Get Map Gernation in #17

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Snoweuph wants to merge 85 commits from dev-base into dev-player-movement
2 changed files with 15 additions and 2 deletions
Showing only changes of commit 5b71f2c3de - Show all commits

View file

@ -61,6 +61,7 @@ texture_region_size = Vector2i(32, 32)
5:0/0/terrain = 0 5:0/0/terrain = 0
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:0/0/physics_layer_0/angular_velocity = 0.0 5:0/0/physics_layer_0/angular_velocity = 0.0
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -5, 16, 16, -3, 16, -16, -1)
5:0/0/terrains_peering_bit/right_side = 0 5:0/0/terrains_peering_bit/right_side = 0
5:0/0/terrains_peering_bit/bottom_right_corner = 0 5:0/0/terrains_peering_bit/bottom_right_corner = 0
5:0/0/terrains_peering_bit/bottom_side = 0 5:0/0/terrains_peering_bit/bottom_side = 0
@ -70,6 +71,7 @@ texture_region_size = Vector2i(32, 32)
6:0/0/terrain = 0 6:0/0/terrain = 0
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:0/0/physics_layer_0/angular_velocity = 0.0 6:0/0/physics_layer_0/angular_velocity = 0.0
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -5, -16, 16, 4, 16, 16, -1)
6:0/0/terrains_peering_bit/right_side = 0 6:0/0/terrains_peering_bit/right_side = 0
6:0/0/terrains_peering_bit/bottom_side = 0 6:0/0/terrains_peering_bit/bottom_side = 0
6:0/0/terrains_peering_bit/bottom_left_corner = 0 6:0/0/terrains_peering_bit/bottom_left_corner = 0
@ -169,6 +171,7 @@ texture_region_size = Vector2i(32, 32)
4:1/0/terrain = 0 4:1/0/terrain = 0
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_0/angular_velocity = 0.0 4:1/0/physics_layer_0/angular_velocity = 0.0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -3, 16, -16, -8.5)
4:1/0/terrains_peering_bit/right_side = 0 4:1/0/terrains_peering_bit/right_side = 0
4:1/0/terrains_peering_bit/bottom_right_corner = 0 4:1/0/terrains_peering_bit/bottom_right_corner = 0
4:1/0/terrains_peering_bit/bottom_side = 0 4:1/0/terrains_peering_bit/bottom_side = 0
@ -178,6 +181,7 @@ texture_region_size = Vector2i(32, 32)
5:1/0/terrain = 0 5:1/0/terrain = 0
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:1/0/physics_layer_0/angular_velocity = 0.0 5:1/0/physics_layer_0/angular_velocity = 0.0
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, -3, -16, -16, -5)
5:1/0/terrains_peering_bit/right_side = 0 5:1/0/terrains_peering_bit/right_side = 0
5:1/0/terrains_peering_bit/bottom_right_corner = 0 5:1/0/terrains_peering_bit/bottom_right_corner = 0
5:1/0/terrains_peering_bit/bottom_side = 0 5:1/0/terrains_peering_bit/bottom_side = 0
@ -190,6 +194,7 @@ texture_region_size = Vector2i(32, 32)
6:1/0/terrain = 0 6:1/0/terrain = 0
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:1/0/physics_layer_0/angular_velocity = 0.0 6:1/0/physics_layer_0/angular_velocity = 0.0
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, -16, 16, -16, -16, 4, -16, 16, -5)
6:1/0/terrains_peering_bit/right_side = 0 6:1/0/terrains_peering_bit/right_side = 0
6:1/0/terrains_peering_bit/bottom_right_corner = 0 6:1/0/terrains_peering_bit/bottom_right_corner = 0
6:1/0/terrains_peering_bit/bottom_side = 0 6:1/0/terrains_peering_bit/bottom_side = 0
@ -202,6 +207,7 @@ texture_region_size = Vector2i(32, 32)
7:1/0/terrain = 0 7:1/0/terrain = 0
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:1/0/physics_layer_0/angular_velocity = 0.0 7:1/0/physics_layer_0/angular_velocity = 0.0
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 4, 16, 16, -2.5)
7:1/0/terrains_peering_bit/bottom_side = 0 7:1/0/terrains_peering_bit/bottom_side = 0
7:1/0/terrains_peering_bit/bottom_left_corner = 0 7:1/0/terrains_peering_bit/bottom_left_corner = 0
7:1/0/terrains_peering_bit/left_side = 0 7:1/0/terrains_peering_bit/left_side = 0
@ -222,6 +228,7 @@ texture_region_size = Vector2i(32, 32)
9:1/0/terrain = 0 9:1/0/terrain = 0
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:1/0/physics_layer_0/angular_velocity = 0.0 9:1/0/physics_layer_0/angular_velocity = 0.0
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -5, -3, -16, 16, -16, 16, -1, 4, 16, -16, 16)
9:1/0/terrains_peering_bit/right_side = 0 9:1/0/terrains_peering_bit/right_side = 0
9:1/0/terrains_peering_bit/bottom_side = 0 9:1/0/terrains_peering_bit/bottom_side = 0
9:1/0/terrains_peering_bit/bottom_left_corner = 0 9:1/0/terrains_peering_bit/bottom_left_corner = 0
@ -278,6 +285,7 @@ texture_region_size = Vector2i(32, 32)
4:2/0/terrain = 0 4:2/0/terrain = 0
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:2/0/physics_layer_0/angular_velocity = 0.0 4:2/0/physics_layer_0/angular_velocity = 0.0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, -3, -16, -16, 2.5)
4:2/0/terrains_peering_bit/right_side = 0 4:2/0/terrains_peering_bit/right_side = 0
4:2/0/terrains_peering_bit/bottom_side = 0 4:2/0/terrains_peering_bit/bottom_side = 0
4:2/0/terrains_peering_bit/top_side = 0 4:2/0/terrains_peering_bit/top_side = 0
@ -287,6 +295,7 @@ texture_region_size = Vector2i(32, 32)
5:2/0/terrain = 0 5:2/0/terrain = 0
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:2/0/physics_layer_0/angular_velocity = 0.0 5:2/0/physics_layer_0/angular_velocity = 0.0
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -3, 16, -16, -1)
5:2/0/terrains_peering_bit/right_side = 0 5:2/0/terrains_peering_bit/right_side = 0
5:2/0/terrains_peering_bit/bottom_right_corner = 0 5:2/0/terrains_peering_bit/bottom_right_corner = 0
5:2/0/terrains_peering_bit/bottom_side = 0 5:2/0/terrains_peering_bit/bottom_side = 0
@ -299,6 +308,7 @@ texture_region_size = Vector2i(32, 32)
6:2/0/terrain = 0 6:2/0/terrain = 0
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:2/0/physics_layer_0/angular_velocity = 0.0 6:2/0/physics_layer_0/angular_velocity = 0.0
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 4, 16, 16, -1)
6:2/0/terrains_peering_bit/right_side = 0 6:2/0/terrains_peering_bit/right_side = 0
6:2/0/terrains_peering_bit/bottom_side = 0 6:2/0/terrains_peering_bit/bottom_side = 0
6:2/0/terrains_peering_bit/bottom_left_corner = 0 6:2/0/terrains_peering_bit/bottom_left_corner = 0
@ -311,6 +321,7 @@ texture_region_size = Vector2i(32, 32)
7:2/0/terrain = 0 7:2/0/terrain = 0
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:2/0/physics_layer_0/angular_velocity = 0.0 7:2/0/physics_layer_0/angular_velocity = 0.0
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, -16, 16, -16, -16, 4, -16, 16, 2.5)
7:2/0/terrains_peering_bit/bottom_side = 0 7:2/0/terrains_peering_bit/bottom_side = 0
7:2/0/terrains_peering_bit/left_side = 0 7:2/0/terrains_peering_bit/left_side = 0
7:2/0/terrains_peering_bit/top_left_corner = 0 7:2/0/terrains_peering_bit/top_left_corner = 0
@ -347,6 +358,7 @@ texture_region_size = Vector2i(32, 32)
10:2/0/terrain = 0 10:2/0/terrain = 0
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:2/0/physics_layer_0/angular_velocity = 0.0 10:2/0/physics_layer_0/angular_velocity = 0.0
10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -5, 4, -16, -16, -16, -16, -1, -3, 16, 16, 16)
10:2/0/terrains_peering_bit/right_side = 0 10:2/0/terrains_peering_bit/right_side = 0
10:2/0/terrains_peering_bit/bottom_right_corner = 0 10:2/0/terrains_peering_bit/bottom_right_corner = 0
10:2/0/terrains_peering_bit/bottom_side = 0 10:2/0/terrains_peering_bit/bottom_side = 0
@ -400,6 +412,7 @@ texture_region_size = Vector2i(32, 32)
4:3/0/terrain = 0 4:3/0/terrain = 0
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:3/0/physics_layer_0/angular_velocity = 0.0 4:3/0/physics_layer_0/angular_velocity = 0.0
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -1, 4, 16, -16, 16)
4:3/0/terrains_peering_bit/right_side = 0 4:3/0/terrains_peering_bit/right_side = 0
4:3/0/terrains_peering_bit/bottom_side = 0 4:3/0/terrains_peering_bit/bottom_side = 0
4:3/0/terrains_peering_bit/bottom_left_corner = 0 4:3/0/terrains_peering_bit/bottom_left_corner = 0

View file

@ -41,7 +41,7 @@
[ext_resource type="StyleBox" uid="uid://0jfr1uwuog0s" path="res://Assets/UI/Slider/v/background.tres" id="39_dl1e4"] [ext_resource type="StyleBox" uid="uid://0jfr1uwuog0s" path="res://Assets/UI/Slider/v/background.tres" id="39_dl1e4"]
[ext_resource type="FontFile" uid="uid://dqdeftjkwxe64" path="res://Assets/Fonts/Dogica/dogicapixel.ttf" id="40_bmcvq"] [ext_resource type="FontFile" uid="uid://dqdeftjkwxe64" path="res://Assets/Fonts/Dogica/dogicapixel.ttf" id="40_bmcvq"]
[sub_resource type="Image" id="Image_qpl2d"] [sub_resource type="Image" id="Image_iuu86"]
data = { data = {
"data": PackedByteArray(255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0), "data": PackedByteArray(255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0),
"format": "RGBA8", "format": "RGBA8",
@ -51,7 +51,7 @@ data = {
} }
[sub_resource type="ImageTexture" id="ImageTexture_g5bup"] [sub_resource type="ImageTexture" id="ImageTexture_g5bup"]
image = SubResource("Image_qpl2d") image = SubResource("Image_iuu86")
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_sj7h5"] [sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_sj7h5"]