extends CharacterBody2D @export var speed = 100 @export_range(0, 1) var damping_factor := 0.6 func get_move_vector(): var input_direction = Input.get_vector("move_left", "move_right", "move_up", "move_down").normalized() return input_direction func move_player(delta : float): if get_move_vector() == Vector2.ZERO: # Damp Players Velocity if no Input self.velocity = self.velocity * (1 - min(1, damping_factor * 60 * delta)) else: # Set Players Velocity to the Input Direction in the Players Speed self.velocity = get_move_vector() * speed * delta * 60 # Update The Players Physics Calculations self.move_and_slide() pass func _physics_process(delta : float): move_player(delta) pass