extends Node @export var bunny_prefab : Resource @export var player : CharacterBody2D @export var player_save_distance : float = 32.0 @onready var BunnyPrefab : PackedScene = load(bunny_prefab.resource_path) func spawn_bunny(pos : Vector2, team : int, health : int) -> Bunny: var bunny = BunnyPrefab.instantiate() self.add_child(bunny) bunny.global_position = pos bunny.health = health bunny.team = team return bunny func spawn_wave(free_tiles : Array, amount : int, health : int): # Make Sure that no possitions to near to the player are insdie of the list for tile in free_tiles: if tile.distance_to(player.global_position) <= player_save_distance: free_tiles.erase(tile) # Make sure amount isnt bigger then available positions if free_tiles.size() < amount: amount = free_tiles.size() # Spawn at random psoitions of the list for i in amount: var pos = free_tiles.pick_random() free_tiles.erase(pos) var bunny = spawn_bunny(pos, TEAM.EVIL, 3) bunny.sub_on_death(func(bunny): bunny.queue_free()) pass