Get Map Gernation in #17
7 changed files with 99 additions and 35 deletions
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@ -41,7 +41,7 @@
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[ext_resource type="StyleBox" uid="uid://0jfr1uwuog0s" path="res://Assets/UI/Slider/v/background.tres" id="39_dl1e4"]
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[ext_resource type="FontFile" uid="uid://dqdeftjkwxe64" path="res://Assets/Fonts/Dogica/dogicapixel.ttf" id="40_bmcvq"]
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[sub_resource type="Image" id="Image_fjlcl"]
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[sub_resource type="Image" id="Image_1bdw3"]
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data = {
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"data": PackedByteArray(255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 64, 255, 255, 255, 64, 255, 255, 255, 0),
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"format": "RGBA8",
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@ -51,7 +51,7 @@ data = {
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}
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[sub_resource type="ImageTexture" id="ImageTexture_g5bup"]
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image = SubResource("Image_fjlcl")
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image = SubResource("Image_1bdw3")
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[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_sj7h5"]
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@ -1,8 +1,9 @@
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[gd_scene load_steps=5 format=3 uid="uid://cbfcolm6mjolp"]
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[gd_scene load_steps=6 format=3 uid="uid://cbfcolm6mjolp"]
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[ext_resource type="Script" path="res://Scripts/UI/SettingsMenu.gd" id="1_2rgd2"]
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[ext_resource type="Script" path="res://Scripts/UI/Remaping/RemapController.gd" id="2_2f8ap"]
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[ext_resource type="Script" path="res://Scripts/UI/Remaping/RemapButton.gd" id="2_4asaa"]
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[ext_resource type="Theme" uid="uid://babphdknr2kkd" path="res://Assets/UI/Theme.tres" id="3_ajuuh"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_02uod"]
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bg_color = Color(0.439216, 0.631373, 0.537255, 1)
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@ -22,7 +23,7 @@ master_volume_slider = NodePath("Panel/MarginContainer/VBoxContainer/SettingsTab
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music_volume_slider = NodePath("Panel/MarginContainer/VBoxContainer/SettingsTabs/Audio/ScrollView/MarginContainer/HBoxContainer/Item/MusicVolSlider")
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sfx_volume_slider = NodePath("Panel/MarginContainer/VBoxContainer/SettingsTabs/Audio/ScrollView/MarginContainer/HBoxContainer/Item/SFXVolSlider")
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[node name="Remap Controller" type="Control" parent="."]
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[node name="Remap Controller" type="Control" parent="." node_paths=PackedStringArray("remap_buttons_holder")]
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visible = false
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layout_mode = 3
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anchors_preset = 0
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@ -31,6 +32,7 @@ offset_top = 12.0
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offset_right = 12.0
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offset_bottom = 12.0
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script = ExtResource("2_2f8ap")
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remap_buttons_holder = NodePath("../Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item")
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[node name="Panel" type="Panel" parent="."]
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anchors_preset = 15
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@ -38,6 +40,7 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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theme = ExtResource("3_ajuuh")
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theme_override_styles/panel = SubResource("StyleBoxFlat_02uod")
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[node name="MarginContainer" type="MarginContainer" parent="Panel"]
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@ -341,6 +344,16 @@ layout_mode = 2
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text = "Attack Controller
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"
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[node name="Spacer2" type="MarginContainer" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Label"]
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custom_minimum_size = Vector2(0, 32)
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layout_mode = 2
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size_flags_horizontal = 3
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[node name="ResetLabel" type="Label" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Label"]
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custom_minimum_size = Vector2(0, 48)
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layout_mode = 2
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text = "Reset to Defaults"
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[node name="Spacer" type="MarginContainer" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 3
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@ -469,6 +482,16 @@ script = ExtResource("2_4asaa")
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input_action_name = "attack_controller"
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remap_controller = NodePath("../../../../../../../../../../Remap Controller")
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[node name="Spacers2" type="MarginContainer" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item"]
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custom_minimum_size = Vector2(0, 32)
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layout_mode = 2
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size_flags_horizontal = 3
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[node name="ResetButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item"]
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custom_minimum_size = Vector2(400, 40)
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layout_mode = 2
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text = "Reset"
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[node name="MarginContainer" type="MarginContainer" parent="Panel/MarginContainer/VBoxContainer"]
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layout_mode = 2
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theme_override_constants/margin_top = 32
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@ -501,4 +524,5 @@ text = "Back"
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[connection signal="pressed" from="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item/AimLeftControllerRemapButton" to="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item/AimLeftControllerRemapButton" method="_on_pressed"]
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[connection signal="pressed" from="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item/AimRightControllerRemapButton" to="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item/AimRightControllerRemapButton" method="_on_pressed"]
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[connection signal="pressed" from="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item/AttackControllerRemapButton" to="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item/AttackControllerRemapButton" method="_on_pressed"]
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[connection signal="pressed" from="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item/ResetButton" to="Remap Controller" method="_on_reset_button_pressed"]
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[connection signal="pressed" from="Panel/MarginContainer/VBoxContainer/MarginContainer/Back Button" to="." method="_on_back_pressed"]
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@ -2,20 +2,14 @@ extends Node
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const SAVE_FILE : String = "user://SAVEFILE.save"
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var game_data = {}
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func _ready():
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load_data()
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func load_data():
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var file = FileAccess.open(SAVE_FILE, FileAccess.READ)
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if file == null:
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game_data = {
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var default_game_data = {
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"display_mode": 0,
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"vsync_on": false,
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"current_resolution_index": 0,
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"master_volume": 0,
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"music_volume": 0,
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"sfx_volume": 0,
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"controls": {
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"move_up": KEY_W,
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"move_left": KEY_A,
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"move_down": KEY_S,
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@ -31,6 +25,15 @@ func load_data():
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"aim_down_controller": "j" + str(JOY_AXIS_RIGHT_Y) + "/1.00",
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"aim_right_controller": "j" + str(JOY_AXIS_RIGHT_X) + "/1.00",
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}
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}
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func _ready():
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load_data()
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func load_data():
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var file = FileAccess.open(SAVE_FILE, FileAccess.READ)
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if file == null:
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game_data = default_game_data
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save_data()
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else:
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game_data = file.get_var()
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@ -81,10 +81,38 @@ func update_sfx_volume(vol : int) -> void:
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# Controls
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func set_controls_from_save_file() -> void:
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for remappable_input_action in remappable_input_actions:
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var action = Save.game_data.keys().find(remappable_input_action)
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var action = Save.game_data.controls.keys().find(remappable_input_action)
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for key in InputMap.action_get_events(remappable_input_action):
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InputMap.action_erase_event(remappable_input_action, key)
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var binding = Save.game_data.values()[action]
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var binding = Save.game_data.controls.values()[action]
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var control_event
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match str(binding)[0]:
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"m":
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binding = int(binding.right(binding.length()-1))
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control_event = InputEventMouseButton.new()
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control_event.button_index = binding
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"b":
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binding = int(binding.right(binding.length()-1))
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control_event = InputEventJoypadButton.new()
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control_event.button_index = binding
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"j":
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binding = binding.right(binding.length()-1)
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binding = binding.split("/")
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control_event = InputEventJoypadMotion.new()
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control_event.axis = int(binding[0])
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control_event.axis_value = float(binding[1])
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_:
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control_event = InputEventKey.new()
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control_event.set_keycode(binding)
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InputMap.action_add_event(remappable_input_action, control_event)
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pass
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func reset_controls_to_save_file() -> void:
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for remappable_input_action in remappable_input_actions:
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var action = Save.default_game_data.controls.keys().find(remappable_input_action)
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for key in InputMap.action_get_events(remappable_input_action):
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InputMap.action_erase_event(remappable_input_action, key)
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var binding = Save.default_game_data.controls.values()[action]
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var control_event
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match str(binding)[0]:
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"m":
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@ -4,7 +4,8 @@ extends Button
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@export var remap_controller : Node
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func _ready():
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display_key()
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self.add_to_group("RemappableButton")
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self.display_key()
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func display_key ():
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self.text = "%s" % InputMap.action_get_events(input_action_name)[0].as_text()
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@ -2,6 +2,7 @@ extends Control
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class_name RemapController
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@export var min_time_between_remaps := 0.4
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@export var remap_buttons_holder : VBoxContainer
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var remap_button : Button
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var remap_action : String
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@ -52,14 +53,14 @@ func start_remap(button : Button, action : String):
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func remap_key(event):
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match str(event.get_class()):
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"InputEventJoypadButton":
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Save.game_data["%s" % [remap_action]] = "b" + str(event.button_index)
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Save.game_data.controls["%s" % [remap_action]] = "b" + str(event.button_index)
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"InputEventJoypadMotion":
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if abs(event.axis_value) < 0.5: return
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Save.game_data["%s" % [remap_action]] = "j" + str(event.axis) + str("/1.00" if event.axis_value > 0 else "/-1.00")
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Save.game_data.controls["%s" % [remap_action]] = "j" + str(event.axis) + str("/1.00" if event.axis_value > 0 else "/-1.00")
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"InputEventMouseButton":
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Save.game_data["%s" % [remap_action]] = "m" + str(event.button_index)
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Save.game_data.controls["%s" % [remap_action]] = "m" + str(event.button_index)
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"InputEventKey":
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Save.game_data["%s" % [remap_action]] = event.keycode
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Save.game_data.controls["%s" % [remap_action]] = event.keycode
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set_process_unhandled_key_input(false)
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for key in InputMap.action_get_events(remap_action):
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InputMap.action_erase_event(remap_action, key)
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@ -70,3 +71,10 @@ func remap_key(event):
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time_since_remap = 0
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remap_button = null
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pass
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func _on_reset_button_pressed():
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GlobalSettings.reset_controls_to_save_file()
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for child in remap_buttons_holder.get_children():
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if child is Button and child.is_in_group("RemappableButton"):
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child.display_key()
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pass
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@ -26,8 +26,8 @@ Save="*res://Scripts/SaveSystem/GameDataSaver.gd"
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[display]
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window/size/viewport_width=640
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window/size/viewport_height=1000
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window/size/viewport_width=1280
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window/size/viewport_height=800
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window/stretch/mode="canvas_items"
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window/stretch/aspect="expand"
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Reference in a new issue