Ui Rebuild and Full Controller Support #59

Merged
Snoweuph merged 29 commits from dev-base into stable 2023-04-11 20:41:55 +00:00
4 changed files with 21 additions and 1 deletions
Showing only changes of commit 4ad79253b2 - Show all commits

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@ -13,6 +13,10 @@ func load_data():
"display_mode": 0,
"vsync_on": false,
"current_resolution_index": 0,
"move_up": KEY_W,
"move_down": KEY_S,
"move_left": KEY_A,
"move_right": KEY_D,
"master_volume": 0,
"music_volume": 0,
"sfx_volume": 0,

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@ -4,6 +4,8 @@ extends Node
@export var music_bus_index : int = 1
@export var sfx_bus_index : int = 2
@export var remappable_input_actions = ["move_up", "move_down", "move_left", "move_right"]
const resolutions_dictionary : Dictionary = {
"800x600" : Vector2(800, 600),
"1024x546" : Vector2(1024, 546),
@ -59,3 +61,14 @@ func update_sfx_volume(vol : int) -> void:
Save.save_data()
AudioServer.set_bus_volume_db(sfx_bus_index, vol)
pass
# Controls
func set_controls_from_save_file() -> void:
for remappable_input_action in remappable_input_actions:
for i in Save.game_data.keys().size():
if Save.game_data.keys()[i] == remappable_input_action:
for key in InputMap.action_get_events(remappable_input_action):
InputMap.action_erase_event(remappable_input_action, key)
var control_key = InputEventKey.new()
control_key.set_keycode(Save.game_data.values()[i])
InputMap.action_add_event(remappable_input_action, control_key)

View file

@ -6,6 +6,7 @@ extends Node
# Engine Callbackss
func _ready():
GlobalSettings.set_controls_from_save_file()
GlobalSettings.set_display_mode(Save.game_data.display_mode)
GlobalSettings.toggle_vsync(Save.game_data.vsync_on)
GlobalSettings.set_resolution(Save.game_data.current_resolution_index)

View file

@ -26,8 +26,10 @@ func remap_key(event):
print(event)
# Do Actual Rebinding
for key in InputMap.action_get_events(remap_action):
InputMap.action_erase_event(remap_action, key)
InputMap.action_erase_event(remap_action, key)
InputMap.action_add_event(remap_action, event)
print(event.as_text_keycode())
#Save.game_data["%s" % [remap_action]] = event.get_text_keycode()
remap_button.display_key()
remap_button = null
set_process_unhandled_key_input(false)