[gd_scene load_steps=5 format=3 uid="uid://ccgpsim5nfxd6"] [ext_resource type="Script" path="res://Scripts/PlayerController.gd" id="1_x3102"] [ext_resource type="Texture2D" uid="uid://c6n0go8l4gaak" path="res://Assets/Sprites/Jesus_Left_Idle.png" id="2_48vut"] [ext_resource type="TileSet" uid="uid://b7cqbf6xdbeal" path="res://Assets/Test_Tileset.tres" id="3_0at2g"] [ext_resource type="Script" path="res://Scripts/MapGenerator.gd" id="4_8st0q"] [node name="Node2D" type="Node2D"] [node name="TileMap" type="TileMap" parent="."] tile_set = ExtResource("3_0at2g") cell_quadrant_size = 8 collision_visibility_mode = 1 format = 2 script = ExtResource("4_8st0q") [node name="CharacterBody2D" type="CharacterBody2D" parent="."] position = Vector2(512, 300) scale = Vector2(0.25, 0.25) script = ExtResource("1_x3102") speed = 80 [node name="Sprite2D" type="Sprite2D" parent="CharacterBody2D"] texture = ExtResource("2_48vut") [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="CharacterBody2D"] polygon = PackedVector2Array(16, 32, -14, 32, -14, -22, 16, -22) [node name="Camera2D" type="Camera2D" parent="CharacterBody2D"] zoom = Vector2(10, 10) position_smoothing_enabled = true drag_horizontal_enabled = true drag_vertical_enabled = true editor_draw_limits = true editor_draw_drag_margin = true