Import Basic Scene for Compiling #2
3 changed files with 13 additions and 1 deletions
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@ -15,7 +15,7 @@ dest_files=["res://.godot/imported/bunny_down.png-6511b38862324c280c3e08af22b07e
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[params]
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[params]
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compress/mode=0
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compress/mode=4
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compress/high_quality=false
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/hdr_compression=1
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10
Scenes/Test.tscn
Normal file
10
Scenes/Test.tscn
Normal file
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@ -0,0 +1,10 @@
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[gd_scene load_steps=2 format=3 uid="uid://da014wltujtna"]
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[ext_resource type="Texture2D" uid="uid://dynqs8dq175ty" path="res://Assets/Sprites/bunny_left.png" id="1_m0oli"]
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[node name="Node2D" type="Node2D"]
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[node name="BunnyLeft" type="Sprite2D" parent="."]
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position = Vector2(582, 355)
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scale = Vector2(6.25553, 5.92647)
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texture = ExtResource("1_m0oli")
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@ -11,6 +11,7 @@ config_version=5
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[application]
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[application]
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config/name="HoppyEaster"
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config/name="HoppyEaster"
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run/main_scene="res://Scenes/Test.tscn"
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config/features=PackedStringArray("4.0", "GL Compatibility")
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config/features=PackedStringArray("4.0", "GL Compatibility")
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config/icon="res://icon.svg"
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config/icon="res://icon.svg"
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@ -18,3 +19,4 @@ config/icon="res://icon.svg"
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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textures/canvas_textures/default_texture_filter=0
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