extends Node @export var bunny_prefab : Resource @onready var BunnyPrefab : PackedScene = load(bunny_prefab.resource_path) func spawn_bunny(x : float, y : float, team : int, health : int) -> Bunny: var bunny = BunnyPrefab.instantiate() self.add_child(bunny) bunny.global_position = Vector2(x,y) bunny.health = health bunny.team = team return bunny func _ready(): var bunny = spawn_bunny(960, 512, TEAM.EVIL, 3) bunny.sub_on_death(func(bunny): bunny.queue_free())