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HoppyEaster/Scripts/UI/SettingsMenu.gd

101 lines
3.2 KiB
GDScript

extends Node
# Video Settings UI References
@export var back_button : Control
@export var tab_container : TabContainer
@export var bottom_item_video : Control
@export var bottom_item_audio : Control
@export var bottom_item_controls : Control
@export var bottom_item_controls_gamepad : Control
@export var display_options_button : OptionButton
@export var vsync_toggle : CheckButton
@export var resolutions_options_button : OptionButton
var on_back : Callable
# Audio Settings UI References
@export var master_volume_slider : Slider
@export var music_volume_slider : Slider
@export var sfx_volume_slider : Slider
# Engine Callbacks
func _ready():
back_button.grab_focus()
back_button.focus_neighbor_top = bottom_item_video.get_path()
add_resolution_items()
display_options_button.select(Save.game_data.display_mode)
GlobalSettings.set_display_mode(Save.game_data.display_mode)
vsync_toggle.set_pressed_no_signal(Save.game_data.vsync_on)
GlobalSettings.toggle_vsync(Save.game_data.vsync_on)
resolutions_options_button.select(Save.game_data.current_resolution_index)
GlobalSettings.set_resolution(Save.game_data.current_resolution_index)
master_volume_slider.value = Save.game_data.master_volume
GlobalSettings.update_master_volume(Save.game_data.master_volume)
music_volume_slider.value = Save.game_data.music_volume
GlobalSettings.update_music_volume(Save.game_data.music_volume)
sfx_volume_slider.value = Save.game_data.sfx_volume
GlobalSettings.update_sfx_volume(Save.game_data.sfx_volume)
pass
func _process(_delta):
update_change_tab()
pass
func update_change_tab():
var do_left = Input.is_action_just_pressed("ui_tab_left")
var do_right = Input.is_action_just_pressed("ui_tab_right")
if do_left:
var new_rab = tab_container.current_tab - 1
tab_container.current_tab = new_rab if new_rab >= 0 else tab_container.get_tab_count() - 1
if do_right:
var new_rab = tab_container.current_tab + 1
tab_container.current_tab = new_rab if new_rab < tab_container.get_tab_count() else 0
if do_left or do_right:
match tab_container.current_tab:
0: back_button.focus_neighbor_top = bottom_item_video.get_path()
1: back_button.focus_neighbor_top = bottom_item_audio.get_path()
2: back_button.focus_neighbor_top = bottom_item_controls.get_path()
3: back_button.focus_neighbor_top = bottom_item_controls_gamepad.get_path()
back_button.grab_focus()
pass
func add_resolution_items():
for key in GlobalSettings.resolutions_dictionary.keys():
resolutions_options_button.add_item(key)
# Other Buttons
func _on_back_pressed():
Save.save_data()
on_back.call()
queue_free()
pass
# Video Settings
func _on_display_mode_options_item_selected(index):
GlobalSettings.set_display_mode(index)
pass
func _on_vsync_button_toggled(button_pressed):
GlobalSettings.toggle_vsync(button_pressed)
pass
func _on_resolutions_options_item_selected(index):
GlobalSettings.set_resolution(index)
pass
# Audio Settings
func _on_master_volume_slider_value_changed(value):
GlobalSettings.update_master_volume(value)
pass
func _on_music_vol_slider_value_changed(value):
GlobalSettings.update_music_volume(value)
pass
func _on_sfx_vol_slider_value_changed(value):
GlobalSettings.update_sfx_volume(value)
pass