Ui Rebuild and Full Controller Support #59

Merged
Snoweuph merged 29 commits from dev-base into stable 2023-04-11 20:41:55 +00:00
4 changed files with 37 additions and 12 deletions
Showing only changes of commit b45a090d23 - Show all commits

View file

@ -1,17 +1,17 @@
[gd_scene load_steps=14 format=3 uid="uid://4fysk8vaw3e1"]
[ext_resource type="Script" path="res://Scripts/UI/MainMenuManager.gd" id="1_qepq0"]
[ext_resource type="Texture2D" uid="uid://tjxkew3m4v8m" path="res://Assets/Sprites/Easter Egg/Shadow.png" id="2_8o6th"]
[ext_resource type="Texture2D" uid="uid://tjxkew3m4v8m" path="res://Assets/Sprites/Start Menu Old/Easter Egg/Shadow.png" id="2_8o6th"]
[ext_resource type="PackedScene" uid="uid://c4btepmue6d7p" path="res://Scenes/Game.tscn" id="2_28004"]
[ext_resource type="Texture2D" uid="uid://daat37cyg0go5" path="res://Assets/Sprites/Easter Egg/Egg 3.png" id="3_1e3fe"]
[ext_resource type="Texture2D" uid="uid://daat37cyg0go5" path="res://Assets/Sprites/Start Menu Old/Easter Egg/Egg 3.png" id="3_1e3fe"]
[ext_resource type="PackedScene" uid="uid://cbfcolm6mjolp" path="res://Prefabs/Settings Menu.tscn" id="3_r3r61"]
[ext_resource type="Texture2D" uid="uid://dhvvw4yckl8x7" path="res://Assets/Sprites/Props/Cake.png" id="5_7ull8"]
[ext_resource type="Texture2D" uid="uid://c3yg6u8yncau3" path="res://Assets/Sprites/Easter Egg/Egg 2.png" id="6_45o7d"]
[ext_resource type="Texture2D" uid="uid://cp84ssaqs3pmp" path="res://Assets/Sprites/UI Elements/Jesus.png" id="6_wnx18"]
[ext_resource type="Texture2D" uid="uid://dkotcqflp3e32" path="res://Assets/Sprites/Easter Egg/Egg 1.png" id="7_285vd"]
[ext_resource type="Texture2D" uid="uid://dhvvw4yckl8x7" path="res://Assets/Sprites/Start Menu Old/Cake.png" id="5_7ull8"]
[ext_resource type="Texture2D" uid="uid://c3yg6u8yncau3" path="res://Assets/Sprites/Start Menu Old/Easter Egg/Egg 2.png" id="6_45o7d"]
[ext_resource type="Texture2D" uid="uid://cp84ssaqs3pmp" path="res://Assets/Sprites/Start Menu Old/Jesus.png" id="6_wnx18"]
[ext_resource type="Texture2D" uid="uid://dkotcqflp3e32" path="res://Assets/Sprites/Start Menu Old/Easter Egg/Egg 1.png" id="7_285vd"]
[ext_resource type="Theme" uid="uid://o3vg845para" path="res://Assets/UI_Theme.tres" id="8_lr748"]
[ext_resource type="Script" path="res://Scripts/UI/MenuButton.gd" id="9_2cu5l"]
[ext_resource type="Texture2D" uid="uid://6snf183fgfo5" path="res://Assets/Sprites/UI Elements/Cross.png" id="12_dhfc0"]
[ext_resource type="Texture2D" uid="uid://6snf183fgfo5" path="res://Assets/Sprites/Start Menu Old/Cross.png" id="12_dhfc0"]
[ext_resource type="AudioStream" uid="uid://c6nf5s6xy2uii" path="res://Assets/Temp Music/omw-to-beat-the-big-bad.wav" id="13_3j724"]
[node name="MainMenu" type="Node" node_paths=PackedStringArray("default_focus")]

View file

@ -10,10 +10,11 @@ func _physics_process(delta : float):
func get_move_input_vector() -> Vector2:
var input_direction = Input.get_vector("move_left", "move_right", "move_up", "move_down").normalized()
var input_direction_controller = Input.get_vector("move_left_controller", "move_right_controller", "move_up_controller", "move_down_controller").normalized()
return input_direction_controller if input_direction_controller.length() > input_direction.length() else input_direction_controller
var input_direction_controller = Input.get_vector("move_left_controller", "move_right_controller", "move_up_controller", "move_down_controller")
return (input_direction if not input_direction_controller.length() > input_direction.length() else input_direction_controller.normalized())
func update_player_movement(delta : float):
print(get_move_input_vector())
var input = get_move_input_vector()
# Damp Movement if not moving, Accelerate if Moving

View file

@ -10,8 +10,12 @@ func _process(_delta):
spawn_projectile(self.global_position, self.rotation, 350.0, 1)
pass
func get_aim_pos() -> Vector2:
var aim_dir_controller = Input.get_vector("aim_left_controller", "aim_right_controller", "aim_up_controller", "aim_down_controller").normalized()
return get_global_mouse_position() if aim_dir_controller.length() == 0 else self.global_position + aim_dir_controller
func rotate_to_pointer():
look_at(get_global_mouse_position())
look_at(get_aim_pos())
#TODO Implement Joystick Aiming
func spawn_projectile(pos : Vector2, dir : float, speed: float, damage : int):

View file

@ -134,7 +134,27 @@ move_down_controller={
}
attack_controller={
"deadzone": 0.5,
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":10,"pressure":0.0,"pressed":true,"script":null)
]
}
aim_left_controller={
"deadzone": 0.5,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":2,"axis_value":-1.0,"script":null)
]
}
aim_right_controller={
"deadzone": 0.5,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":2,"axis_value":1.0,"script":null)
]
}
aim_up_controller={
"deadzone": 0.5,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":-1.0,"script":null)
]
}
aim_down_controller={
"deadzone": 0.5,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":1.0,"script":null)
]
}