Get Map Gernation in #17
20 changed files with 404 additions and 3 deletions
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Assets/SFX/Bunnies/Evil Bunny.wav
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Assets/SFX/Bunnies/Evil Bunny.wav
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Assets/SFX/Bunnies/Evil Bunny.wav.import
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Assets/SFX/Bunnies/Evil Bunny.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://u3g25xyorgbr"
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path="res://.godot/imported/Evil Bunny.wav-55d1f7efb7dcde9eb6a304b8c08e67e6.sample"
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[deps]
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source_file="res://Assets/SFX/Bunnies/Evil Bunny.wav"
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dest_files=["res://.godot/imported/Evil Bunny.wav-55d1f7efb7dcde9eb6a304b8c08e67e6.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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Assets/SFX/Jesus/Footsteps/Footstep Variation 1.wav
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Assets/SFX/Jesus/Footsteps/Footstep Variation 1.wav
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Assets/SFX/Jesus/Footsteps/Footstep Variation 1.wav.import
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Assets/SFX/Jesus/Footsteps/Footstep Variation 1.wav.import
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@ -0,0 +1,24 @@
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://c1tvxquysrs50"
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path="res://.godot/imported/Footstep Variation 1.wav-23ef30b06d2ed0a57ea7ab93019b0ec9.sample"
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[deps]
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source_file="res://Assets/SFX/Jesus/Footsteps/Footstep Variation 1.wav"
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dest_files=["res://.godot/imported/Footstep Variation 1.wav-23ef30b06d2ed0a57ea7ab93019b0ec9.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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BIN
Assets/SFX/Jesus/Footsteps/Footstep Variation 2.wav
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Assets/SFX/Jesus/Footsteps/Footstep Variation 2.wav
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Assets/SFX/Jesus/Footsteps/Footstep Variation 2.wav.import
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Assets/SFX/Jesus/Footsteps/Footstep Variation 2.wav.import
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@ -0,0 +1,24 @@
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://bwgri4cpbrmjk"
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path="res://.godot/imported/Footstep Variation 2.wav-2a7a23042ee87e2b16ebe21f93bcab40.sample"
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[deps]
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source_file="res://Assets/SFX/Jesus/Footsteps/Footstep Variation 2.wav"
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dest_files=["res://.godot/imported/Footstep Variation 2.wav-2a7a23042ee87e2b16ebe21f93bcab40.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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BIN
Assets/SFX/Jesus/Footsteps/Footstep Variation 3.wav
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Assets/SFX/Jesus/Footsteps/Footstep Variation 3.wav
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Assets/SFX/Jesus/Footsteps/Footstep Variation 3.wav.import
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Assets/SFX/Jesus/Footsteps/Footstep Variation 3.wav.import
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@ -0,0 +1,24 @@
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://dnkv3mvbiyppb"
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path="res://.godot/imported/Footstep Variation 3.wav-631e7c0b24f25d0d8a725b8163b9732a.sample"
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[deps]
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source_file="res://Assets/SFX/Jesus/Footsteps/Footstep Variation 3.wav"
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dest_files=["res://.godot/imported/Footstep Variation 3.wav-631e7c0b24f25d0d8a725b8163b9732a.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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BIN
Assets/SFX/Jesus/Projectile/Throw Variation 1.wav
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Assets/SFX/Jesus/Projectile/Throw Variation 1.wav
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Assets/SFX/Jesus/Projectile/Throw Variation 1.wav.import
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Assets/SFX/Jesus/Projectile/Throw Variation 1.wav.import
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@ -0,0 +1,24 @@
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://dornq2kwau6bg"
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path="res://.godot/imported/Throw Variation 1.wav-cb6e200c1a7508bd3b1eaae71204fc57.sample"
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[deps]
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source_file="res://Assets/SFX/Jesus/Projectile/Throw Variation 1.wav"
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dest_files=["res://.godot/imported/Throw Variation 1.wav-cb6e200c1a7508bd3b1eaae71204fc57.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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BIN
Assets/SFX/Jesus/Projectile/Throw Variation 2.wav
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Assets/SFX/Jesus/Projectile/Throw Variation 2.wav
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Assets/SFX/Jesus/Projectile/Throw Variation 2.wav.import
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Assets/SFX/Jesus/Projectile/Throw Variation 2.wav.import
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@ -0,0 +1,24 @@
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://b2pd7efb2r7g5"
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path="res://.godot/imported/Throw Variation 2.wav-29a6debbe12d45d7a1d5ed60acdd2d8f.sample"
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[deps]
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source_file="res://Assets/SFX/Jesus/Projectile/Throw Variation 2.wav"
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dest_files=["res://.godot/imported/Throw Variation 2.wav-29a6debbe12d45d7a1d5ed60acdd2d8f.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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BIN
Assets/SFX/Jesus/Projectile/Throw Variation 3.wav
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Assets/SFX/Jesus/Projectile/Throw Variation 3.wav
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Assets/SFX/Jesus/Projectile/Throw Variation 3.wav.import
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Assets/SFX/Jesus/Projectile/Throw Variation 3.wav.import
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@ -0,0 +1,24 @@
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://cqxnclejfbmvb"
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path="res://.godot/imported/Throw Variation 3.wav-6149b642d398d05b4c6ebfab8846c3e5.sample"
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[deps]
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source_file="res://Assets/SFX/Jesus/Projectile/Throw Variation 3.wav"
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dest_files=["res://.godot/imported/Throw Variation 3.wav-6149b642d398d05b4c6ebfab8846c3e5.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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@ -41,7 +41,7 @@
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[ext_resource type="StyleBox" uid="uid://0jfr1uwuog0s" path="res://Assets/UI/Slider/v/background.tres" id="39_dl1e4"]
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[ext_resource type="FontFile" uid="uid://dqdeftjkwxe64" path="res://Assets/Fonts/Dogica/dogicapixel.ttf" id="40_bmcvq"]
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[sub_resource type="Image" id="Image_fjlcl"]
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[sub_resource type="Image" id="Image_48lf4"]
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data = {
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"data": PackedByteArray(255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0),
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"format": "RGBA8",
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@ -51,7 +51,7 @@ data = {
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}
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[sub_resource type="ImageTexture" id="ImageTexture_g5bup"]
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image = SubResource("Image_fjlcl")
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image = SubResource("Image_48lf4")
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[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_sj7h5"]
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@ -1,7 +1,10 @@
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[gd_scene load_steps=4 format=3 uid="uid://csxh42o8twxwn"]
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[gd_scene load_steps=7 format=3 uid="uid://csxh42o8twxwn"]
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[ext_resource type="Script" path="res://Scripts/WeaponSystem/Projectile.gd" id="1_os652"]
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[ext_resource type="Texture2D" uid="uid://dlxjdb0tchrps" path="res://Assets/Sprites/crucefix.png" id="2_ibs3t"]
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[ext_resource type="AudioStream" uid="uid://dornq2kwau6bg" path="res://Assets/SFX/Jesus/Projectile/Throw Variation 1.wav" id="4_11fc8"]
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[ext_resource type="AudioStream" uid="uid://b2pd7efb2r7g5" path="res://Assets/SFX/Jesus/Projectile/Throw Variation 2.wav" id="5_njike"]
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[ext_resource type="AudioStream" uid="uid://cqxnclejfbmvb" path="res://Assets/SFX/Jesus/Projectile/Throw Variation 3.wav" id="6_ky3xa"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_ki5cp"]
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radius = 8.57143
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@ -11,6 +14,7 @@ height = 22.8571
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collision_layer = 8
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collision_mask = 5
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script = ExtResource("1_os652")
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audio_pool = [NodePath("ProjectileAudioPool/Audio1"), NodePath("ProjectileAudioPool/Audio2"), NodePath("ProjectileAudioPool/Audio3")]
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map_collision_layer = 1
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bunny_collision_layer = 4
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@ -20,4 +24,15 @@ texture = ExtResource("2_ibs3t")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CapsuleShape2D_ki5cp")
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[node name="ProjectileAudioPool" type="Node" parent="."]
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[node name="Audio1" type="AudioStreamPlayer" parent="ProjectileAudioPool"]
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stream = ExtResource("4_11fc8")
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[node name="Audio2" type="AudioStreamPlayer" parent="ProjectileAudioPool"]
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stream = ExtResource("5_njike")
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[node name="Audio3" type="AudioStreamPlayer" parent="ProjectileAudioPool"]
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stream = ExtResource("6_ky3xa")
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[connection signal="body_entered" from="." to="." method="_on_collision"]
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193
Scenes/GameSFX.tscn
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Scenes/GameSFX.tscn
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22
Scripts/SFX/PlayerAudioManager.gd
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Scripts/SFX/PlayerAudioManager.gd
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extends Node
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@export var player_audio_pool = []
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var random_audio : AudioStreamPlayer
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func _ready():
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pass
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func _process(delta):
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random_audio_setter()
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if !self.get_parent().velocity.is_zero_approx() && !random_audio.is_playing():
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random_audio.play()
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pass
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pass
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func random_audio_setter():
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random_audio = get_node(player_audio_pool[randi_range(0, 2)])
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random_audio.set_max_polyphony(10000)
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pass
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@ -2,6 +2,7 @@ extends Area2D
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@export var speed : float = 80.0
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@export var damage : int = 1
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@export var audio_pool = []
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@export_flags_2d_physics var map_collision_layer : int
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@export_flags_2d_physics var bunny_collision_layer : int
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@ -19,10 +19,12 @@ func rotate_to_pointer():
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func spawn_projectile(pos : Vector2, dir : float, speed: float, damage : int):
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var projectile = projectilePrefab.instantiate()
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var projectile_audio = projectile.get_node(projectile.audio_pool[randi_range(0, 2)])
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projectile.global_position = pos
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projectile.dir = dir
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projectile.speed = speed
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projectile.damage = damage
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projectile.is_displayed_folded()
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get_tree().root.add_child(projectile)
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projectile_audio.play()
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pass
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Reference in a new issue