47:18 +00:00
extends Sprite2D
class_name Tile
enum States {
EMPTY,
SNAKE,
APPLE
}
@export var state : States
func _init():
state = States.EMPTY
func get_state() -> States:
return state
func set_state(_state : States):
state = _state