extends TextureButton @export var text : String = "Sample Text" @export var pointer_margin_from_center : int = 100 @export var leftPointer : Sprite2D @export var rightPointer : Sprite2D @export var textBox : RichTextLabel # Engine Callbacks func _ready(): textBox.parse_bbcode("[center] %s [/center]" % [text]) pass func _process(_delta): handle_hover_and_focus() handle_x_position() func handle_hover_and_focus() -> void: if has_focus(): leftPointer.visible = true rightPointer.visible = true elif is_hovered(): leftPointer.visible = true leftPointer.modulate.a = 0.5 rightPointer.visible = true rightPointer.modulate.a = 0.5 else: leftPointer.visible = false leftPointer.modulate.a = 1 rightPointer.visible = false rightPointer.modulate.a = 1 pass func handle_x_position() -> void: var center_x = get_parent().position.x + (get_parent().size.x / 2.0) leftPointer.global_position.x = center_x - pointer_margin_from_center rightPointer.global_position.x = center_x + pointer_margin_from_center pass