41 lines
1 KiB
GDScript
41 lines
1 KiB
GDScript
extends Control
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@export var menu_scene : String = "res://Scenes/Main Menu.tscn"
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@export var settings_scene : Resource
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@export var default_focus : Button
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func _ready():
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for child in get_children():
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child.visible = false
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pass
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func _input(event):
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if (event.is_action_pressed("ui_cancel")):
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if get_tree().paused: default_focus.grab_focus()
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get_tree().paused = !get_tree().paused
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for child in get_children():
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child.visible = get_tree().paused
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pass
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func _on_resume_button_pressed():
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get_tree().paused = false
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for child in get_children():
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child.visible = false
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pass
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func _on_settings_button_pressed():
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var settings_scene_instance = load(settings_scene.resource_path).instantiate()
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settings_scene_instance.on_back = Callable(func(): default_focus.grab_focus())
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get_tree().current_scene.add_child(settings_scene_instance)
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pass
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func _on_quit_button_pressed():
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get_tree().quit()
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pass
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func _on_main_menu_button_pressed():
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get_tree().paused = false
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load(menu_scene)
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get_tree().change_scene_to_file(menu_scene)
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pass
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