Import Basic Scene for Compiling #2
13 changed files with 218 additions and 0 deletions
BIN
Assets/Sprites/bunny_down.png
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Assets/Sprites/bunny_down.png
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Assets/Sprites/bunny_down.png.import
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Assets/Sprites/bunny_down.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dyibsqvmfitux"
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path="res://.godot/imported/bunny_down.png-6511b38862324c280c3e08af22b07ee9.ctex"
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metadata={
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[deps]
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source_file="res://Assets/Sprites/bunny_down.png"
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dest_files=["res://.godot/imported/bunny_down.png-6511b38862324c280c3e08af22b07ee9.ctex"]
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[params]
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compress/mode=4
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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Assets/Sprites/bunny_left.png
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Assets/Sprites/bunny_left.png
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Assets/Sprites/bunny_left.png.import
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Assets/Sprites/bunny_left.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dynqs8dq175ty"
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path="res://.godot/imported/bunny_left.png-b0a65864e50a1d10579cf71a4bd59148.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Assets/Sprites/bunny_left.png"
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dest_files=["res://.godot/imported/bunny_left.png-b0a65864e50a1d10579cf71a4bd59148.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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BIN
Assets/Sprites/bunny_righ.png
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Assets/Sprites/bunny_righ.png
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Assets/Sprites/bunny_righ.png.import
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Assets/Sprites/bunny_righ.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://qvq11powneve"
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path="res://.godot/imported/bunny_righ.png-66416292c790a3c540d894b9b9f5a2c9.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Assets/Sprites/bunny_righ.png"
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dest_files=["res://.godot/imported/bunny_righ.png-66416292c790a3c540d894b9b9f5a2c9.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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BIN
Assets/Sprites/bunny_up.png
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Assets/Sprites/bunny_up.png
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Assets/Sprites/bunny_up.png.import
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Assets/Sprites/bunny_up.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://xbx6qrjbu5h7"
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path="res://.godot/imported/bunny_up.png-d9c6d22cb180401f29d7e9a4fd388bb1.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Assets/Sprites/bunny_up.png"
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dest_files=["res://.godot/imported/bunny_up.png-d9c6d22cb180401f29d7e9a4fd388bb1.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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||||||
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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70
Readme.md
70
Readme.md
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@ -2,4 +2,74 @@
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made for [crocojam-10](https://itch.io/jam/crocojam-10)
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made for [crocojam-10](https://itch.io/jam/crocojam-10)
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## Limitations
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- Godot 4
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- Color Pallet ![](https://img.itch.zone/aW1nLzExNzgxODk1LnBuZw==/original/%2FHtjVi.png)
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- Tile-Based
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- 2D
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- pixelArt
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- Theme: HoppyEaster
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## Mind Map / Ideas to Words and Compositions
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### Hoppy:
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- **Jumping** <- *game mechanic?*
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- Bunnys
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- Alcohol
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### Easter:
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- Eggs
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- Bunnys
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- Chocolate
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- Colors/Colorfull
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- annoying little children
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- Crucifixion of Jesus
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- Christianity
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- Resurrection
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- Easter baskets
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### Compositions:
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- jumping + Bunnys
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- eggs + collectables + Colorfull
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### Not so standard Compositions:
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- Resurrection + Bunnys
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- Easter baskets + Alcohol
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- annoying little children + Crucifixion
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- Jumping + Eggs
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- Colorfull + Crucifixion
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---
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## Actual Game Ideas
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1. ### EasterEgg Puzzle
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- Puzzle Platformer
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- EasterBunny Stole the Eggs
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- Godot Bunny Bosfight
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- General Puzzles, like solving a maze, rotating cubes or something similar
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2. ### ZombieBunny
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- 2D Topdown Shooter
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- Dead Bunny Zombies
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- Player is Jesus and punches Bunnys with a Kruzefix till they get resurrected
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- resurrected bunnys are helping with fighting
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- big bunny bosfight
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- boss drops big EasterEgg, inside of easter egg are anoying children
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- EasterEgg Idea: Some toomb stone to jesus graveside, in graviside you find a cake <- *the cake is a lie*
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3. ### Egg Toss Game
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- Toss and Catch Game
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- Ball is an EasterEgg
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- If not cached it breaks
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- players are Bunnys
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- *why do you need to toss?*
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- Easter Egg is A Timebomb
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- Tiemer resets when Tossed
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- Colors on Egg show Time till it explods
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- *Maybe 2 Player mode where the Timer doesnt reset?*
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0
Scenes/.gitkeep
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Scenes/.gitkeep
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10
Scenes/Test.tscn
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Scenes/Test.tscn
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[gd_scene load_steps=2 format=3 uid="uid://da014wltujtna"]
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[ext_resource type="Texture2D" uid="uid://dynqs8dq175ty" path="res://Assets/Sprites/bunny_left.png" id="1_m0oli"]
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[node name="Node2D" type="Node2D"]
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[node name="BunnyLeft" type="Sprite2D" parent="."]
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position = Vector2(582, 355)
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scale = Vector2(6.25553, 5.92647)
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texture = ExtResource("1_m0oli")
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0
Scripts/.gitkeep
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Scripts/.gitkeep
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@ -11,6 +11,7 @@ config_version=5
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[application]
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[application]
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config/name="HoppyEaster"
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config/name="HoppyEaster"
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run/main_scene="res://Scenes/Test.tscn"
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config/features=PackedStringArray("4.0", "GL Compatibility")
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config/features=PackedStringArray("4.0", "GL Compatibility")
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config/icon="res://icon.svg"
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config/icon="res://icon.svg"
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@ -18,3 +19,4 @@ config/icon="res://icon.svg"
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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textures/canvas_textures/default_texture_filter=0
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Reference in a new issue