extends Area2D @export var speed : float = 80.0 @export var damage : int = 1 @export var audio_pool = [] @export_flags_2d_physics var map_collision_layer : int @export_flags_2d_physics var bunny_collision_layer : int var dir : float func _process(delta): self.translate(Vector2(cos(dir), sin(dir)) * speed * delta) self.rotate(delta * 30) pass func _on_collision(body): var collided_layer = null; if body.get_class() == "TileMap": collided_layer = body.tile_set.get_physics_layer_collision_layer(0) if(body.has_method("get_collision_layer")): collided_layer = body.get_collision_layer() if collided_layer & map_collision_layer: queue_free() if collided_layer & bunny_collision_layer: var bunny = body as Bunny bunny.damage(damage) queue_free() pass