Get Map Gernation in #17

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Snoweuph wants to merge 85 commits from dev-base into dev-player-movement
3 changed files with 11 additions and 4 deletions
Showing only changes of commit c7a4901817 - Show all commits

View file

@ -7,7 +7,7 @@
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_02uod"] [sub_resource type="StyleBoxFlat" id="StyleBoxFlat_02uod"]
bg_color = Color(0.439216, 0.631373, 0.537255, 1) bg_color = Color(0.439216, 0.631373, 0.537255, 1)
[node name="SettingsMenu" type="Node" node_paths=PackedStringArray("back_button", "tab_container", "bottom_item_video", "bottom_item_audio", "bottom_item_controls", "bottom_item_controls_gamepad", "display_options_button", "vsync_toggle", "resolutions_options_button", "master_volume_slider", "music_volume_slider", "sfx_volume_slider")] [node name="SettingsMenu" type="Node" node_paths=PackedStringArray("back_button", "tab_container", "bottom_item_video", "bottom_item_audio", "bottom_item_controls", "bottom_item_controls_gamepad", "remap_controller", "display_options_button", "vsync_toggle", "resolutions_options_button", "master_volume_slider", "music_volume_slider", "sfx_volume_slider")]
script = ExtResource("1_2rgd2") script = ExtResource("1_2rgd2")
back_button = NodePath("Panel/MarginContainer/VBoxContainer/MarginContainer/Back Button") back_button = NodePath("Panel/MarginContainer/VBoxContainer/MarginContainer/Back Button")
tab_container = NodePath("Panel/MarginContainer/VBoxContainer/SettingsTabs") tab_container = NodePath("Panel/MarginContainer/VBoxContainer/SettingsTabs")
@ -15,6 +15,7 @@ bottom_item_video = NodePath("Panel/MarginContainer/VBoxContainer/SettingsTabs/V
bottom_item_audio = NodePath("Panel/MarginContainer/VBoxContainer/SettingsTabs/Audio/ScrollView/VBox/MarginContainer/GridContainer/SFXVolSlider") bottom_item_audio = NodePath("Panel/MarginContainer/VBoxContainer/SettingsTabs/Audio/ScrollView/VBox/MarginContainer/GridContainer/SFXVolSlider")
bottom_item_controls = NodePath("Panel/MarginContainer/VBoxContainer/SettingsTabs/Controlls/ScrollView/VBox/MarginContainer/GridContainer/AttackRemapButton") bottom_item_controls = NodePath("Panel/MarginContainer/VBoxContainer/SettingsTabs/Controlls/ScrollView/VBox/MarginContainer/GridContainer/AttackRemapButton")
bottom_item_controls_gamepad = NodePath("Panel/MarginContainer/VBoxContainer/SettingsTabs/Gamepad/ScrollView/Vbox/MarginContainer/GridContainer/AttackRemapButton") bottom_item_controls_gamepad = NodePath("Panel/MarginContainer/VBoxContainer/SettingsTabs/Gamepad/ScrollView/Vbox/MarginContainer/GridContainer/AttackRemapButton")
remap_controller = NodePath("Remap Controller")
display_options_button = NodePath("Panel/MarginContainer/VBoxContainer/SettingsTabs/Video/ScrollView/VBox/MarginContainer/GridContainer/DisplayModeOptions") display_options_button = NodePath("Panel/MarginContainer/VBoxContainer/SettingsTabs/Video/ScrollView/VBox/MarginContainer/GridContainer/DisplayModeOptions")
vsync_toggle = NodePath("Panel/MarginContainer/VBoxContainer/SettingsTabs/Video/ScrollView/VBox/MarginContainer/GridContainer/VsyncButton") vsync_toggle = NodePath("Panel/MarginContainer/VBoxContainer/SettingsTabs/Video/ScrollView/VBox/MarginContainer/GridContainer/VsyncButton")
resolutions_options_button = NodePath("Panel/MarginContainer/VBoxContainer/SettingsTabs/Video/ScrollView/VBox/MarginContainer/GridContainer/ResolutionsOptions") resolutions_options_button = NodePath("Panel/MarginContainer/VBoxContainer/SettingsTabs/Video/ScrollView/VBox/MarginContainer/GridContainer/ResolutionsOptions")

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@ -1,4 +1,5 @@
extends Control extends Control
class_name RemapController
@export var min_time_between_remaps := 0.4 @export var min_time_between_remaps := 0.4
@ -6,6 +7,7 @@ var remap_button : Button
var remap_action : String var remap_action : String
var time_since_remap := 0.0 var time_since_remap := 0.0
var is_remapping := false
func _unhandled_key_input(event): func _unhandled_key_input(event):
if remap_button != null and event.pressed: if remap_button != null and event.pressed:
@ -17,7 +19,6 @@ func _input(event):
if event is InputEventMouseButton and event.pressed: if event is InputEventMouseButton and event.pressed:
remap_key(event) remap_key(event)
if event is InputEventJoypadButton and event.pressed: if event is InputEventJoypadButton and event.pressed:
print(event)
remap_key(event) remap_key(event)
if event is InputEventJoypadMotion: if event is InputEventJoypadMotion:
remap_key(event) remap_key(event)
@ -31,10 +32,13 @@ func _ready():
func _process(delta): func _process(delta):
if remap_button == null: if remap_button == null:
time_since_remap += delta time_since_remap += delta
if is_remapping and time_since_remap > min_time_between_remaps:
is_remapping = false
pass pass
func start_remap(button : Button, action : String): func start_remap(button : Button, action : String):
if(time_since_remap < min_time_between_remaps): return if(is_remapping): return
is_remapping = true
if(remap_button != null): if(remap_button != null):
remap_button.display_key() remap_button.display_key()
remap_button = button remap_button = button

View file

@ -1,6 +1,5 @@
extends Node extends Node
# Video Settings UI References
@export var back_button : Control @export var back_button : Control
@export var tab_container : TabContainer @export var tab_container : TabContainer
@export var bottom_item_video : Control @export var bottom_item_video : Control
@ -8,6 +7,8 @@ extends Node
@export var bottom_item_controls : Control @export var bottom_item_controls : Control
@export var bottom_item_controls_gamepad : Control @export var bottom_item_controls_gamepad : Control
@export var remap_controller : RemapController
@export var display_options_button : OptionButton @export var display_options_button : OptionButton
@export var vsync_toggle : CheckButton @export var vsync_toggle : CheckButton
@export var resolutions_options_button : OptionButton @export var resolutions_options_button : OptionButton
@ -45,6 +46,7 @@ func _process(_delta):
pass pass
func update_change_tab(): func update_change_tab():
if(remap_controller.is_remapping): return
var do_left = Input.is_action_just_pressed("ui_tab_left") var do_left = Input.is_action_just_pressed("ui_tab_left")
var do_right = Input.is_action_just_pressed("ui_tab_right") var do_right = Input.is_action_just_pressed("ui_tab_right")