extends Node @export var game_scene : Resource @export var settings_scene : Resource @export var default_focus : Control # Engine Callbackss func _ready(): GlobalSettings.set_display_mode(Save.game_data.display_mode) GlobalSettings.toggle_vsync(Save.game_data.vsync_on) GlobalSettings.set_resolution(Save.game_data.current_resolution_index) GlobalSettings.update_master_volume(Save.game_data.master_volume) GlobalSettings.update_music_volume(Save.game_data.music_volume) GlobalSettings.update_sfx_volume(Save.game_data.sfx_volume) default_focus.grab_focus() pass func _on_play_button_pressed(): load(game_scene.resource_path) get_tree().change_scene_to_file(game_scene.resource_path) pass func _on_settings_button_pressed(): var settings_scene_instance = load(settings_scene.resource_path).instantiate() settings_scene_instance.on_back = Callable(func(): default_focus.grab_focus()) get_tree().current_scene.add_child(settings_scene_instance) pass func _on_about_button_pressed(): OS.shell_open("https://git.euph.dev/GameDev/HoppyEaster") pass func _on_quit_button_pressed(): get_tree().quit() pass