extends Node @export var game_scene : Resource @export var settings_scene : Resource @export var default_focus : Control @export var autostart_animations : Array[NodePath] @export var music_player : AudioStreamPlayer # Engine Callbackss func _ready(): GlobalSettings.set_controls_from_save_file() GlobalSettings.set_display_mode(Save.game_data.display_mode) GlobalSettings.toggle_vsync(Save.game_data.vsync_on) GlobalSettings.set_resolution(Save.game_data.current_resolution_index) DisplayServer.window_set_min_size(Vector2(640,480)) GlobalSettings.update_master_volume(Save.game_data.master_volume) GlobalSettings.update_music_volume(Save.game_data.music_volume) GlobalSettings.update_sfx_volume(Save.game_data.sfx_volume) default_focus.grab_focus() for animation in autostart_animations: (get_node(animation) as AnimationPlayer).play("Autostart") music_player.play(0.0) pass func _on_play_button_pressed(): load(game_scene.resource_path) get_tree().change_scene_to_file(game_scene.resource_path) pass func _on_settings_button_pressed(): var settings_scene_instance = load(settings_scene.resource_path).instantiate() settings_scene_instance.on_back = Callable(func(): default_focus.grab_focus()) get_tree().current_scene.add_child(settings_scene_instance) pass func _on_about_button_pressed(): OS.shell_open("https://git.euph.dev/GameDev/HoppyEaster") pass func _on_quit_button_pressed(): get_tree().quit() pass