Getting Stuff Together #42

Merged
Snoweuph merged 17 commits from dev-base into stable 2023-04-09 17:21:29 +00:00
57 changed files with 1804 additions and 51 deletions

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[node name="SettingsMenu" type="Node" node_paths=PackedStringArray("display_options_button", "vsync_toggle", "resolutions_options_button", "master_volume_slider", "music_volume_slider", "sfx_volume_slider")]
script = ExtResource("1_2rgd2")
display_options_button = NodePath("CenterContainer/SettingsTabs/Video/MarginContainer/VideoSettings/DisplayModeOptions")
vsync_toggle = NodePath("CenterContainer/SettingsTabs/Video/MarginContainer/VideoSettings/VsyncButton")
resolutions_options_button = NodePath("CenterContainer/SettingsTabs/Video/MarginContainer/VideoSettings/ResolutionsOptions")
master_volume_slider = NodePath("CenterContainer/SettingsTabs/Audio/MarginContainer/AudioSettings/MasterVolumeSlider")
music_volume_slider = NodePath("CenterContainer/SettingsTabs/Audio/MarginContainer/AudioSettings/MusicVolSlider")
sfx_volume_slider = NodePath("CenterContainer/SettingsTabs/Audio/MarginContainer/AudioSettings/SFXVolSlider")
[node name="ColorRect" type="ColorRect" parent="."]
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offset_bottom = 95.0
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text = "SETTINGS MENU"
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[node name="CenterContainer" type="CenterContainer" parent="."]
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[node name="Video" type="VBoxContainer" parent="CenterContainer/SettingsTabs"]
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theme_override_constants/margin_top = 25
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theme_override_colors/font_color = Color(0, 0, 0, 1)
theme_override_font_sizes/font_size = 20
text = "Display Mode"
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[node name="DisplayModeOptions" type="OptionButton" parent="CenterContainer/SettingsTabs/Video/MarginContainer/VideoSettings"]
custom_minimum_size = Vector2(500, 40)
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popup/item_3/text = "Minimized"
popup/item_3/id = 3
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theme_override_colors/font_color = Color(0, 0, 0, 1)
theme_override_font_sizes/font_size = 20
text = "VSync
"
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[node name="VsyncButton" type="CheckButton" parent="CenterContainer/SettingsTabs/Video/MarginContainer/VideoSettings"]
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text = "Vsync"
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theme_override_colors/font_color = Color(0, 0, 0, 1)
theme_override_font_sizes/font_size = 20
text = "Resolutions
"
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[node name="ResolutionsOptions" type="OptionButton" parent="CenterContainer/SettingsTabs/Video/MarginContainer/VideoSettings"]
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[node name="Audio" type="VBoxContainer" parent="CenterContainer/SettingsTabs"]
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[node name="AudioSettings" type="GridContainer" parent="CenterContainer/SettingsTabs/Audio/MarginContainer"]
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[node name="MasterVolLabel" type="Label" parent="CenterContainer/SettingsTabs/Audio/MarginContainer/AudioSettings"]
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theme_override_colors/font_color = Color(0, 0, 0, 1)
theme_override_font_sizes/font_size = 20
text = "Master Volume
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[node name="MasterVolumeSlider" type="HSlider" parent="CenterContainer/SettingsTabs/Audio/MarginContainer/AudioSettings"]
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layout_mode = 2
size_flags_horizontal = 10
min_value = -72.0
max_value = 0.0
[node name="MusicVolLabel" type="Label" parent="CenterContainer/SettingsTabs/Audio/MarginContainer/AudioSettings"]
custom_minimum_size = Vector2(400, 40)
layout_mode = 2
theme_override_colors/font_color = Color(0, 0, 0, 1)
theme_override_font_sizes/font_size = 20
text = "Music Volume
"
vertical_alignment = 1
[node name="MusicVolSlider" type="HSlider" parent="CenterContainer/SettingsTabs/Audio/MarginContainer/AudioSettings"]
custom_minimum_size = Vector2(500, 40)
layout_mode = 2
size_flags_horizontal = 10
min_value = -72.0
max_value = 0.0
[node name="SFXVolLabel" type="Label" parent="CenterContainer/SettingsTabs/Audio/MarginContainer/AudioSettings"]
custom_minimum_size = Vector2(400, 40)
layout_mode = 2
theme_override_colors/font_color = Color(0, 0, 0, 1)
theme_override_font_sizes/font_size = 20
text = "SFX Volume"
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[node name="SFXVolSlider" type="HSlider" parent="CenterContainer/SettingsTabs/Audio/MarginContainer/AudioSettings"]
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max_value = 0.0
[node name="Controls" type="VBoxContainer" parent="CenterContainer/SettingsTabs"]
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layout_mode = 2
[node name="Remap Controller" type="Control" parent="CenterContainer/SettingsTabs/Controls"]
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script = ExtResource("2_2f8ap")
[node name="MarginContainer" type="MarginContainer" parent="CenterContainer/SettingsTabs/Controls"]
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theme_override_constants/margin_left = 25
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theme_override_constants/margin_bottom = 25
[node name="ControlSettings" type="GridContainer" parent="CenterContainer/SettingsTabs/Controls/MarginContainer"]
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columns = 2
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layout_mode = 2
theme_override_colors/font_color = Color(0, 0, 0, 1)
theme_override_font_sizes/font_size = 20
text = "Move Up"
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custom_minimum_size = Vector2(500, 40)
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size_flags_horizontal = 10
toggle_mode = true
script = ExtResource("2_4asaa")
input_action_name = "move_up"
remap_controller = NodePath("../../../Remap Controller")
[node name="MoveLeftLabel" type="Label" parent="CenterContainer/SettingsTabs/Controls/MarginContainer/ControlSettings"]
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layout_mode = 2
theme_override_colors/font_color = Color(0, 0, 0, 1)
theme_override_font_sizes/font_size = 20
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[node name="MoveLeftRemapButton" type="Button" parent="CenterContainer/SettingsTabs/Controls/MarginContainer/ControlSettings" node_paths=PackedStringArray("remap_controller")]
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size_flags_horizontal = 10
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script = ExtResource("2_4asaa")
input_action_name = "move_left"
remap_controller = NodePath("../../../Remap Controller")
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custom_minimum_size = Vector2(400, 40)
layout_mode = 2
theme_override_colors/font_color = Color(0, 0, 0, 1)
theme_override_font_sizes/font_size = 20
text = "Move Down"
vertical_alignment = 1
[node name="MoveDownRemapButton" type="Button" parent="CenterContainer/SettingsTabs/Controls/MarginContainer/ControlSettings" node_paths=PackedStringArray("remap_controller")]
custom_minimum_size = Vector2(500, 40)
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size_flags_horizontal = 10
toggle_mode = true
script = ExtResource("2_4asaa")
input_action_name = "move_down"
remap_controller = NodePath("../../../Remap Controller")
[node name="MoveRightLabel" type="Label" parent="CenterContainer/SettingsTabs/Controls/MarginContainer/ControlSettings"]
custom_minimum_size = Vector2(400, 40)
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theme_override_colors/font_color = Color(0, 0, 0, 1)
theme_override_font_sizes/font_size = 20
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[node name="MoveRightRemapButton" type="Button" parent="CenterContainer/SettingsTabs/Controls/MarginContainer/ControlSettings" node_paths=PackedStringArray("remap_controller")]
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script = ExtResource("2_4asaa")
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text = "Back"
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View file

@ -1,20 +1,37 @@
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View file

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173
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View file

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294
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[ext_resource type="Script" path="res://Scripts/UI/MenuButton.gd" id="9_2cu5l"]
[ext_resource type="Texture2D" uid="uid://6snf183fgfo5" path="res://Assets/Sprites/UI Elements/Cross.png" id="12_dhfc0"]
[ext_resource type="AudioStream" uid="uid://c6nf5s6xy2uii" path="res://Assets/Temp Music/omw-to-beat-the-big-bad.wav" id="13_3j724"]
[node name="MainMenu" type="Node" node_paths=PackedStringArray("default_focus")]
script = ExtResource("1_qepq0")
game_scene = ExtResource("2_28004")
settings_scene = ExtResource("3_r3r61")
default_focus = NodePath("MainVBox/ButtonsVbox/PlayButton")
[node name="ColorRect" type="ColorRect" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0.576471, 0.831373, 0.709804, 1)
[node name="Decorations" type="Control" parent="."]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="Left Decor" type="CenterContainer" parent="Decorations"]
custom_minimum_size = Vector2(576, 0)
layout_mode = 1
anchors_preset = 9
anchor_bottom = 1.0
grow_vertical = 2
[node name="Shadow" type="Sprite2D" parent="Decorations/Left Decor"]
position = Vector2(226.563, 338.875)
scale = Vector2(22.7773, 15.6953)
texture = ExtResource("2_8o6th")
[node name="Egg3" type="Sprite2D" parent="Decorations/Left Decor"]
position = Vector2(134, 477)
scale = Vector2(4.6875, 4.625)
texture = ExtResource("3_1e3fe")
[node name="Jesus" type="Sprite2D" parent="Decorations/Left Decor"]
position = Vector2(220, 335)
scale = Vector2(7.0431, 6.97321)
texture = ExtResource("6_wnx18")
[node name="Cake" type="Sprite2D" parent="Decorations/Left Decor"]
position = Vector2(310, 491)
scale = Vector2(2.59375, 2.32031)
texture = ExtResource("5_7ull8")
[node name="Right Decor" type="CenterContainer" parent="Decorations"]
custom_minimum_size = Vector2(576, 0)
layout_mode = 1
anchors_preset = 11
anchor_left = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 0
grow_vertical = 2
[node name="Shadow2" type="Sprite2D" parent="Decorations/Right Decor"]
position = Vector2(351, 403)
scale = Vector2(19.0938, 11.8125)
texture = ExtResource("2_8o6th")
[node name="Egg2" type="Sprite2D" parent="Decorations/Right Decor"]
position = Vector2(294, 487)
rotation = -1.5708
scale = Vector2(4.89203, 5.21732)
texture = ExtResource("6_45o7d")
[node name="Egg1" type="Sprite2D" parent="Decorations/Right Decor"]
position = Vector2(420.75, 471.25)
scale = Vector2(4.89062, 4.95313)
texture = ExtResource("7_285vd")
[node name="GoodBunny" type="Sprite2D" parent="Decorations/Right Decor"]
position = Vector2(331, 458.5)
scale = Vector2(7.14286, 7.02941)
hframes = 6
[node name="MainVBox" type="VBoxContainer" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme = ExtResource("8_lr748")
[node name="CenterContainer" type="CenterContainer" parent="MainVBox"]
custom_minimum_size = Vector2(0, 150)
layout_mode = 2
[node name="Label" type="Label" parent="MainVBox/CenterContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 50
text = "HOPPY EASTER GAME THING"
horizontal_alignment = 1
vertical_alignment = 1
[node name="ButtonsVbox" type="VBoxContainer" parent="MainVBox"]
custom_minimum_size = Vector2(0, 495)
layout_mode = 2
theme_override_constants/separation = 10
alignment = 1
[node name="PlayButton" type="TextureButton" parent="MainVBox/ButtonsVbox" node_paths=PackedStringArray("leftPointer", "rightPointer", "textBox")]
custom_minimum_size = Vector2(0, 40)
layout_mode = 2
focus_neighbor_left = NodePath("../QuitButton")
focus_neighbor_top = NodePath("../QuitButton")
focus_neighbor_right = NodePath("../SettingsButton")
focus_neighbor_bottom = NodePath("../SettingsButton")
focus_next = NodePath("../SettingsButton")
focus_previous = NodePath("../QuitButton")
mouse_default_cursor_shape = 2
script = ExtResource("9_2cu5l")
text = "Play"
pointer_margin_from_center = 80
leftPointer = NodePath("LeftPointer")
rightPointer = NodePath("RightPointer")
textBox = NodePath("RichTextLabel")
[node name="RichTextLabel" type="RichTextLabel" parent="MainVBox/ButtonsVbox/PlayButton"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
theme_override_font_sizes/normal_font_size = 30
bbcode_enabled = true
text = "[center]Play[/center]"
[node name="LeftPointer" type="Sprite2D" parent="MainVBox/ButtonsVbox/PlayButton"]
visible = false
position = Vector2(502, 12)
rotation = 1.5708
texture = ExtResource("12_dhfc0")
[node name="RightPointer" type="Sprite2D" parent="MainVBox/ButtonsVbox/PlayButton"]
visible = false
position = Vector2(650, 12)
rotation = -1.5708
texture = ExtResource("12_dhfc0")
[node name="SettingsButton" type="TextureButton" parent="MainVBox/ButtonsVbox" node_paths=PackedStringArray("leftPointer", "rightPointer", "textBox")]
custom_minimum_size = Vector2(0, 40)
layout_mode = 2
focus_neighbor_left = NodePath("../PlayButton")
focus_neighbor_top = NodePath("../PlayButton")
focus_neighbor_right = NodePath("../AboutButton")
focus_neighbor_bottom = NodePath("../AboutButton")
focus_next = NodePath("../AboutButton")
focus_previous = NodePath("../PlayButton")
mouse_default_cursor_shape = 2
script = ExtResource("9_2cu5l")
text = "Settings"
pointer_margin_from_center = 130
leftPointer = NodePath("LeftPointer")
rightPointer = NodePath("RightPointer")
textBox = NodePath("RichTextLabel")
[node name="RichTextLabel" type="RichTextLabel" parent="MainVBox/ButtonsVbox/SettingsButton"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
theme_override_font_sizes/normal_font_size = 30
bbcode_enabled = true
text = "[center]Settings[/center]"
[node name="LeftPointer" type="Sprite2D" parent="MainVBox/ButtonsVbox/SettingsButton"]
visible = false
position = Vector2(502, 12)
rotation = 1.5708
texture = ExtResource("12_dhfc0")
[node name="RightPointer" type="Sprite2D" parent="MainVBox/ButtonsVbox/SettingsButton"]
visible = false
position = Vector2(650, 12)
rotation = -1.5708
texture = ExtResource("12_dhfc0")
[node name="AboutButton" type="TextureButton" parent="MainVBox/ButtonsVbox" node_paths=PackedStringArray("leftPointer", "rightPointer", "textBox")]
custom_minimum_size = Vector2(0, 40)
layout_mode = 2
focus_neighbor_left = NodePath("../SettingsButton")
focus_neighbor_top = NodePath("../SettingsButton")
focus_neighbor_right = NodePath("../QuitButton")
focus_neighbor_bottom = NodePath("../QuitButton")
focus_next = NodePath("../QuitButton")
focus_previous = NodePath("../SettingsButton")
mouse_default_cursor_shape = 2
script = ExtResource("9_2cu5l")
text = "About"
pointer_margin_from_center = 95
leftPointer = NodePath("LeftPointer")
rightPointer = NodePath("RightPointer")
textBox = NodePath("RichTextLabel")
[node name="RichTextLabel" type="RichTextLabel" parent="MainVBox/ButtonsVbox/AboutButton"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
theme_override_font_sizes/normal_font_size = 30
bbcode_enabled = true
text = "[center]About[/center]"
[node name="LeftPointer" type="Sprite2D" parent="MainVBox/ButtonsVbox/AboutButton"]
visible = false
position = Vector2(502, 12)
rotation = 1.5708
texture = ExtResource("12_dhfc0")
[node name="RightPointer" type="Sprite2D" parent="MainVBox/ButtonsVbox/AboutButton"]
visible = false
position = Vector2(650, 12)
rotation = -1.5708
texture = ExtResource("12_dhfc0")
[node name="QuitButton" type="TextureButton" parent="MainVBox/ButtonsVbox" node_paths=PackedStringArray("leftPointer", "rightPointer", "textBox")]
custom_minimum_size = Vector2(0, 40)
layout_mode = 2
focus_neighbor_left = NodePath("../AboutButton")
focus_neighbor_top = NodePath("../AboutButton")
focus_neighbor_right = NodePath("../PlayButton")
focus_neighbor_bottom = NodePath("../PlayButton")
focus_next = NodePath("../PlayButton")
focus_previous = NodePath("../AboutButton")
mouse_default_cursor_shape = 2
script = ExtResource("9_2cu5l")
text = "Quit"
pointer_margin_from_center = 80
leftPointer = NodePath("LeftPointer")
rightPointer = NodePath("RightPointer")
textBox = NodePath("RichTextLabel")
[node name="RichTextLabel" type="RichTextLabel" parent="MainVBox/ButtonsVbox/QuitButton"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
theme_override_font_sizes/normal_font_size = 30
bbcode_enabled = true
text = "[center]Quit[/center]"
[node name="LeftPointer" type="Sprite2D" parent="MainVBox/ButtonsVbox/QuitButton"]
visible = false
position = Vector2(502, 12)
rotation = 1.5708
texture = ExtResource("12_dhfc0")
[node name="RightPointer" type="Sprite2D" parent="MainVBox/ButtonsVbox/QuitButton"]
visible = false
position = Vector2(650, 12)
rotation = -1.5708
texture = ExtResource("12_dhfc0")
[node name="MusicPlayer" type="AudioStreamPlayer" parent="."]
stream = ExtResource("13_3j724")
autoplay = true
bus = &"Music"
[connection signal="pressed" from="MainVBox/ButtonsVbox/PlayButton" to="." method="_on_play_button_pressed"]
[connection signal="pressed" from="MainVBox/ButtonsVbox/SettingsButton" to="." method="_on_settings_button_pressed"]
[connection signal="pressed" from="MainVBox/ButtonsVbox/AboutButton" to="." method="_on_about_button_pressed"]
[connection signal="pressed" from="MainVBox/ButtonsVbox/QuitButton" to="." method="_on_quit_button_pressed"]

View file

@ -1,11 +1,11 @@
[gd_scene load_steps=16 format=3 uid="uid://cd45icxf4gxpp"]
[gd_scene load_steps=16 format=3 uid="uid://cugui0mjc6cfe"]
[ext_resource type="TileSet" uid="uid://bj7uu2180mie3" path="res://Assets/Tileset.tres" id="1_s4utw"]
[ext_resource type="Script" path="res://Scripts/MapGenerator.gd" id="2_yhpwh"]
[ext_resource type="Script" path="res://Scripts/EntitySystem/BunnyGenerator.gd" id="3_dvklj"]
[ext_resource type="PackedScene" uid="uid://cpl4tllohhyel" path="res://Prefabs/bunny.tscn" id="4_0fyd5"]
[ext_resource type="Script" path="res://Scripts/PlayerController.gd" id="5_uv7bh"]
[ext_resource type="Texture2D" uid="uid://db70wcy5ua3jd" path="res://Assets/Sprites/Jesus/jesus_spritesheet.png" id="6_es2l8"]
[ext_resource type="Texture2D" uid="uid://ojlfqxj5bilo" path="res://Assets/Sprites/Jesus/jesus_spritesheet.png" id="6_es2l8"]
[ext_resource type="Script" path="res://Scripts/WeaponSystem/WeaponController.gd" id="7_8kdie"]
[ext_resource type="PackedScene" uid="uid://csxh42o8twxwn" path="res://Prefabs/projectile.tscn" id="8_wx0kk"]
@ -121,18 +121,20 @@ _data = {
[node name="Player Movement" type="Node2D"]
[node name="Map Generator" type="TileMap" parent="."]
scale = Vector2(1.5, 1.5)
tile_set = ExtResource("1_s4utw")
cell_quadrant_size = 32
format = 2
script = ExtResource("2_yhpwh")
start_area_corner_size = 3
[node name="Bunny Generator" type="Node" parent="."]
[node name="Bunny Generator" type="Node" parent="." node_paths=PackedStringArray("player")]
script = ExtResource("3_dvklj")
bunny_prefab = ExtResource("4_0fyd5")
player = NodePath("../Player")
[node name="Player" type="CharacterBody2D" parent="." node_paths=PackedStringArray("animation_player")]
position = Vector2(960, 512)
position = Vector2(1440, 810)
collision_layer = 0
script = ExtResource("5_uv7bh")
speed = 60
@ -145,10 +147,12 @@ hframes = 8
vframes = 4
[node name="Player Collider" type="CollisionPolygon2D" parent="Player"]
position = Vector2(2, -24)
polygon = PackedVector2Array(12, 32, -16, 32, -16, -24, 12, -24)
[node name="Player Camera" type="Camera2D" parent="Player"]
zoom = Vector2(5, 5)
position = Vector2(-1, -25)
zoom = Vector2(3, 3)
position_smoothing_enabled = true
drag_horizontal_enabled = true
drag_vertical_enabled = true

View file

@ -1,19 +1,56 @@
extends CharacterBody2D
class_name Bunny
@export var health : int
@export var min_distance_to_player := 80.0
@export var max_distance_to_player := 800.0
@export var agent : NavigationAgent2D
@export var speed := 200.0
var health : int
var team : int
var player : Node2D
var on_death_callbacks : Array
func damage(damage : int):
health -= damage
var dir : Vector2
var spread_time : float
var current_time : float
var collisions : int
func _ready():
seed(int(str(self)))
spread_time = randf() * 3
current_time = spread_time
func _physics_process(delta):
current_time -= delta
if player != null and self.global_position.distance_to(player.global_position) < max_distance_to_player and collisions <= 3:
if current_time <= 0:
current_time = spread_time
agent.target_position = player.global_position
if min_distance_to_player and agent.is_target_reachable():
var next_location = agent.get_next_path_position() + Vector2(randf() - 0.5 * 10, randf() - 0.5 * 10)
dir = self.global_position.direction_to(next_location).normalized()
if self.global_position.distance_to(player.global_position) > min_distance_to_player:
self.velocity = dir * delta * 60 * speed
move_and_slide()
pass
func _on_collision(body):
if body != self: collisions += 1
pass
func _of_collision(body):
if body != self: collisions-= 1
pass
func damage(damage_amount : int):
health -= damage_amount
if(health <= 0): on_death()
pass
func heal(health : int):
self.health += health
func heal(health_amount : int):
self.health += health_amount
pass
func on_death():
@ -24,3 +61,9 @@ func on_death():
func sub_on_death(callback : Callable):
on_death_callbacks.push_front(callback)
pass

View file

@ -1,17 +1,32 @@
extends Node
class_name BunnyGenerator
@export var bunny_prefab : Resource
@export var player : CharacterBody2D
@export var player_save_distance : float = 32.0
@onready var BunnyPrefab : PackedScene = load(bunny_prefab.resource_path)
func spawn_bunny(x : float, y : float, team : int, health : int) -> Bunny:
func spawn_bunny(pos : Vector2, team : int, health : int) -> Bunny:
var bunny = BunnyPrefab.instantiate()
self.add_child(bunny)
bunny.global_position = Vector2(x,y)
bunny.global_position = pos
bunny.health = health
bunny.team = team
bunny.player = player
return bunny
func _ready():
var bunny = spawn_bunny(960, 512, TEAM.EVIL, 3)
bunny.sub_on_death(func(bunny): bunny.queue_free())
func spawn_wave(free_tiles : Array, team: int, amount : int, health : int) -> Array:
var bunnys = []
# Make Sure that no possitions to near to the player are insdie of the list
free_tiles = free_tiles.filter(func(val): return val.distance_to(player.global_position) > player_save_distance)
# Make sure amount isnt bigger then available positions
if free_tiles.size() < amount: amount = free_tiles.size()
# Spawn at random positions of the list
for i in amount:
var pos = free_tiles.pick_random()
free_tiles.erase(pos)
var bunny = spawn_bunny(pos, team, health)
bunnys.push_back(bunny)
return bunnys

22
Scripts/GameManager.gd Normal file
View file

@ -0,0 +1,22 @@
extends Node2D
@export var map_generator : Node
@export var bunny_generator : Node
var bunnys = []
var gen_data : Dictionary
var wave := 0
func _ready():
gen_data = map_generator.generate() as Dictionary
print("time for generation: " + str(gen_data.time))
pass
func _process(_delta):
if(bunnys.size() == 0):
wave += 1
bunnys = bunny_generator.spawn_wave(gen_data.free_tiles.duplicate(), TEAM.EVIL, wave * 500, 3)
for bunny in bunnys:
bunny.sub_on_death(func(bunny): bunnys.erase(bunny))
bunny.sub_on_death(func(bunny): bunny.queue_free())
pass

View file

@ -15,14 +15,7 @@ extends TileMap
var tile_array : Array
func _ready():
var time = generate()
print("time for generation: " + str(time))
pass
func generate() -> float:
func generate() -> Dictionary:
var start_time = Time.get_unix_time_from_system()
randomize()
@ -39,7 +32,15 @@ func generate() -> float:
set_borders_solid()
tile_array_to_terrain()
return Time.get_unix_time_from_system() - start_time
return {"time": Time.get_unix_time_from_system() - start_time, "free_tiles": get_free_tiles()}
func get_free_tiles() -> Array:
var free_tiles = []
for x in width:
for y in height:
if get_tile_non_solid(x, y): free_tiles.push_back(Vector2(x, y) * self.cell_quadrant_size * self.scale + (Vector2(self.cell_quadrant_size, self.cell_quadrant_size) / 2))
return free_tiles
func setup_tile_data_array():
tile_array.clear()
@ -68,7 +69,8 @@ func set_borders_solid():
pass
func prepare_player_start_area():
var center = Vector2i(width/2, height/2)
@warning_ignore("integer_division")
var center = Vector2i(width / 2, height / 2)
for x in range(center.x - start_area_size, center.x + start_area_size):
# Getting a P factor for the corner "radius" Decission
@ -265,5 +267,5 @@ func set_terrain_tile_solid(x : int, y : int):
pass
func set_terrain_tile_non_solid(x : int, y : int):
self.set_cell(0, Vector2i(x,y), -1)
self.set_cells_terrain_connect(0, [Vector2i(x,y)], 0, 1, false)
pass

View file

@ -1,6 +1,6 @@
extends CharacterBody2D
@export var speed = 20
@export var speed = 200
@export_range(0, 1) var damping_factor = 0.6
@export var animation_player : AnimationPlayer

View file

@ -0,0 +1,31 @@
extends Node
const SAVE_FILE : String = "user://SAVEFILE.save"
var game_data = {}
func _ready():
load_data()
func load_data():
var file = FileAccess.open(SAVE_FILE, FileAccess.READ)
if file == null:
game_data = {
"display_mode": 0,
"vsync_on": false,
"current_resolution_index": 0,
"master_volume": 0,
"music_volume": 0,
"sfx_volume": 0,
}
save_data()
else:
game_data = file.get_var()
file.close()
pass
func save_data():
var file = FileAccess.open(SAVE_FILE, FileAccess.WRITE)
file.store_var(game_data)
file.flush()
file.close()
pass

View file

@ -0,0 +1,61 @@
extends Node
@export var master_bus_index : int = 0
@export var music_bus_index : int = 1
@export var sfx_bus_index : int = 2
const resolutions_dictionary : Dictionary = {
"800x600" : Vector2(800, 600),
"1024x546" : Vector2(1024, 546),
"1152x648" : Vector2(1152, 648),
"1600x900" : Vector2(1600, 900),
"1366x768" : Vector2(1366, 768),
"1920x1080" : Vector2(1920, 1080),
"1920x1200" : Vector2(1920, 1200),
"2560x1440" : Vector2(2560, 1440),
"3840x2160" : Vector2(3840, 2160),
}
# Video Global Settings
func set_display_mode(value: int) -> void:
Save.game_data.display_mode = value
Save.save_data()
if value == 0: DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
elif value == 1: DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
elif value == 2: DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_MAXIMIZED)
elif value == 3: DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_MINIMIZED)
elif value == 4: DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_EXCLUSIVE_FULLSCREEN)
else: DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
pass
func toggle_vsync(value : bool) -> void:
Save.game_data.vsync_on = value
Save.save_data()
if value: DisplayServer.window_set_vsync_mode(DisplayServer.VSYNC_ENABLED)
else: DisplayServer.window_set_vsync_mode(DisplayServer.VSYNC_DISABLED)
pass
func set_resolution(index):
Save.game_data.current_resolution_index = index
Save.save_data()
for i in resolutions_dictionary.keys().size():
if i == index: DisplayServer.window_set_size(resolutions_dictionary.values()[i])
# Audio Global Settings
func update_master_volume(vol : int) -> void:
Save.game_data.master_volume = vol
Save.save_data()
AudioServer.set_bus_volume_db(master_bus_index, vol)
pass
func update_music_volume(vol : int) -> void:
Save.game_data.music_volume = vol
Save.save_data()
AudioServer.set_bus_volume_db(music_bus_index, vol)
pass
func update_sfx_volume(vol : int) -> void:
Save.game_data.sfx_volume = vol
Save.save_data()
AudioServer.set_bus_volume_db(sfx_bus_index, vol)
pass

View file

@ -0,0 +1,34 @@
extends Node
@export var game_scene : Resource
@export var settings_scene : Resource
@export var default_focus : TextureButton
# Engine Callbackss
func _ready():
GlobalSettings.set_display_mode(Save.game_data.display_mode)
GlobalSettings.toggle_vsync(Save.game_data.vsync_on)
GlobalSettings.set_resolution(Save.game_data.current_resolution_index)
GlobalSettings.update_master_volume(Save.game_data.master_volume)
GlobalSettings.update_music_volume(Save.game_data.music_volume)
GlobalSettings.update_sfx_volume(Save.game_data.sfx_volume)
default_focus.grab_focus()
pass
func _on_play_button_pressed():
load(game_scene.resource_path)
get_tree().change_scene_to_file(game_scene.resource_path)
pass
func _on_settings_button_pressed():
var settings_scene_instance = load(settings_scene.resource_path).instantiate()
get_tree().current_scene.add_child(settings_scene_instance)
pass
func _on_about_button_pressed():
OS.shell_open("https://git.euph.dev/GameDev/HoppyEaster")
pass
func _on_quit_button_pressed():
get_tree().quit()
pass

38
Scripts/UI/MenuButton.gd Normal file
View file

@ -0,0 +1,38 @@
extends TextureButton
@export var text : String = "Sample Text"
@export var pointer_margin_from_center : int = 100
@export var leftPointer : Sprite2D
@export var rightPointer : Sprite2D
@export var textBox : RichTextLabel
# Engine Callbacks
func _ready():
textBox.parse_bbcode("[center] %s [/center]" % [text])
pass
func _process(_delta):
handle_hover_and_focus()
handle_x_position()
func handle_hover_and_focus() -> void:
if has_focus():
leftPointer.visible = true
rightPointer.visible = true
elif is_hovered():
leftPointer.visible = true
leftPointer.modulate.a = 0.5
rightPointer.visible = true
rightPointer.modulate.a = 0.5
else:
leftPointer.visible = false
leftPointer.modulate.a = 1
rightPointer.visible = false
rightPointer.modulate.a = 1
pass
func handle_x_position() -> void:
var center_x = get_parent().position.x + (get_parent().size.x / 2.0)
leftPointer.global_position.x = center_x - pointer_margin_from_center
rightPointer.global_position.x = center_x + pointer_margin_from_center
pass

View file

@ -0,0 +1,15 @@
extends Button
@export var input_action_name : String
@export var remap_controller : Node
func _ready():
display_key()
func display_key ():
text = "%s" % InputMap.action_get_events(input_action_name)[0].as_text()
pass
func _on_pressed():
remap_controller.start_remap(self, input_action_name)
pass # Replace with function body.

View file

@ -0,0 +1,34 @@
extends Control
var remap_button : Button
var remap_action : String
func _unhandled_key_input(event):
if remap_button != null and event.pressed:
remap_key(event)
pass
func _ready():
set_process_unhandled_key_input(false)
remap_button = null
pass
func start_remap(button : Button, action : String):
if(remap_button != null):
remap_button.display_key()
remap_button = button
remap_action = action
remap_button.text = "..."
set_process_unhandled_key_input(true)
pass
func remap_key(event):
print(event)
# Do Actual Rebinding
for key in InputMap.action_get_events(remap_action):
InputMap.action_erase_event(remap_action, key)
InputMap.action_add_event(remap_action, event)
remap_button.display_key()
remap_button = null
set_process_unhandled_key_input(false)
pass

View file

@ -0,0 +1,63 @@
extends Node
# Video Settings UI References
@export var display_options_button : OptionButton
@export var vsync_toggle : CheckButton
@export var resolutions_options_button : OptionButton
# Audio Settings UI References
@export var master_volume_slider : Slider
@export var music_volume_slider : Slider
@export var sfx_volume_slider : Slider
# Engine Callbacks
func _ready():
add_resolution_items()
display_options_button.select(Save.game_data.display_mode)
GlobalSettings.set_display_mode(Save.game_data.display_mode)
vsync_toggle.set_pressed_no_signal(Save.game_data.vsync_on)
GlobalSettings.toggle_vsync(Save.game_data.vsync_on)
resolutions_options_button.select(Save.game_data.current_resolution_index)
GlobalSettings.set_resolution(Save.game_data.current_resolution_index)
master_volume_slider.value = Save.game_data.master_volume
GlobalSettings.update_master_volume(Save.game_data.master_volume)
music_volume_slider.value = Save.game_data.music_volume
GlobalSettings.update_music_volume(Save.game_data.music_volume)
sfx_volume_slider.value = Save.game_data.sfx_volume
GlobalSettings.update_sfx_volume(Save.game_data.sfx_volume)
pass
func add_resolution_items():
for key in GlobalSettings.resolutions_dictionary.keys():
resolutions_options_button.add_item(key)
# Other Buttons
func _on_back_pressed():
queue_free()
pass
# Video Settings
func _on_display_mode_options_item_selected(index):
GlobalSettings.set_display_mode(index)
pass
func _on_vsync_button_toggled(button_pressed):
GlobalSettings.toggle_vsync(button_pressed)
pass
func _on_resolutions_options_item_selected(index):
GlobalSettings.set_resolution(index)
pass
# Audio Settings
func _on_master_volume_slider_value_changed(value):
GlobalSettings.update_master_volume(value)
pass
func _on_music_vol_slider_value_changed(value):
GlobalSettings.update_music_volume(value)
pass
func _on_sfx_vol_slider_value_changed(value):
GlobalSettings.update_sfx_volume(value)
pass

View file

@ -11,16 +11,16 @@ func _process(delta):
pass
func _on_collision(body):
var collision_layer = null;
var collided_layer = null;
if body.get_class() == "TileMap":
collision_layer = body.tile_set.get_physics_layer_collision_layer(0)
collided_layer = body.tile_set.get_physics_layer_collision_layer(0)
if(body.has_method("get_collision_layer")):
collision_layer = body.get_collision_layer()
collided_layer = body.get_collision_layer()
if collision_layer & map_collision_layer:
if collided_layer & map_collision_layer:
queue_free()
if collision_layer & bunny_collision_layer:
if collided_layer & bunny_collision_layer:
var bunny = body as Bunny
bunny.damage(damage)
queue_free()

View file

@ -3,7 +3,7 @@ extends Node2D
@export var projectile_prefab : Resource
@onready var projectilePrefab : PackedScene = load(projectile_prefab.resource_path)
func _process(delta):
func _process(_delta):
rotate_to_pointer()
if Input.is_action_just_pressed("attack"):
@ -18,5 +18,8 @@ func spawn_projectile(pos : Vector2, dir : float, speed: float, damage : int):
var projectile = projectilePrefab.instantiate()
projectile.global_position = pos
projectile.rotation = dir
projectile.speed = speed
projectile.damage = damage
projectile.is_displayed_folded()
get_tree().root.add_child(projectile)
pass

View file

@ -11,42 +11,90 @@ config_version=5
[application]
config/name="HoppyEaster"
run/main_scene="res://Scenes/Test.tscn"
run/main_scene="res://Scenes/Main Menu.tscn"
config/features=PackedStringArray("4.0", "GL Compatibility")
config/icon="res://icon.svg"
[audio]
buses/default_bus_layout="res://Assets/Temp Music/default_bus_layout.tres"
[autoload]
GlobalSettings="*res://Scripts/SaveSystem/GlobalSettings.gd"
Save="*res://Scripts/SaveSystem/GameDataSaver.gd"
[display]
window/size/viewport_width=1280
window/size/viewport_height=720
window/stretch/mode="viewport"
window/stretch/aspect="expand"
[dotnet]
project/assembly_name="HoppyEaster"
[gui]
theme/custom="res://Assets/UI_Theme.tres"
[input]
ui_left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194319,"physical_keycode":0,"key_label":0,"unicode":4194319,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
]
}
ui_right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194321,"physical_keycode":0,"key_label":0,"unicode":4194321,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
]
}
ui_up={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194320,"physical_keycode":0,"key_label":0,"unicode":4194320,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
]
}
ui_down={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194322,"physical_keycode":0,"key_label":0,"unicode":4194322,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
]
}
move_left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
move_right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
move_up={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":-1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
move_down={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
attack={
@ -59,13 +107,15 @@ attack={
[layer_names]
2d_physics/layer_1="Map"
2d_navigation/layer_1="Map"
2d_physics/layer_2="Player"
2d_physics/layer_3="Bunny"
2d_physics/layer_4="Projectile"
2d_physics/layer_5="Layer 5"
2d_physics/layer_7="bunny_check"
[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/canvas_textures/default_texture_filter=0