extends Node @export var player_audio_pool = [] var random_audio : AudioStreamPlayer func _ready(): pass func _process(delta): random_audio_setter() if !self.get_parent().velocity.is_zero_approx() && !random_audio.is_playing(): random_audio.play() pass pass func random_audio_setter(): random_audio = get_node(player_audio_pool[randi_range(0, 2)]) random_audio.set_max_polyphony(10000) pass