Ui Rebuild and Full Controller Support #59
3 changed files with 47 additions and 41 deletions
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@ -41,7 +41,7 @@
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[ext_resource type="StyleBox" uid="uid://0jfr1uwuog0s" path="res://Assets/UI/Slider/v/background.tres" id="39_dl1e4"]
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[ext_resource type="StyleBox" uid="uid://0jfr1uwuog0s" path="res://Assets/UI/Slider/v/background.tres" id="39_dl1e4"]
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[ext_resource type="FontFile" uid="uid://dqdeftjkwxe64" path="res://Assets/Fonts/Dogica/dogicapixel.ttf" id="40_bmcvq"]
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[ext_resource type="FontFile" uid="uid://dqdeftjkwxe64" path="res://Assets/Fonts/Dogica/dogicapixel.ttf" id="40_bmcvq"]
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[sub_resource type="Image" id="Image_hhwo6"]
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[sub_resource type="Image" id="Image_kwuuq"]
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data = {
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data = {
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"data": PackedByteArray(255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0),
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"data": PackedByteArray(255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0),
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"format": "RGBA8",
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"format": "RGBA8",
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@ -51,7 +51,7 @@ data = {
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}
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}
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[sub_resource type="ImageTexture" id="ImageTexture_g5bup"]
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[sub_resource type="ImageTexture" id="ImageTexture_g5bup"]
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image = SubResource("Image_hhwo6")
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image = SubResource("Image_kwuuq")
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[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_sj7h5"]
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[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_sj7h5"]
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@ -8,10 +8,8 @@
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[sub_resource type="CircleShape2D" id="CircleShape2D_itvjj"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_itvjj"]
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radius = 14.0
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radius = 14.0
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[sub_resource type="Animation" id="Animation_l8j6b"]
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[sub_resource type="Animation" id="Animation_6br4g"]
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resource_name = "MoveLeft"
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resource_name = "Idle"
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length = 0.5
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/enabled = true
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@ -19,27 +17,10 @@ tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/interp = 1
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4),
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"update": 1,
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"values": [5, 6, 7, 8, 9]
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"values": [0]
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}
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[sub_resource type="Animation" id="Animation_45lfy"]
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resource_name = "MoveUp"
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length = 0.5
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
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"update": 1,
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"values": [15, 16, 17, 18, 19]
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}
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}
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[sub_resource type="Animation" id="Animation_olc18"]
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[sub_resource type="Animation" id="Animation_olc18"]
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@ -59,6 +40,23 @@ tracks/0/keys = {
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"values": [0, 1, 2, 3, 4]
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"values": [0, 1, 2, 3, 4]
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}
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}
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[sub_resource type="Animation" id="Animation_l8j6b"]
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resource_name = "MoveLeft"
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length = 0.5
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
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"update": 1,
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"values": [5, 6, 7, 8, 9]
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}
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[sub_resource type="Animation" id="Animation_agj62"]
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[sub_resource type="Animation" id="Animation_agj62"]
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resource_name = "MoveRight"
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resource_name = "MoveRight"
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length = 0.5
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length = 0.5
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@ -76,8 +74,10 @@ tracks/0/keys = {
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"values": [10, 11, 12, 13, 14]
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"values": [10, 11, 12, 13, 14]
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}
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}
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[sub_resource type="Animation" id="Animation_6br4g"]
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[sub_resource type="Animation" id="Animation_45lfy"]
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resource_name = "Idle"
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resource_name = "MoveUp"
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length = 0.5
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/enabled = true
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@ -85,10 +85,10 @@ tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/interp = 1
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4),
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"transitions": PackedFloat32Array(1),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
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"update": 1,
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"update": 1,
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"values": [0]
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"values": [15, 16, 17, 18, 19]
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}
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}
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[sub_resource type="Animation" id="Animation_mp212"]
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[sub_resource type="Animation" id="Animation_mp212"]
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@ -38,6 +38,8 @@ func _physics_process(delta):
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if delta > 0.5:
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if delta > 0.5:
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print(delta)
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print(delta)
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move_and_slide()
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move_and_slide()
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else:
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animation_player.stop()
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pass
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pass
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func _on_collision(body):
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func _on_collision(body):
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@ -67,18 +69,22 @@ func sub_on_death(callback : Callable):
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pass
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pass
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func update_animation():
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func update_animation():
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var move_vector = Vector2(1 if velocity.x > 0 else (-1 if velocity.x < 0 else 0), 1 if velocity.y > 0 else (-1 if velocity.y < 0 else 0))
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match self.velocity:
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match move_vector:
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Vector2.ZERO: animation_player.play("Idle")
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Vector2.ZERO: animation_player.play("Idle")
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Vector2.LEFT: animation_player.play("MoveLeft")
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_: handle_diagonal_animations(self.velocity)
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Vector2.RIGHT: animation_player.play("MoveRight")
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Vector2.UP: animation_player.play("MoveUp")
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Vector2.DOWN: animation_player.play("MoveDown")
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_: handle_diagonal_animations(move_vector)
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pass
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pass
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func handle_diagonal_animations(dir : Vector2):
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func handle_diagonal_animations(dir : Vector2):
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if (dir.y > 0 and dir.x < 0) or (dir.y < 0 and dir.x < 0): animation_player.play("MoveLeft")
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elif (dir.y > 0 and dir.x > 0) or (dir.y < 0 and dir.x > 0): animation_player.play("MoveRight")
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var left_dot = Vector2.LEFT.dot(dir)
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else: animation_player.play("Idle")
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var right_dot = Vector2.RIGHT.dot(dir)
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var up_dot = Vector2.UP.dot(dir)
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var down_dot = Vector2.DOWN.dot(dir)
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var max_dot = minf(left_dot, minf(right_dot, minf(up_dot, down_dot)))
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match max_dot:
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left_dot: animation_player.play("MoveLeft")
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right_dot: animation_player.play("MoveRight")
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up_dot: animation_player.play("MoveUp")
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down_dot: animation_player.play("MoveDown")
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pass
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pass
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Reference in a new issue