Get Map Gernation in #17

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Snoweuph wants to merge 85 commits from dev-base into dev-player-movement
2 changed files with 0 additions and 2 deletions
Showing only changes of commit 02f141a6ef - Show all commits

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@ -14,7 +14,6 @@ func get_move_input_vector() -> Vector2:
return (input_direction if not input_direction_controller.length() > input_direction.length() else input_direction_controller.normalized()) return (input_direction if not input_direction_controller.length() > input_direction.length() else input_direction_controller.normalized())
func update_player_movement(delta : float): func update_player_movement(delta : float):
print(get_move_input_vector())
var input = get_move_input_vector() var input = get_move_input_vector()
# Damp Movement if not moving, Accelerate if Moving # Damp Movement if not moving, Accelerate if Moving

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@ -16,7 +16,6 @@ func get_aim_pos() -> Vector2:
func rotate_to_pointer(): func rotate_to_pointer():
look_at(get_aim_pos()) look_at(get_aim_pos())
#TODO Implement Joystick Aiming
func spawn_projectile(pos : Vector2, dir : float, speed: float, damage : int): func spawn_projectile(pos : Vector2, dir : float, speed: float, damage : int):
var projectile = projectilePrefab.instantiate() var projectile = projectilePrefab.instantiate()