[gd_resource type="TileSet" load_steps=4 format=3 uid="uid://bj7uu2180mie3"] [ext_resource type="Texture2D" uid="uid://dl2qogjortsbo" path="res://Assets/Sprites/TileMap.png" id="1_cl3se"] [sub_resource type="NavigationPolygon" id="NavigationPolygon_fhapu"] vertices = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) outlines = Array[PackedVector2Array]([PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)]) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_mgef5"] texture = ExtResource("1_cl3se") texture_region_size = Vector2i(32, 32) 0:0/0 = 0 0:0/0/terrain_set = 0 0:0/0/terrain = 0 0:0/0/probability = 2.0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(12, 16, -12, 16, -12, -8, -8.5, -12, 8.5, -12, 12, -8) 0:0/0/terrains_peering_bit/bottom_side = 0 1:0/0 = 0 1:0/0/terrain_set = 0 1:0/0/terrain = 0 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_0/angular_velocity = 0.0 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, 12.5, 12, 16, -12, 16, -12, -8, -8, -12, 16, -12, 16, 12) 1:0/0/terrains_peering_bit/right_side = 0 1:0/0/terrains_peering_bit/bottom_side = 0 2:0/0 = 0 2:0/0/terrain_set = 0 2:0/0/terrain = 0 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_0/angular_velocity = 0.0 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, -16, -12, 16, -12, 16, 12, 12.5, 12.5, 12, 16, -12, 16, -12.5, 12.5) 2:0/0/terrains_peering_bit/right_side = 0 2:0/0/terrains_peering_bit/bottom_side = 0 2:0/0/terrains_peering_bit/left_side = 0 3:0/0 = 0 3:0/0/terrain_set = 0 3:0/0/terrain = 0 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_0/angular_velocity = 0.0 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, 12.5, -16, 12, -16, -12, 8, -12, 12, -8, 12, 16, -12, 16) 3:0/0/terrains_peering_bit/bottom_side = 0 3:0/0/terrains_peering_bit/left_side = 0 4:0/0 = 0 4:0/0/terrain_set = 0 4:0/0/terrain = 0 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_0/angular_velocity = 0.0 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(12, 16, -12, 16, -12.5, 12.5, -16, 12, -16, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 12, 12.5, 12.5) 4:0/0/terrains_peering_bit/right_side = 0 4:0/0/terrains_peering_bit/bottom_side = 0 4:0/0/terrains_peering_bit/left_side = 0 4:0/0/terrains_peering_bit/top_left_corner = 0 4:0/0/terrains_peering_bit/top_side = 0 5:0/0 = 0 5:0/0/terrain_set = 0 5:0/0/terrain = 0 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:0/0/physics_layer_0/angular_velocity = 0.0 5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, 12.5, -16, 12, -16, -12, 16, -12, 16, 16, -12, 16) 5:0/0/terrains_peering_bit/right_side = 0 5:0/0/terrains_peering_bit/bottom_right_corner = 0 5:0/0/terrains_peering_bit/bottom_side = 0 5:0/0/terrains_peering_bit/left_side = 0 6:0/0 = 0 6:0/0/terrain_set = 0 6:0/0/terrain = 0 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:0/0/physics_layer_0/angular_velocity = 0.0 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, 12.5, 16, 12, 16, -12, -16, -12, -16, 16, 12, 16) 6:0/0/terrains_peering_bit/right_side = 0 6:0/0/terrains_peering_bit/bottom_side = 0 6:0/0/terrains_peering_bit/bottom_left_corner = 0 6:0/0/terrains_peering_bit/left_side = 0 7:0/0 = 0 7:0/0/terrain_set = 0 7:0/0/terrain = 0 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:0/0/physics_layer_0/angular_velocity = 0.0 7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, -16, -12, -12.5, -12.5, -12, -16, 16, -16, 16, 12, 12.5, 12.5, 12, 16, -12, 16, -12.5, 12.5) 7:0/0/terrains_peering_bit/right_side = 0 7:0/0/terrains_peering_bit/bottom_side = 0 7:0/0/terrains_peering_bit/left_side = 0 7:0/0/terrains_peering_bit/top_side = 0 7:0/0/terrains_peering_bit/top_right_corner = 0 8:0/0 = 0 8:0/0/terrain_set = 0 8:0/0/terrain = 0 8:0/0/probability = 2.0 8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:0/0/physics_layer_0/angular_velocity = 0.0 8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, -12, 16, -12, -8, -8, -12, 16, -12) 8:0/0/terrains_peering_bit/right_side = 0 8:0/0/terrains_peering_bit/bottom_right_corner = 0 8:0/0/terrains_peering_bit/bottom_side = 0 9:0/0 = 0 9:0/0/terrain_set = 0 9:0/0/terrain = 0 9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:0/0/physics_layer_0/angular_velocity = 0.0 9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, -12.5, 16, -12, 16, 16, -16, 16, -16, -12, -12.5, -12.5, -12, -16, 12, -16) 9:0/0/terrains_peering_bit/right_side = 0 9:0/0/terrains_peering_bit/bottom_right_corner = 0 9:0/0/terrains_peering_bit/bottom_side = 0 9:0/0/terrains_peering_bit/bottom_left_corner = 0 9:0/0/terrains_peering_bit/left_side = 0 9:0/0/terrains_peering_bit/top_side = 0 10:0/0 = 0 10:0/0/terrain_set = 0 10:0/0/terrain = 0 10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:0/0/physics_layer_0/angular_velocity = 0.0 10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, 16, 16, -16, 16, -16, -12) 10:0/0/terrains_peering_bit/right_side = 0 10:0/0/terrains_peering_bit/bottom_right_corner = 0 10:0/0/terrains_peering_bit/bottom_side = 0 10:0/0/terrains_peering_bit/bottom_left_corner = 0 10:0/0/terrains_peering_bit/left_side = 0 11:0/0 = 0 11:0/0/terrain_set = 0 11:0/0/terrain = 0 11:0/0/probability = 2.0 11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:0/0/physics_layer_0/angular_velocity = 0.0 11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -12, 8, -12, 12, -8, 12, 16) 11:0/0/terrains_peering_bit/bottom_side = 0 11:0/0/terrains_peering_bit/bottom_left_corner = 0 11:0/0/terrains_peering_bit/left_side = 0 0:1/0 = 0 0:1/0/terrain_set = 0 0:1/0/terrain = 0 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_0/angular_velocity = 0.0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 12, -16, 12, 16, -12, 16) 0:1/0/terrains_peering_bit/bottom_side = 0 0:1/0/terrains_peering_bit/top_side = 0 1:1/0 = 0 1:1/0/terrain_set = 0 1:1/0/terrain = 0 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:1/0/physics_layer_0/angular_velocity = 0.0 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(12, 16, -12, 16, -12, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 12, 12.5, 12.5) 1:1/0/terrains_peering_bit/right_side = 0 1:1/0/terrains_peering_bit/bottom_side = 0 1:1/0/terrains_peering_bit/top_side = 0 2:1/0 = 0 2:1/0/terrain_set = 0 2:1/0/terrain = 0 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_0/angular_velocity = 0.0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, -16, -12, -12.5, -12.5, -12, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 12, 12.5, 12.5, 12, 16, -12, 16, -12.5, 12.5) 2:1/0/terrains_peering_bit/right_side = 0 2:1/0/terrains_peering_bit/bottom_side = 0 2:1/0/terrains_peering_bit/left_side = 0 2:1/0/terrains_peering_bit/top_side = 0 3:1/0 = 0 3:1/0/terrain_set = 0 3:1/0/terrain = 0 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_0/angular_velocity = 0.0 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 12, -16, 12, 16, -12, 16, -12.5, 12.5, -16, 12, -16, -12, -12.5, -12.5) 3:1/0/terrains_peering_bit/bottom_side = 0 3:1/0/terrains_peering_bit/left_side = 0 3:1/0/terrains_peering_bit/top_side = 0 4:1/0 = 0 4:1/0/terrain_set = 0 4:1/0/terrain = 0 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_0/angular_velocity = 0.0 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, -12.5, 12, -16, -12, -16, -12, 16, 16, 16, 16, -12) 4:1/0/terrains_peering_bit/right_side = 0 4:1/0/terrains_peering_bit/bottom_right_corner = 0 4:1/0/terrains_peering_bit/bottom_side = 0 4:1/0/terrains_peering_bit/top_side = 0 5:1/0 = 0 5:1/0/terrain_set = 0 5:1/0/terrain = 0 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_0/angular_velocity = 0.0 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, -12.5, -12, -16, 16, -16, 16, 16, -16, 16, -16, -12) 5:1/0/terrains_peering_bit/right_side = 0 5:1/0/terrains_peering_bit/bottom_right_corner = 0 5:1/0/terrains_peering_bit/bottom_side = 0 5:1/0/terrains_peering_bit/bottom_left_corner = 0 5:1/0/terrains_peering_bit/left_side = 0 5:1/0/terrains_peering_bit/top_side = 0 5:1/0/terrains_peering_bit/top_right_corner = 0 6:1/0 = 0 6:1/0/terrain_set = 0 6:1/0/terrain = 0 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:1/0/physics_layer_0/angular_velocity = 0.0 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, -12.5, 16, -12, 16, 16, -16, 16, -16, -16, 12, -16) 6:1/0/terrains_peering_bit/right_side = 0 6:1/0/terrains_peering_bit/bottom_right_corner = 0 6:1/0/terrains_peering_bit/bottom_side = 0 6:1/0/terrains_peering_bit/bottom_left_corner = 0 6:1/0/terrains_peering_bit/left_side = 0 6:1/0/terrains_peering_bit/top_left_corner = 0 6:1/0/terrains_peering_bit/top_side = 0 7:1/0 = 0 7:1/0/terrain_set = 0 7:1/0/terrain = 0 7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:1/0/physics_layer_0/angular_velocity = 0.0 7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, -12.5, -12, -16, 12, -16, 12, 16, -16, 16, -16, -12) 7:1/0/terrains_peering_bit/bottom_side = 0 7:1/0/terrains_peering_bit/bottom_left_corner = 0 7:1/0/terrains_peering_bit/left_side = 0 7:1/0/terrains_peering_bit/top_side = 0 8:1/0 = 0 8:1/0/terrain_set = 0 8:1/0/terrain = 0 8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:1/0/physics_layer_0/angular_velocity = 0.0 8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 16, -16, 16, 16, -12, 16) 8:1/0/terrains_peering_bit/right_side = 0 8:1/0/terrains_peering_bit/bottom_right_corner = 0 8:1/0/terrains_peering_bit/bottom_side = 0 8:1/0/terrains_peering_bit/top_side = 0 8:1/0/terrains_peering_bit/top_right_corner = 0 9:1/0 = 0 9:1/0/terrain_set = 0 9:1/0/terrain = 0 9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:1/0/physics_layer_0/angular_velocity = 0.0 9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 12, 12.5, 12.5, 12, 16, -16, 16, -16, -12, -12.5, -12.5, -12, -16) 9:1/0/terrains_peering_bit/right_side = 0 9:1/0/terrains_peering_bit/bottom_side = 0 9:1/0/terrains_peering_bit/bottom_left_corner = 0 9:1/0/terrains_peering_bit/left_side = 0 9:1/0/terrains_peering_bit/top_side = 0 9:1/0/terrains_peering_bit/top_right_corner = 0 11:1/0 = 0 11:1/0/terrain_set = 0 11:1/0/terrain = 0 11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:1/0/physics_layer_0/angular_velocity = 0.0 11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, 12.5, 12, 16, -16, 16, -16, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 12) 11:1/0/terrains_peering_bit/right_side = 0 11:1/0/terrains_peering_bit/bottom_side = 0 11:1/0/terrains_peering_bit/bottom_left_corner = 0 11:1/0/terrains_peering_bit/left_side = 0 11:1/0/terrains_peering_bit/top_left_corner = 0 11:1/0/terrains_peering_bit/top_side = 0 0:2/0 = 0 0:2/0/terrain_set = 0 0:2/0/terrain = 0 0:2/0/probability = 2.0 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:2/0/physics_layer_0/angular_velocity = 0.0 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 12, -16, 12, 8, 8.5, 12, -8.5, 12, -12, 8) 0:2/0/terrains_peering_bit/top_side = 0 1:2/0 = 0 1:2/0/terrain_set = 0 1:2/0/terrain = 0 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:2/0/physics_layer_0/angular_velocity = 0.0 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, -12.5, 16, -12, 16, 12, -8, 12, -12, 8, -12, -16, 12, -16) 1:2/0/terrains_peering_bit/right_side = 0 1:2/0/terrains_peering_bit/top_side = 0 2:2/0 = 0 2:2/0/terrain_set = 0 2:2/0/terrain = 0 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:2/0/physics_layer_0/angular_velocity = 0.0 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, 16, 12, -16, 12, -16, -12, -12.5, -12.5, -12, -16, 12, -16, 12.5, -12.5) 2:2/0/terrains_peering_bit/right_side = 0 2:2/0/terrains_peering_bit/left_side = 0 2:2/0/terrains_peering_bit/top_side = 0 3:2/0 = 0 3:2/0/terrain_set = 0 3:2/0/terrain = 0 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:2/0/physics_layer_0/angular_velocity = 0.0 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, -12.5, -12, -16, 12, -16, 12, 8, 8, 12, -16, 12, -16, -12) 3:2/0/terrains_peering_bit/left_side = 0 3:2/0/terrains_peering_bit/top_side = 0 4:2/0 = 0 4:2/0/terrain_set = 0 4:2/0/terrain = 0 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:2/0/physics_layer_0/angular_velocity = 0.0 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, 12.5, 12, 16, -12, 16, -12, -16, 16, -16, 16, 12) 4:2/0/terrains_peering_bit/right_side = 0 4:2/0/terrains_peering_bit/bottom_side = 0 4:2/0/terrains_peering_bit/top_side = 0 4:2/0/terrains_peering_bit/top_right_corner = 0 5:2/0 = 0 5:2/0/terrain_set = 0 5:2/0/terrain = 0 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_0/angular_velocity = 0.0 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, 12.5, -16, 12, -16, -16, 16, -16, 16, 16, -12, 16) 5:2/0/terrains_peering_bit/right_side = 0 5:2/0/terrains_peering_bit/bottom_right_corner = 0 5:2/0/terrains_peering_bit/bottom_side = 0 5:2/0/terrains_peering_bit/left_side = 0 5:2/0/terrains_peering_bit/top_left_corner = 0 5:2/0/terrains_peering_bit/top_side = 0 5:2/0/terrains_peering_bit/top_right_corner = 0 6:2/0 = 0 6:2/0/terrain_set = 0 6:2/0/terrain = 0 6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:2/0/physics_layer_0/angular_velocity = 0.0 6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, 12.5, 12, 16, -16, 16, -16, -16, 16, -16, 16, 12) 6:2/0/terrains_peering_bit/right_side = 0 6:2/0/terrains_peering_bit/bottom_side = 0 6:2/0/terrains_peering_bit/bottom_left_corner = 0 6:2/0/terrains_peering_bit/left_side = 0 6:2/0/terrains_peering_bit/top_left_corner = 0 6:2/0/terrains_peering_bit/top_side = 0 6:2/0/terrains_peering_bit/top_right_corner = 0 7:2/0 = 0 7:2/0/terrain_set = 0 7:2/0/terrain = 0 7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:2/0/physics_layer_0/angular_velocity = 0.0 7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, 12.5, -12, 16, 12, 16, 12, -16, -16, -16, -16, 12) 7:2/0/terrains_peering_bit/bottom_side = 0 7:2/0/terrains_peering_bit/left_side = 0 7:2/0/terrains_peering_bit/top_left_corner = 0 7:2/0/terrains_peering_bit/top_side = 0 8:2/0 = 0 8:2/0/terrain_set = 0 8:2/0/terrain = 0 8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:2/0/physics_layer_0/angular_velocity = 0.0 8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, -12.5, -12, -16, 16, -16, 16, 16, -12, 16, -12.5, 12.5, -16, 12, -16, -12) 8:2/0/terrains_peering_bit/right_side = 0 8:2/0/terrains_peering_bit/bottom_right_corner = 0 8:2/0/terrains_peering_bit/bottom_side = 0 8:2/0/terrains_peering_bit/left_side = 0 8:2/0/terrains_peering_bit/top_side = 0 8:2/0/terrains_peering_bit/top_right_corner = 0 9:2/0 = 0 9:2/0/terrain_set = 0 9:2/0/terrain = 0 9:2/0/probability = 2.0 9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:2/0/physics_layer_0/angular_velocity = 0.0 9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 9:2/0/terrains_peering_bit/right_side = 0 9:2/0/terrains_peering_bit/bottom_right_corner = 0 9:2/0/terrains_peering_bit/bottom_side = 0 9:2/0/terrains_peering_bit/bottom_left_corner = 0 9:2/0/terrains_peering_bit/left_side = 0 9:2/0/terrains_peering_bit/top_left_corner = 0 9:2/0/terrains_peering_bit/top_side = 0 9:2/0/terrains_peering_bit/top_right_corner = 0 10:2/0 = 0 10:2/0/terrain_set = 0 10:2/0/terrain = 0 10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:2/0/physics_layer_0/angular_velocity = 0.0 10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 16, -12, 16, -12.5, 12.5, -16, 12) 10:2/0/terrains_peering_bit/right_side = 0 10:2/0/terrains_peering_bit/bottom_right_corner = 0 10:2/0/terrains_peering_bit/bottom_side = 0 10:2/0/terrains_peering_bit/left_side = 0 10:2/0/terrains_peering_bit/top_left_corner = 0 10:2/0/terrains_peering_bit/top_side = 0 11:2/0 = 0 11:2/0/terrain_set = 0 11:2/0/terrain = 0 11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:2/0/physics_layer_0/angular_velocity = 0.0 11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(12, 16, -16, 16, -16, -16, 12, -16) 11:2/0/terrains_peering_bit/bottom_side = 0 11:2/0/terrains_peering_bit/bottom_left_corner = 0 11:2/0/terrains_peering_bit/left_side = 0 11:2/0/terrains_peering_bit/top_left_corner = 0 11:2/0/terrains_peering_bit/top_side = 0 0:3/0 = 0 0:3/0/terrain_set = 0 0:3/0/terrain = 0 0:3/0/probability = 2.0 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:3/0/physics_layer_0/angular_velocity = 0.0 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 12, -12, 8, -12, -8, -8, -12, 8, -12, 12, -8.5, 12, 8.5, 8, 12) 1:3/0 = 0 1:3/0/terrain_set = 0 1:3/0/terrain = 0 1:3/0/probability = 2.0 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:3/0/physics_layer_0/angular_velocity = 0.0 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, 16, 12, -8, 12, -12, 8.5, -12, -8.5, -8, -12) 1:3/0/terrains_peering_bit/right_side = 0 2:3/0 = 0 2:3/0/terrain_set = 0 2:3/0/terrain = 0 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:3/0/physics_layer_0/angular_velocity = 0.0 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, 16, 12, -16, 12, -16, -12) 2:3/0/terrains_peering_bit/right_side = 0 2:3/0/terrains_peering_bit/left_side = 0 3:3/0 = 0 3:3/0/terrain_set = 0 3:3/0/terrain = 0 3:3/0/probability = 2.0 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_0/angular_velocity = 0.0 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, -16, -12, 8, -12, 12, -8.5, 12, 8.5, 8, 12) 3:3/0/terrains_peering_bit/left_side = 0 4:3/0 = 0 4:3/0/terrain_set = 0 4:3/0/terrain = 0 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_0/angular_velocity = 0.0 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, 16, 12, 12.5, 12.5, 12, 16, -16, 16, -16, -12, -12.5, -12.5, -12, -16, 12, -16, 12.5, -12.5) 4:3/0/terrains_peering_bit/right_side = 0 4:3/0/terrains_peering_bit/bottom_side = 0 4:3/0/terrains_peering_bit/bottom_left_corner = 0 4:3/0/terrains_peering_bit/left_side = 0 4:3/0/terrains_peering_bit/top_side = 0 5:3/0 = 0 5:3/0/terrain_set = 0 5:3/0/terrain = 0 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:3/0/physics_layer_0/angular_velocity = 0.0 5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, -12.5, -16, -12, -16, 12, 16, 12, 16, -16, -12, -16) 5:3/0/terrains_peering_bit/right_side = 0 5:3/0/terrains_peering_bit/left_side = 0 5:3/0/terrains_peering_bit/top_side = 0 5:3/0/terrains_peering_bit/top_right_corner = 0 6:3/0 = 0 6:3/0/terrain_set = 0 6:3/0/terrain = 0 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:3/0/physics_layer_0/angular_velocity = 0.0 6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, -12.5, 16, -12, 16, 12, -16, 12, -16, -16, 12, -16) 6:3/0/terrains_peering_bit/right_side = 0 6:3/0/terrains_peering_bit/left_side = 0 6:3/0/terrains_peering_bit/top_left_corner = 0 6:3/0/terrains_peering_bit/top_side = 0 7:3/0 = 0 7:3/0/terrain_set = 0 7:3/0/terrain = 0 7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:3/0/physics_layer_0/angular_velocity = 0.0 7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 16, -12, 16, -12.5, 12.5, -16, 12, -16, -12, -12.5, -12.5) 7:3/0/terrains_peering_bit/right_side = 0 7:3/0/terrains_peering_bit/bottom_right_corner = 0 7:3/0/terrains_peering_bit/bottom_side = 0 7:3/0/terrains_peering_bit/left_side = 0 7:3/0/terrains_peering_bit/top_side = 0 8:3/0 = 0 8:3/0/terrain_set = 0 8:3/0/terrain = 0 8:3/0/probability = 2.0 8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:3/0/physics_layer_0/angular_velocity = 0.0 8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 12, -8, 12, -12, 8, -12, -16) 8:3/0/terrains_peering_bit/right_side = 0 8:3/0/terrains_peering_bit/top_side = 0 8:3/0/terrains_peering_bit/top_right_corner = 0 9:3/0 = 0 9:3/0/terrain_set = 0 9:3/0/terrain = 0 9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:3/0/physics_layer_0/angular_velocity = 0.0 9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, -16, -16, 16, -16, 16, 12) 9:3/0/terrains_peering_bit/right_side = 0 9:3/0/terrains_peering_bit/left_side = 0 9:3/0/terrains_peering_bit/top_left_corner = 0 9:3/0/terrains_peering_bit/top_side = 0 9:3/0/terrains_peering_bit/top_right_corner = 0 10:3/0 = 0 10:3/0/terrain_set = 0 10:3/0/terrain = 0 10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:3/0/physics_layer_0/angular_velocity = 0.0 10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, 12.5, -16, 12, -16, -16, 16, -16, 16, 12, 12.5, 12.5, 12, 16, -12, 16) 10:3/0/terrains_peering_bit/right_side = 0 10:3/0/terrains_peering_bit/bottom_side = 0 10:3/0/terrains_peering_bit/left_side = 0 10:3/0/terrains_peering_bit/top_left_corner = 0 10:3/0/terrains_peering_bit/top_side = 0 10:3/0/terrains_peering_bit/top_right_corner = 0 11:3/0 = 0 11:3/0/terrain_set = 0 11:3/0/terrain = 0 11:3/0/probability = 2.0 11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:3/0/physics_layer_0/angular_velocity = 0.0 11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 12, -16, 12, 8, 8, 12, -16, 12) 11:3/0/terrains_peering_bit/left_side = 0 11:3/0/terrains_peering_bit/top_left_corner = 0 11:3/0/terrains_peering_bit/top_side = 0 10:1/0 = 0 10:1/0/terrain_set = 0 10:1/0/terrain = 1 10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:1/0/physics_layer_0/angular_velocity = 0.0 10:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_fhapu") [resource] tile_size = Vector2i(32, 32) physics_layer_0/collision_layer = 1 physics_layer_0/collision_mask = 0 terrain_set_0/mode = 0 terrain_set_0/terrain_0/name = "Walls" terrain_set_0/terrain_0/color = Color(1, 0.301961, 0.329412, 1) terrain_set_0/terrain_1/name = "Ground" terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1) navigation_layer_0/layers = 1 sources/1 = SubResource("TileSetAtlasSource_mgef5")