extends Node @export var game_scene_path : String = "res://Scenes/PlayerMovement.tscn" @export var options_scene_path : String = "res://Scenes/SettingsMenu.tscn" @export var button_to_focus_on_start : TextureButton # Engine Callbackss func _ready(): GlobalSettings.set_display_mode(Save.game_data.display_mode) GlobalSettings.toggle_vsync(Save.game_data.vsync_on) GlobalSettings.set_resolution(Save.game_data.current_resolution_index) GlobalSettings.update_master_volume(Save.game_data.master_volume) GlobalSettings.update_music_volume(Save.game_data.music_volume) GlobalSettings.update_sfx_volume(Save.game_data.sfx_volume) button_to_focus_on_start.grab_focus() pass func _on_play_button_pressed(): get_tree().change_scene_to_file(game_scene_path) pass func _on_settings_button_pressed(): var options_scene = load(options_scene_path).instantiate() get_tree().current_scene.add_child(options_scene) pass func _on_about_button_pressed(): OS.shell_open("https://git.euph.dev/GameDev/HoppyEaster") pass func _on_quit_button_pressed(): get_tree().quit() pass