484 lines
18 KiB
Text
484 lines
18 KiB
Text
[gd_resource type="TileSet" load_steps=5 format=3 uid="uid://bj7uu2180mie3"]
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[ext_resource type="Texture2D" uid="uid://dl2qogjortsbo" path="res://Assets/Sprites/TileMap.png" id="1_cl3se"]
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[sub_resource type="NavigationPolygon" id="NavigationPolygon_l6uwm"]
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vertices = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
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outlines = Array[PackedVector2Array]([PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)])
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[sub_resource type="NavigationPolygon" id="NavigationPolygon_dkm5b"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_mgef5"]
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texture = ExtResource("1_cl3se")
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texture_region_size = Vector2i(32, 32)
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0:0/0 = 0
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0:0/0/terrain_set = 0
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0:0/0/terrain = 0
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0:0/0/probability = 2.0
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/0/terrains_peering_bit/bottom_side = 0
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1:0/0 = 0
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1:0/0/terrain_set = 0
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1:0/0/terrain = 0
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1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:0/0/physics_layer_0/angular_velocity = 0.0
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1:0/0/terrains_peering_bit/right_side = 0
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1:0/0/terrains_peering_bit/bottom_side = 0
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2:0/0 = 0
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2:0/0/terrain_set = 0
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2:0/0/terrain = 0
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2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:0/0/physics_layer_0/angular_velocity = 0.0
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2:0/0/terrains_peering_bit/right_side = 0
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2:0/0/terrains_peering_bit/bottom_side = 0
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2:0/0/terrains_peering_bit/left_side = 0
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3:0/0 = 0
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3:0/0/terrain_set = 0
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3:0/0/terrain = 0
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3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:0/0/physics_layer_0/angular_velocity = 0.0
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3:0/0/terrains_peering_bit/bottom_side = 0
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3:0/0/terrains_peering_bit/left_side = 0
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4:0/0 = 0
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4:0/0/terrain_set = 0
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4:0/0/terrain = 0
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4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:0/0/physics_layer_0/angular_velocity = 0.0
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4:0/0/terrains_peering_bit/right_side = 0
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4:0/0/terrains_peering_bit/bottom_side = 0
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4:0/0/terrains_peering_bit/left_side = 0
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4:0/0/terrains_peering_bit/top_left_corner = 0
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4:0/0/terrains_peering_bit/top_side = 0
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5:0/0 = 0
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5:0/0/terrain_set = 0
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5:0/0/terrain = 0
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5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:0/0/physics_layer_0/angular_velocity = 0.0
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5:0/0/terrains_peering_bit/right_side = 0
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5:0/0/terrains_peering_bit/bottom_right_corner = 0
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5:0/0/terrains_peering_bit/bottom_side = 0
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5:0/0/terrains_peering_bit/left_side = 0
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6:0/0 = 0
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6:0/0/terrain_set = 0
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6:0/0/terrain = 0
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6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:0/0/physics_layer_0/angular_velocity = 0.0
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6:0/0/terrains_peering_bit/right_side = 0
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6:0/0/terrains_peering_bit/bottom_side = 0
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6:0/0/terrains_peering_bit/bottom_left_corner = 0
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6:0/0/terrains_peering_bit/left_side = 0
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7:0/0 = 0
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7:0/0/terrain_set = 0
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7:0/0/terrain = 0
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7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:0/0/physics_layer_0/angular_velocity = 0.0
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7:0/0/terrains_peering_bit/right_side = 0
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7:0/0/terrains_peering_bit/bottom_side = 0
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7:0/0/terrains_peering_bit/left_side = 0
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7:0/0/terrains_peering_bit/top_side = 0
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7:0/0/terrains_peering_bit/top_right_corner = 0
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8:0/0 = 0
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8:0/0/terrain_set = 0
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8:0/0/terrain = 0
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8:0/0/probability = 2.0
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8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:0/0/physics_layer_0/angular_velocity = 0.0
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8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, -5, -3, -5, -3, 16)
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8:0/0/terrains_peering_bit/right_side = 0
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8:0/0/terrains_peering_bit/bottom_right_corner = 0
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8:0/0/terrains_peering_bit/bottom_side = 0
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9:0/0 = 0
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9:0/0/terrain_set = 0
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9:0/0/terrain = 0
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9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:0/0/physics_layer_0/angular_velocity = 0.0
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9:0/0/terrains_peering_bit/right_side = 0
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9:0/0/terrains_peering_bit/bottom_right_corner = 0
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9:0/0/terrains_peering_bit/bottom_side = 0
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9:0/0/terrains_peering_bit/bottom_left_corner = 0
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9:0/0/terrains_peering_bit/left_side = 0
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9:0/0/terrains_peering_bit/top_side = 0
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10:0/0 = 0
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10:0/0/terrain_set = 0
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10:0/0/terrain = 0
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10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:0/0/physics_layer_0/angular_velocity = 0.0
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10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, -16, 16, -16, -5, 16, -5)
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10:0/0/terrains_peering_bit/right_side = 0
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10:0/0/terrains_peering_bit/bottom_right_corner = 0
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10:0/0/terrains_peering_bit/bottom_side = 0
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10:0/0/terrains_peering_bit/bottom_left_corner = 0
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10:0/0/terrains_peering_bit/left_side = 0
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11:0/0 = 0
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11:0/0/terrain_set = 0
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11:0/0/terrain = 0
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11:0/0/probability = 2.0
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11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:0/0/physics_layer_0/angular_velocity = 0.0
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11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 4, 16, 4, -5, -16, -5)
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11:0/0/terrains_peering_bit/bottom_side = 0
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11:0/0/terrains_peering_bit/bottom_left_corner = 0
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11:0/0/terrains_peering_bit/left_side = 0
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0:1/0 = 0
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0:1/0/terrain_set = 0
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0:1/0/terrain = 0
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0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:1/0/physics_layer_0/angular_velocity = 0.0
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0:1/0/terrains_peering_bit/bottom_side = 0
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0:1/0/terrains_peering_bit/top_side = 0
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1:1/0 = 0
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1:1/0/terrain_set = 0
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1:1/0/terrain = 0
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1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:1/0/physics_layer_0/angular_velocity = 0.0
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1:1/0/terrains_peering_bit/right_side = 0
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1:1/0/terrains_peering_bit/bottom_side = 0
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1:1/0/terrains_peering_bit/top_side = 0
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2:1/0 = 0
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2:1/0/terrain_set = 0
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2:1/0/terrain = 0
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2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:1/0/physics_layer_0/angular_velocity = 0.0
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2:1/0/terrains_peering_bit/right_side = 0
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2:1/0/terrains_peering_bit/bottom_side = 0
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2:1/0/terrains_peering_bit/left_side = 0
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2:1/0/terrains_peering_bit/top_side = 0
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3:1/0 = 0
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3:1/0/terrain_set = 0
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3:1/0/terrain = 0
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3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:1/0/physics_layer_0/angular_velocity = 0.0
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3:1/0/terrains_peering_bit/bottom_side = 0
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3:1/0/terrains_peering_bit/left_side = 0
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3:1/0/terrains_peering_bit/top_side = 0
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4:1/0 = 0
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4:1/0/terrain_set = 0
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4:1/0/terrain = 0
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4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:1/0/physics_layer_0/angular_velocity = 0.0
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4:1/0/terrains_peering_bit/right_side = 0
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4:1/0/terrains_peering_bit/bottom_right_corner = 0
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4:1/0/terrains_peering_bit/bottom_side = 0
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4:1/0/terrains_peering_bit/top_side = 0
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5:1/0 = 0
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5:1/0/terrain_set = 0
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5:1/0/terrain = 0
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5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:1/0/physics_layer_0/angular_velocity = 0.0
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5:1/0/terrains_peering_bit/right_side = 0
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5:1/0/terrains_peering_bit/bottom_right_corner = 0
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5:1/0/terrains_peering_bit/bottom_side = 0
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5:1/0/terrains_peering_bit/bottom_left_corner = 0
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5:1/0/terrains_peering_bit/left_side = 0
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5:1/0/terrains_peering_bit/top_side = 0
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5:1/0/terrains_peering_bit/top_right_corner = 0
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6:1/0 = 0
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6:1/0/terrain_set = 0
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6:1/0/terrain = 0
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6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:1/0/physics_layer_0/angular_velocity = 0.0
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6:1/0/terrains_peering_bit/right_side = 0
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6:1/0/terrains_peering_bit/bottom_right_corner = 0
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6:1/0/terrains_peering_bit/bottom_side = 0
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6:1/0/terrains_peering_bit/bottom_left_corner = 0
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6:1/0/terrains_peering_bit/left_side = 0
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6:1/0/terrains_peering_bit/top_left_corner = 0
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6:1/0/terrains_peering_bit/top_side = 0
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7:1/0 = 0
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7:1/0/terrain_set = 0
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7:1/0/terrain = 0
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7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:1/0/physics_layer_0/angular_velocity = 0.0
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7:1/0/terrains_peering_bit/bottom_side = 0
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7:1/0/terrains_peering_bit/bottom_left_corner = 0
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7:1/0/terrains_peering_bit/left_side = 0
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7:1/0/terrains_peering_bit/top_side = 0
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8:1/0 = 0
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8:1/0/terrain_set = 0
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8:1/0/terrain = 0
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8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:1/0/physics_layer_0/angular_velocity = 0.0
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8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -3, 16, -3, -16)
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8:1/0/terrains_peering_bit/right_side = 0
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8:1/0/terrains_peering_bit/bottom_right_corner = 0
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8:1/0/terrains_peering_bit/bottom_side = 0
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8:1/0/terrains_peering_bit/top_side = 0
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8:1/0/terrains_peering_bit/top_right_corner = 0
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9:1/0 = 0
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9:1/0/terrain_set = 0
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9:1/0/terrain = 0
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9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:1/0/physics_layer_0/angular_velocity = 0.0
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9:1/0/terrains_peering_bit/right_side = 0
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9:1/0/terrains_peering_bit/bottom_side = 0
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9:1/0/terrains_peering_bit/bottom_left_corner = 0
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9:1/0/terrains_peering_bit/left_side = 0
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9:1/0/terrains_peering_bit/top_side = 0
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9:1/0/terrains_peering_bit/top_right_corner = 0
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11:1/0 = 0
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11:1/0/terrain_set = 0
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11:1/0/terrain = 0
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11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:1/0/physics_layer_0/angular_velocity = 0.0
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11:1/0/terrains_peering_bit/right_side = 0
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11:1/0/terrains_peering_bit/bottom_side = 0
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11:1/0/terrains_peering_bit/bottom_left_corner = 0
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11:1/0/terrains_peering_bit/left_side = 0
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11:1/0/terrains_peering_bit/top_left_corner = 0
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11:1/0/terrains_peering_bit/top_side = 0
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0:2/0 = 0
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0:2/0/terrain_set = 0
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0:2/0/terrain = 0
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0:2/0/probability = 2.0
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0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:2/0/physics_layer_0/angular_velocity = 0.0
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0:2/0/terrains_peering_bit/top_side = 0
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1:2/0 = 0
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1:2/0/terrain_set = 0
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1:2/0/terrain = 0
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1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:2/0/physics_layer_0/angular_velocity = 0.0
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1:2/0/terrains_peering_bit/right_side = 0
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1:2/0/terrains_peering_bit/top_side = 0
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2:2/0 = 0
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2:2/0/terrain_set = 0
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2:2/0/terrain = 0
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2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:2/0/physics_layer_0/angular_velocity = 0.0
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2:2/0/terrains_peering_bit/right_side = 0
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2:2/0/terrains_peering_bit/left_side = 0
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2:2/0/terrains_peering_bit/top_side = 0
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3:2/0 = 0
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3:2/0/terrain_set = 0
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3:2/0/terrain = 0
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3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:2/0/physics_layer_0/angular_velocity = 0.0
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3:2/0/terrains_peering_bit/left_side = 0
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3:2/0/terrains_peering_bit/top_side = 0
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4:2/0 = 0
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4:2/0/terrain_set = 0
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4:2/0/terrain = 0
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4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
4:2/0/physics_layer_0/angular_velocity = 0.0
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|
4:2/0/terrains_peering_bit/right_side = 0
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|
4:2/0/terrains_peering_bit/bottom_side = 0
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|
4:2/0/terrains_peering_bit/top_side = 0
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4:2/0/terrains_peering_bit/top_right_corner = 0
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5:2/0 = 0
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5:2/0/terrain_set = 0
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5:2/0/terrain = 0
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5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:2/0/physics_layer_0/angular_velocity = 0.0
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5:2/0/terrains_peering_bit/right_side = 0
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5:2/0/terrains_peering_bit/bottom_right_corner = 0
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5:2/0/terrains_peering_bit/bottom_side = 0
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5:2/0/terrains_peering_bit/left_side = 0
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5:2/0/terrains_peering_bit/top_left_corner = 0
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5:2/0/terrains_peering_bit/top_side = 0
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5:2/0/terrains_peering_bit/top_right_corner = 0
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6:2/0 = 0
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6:2/0/terrain_set = 0
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6:2/0/terrain = 0
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6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
6:2/0/physics_layer_0/angular_velocity = 0.0
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6:2/0/terrains_peering_bit/right_side = 0
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6:2/0/terrains_peering_bit/bottom_side = 0
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6:2/0/terrains_peering_bit/bottom_left_corner = 0
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6:2/0/terrains_peering_bit/left_side = 0
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6:2/0/terrains_peering_bit/top_left_corner = 0
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6:2/0/terrains_peering_bit/top_side = 0
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6:2/0/terrains_peering_bit/top_right_corner = 0
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7:2/0 = 0
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7:2/0/terrain_set = 0
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7:2/0/terrain = 0
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|
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
7:2/0/physics_layer_0/angular_velocity = 0.0
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7:2/0/terrains_peering_bit/bottom_side = 0
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|
7:2/0/terrains_peering_bit/left_side = 0
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7:2/0/terrains_peering_bit/top_left_corner = 0
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7:2/0/terrains_peering_bit/top_side = 0
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8:2/0 = 0
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8:2/0/terrain_set = 0
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8:2/0/terrain = 0
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|
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
8:2/0/physics_layer_0/angular_velocity = 0.0
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|
8:2/0/terrains_peering_bit/right_side = 0
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|
8:2/0/terrains_peering_bit/bottom_right_corner = 0
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|
8:2/0/terrains_peering_bit/bottom_side = 0
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|
8:2/0/terrains_peering_bit/left_side = 0
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|
8:2/0/terrains_peering_bit/top_side = 0
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|
8:2/0/terrains_peering_bit/top_right_corner = 0
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9:2/0 = 0
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9:2/0/terrain_set = 0
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9:2/0/terrain = 0
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9:2/0/probability = 2.0
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|
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
9:2/0/physics_layer_0/angular_velocity = 0.0
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|
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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|
9:2/0/terrains_peering_bit/right_side = 0
|
|
9:2/0/terrains_peering_bit/bottom_right_corner = 0
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9:2/0/terrains_peering_bit/bottom_side = 0
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9:2/0/terrains_peering_bit/bottom_left_corner = 0
|
|
9:2/0/terrains_peering_bit/left_side = 0
|
|
9:2/0/terrains_peering_bit/top_left_corner = 0
|
|
9:2/0/terrains_peering_bit/top_side = 0
|
|
9:2/0/terrains_peering_bit/top_right_corner = 0
|
|
10:2/0 = 0
|
|
10:2/0/terrain_set = 0
|
|
10:2/0/terrain = 0
|
|
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:2/0/physics_layer_0/angular_velocity = 0.0
|
|
10:2/0/terrains_peering_bit/right_side = 0
|
|
10:2/0/terrains_peering_bit/bottom_right_corner = 0
|
|
10:2/0/terrains_peering_bit/bottom_side = 0
|
|
10:2/0/terrains_peering_bit/left_side = 0
|
|
10:2/0/terrains_peering_bit/top_left_corner = 0
|
|
10:2/0/terrains_peering_bit/top_side = 0
|
|
11:2/0 = 0
|
|
11:2/0/terrain_set = 0
|
|
11:2/0/terrain = 0
|
|
11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:2/0/physics_layer_0/angular_velocity = 0.0
|
|
11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 4, -16, 4, 16)
|
|
11:2/0/terrains_peering_bit/bottom_side = 0
|
|
11:2/0/terrains_peering_bit/bottom_left_corner = 0
|
|
11:2/0/terrains_peering_bit/left_side = 0
|
|
11:2/0/terrains_peering_bit/top_left_corner = 0
|
|
11:2/0/terrains_peering_bit/top_side = 0
|
|
0:3/0 = 0
|
|
0:3/0/terrain_set = 0
|
|
0:3/0/terrain = 0
|
|
0:3/0/probability = 2.0
|
|
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:3/0/physics_layer_0/angular_velocity = 0.0
|
|
1:3/0 = 0
|
|
1:3/0/terrain_set = 0
|
|
1:3/0/terrain = 0
|
|
1:3/0/probability = 2.0
|
|
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:3/0/physics_layer_0/angular_velocity = 0.0
|
|
1:3/0/terrains_peering_bit/right_side = 0
|
|
2:3/0 = 0
|
|
2:3/0/terrain_set = 0
|
|
2:3/0/terrain = 0
|
|
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:3/0/physics_layer_0/angular_velocity = 0.0
|
|
2:3/0/terrains_peering_bit/right_side = 0
|
|
2:3/0/terrains_peering_bit/left_side = 0
|
|
3:3/0 = 0
|
|
3:3/0/terrain_set = 0
|
|
3:3/0/terrain = 0
|
|
3:3/0/probability = 2.0
|
|
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:3/0/physics_layer_0/angular_velocity = 0.0
|
|
3:3/0/terrains_peering_bit/left_side = 0
|
|
4:3/0 = 0
|
|
4:3/0/terrain_set = 0
|
|
4:3/0/terrain = 0
|
|
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:3/0/physics_layer_0/angular_velocity = 0.0
|
|
4:3/0/terrains_peering_bit/right_side = 0
|
|
4:3/0/terrains_peering_bit/bottom_side = 0
|
|
4:3/0/terrains_peering_bit/bottom_left_corner = 0
|
|
4:3/0/terrains_peering_bit/left_side = 0
|
|
4:3/0/terrains_peering_bit/top_side = 0
|
|
5:3/0 = 0
|
|
5:3/0/terrain_set = 0
|
|
5:3/0/terrain = 0
|
|
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:3/0/physics_layer_0/angular_velocity = 0.0
|
|
5:3/0/terrains_peering_bit/right_side = 0
|
|
5:3/0/terrains_peering_bit/left_side = 0
|
|
5:3/0/terrains_peering_bit/top_side = 0
|
|
5:3/0/terrains_peering_bit/top_right_corner = 0
|
|
6:3/0 = 0
|
|
6:3/0/terrain_set = 0
|
|
6:3/0/terrain = 0
|
|
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:3/0/physics_layer_0/angular_velocity = 0.0
|
|
6:3/0/terrains_peering_bit/right_side = 0
|
|
6:3/0/terrains_peering_bit/left_side = 0
|
|
6:3/0/terrains_peering_bit/top_left_corner = 0
|
|
6:3/0/terrains_peering_bit/top_side = 0
|
|
7:3/0 = 0
|
|
7:3/0/terrain_set = 0
|
|
7:3/0/terrain = 0
|
|
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:3/0/physics_layer_0/angular_velocity = 0.0
|
|
7:3/0/terrains_peering_bit/right_side = 0
|
|
7:3/0/terrains_peering_bit/bottom_right_corner = 0
|
|
7:3/0/terrains_peering_bit/bottom_side = 0
|
|
7:3/0/terrains_peering_bit/left_side = 0
|
|
7:3/0/terrains_peering_bit/top_side = 0
|
|
8:3/0 = 0
|
|
8:3/0/terrain_set = 0
|
|
8:3/0/terrain = 0
|
|
8:3/0/probability = 2.0
|
|
8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:3/0/physics_layer_0/angular_velocity = 0.0
|
|
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, -1, -4, -1, -4, -16)
|
|
8:3/0/terrains_peering_bit/right_side = 0
|
|
8:3/0/terrains_peering_bit/top_side = 0
|
|
8:3/0/terrains_peering_bit/top_right_corner = 0
|
|
9:3/0 = 0
|
|
9:3/0/terrain_set = 0
|
|
9:3/0/terrain = 0
|
|
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:3/0/physics_layer_0/angular_velocity = 0.0
|
|
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -1, -16, -1)
|
|
9:3/0/terrains_peering_bit/right_side = 0
|
|
9:3/0/terrains_peering_bit/left_side = 0
|
|
9:3/0/terrains_peering_bit/top_left_corner = 0
|
|
9:3/0/terrains_peering_bit/top_side = 0
|
|
9:3/0/terrains_peering_bit/top_right_corner = 0
|
|
9:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_dkm5b")
|
|
10:3/0 = 0
|
|
10:3/0/terrain_set = 0
|
|
10:3/0/terrain = 0
|
|
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:3/0/physics_layer_0/angular_velocity = 0.0
|
|
10:3/0/terrains_peering_bit/right_side = 0
|
|
10:3/0/terrains_peering_bit/bottom_side = 0
|
|
10:3/0/terrains_peering_bit/left_side = 0
|
|
10:3/0/terrains_peering_bit/top_left_corner = 0
|
|
10:3/0/terrains_peering_bit/top_side = 0
|
|
10:3/0/terrains_peering_bit/top_right_corner = 0
|
|
11:3/0 = 0
|
|
11:3/0/terrain_set = 0
|
|
11:3/0/terrain = 0
|
|
11:3/0/probability = 2.0
|
|
11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:3/0/physics_layer_0/angular_velocity = 0.0
|
|
11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 4, -16, 4, -1, -16, -1)
|
|
11:3/0/terrains_peering_bit/left_side = 0
|
|
11:3/0/terrains_peering_bit/top_left_corner = 0
|
|
11:3/0/terrains_peering_bit/top_side = 0
|
|
10:1/next_alternative_id = 11
|
|
10:1/0 = 0
|
|
10:1/0/terrain_set = 0
|
|
10:1/0/terrain = 1
|
|
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:1/0/physics_layer_0/angular_velocity = 0.0
|
|
10:1/0/terrains_peering_bit/right_side = 1
|
|
10:1/0/terrains_peering_bit/bottom_right_corner = 1
|
|
10:1/0/terrains_peering_bit/bottom_side = 1
|
|
10:1/0/terrains_peering_bit/bottom_left_corner = 1
|
|
10:1/0/terrains_peering_bit/left_side = 1
|
|
10:1/0/terrains_peering_bit/top_left_corner = 1
|
|
10:1/0/terrains_peering_bit/top_side = 1
|
|
10:1/0/terrains_peering_bit/top_right_corner = 1
|
|
10:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_l6uwm")
|
|
|
|
[resource]
|
|
tile_size = Vector2i(32, 32)
|
|
physics_layer_0/collision_layer = 1
|
|
physics_layer_0/collision_mask = 0
|
|
terrain_set_0/mode = 0
|
|
terrain_set_0/terrain_0/name = "Walls"
|
|
terrain_set_0/terrain_0/color = Color(1, 0.301961, 0.329412, 1)
|
|
terrain_set_0/terrain_1/name = "Ground"
|
|
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
|
|
navigation_layer_0/layers = 1
|
|
sources/1 = SubResource("TileSetAtlasSource_mgef5")
|