„project.godot“ ändern #34

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Snoweuph merged 1 commit from snoweuph-patch-1 into stable 2023-04-08 20:48:02 +00:00
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@ -11,7 +11,7 @@ config_version=5
[application]
config/name="HoppyEaster"
run/main_scene="res://Scenes/PlayerMovement.tscn"
run/main_scene="res://Scenes/Test.tscn"
config/features=PackedStringArray("4.0", "GL Compatibility")
config/icon="res://icon.svg"
@ -49,11 +49,20 @@ move_down={
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null)
]
}
attack={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(139, 6),"global_position":Vector2(143, 49),"factor":1.0,"button_index":1,"pressed":true,"double_click":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="Map"
2d_physics/layer_2="Player"
2d_physics/layer_3="Bunny"
2d_physics/layer_4="Projectile"
2d_physics/layer_5="Layer 5"
[rendering]