[gd_scene load_steps=12 format=3 uid="uid://ccgpsim5nfxd6"] [ext_resource type="TileSet" uid="uid://bj7uu2180mie3" path="res://Assets/Tileset.tres" id="1_wkp62"] [ext_resource type="Script" path="res://Scripts/PlayerController.gd" id="1_x3102"] [ext_resource type="Script" path="res://Scripts/MapGenerator.gd" id="4_8st0q"] [ext_resource type="Texture2D" uid="uid://bl7vfn05ul1vu" path="res://Assets/Sprites/Jesus/Jesus Spritesheet.png" id="4_e5cec"] [sub_resource type="Animation" id="Animation_kdxam"] resource_name = "Idle" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Player Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [0] } [sub_resource type="Animation" id="Animation_dwpep"] resource_name = "MoveDown" length = 0.8 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Player Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = false tracks/0/keys = { "times": PackedFloat32Array(0, 0.2, 0.4, 0.6), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [0, 1, 2, 3] } [sub_resource type="Animation" id="Animation_2jvl5"] resource_name = "MoveLeft" length = 0.8 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Player Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.2, 0.4, 0.6), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [12, 13, 14, 15] } [sub_resource type="Animation" id="Animation_4ig1u"] resource_name = "MoveRight" length = 0.8 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Player Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.2, 0.4, 0.6), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [4, 5, 6, 7] } [sub_resource type="Animation" id="Animation_pswkh"] resource_name = "MoveUp" length = 0.8 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Player Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.2, 0.4, 0.6), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [8, 9, 10, 11] } [sub_resource type="Animation" id="Animation_o3hln"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Player Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [0] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_bi1h3"] _data = { "Idle": SubResource("Animation_kdxam"), "MoveDown": SubResource("Animation_dwpep"), "MoveLeft": SubResource("Animation_2jvl5"), "MoveRight": SubResource("Animation_4ig1u"), "MoveUp": SubResource("Animation_pswkh"), "RESET": SubResource("Animation_o3hln") } [node name="Player Movement" type="Node2D"] [node name="Map Generator" type="TileMap" parent="."] tile_set = ExtResource("1_wkp62") cell_quadrant_size = 32 collision_visibility_mode = 1 format = 2 script = ExtResource("4_8st0q") start_area_size = 3 start_area_corner_size = 1 [node name="Player" type="CharacterBody2D" parent="." node_paths=PackedStringArray("animation_player")] position = Vector2(960, 512) scale = Vector2(0.5, 0.5) collision_layer = 0 script = ExtResource("1_x3102") speed = 60 animation_player = NodePath("Player Animator") [node name="Player Sprite" type="Sprite2D" parent="Player"] position = Vector2(0, -20) texture = ExtResource("4_e5cec") hframes = 4 vframes = 4 [node name="Player Collider" type="CollisionPolygon2D" parent="Player"] polygon = PackedVector2Array(12, 32, -16, 32, -16, -24, 12, -24) [node name="Player Camera" type="Camera2D" parent="Player"] zoom = Vector2(3, 3) position_smoothing_enabled = true drag_horizontal_enabled = true drag_vertical_enabled = true editor_draw_drag_margin = true [node name="Player Animator" type="AnimationPlayer" parent="Player"] libraries = { "": SubResource("AnimationLibrary_bi1h3") }