22 lines
564 B
GDScript
22 lines
564 B
GDScript
extends Node2D
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@export var map_generator : Node
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@export var bunny_generator : Node
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var bunnys = []
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var gen_data : Dictionary
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var wave := 0
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func _ready():
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gen_data = map_generator.generate() as Dictionary
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print("time for generation: " + str(gen_data.time))
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pass
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func _process(delta):
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if(bunnys.size() == 0):
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wave += 1
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bunnys = bunny_generator.spawn_wave(gen_data.free_tiles.duplicate(), TEAM.EVIL, wave * 500, 3)
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for bunny in bunnys:
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bunny.sub_on_death(func(bunny): bunnys.erase(bunny))
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bunny.sub_on_death(func(bunny): bunny.queue_free())
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pass
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