31 lines
577 B
GDScript
31 lines
577 B
GDScript
extends Node
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const SAVE_FILE : String = "user://SAVEFILE.save"
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var game_data = {}
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func _ready():
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load_data()
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func load_data():
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var file = FileAccess.open(SAVE_FILE, FileAccess.READ)
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if file == null:
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game_data = {
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"display_mode": 0,
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"vsync_on": false,
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"current_resolution_index": 0,
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"master_volume": 0,
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"music_volume": 0,
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"sfx_volume": 0,
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}
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save_data()
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else:
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game_data = file.get_var()
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file.close()
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pass
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func save_data():
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var file = FileAccess.open(SAVE_FILE, FileAccess.WRITE)
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file.store_var(game_data)
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file.flush()
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file.close()
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pass
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