Compare commits

..

No commits in common. "fa686fb55a8fc35ab3a0a9a2862c9da6e3c2ca1d" and "8e03e10593322f75997399a1149600b84368b43b" have entirely different histories.

31 changed files with 188 additions and 853 deletions

Binary file not shown.

Binary file not shown.

Before

Width:  |  Height:  |  Size: 177 B

View file

@ -1,34 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://tv804qpxy44n"
path="res://.godot/imported/bunny_down.png-65e2d347963ef39987488ab06970e3b7.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Sprites/EvilBunny/bunny_down.png"
dest_files=["res://.godot/imported/bunny_down.png-65e2d347963ef39987488ab06970e3b7.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View file

@ -1,34 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dbelgiv204e2b"
path="res://.godot/imported/bunny_left.png-78242bd12e7c1e446aa544882eb0c11c.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Sprites/EvilBunny/bunny_left.png"
dest_files=["res://.godot/imported/bunny_left.png-78242bd12e7c1e446aa544882eb0c11c.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View file

@ -1,34 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cvji70p68eae8"
path="res://.godot/imported/bunny_righ.png-087dbfde3e26335391f6eb0d1a0f9a4a.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Sprites/EvilBunny/bunny_righ.png"
dest_files=["res://.godot/imported/bunny_righ.png-087dbfde3e26335391f6eb0d1a0f9a4a.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.3 KiB

View file

@ -1,34 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://ep63wy3imw2d"
path="res://.godot/imported/bunny_down.png-ea09ce83bcf9875fa961a56145d1a045.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Sprites/GoodBunny/bunny_down.png"
dest_files=["res://.godot/imported/bunny_down.png-ea09ce83bcf9875fa961a56145d1a045.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.2 KiB

View file

@ -1,34 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://b0x834s5l1qot"
path="res://.godot/imported/bunny_left.png-91e2fa49ed65451bd7003fe4ee0265af.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Sprites/GoodBunny/bunny_left.png"
dest_files=["res://.godot/imported/bunny_left.png-91e2fa49ed65451bd7003fe4ee0265af.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.2 KiB

View file

@ -1,34 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://c7nmf03fho3m"
path="res://.godot/imported/bunny_righ.png-22915acce3c057f7ae0e80e8a00e8f45.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Sprites/GoodBunny/bunny_righ.png"
dest_files=["res://.godot/imported/bunny_righ.png-22915acce3c057f7ae0e80e8a00e8f45.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 78 B

View file

@ -2,16 +2,16 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://coyib2evn5o61" uid="uid://bjyry6vvtr8h5"
path="res://.godot/imported/bunny_up.png-9db830aab18c79505e343895a04cf789.ctex" path="res://.godot/imported/PlaceHolderA.png-e2c024c9601592007fcae5cbf8aa801d.ctex"
metadata={ metadata={
"vram_texture": false "vram_texture": false
} }
[deps] [deps]
source_file="res://Assets/Sprites/EvilBunny/bunny_up.png" source_file="res://Assets/Sprites/PlaceHolderA.png"
dest_files=["res://.godot/imported/bunny_up.png-9db830aab18c79505e343895a04cf789.ctex"] dest_files=["res://.godot/imported/PlaceHolderA.png-e2c024c9601592007fcae5cbf8aa801d.ctex"]
[params] [params]

Binary file not shown.

After

Width:  |  Height:  |  Size: 79 B

View file

@ -2,16 +2,16 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://d2m2jsxx5xpxx" uid="uid://cbtiuvqgnulmf"
path="res://.godot/imported/bunny_up.png-d5ed05cbbf36f84feb579ad11c8b8aca.ctex" path="res://.godot/imported/PlaceHolderB.png-e4349525f46542a37c6106a7ccfeea94.ctex"
metadata={ metadata={
"vram_texture": false "vram_texture": false
} }
[deps] [deps]
source_file="res://Assets/Sprites/GoodBunny/bunny_up.png" source_file="res://Assets/Sprites/PlaceHolderB.png"
dest_files=["res://.godot/imported/bunny_up.png-d5ed05cbbf36f84feb579ad11c8b8aca.ctex"] dest_files=["res://.godot/imported/PlaceHolderB.png-e4349525f46542a37c6106a7ccfeea94.ctex"]
[params] [params]

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.5 KiB

View file

Before

Width:  |  Height:  |  Size: 1,021 B

After

Width:  |  Height:  |  Size: 1,021 B

View file

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dyibsqvmfitux"
path="res://.godot/imported/bunny_down.png-6511b38862324c280c3e08af22b07ee9.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Sprites/bunny_down.png"
dest_files=["res://.godot/imported/bunny_down.png-6511b38862324c280c3e08af22b07ee9.ctex"]
[params]
compress/mode=4
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

View file

Before

Width:  |  Height:  |  Size: 1 KiB

After

Width:  |  Height:  |  Size: 1 KiB

View file

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dynqs8dq175ty"
path="res://.godot/imported/bunny_left.png-b0a65864e50a1d10579cf71a4bd59148.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Sprites/bunny_left.png"
dest_files=["res://.godot/imported/bunny_left.png-b0a65864e50a1d10579cf71a4bd59148.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

View file

Before

Width:  |  Height:  |  Size: 1 KiB

After

Width:  |  Height:  |  Size: 1 KiB

View file

@ -2,16 +2,16 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://dwkjfno8mjrdp" uid="uid://qvq11powneve"
path="res://.godot/imported/ColorPallet.png-9feaa0f98adb7b976a9666999fd546c6.ctex" path="res://.godot/imported/bunny_righ.png-66416292c790a3c540d894b9b9f5a2c9.ctex"
metadata={ metadata={
"vram_texture": false "vram_texture": false
} }
[deps] [deps]
source_file="res://Assets/ColorPallet.png" source_file="res://Assets/Sprites/bunny_righ.png"
dest_files=["res://.godot/imported/ColorPallet.png-9feaa0f98adb7b976a9666999fd546c6.ctex"] dest_files=["res://.godot/imported/bunny_righ.png-66416292c790a3c540d894b9b9f5a2c9.ctex"]
[params] [params]
@ -31,4 +31,4 @@ process/normal_map_invert_y=false
process/hdr_as_srgb=false process/hdr_as_srgb=false
process/hdr_clamp_exposure=false process/hdr_clamp_exposure=false
process/size_limit=0 process/size_limit=0
detect_3d/compress_to=1 detect_3d/compress_to=0

View file

Before

Width:  |  Height:  |  Size: 973 B

After

Width:  |  Height:  |  Size: 973 B

View file

@ -2,16 +2,16 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://bqi3ddjrcj2bh" uid="uid://xbx6qrjbu5h7"
path="res://.godot/imported/TileMap.png-5a8ebee45e38c1e4c53b5e5cf69bfe18.ctex" path="res://.godot/imported/bunny_up.png-d9c6d22cb180401f29d7e9a4fd388bb1.ctex"
metadata={ metadata={
"vram_texture": false "vram_texture": false
} }
[deps] [deps]
source_file="res://Assets/Sprites/TileMap.png" source_file="res://Assets/Sprites/bunny_up.png"
dest_files=["res://.godot/imported/TileMap.png-5a8ebee45e38c1e4c53b5e5cf69bfe18.ctex"] dest_files=["res://.godot/imported/bunny_up.png-d9c6d22cb180401f29d7e9a4fd388bb1.ctex"]
[params] [params]
@ -31,4 +31,4 @@ process/normal_map_invert_y=false
process/hdr_as_srgb=false process/hdr_as_srgb=false
process/hdr_clamp_exposure=false process/hdr_clamp_exposure=false
process/size_limit=0 process/size_limit=0
detect_3d/compress_to=1 detect_3d/compress_to=0

25
Assets/Test_Tileset.tres Normal file
View file

@ -0,0 +1,25 @@
[gd_resource type="TileSet" load_steps=5 format=3 uid="uid://b7cqbf6xdbeal"]
[ext_resource type="Texture2D" uid="uid://bjyry6vvtr8h5" path="res://Assets/Sprites/PlaceHolderA.png" id="1_nuhua"]
[ext_resource type="Texture2D" uid="uid://cbtiuvqgnulmf" path="res://Assets/Sprites/PlaceHolderB.png" id="2_jl0te"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_urqd5"]
texture = ExtResource("1_nuhua")
texture_region_size = Vector2i(8, 8)
0:0/0 = 0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_7bjb0"]
texture = ExtResource("2_jl0te")
texture_region_size = Vector2i(8, 8)
0:0/0 = 0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
[resource]
tile_size = Vector2i(8, 8)
physics_layer_0/collision_layer = 1
sources/0 = SubResource("TileSetAtlasSource_urqd5")
sources/1 = SubResource("TileSetAtlasSource_7bjb0")

View file

@ -1,496 +0,0 @@
[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://bj7uu2180mie3"]
[ext_resource type="Texture2D" uid="uid://bqi3ddjrcj2bh" path="res://Assets/Sprites/TileMap.png" id="1_cl3se"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_mgef5"]
texture = ExtResource("1_cl3se")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 0
0:0/0/probability = 2.0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(12, 16, -12, 16, -12, -8, -8.5, -12, 8.5, -12, 12, -8)
0:0/0/terrains_peering_bit/bottom_side = 0
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 0
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_0/angular_velocity = 0.0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, 12.5, 12, 16, -12, 16, -12, -8, -8, -12, 16, -12, 16, 12)
1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_side = 0
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 0
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:0/0/physics_layer_0/angular_velocity = 0.0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, -16, -12, 16, -12, 16, 12, 12.5, 12.5, 12, 16, -12, 16, -12.5, 12.5)
2:0/0/terrains_peering_bit/right_side = 0
2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/left_side = 0
3:0/0 = 0
3:0/0/terrain_set = 0
3:0/0/terrain = 0
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:0/0/physics_layer_0/angular_velocity = 0.0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, 12.5, -16, 12, -16, -12, 8, -12, 12, -8, 12, 16, -12, 16)
3:0/0/terrains_peering_bit/bottom_side = 0
3:0/0/terrains_peering_bit/left_side = 0
4:0/0 = 0
4:0/0/terrain_set = 0
4:0/0/terrain = 0
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:0/0/physics_layer_0/angular_velocity = 0.0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(12, 16, -12, 16, -12.5, 12.5, -16, 12, -16, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 12, 12.5, 12.5)
4:0/0/terrains_peering_bit/right_side = 0
4:0/0/terrains_peering_bit/bottom_side = 0
4:0/0/terrains_peering_bit/left_side = 0
4:0/0/terrains_peering_bit/top_left_corner = 0
4:0/0/terrains_peering_bit/top_side = 0
5:0/0 = 0
5:0/0/terrain_set = 0
5:0/0/terrain = 0
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:0/0/physics_layer_0/angular_velocity = 0.0
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, 12.5, -16, 12, -16, -12, 16, -12, 16, 16, -12, 16)
5:0/0/terrains_peering_bit/right_side = 0
5:0/0/terrains_peering_bit/bottom_right_corner = 0
5:0/0/terrains_peering_bit/bottom_side = 0
5:0/0/terrains_peering_bit/left_side = 0
6:0/0 = 0
6:0/0/terrain_set = 0
6:0/0/terrain = 0
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:0/0/physics_layer_0/angular_velocity = 0.0
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, 12.5, 16, 12, 16, -12, -16, -12, -16, 16, 12, 16)
6:0/0/terrains_peering_bit/right_side = 0
6:0/0/terrains_peering_bit/bottom_side = 0
6:0/0/terrains_peering_bit/bottom_left_corner = 0
6:0/0/terrains_peering_bit/left_side = 0
7:0/0 = 0
7:0/0/terrain_set = 0
7:0/0/terrain = 0
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:0/0/physics_layer_0/angular_velocity = 0.0
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, -16, -12, -12.5, -12.5, -12, -16, 16, -16, 16, 12, 12.5, 12.5, 12, 16, -12, 16, -12.5, 12.5)
7:0/0/terrains_peering_bit/right_side = 0
7:0/0/terrains_peering_bit/bottom_side = 0
7:0/0/terrains_peering_bit/left_side = 0
7:0/0/terrains_peering_bit/top_side = 0
7:0/0/terrains_peering_bit/top_right_corner = 0
8:0/0 = 0
8:0/0/terrain_set = 0
8:0/0/terrain = 0
8:0/0/probability = 2.0
8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:0/0/physics_layer_0/angular_velocity = 0.0
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, -12, 16, -12, -8, -8, -12, 16, -12)
8:0/0/terrains_peering_bit/right_side = 0
8:0/0/terrains_peering_bit/bottom_right_corner = 0
8:0/0/terrains_peering_bit/bottom_side = 0
9:0/0 = 0
9:0/0/terrain_set = 0
9:0/0/terrain = 0
9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:0/0/physics_layer_0/angular_velocity = 0.0
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, -12.5, 16, -12, 16, 16, -16, 16, -16, -12, -12.5, -12.5, -12, -16, 12, -16)
9:0/0/terrains_peering_bit/right_side = 0
9:0/0/terrains_peering_bit/bottom_right_corner = 0
9:0/0/terrains_peering_bit/bottom_side = 0
9:0/0/terrains_peering_bit/bottom_left_corner = 0
9:0/0/terrains_peering_bit/left_side = 0
9:0/0/terrains_peering_bit/top_side = 0
10:0/0 = 0
10:0/0/terrain_set = 0
10:0/0/terrain = 0
10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:0/0/physics_layer_0/angular_velocity = 0.0
10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, 16, 16, -16, 16, -16, -12)
10:0/0/terrains_peering_bit/right_side = 0
10:0/0/terrains_peering_bit/bottom_right_corner = 0
10:0/0/terrains_peering_bit/bottom_side = 0
10:0/0/terrains_peering_bit/bottom_left_corner = 0
10:0/0/terrains_peering_bit/left_side = 0
11:0/0 = 0
11:0/0/terrain_set = 0
11:0/0/terrain = 0
11:0/0/probability = 2.0
11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:0/0/physics_layer_0/angular_velocity = 0.0
11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -12, 8, -12, 12, -8, 12, 16)
11:0/0/terrains_peering_bit/bottom_side = 0
11:0/0/terrains_peering_bit/bottom_left_corner = 0
11:0/0/terrains_peering_bit/left_side = 0
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 0
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_0/angular_velocity = 0.0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 12, -16, 12, 16, -12, 16)
0:1/0/terrains_peering_bit/bottom_side = 0
0:1/0/terrains_peering_bit/top_side = 0
1:1/0 = 0
1:1/0/terrain_set = 0
1:1/0/terrain = 0
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_0/angular_velocity = 0.0
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(12, 16, -12, 16, -12, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 12, 12.5, 12.5)
1:1/0/terrains_peering_bit/right_side = 0
1:1/0/terrains_peering_bit/bottom_side = 0
1:1/0/terrains_peering_bit/top_side = 0
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 0
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_0/angular_velocity = 0.0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, -16, -12, -12.5, -12.5, -12, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 12, 12.5, 12.5, 12, 16, -12, 16, -12.5, 12.5)
2:1/0/terrains_peering_bit/right_side = 0
2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_side = 0
3:1/0 = 0
3:1/0/terrain_set = 0
3:1/0/terrain = 0
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:1/0/physics_layer_0/angular_velocity = 0.0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 12, -16, 12, 16, -12, 16, -12.5, 12.5, -16, 12, -16, -12, -12.5, -12.5)
3:1/0/terrains_peering_bit/bottom_side = 0
3:1/0/terrains_peering_bit/left_side = 0
3:1/0/terrains_peering_bit/top_side = 0
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 0
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_0/angular_velocity = 0.0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, -12.5, 12, -16, -12, -16, -12, 16, 16, 16, 16, -12)
4:1/0/terrains_peering_bit/right_side = 0
4:1/0/terrains_peering_bit/bottom_right_corner = 0
4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/top_side = 0
5:1/0 = 0
5:1/0/terrain_set = 0
5:1/0/terrain = 0
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:1/0/physics_layer_0/angular_velocity = 0.0
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, -12.5, -12, -16, 16, -16, 16, 16, -16, 16, -16, -12)
5:1/0/terrains_peering_bit/right_side = 0
5:1/0/terrains_peering_bit/bottom_right_corner = 0
5:1/0/terrains_peering_bit/bottom_side = 0
5:1/0/terrains_peering_bit/bottom_left_corner = 0
5:1/0/terrains_peering_bit/left_side = 0
5:1/0/terrains_peering_bit/top_side = 0
5:1/0/terrains_peering_bit/top_right_corner = 0
6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 0
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:1/0/physics_layer_0/angular_velocity = 0.0
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, -12.5, 16, -12, 16, 16, -16, 16, -16, -16, 12, -16)
6:1/0/terrains_peering_bit/right_side = 0
6:1/0/terrains_peering_bit/bottom_right_corner = 0
6:1/0/terrains_peering_bit/bottom_side = 0
6:1/0/terrains_peering_bit/bottom_left_corner = 0
6:1/0/terrains_peering_bit/left_side = 0
6:1/0/terrains_peering_bit/top_left_corner = 0
6:1/0/terrains_peering_bit/top_side = 0
7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 0
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:1/0/physics_layer_0/angular_velocity = 0.0
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, -12.5, -12, -16, 12, -16, 12, 16, -16, 16, -16, -12)
7:1/0/terrains_peering_bit/bottom_side = 0
7:1/0/terrains_peering_bit/bottom_left_corner = 0
7:1/0/terrains_peering_bit/left_side = 0
7:1/0/terrains_peering_bit/top_side = 0
8:1/0 = 0
8:1/0/terrain_set = 0
8:1/0/terrain = 0
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:1/0/physics_layer_0/angular_velocity = 0.0
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 16, -16, 16, 16, -12, 16)
8:1/0/terrains_peering_bit/right_side = 0
8:1/0/terrains_peering_bit/bottom_right_corner = 0
8:1/0/terrains_peering_bit/bottom_side = 0
8:1/0/terrains_peering_bit/top_side = 0
8:1/0/terrains_peering_bit/top_right_corner = 0
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 0
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:1/0/physics_layer_0/angular_velocity = 0.0
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 12, 12.5, 12.5, 12, 16, -16, 16, -16, -12, -12.5, -12.5, -12, -16)
9:1/0/terrains_peering_bit/right_side = 0
9:1/0/terrains_peering_bit/bottom_side = 0
9:1/0/terrains_peering_bit/bottom_left_corner = 0
9:1/0/terrains_peering_bit/left_side = 0
9:1/0/terrains_peering_bit/top_side = 0
9:1/0/terrains_peering_bit/top_right_corner = 0
11:1/0 = 0
11:1/0/terrain_set = 0
11:1/0/terrain = 0
11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:1/0/physics_layer_0/angular_velocity = 0.0
11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, 12.5, 12, 16, -16, 16, -16, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 12)
11:1/0/terrains_peering_bit/right_side = 0
11:1/0/terrains_peering_bit/bottom_side = 0
11:1/0/terrains_peering_bit/bottom_left_corner = 0
11:1/0/terrains_peering_bit/left_side = 0
11:1/0/terrains_peering_bit/top_left_corner = 0
11:1/0/terrains_peering_bit/top_side = 0
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 0
0:2/0/probability = 2.0
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:2/0/physics_layer_0/angular_velocity = 0.0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 12, -16, 12, 8, 8.5, 12, -8.5, 12, -12, 8)
0:2/0/terrains_peering_bit/top_side = 0
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:2/0/physics_layer_0/angular_velocity = 0.0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, -12.5, 16, -12, 16, 12, -8, 12, -12, 8, -12, -16, 12, -16)
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/top_side = 0
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_0/angular_velocity = 0.0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, 16, 12, -16, 12, -16, -12, -12.5, -12.5, -12, -16, 12, -16, 12.5, -12.5)
2:2/0/terrains_peering_bit/right_side = 0
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_side = 0
3:2/0 = 0
3:2/0/terrain_set = 0
3:2/0/terrain = 0
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:2/0/physics_layer_0/angular_velocity = 0.0
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, -12.5, -12, -16, 12, -16, 12, 8, 8, 12, -16, 12, -16, -12)
3:2/0/terrains_peering_bit/left_side = 0
3:2/0/terrains_peering_bit/top_side = 0
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 0
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:2/0/physics_layer_0/angular_velocity = 0.0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, 12.5, 12, 16, -12, 16, -12, -16, 16, -16, 16, 12)
4:2/0/terrains_peering_bit/right_side = 0
4:2/0/terrains_peering_bit/bottom_side = 0
4:2/0/terrains_peering_bit/top_side = 0
4:2/0/terrains_peering_bit/top_right_corner = 0
5:2/0 = 0
5:2/0/terrain_set = 0
5:2/0/terrain = 0
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:2/0/physics_layer_0/angular_velocity = 0.0
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, 12.5, -16, 12, -16, -16, 16, -16, 16, 16, -12, 16)
5:2/0/terrains_peering_bit/right_side = 0
5:2/0/terrains_peering_bit/bottom_right_corner = 0
5:2/0/terrains_peering_bit/bottom_side = 0
5:2/0/terrains_peering_bit/left_side = 0
5:2/0/terrains_peering_bit/top_left_corner = 0
5:2/0/terrains_peering_bit/top_side = 0
5:2/0/terrains_peering_bit/top_right_corner = 0
6:2/0 = 0
6:2/0/terrain_set = 0
6:2/0/terrain = 0
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:2/0/physics_layer_0/angular_velocity = 0.0
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, 12.5, 12, 16, -16, 16, -16, -16, 16, -16, 16, 12)
6:2/0/terrains_peering_bit/right_side = 0
6:2/0/terrains_peering_bit/bottom_side = 0
6:2/0/terrains_peering_bit/bottom_left_corner = 0
6:2/0/terrains_peering_bit/left_side = 0
6:2/0/terrains_peering_bit/top_left_corner = 0
6:2/0/terrains_peering_bit/top_side = 0
6:2/0/terrains_peering_bit/top_right_corner = 0
7:2/0 = 0
7:2/0/terrain_set = 0
7:2/0/terrain = 0
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:2/0/physics_layer_0/angular_velocity = 0.0
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, 12.5, -12, 16, 12, 16, 12, -16, -16, -16, -16, 12)
7:2/0/terrains_peering_bit/bottom_side = 0
7:2/0/terrains_peering_bit/left_side = 0
7:2/0/terrains_peering_bit/top_left_corner = 0
7:2/0/terrains_peering_bit/top_side = 0
8:2/0 = 0
8:2/0/terrain_set = 0
8:2/0/terrain = 0
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:2/0/physics_layer_0/angular_velocity = 0.0
8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, -12.5, -12, -16, 16, -16, 16, 16, -12, 16, -12.5, 12.5, -16, 12, -16, -12)
8:2/0/terrains_peering_bit/right_side = 0
8:2/0/terrains_peering_bit/bottom_right_corner = 0
8:2/0/terrains_peering_bit/bottom_side = 0
8:2/0/terrains_peering_bit/left_side = 0
8:2/0/terrains_peering_bit/top_side = 0
8:2/0/terrains_peering_bit/top_right_corner = 0
9:2/0 = 0
9:2/0/terrain_set = 0
9:2/0/terrain = 0
9:2/0/probability = 2.0
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:2/0/physics_layer_0/angular_velocity = 0.0
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
9:2/0/terrains_peering_bit/right_side = 0
9:2/0/terrains_peering_bit/bottom_right_corner = 0
9:2/0/terrains_peering_bit/bottom_side = 0
9:2/0/terrains_peering_bit/bottom_left_corner = 0
9:2/0/terrains_peering_bit/left_side = 0
9:2/0/terrains_peering_bit/top_left_corner = 0
9:2/0/terrains_peering_bit/top_side = 0
9:2/0/terrains_peering_bit/top_right_corner = 0
10:2/0 = 0
10:2/0/terrain_set = 0
10:2/0/terrain = 0
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:2/0/physics_layer_0/angular_velocity = 0.0
10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 16, -12, 16, -12.5, 12.5, -16, 12)
10:2/0/terrains_peering_bit/right_side = 0
10:2/0/terrains_peering_bit/bottom_right_corner = 0
10:2/0/terrains_peering_bit/bottom_side = 0
10:2/0/terrains_peering_bit/left_side = 0
10:2/0/terrains_peering_bit/top_left_corner = 0
10:2/0/terrains_peering_bit/top_side = 0
11:2/0 = 0
11:2/0/terrain_set = 0
11:2/0/terrain = 0
11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:2/0/physics_layer_0/angular_velocity = 0.0
11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(12, 16, -16, 16, -16, -16, 12, -16)
11:2/0/terrains_peering_bit/bottom_side = 0
11:2/0/terrains_peering_bit/bottom_left_corner = 0
11:2/0/terrains_peering_bit/left_side = 0
11:2/0/terrains_peering_bit/top_left_corner = 0
11:2/0/terrains_peering_bit/top_side = 0
0:3/0 = 0
0:3/0/terrain_set = 0
0:3/0/terrain = 0
0:3/0/probability = 2.0
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:3/0/physics_layer_0/angular_velocity = 0.0
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 12, -12, 8, -12, -8, -8, -12, 8, -12, 12, -8.5, 12, 8.5, 8, 12)
1:3/0 = 0
1:3/0/terrain_set = 0
1:3/0/terrain = 0
1:3/0/probability = 2.0
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:3/0/physics_layer_0/angular_velocity = 0.0
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, 16, 12, -8, 12, -12, 8.5, -12, -8.5, -8, -12)
1:3/0/terrains_peering_bit/right_side = 0
2:3/0 = 0
2:3/0/terrain_set = 0
2:3/0/terrain = 0
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:3/0/physics_layer_0/angular_velocity = 0.0
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, 16, 12, -16, 12, -16, -12)
2:3/0/terrains_peering_bit/right_side = 0
2:3/0/terrains_peering_bit/left_side = 0
3:3/0 = 0
3:3/0/terrain_set = 0
3:3/0/terrain = 0
3:3/0/probability = 2.0
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:3/0/physics_layer_0/angular_velocity = 0.0
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, -16, -12, 8, -12, 12, -8.5, 12, 8.5, 8, 12)
3:3/0/terrains_peering_bit/left_side = 0
4:3/0 = 0
4:3/0/terrain_set = 0
4:3/0/terrain = 0
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:3/0/physics_layer_0/angular_velocity = 0.0
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, 16, 12, 12.5, 12.5, 12, 16, -16, 16, -16, -12, -12.5, -12.5, -12, -16, 12, -16, 12.5, -12.5)
4:3/0/terrains_peering_bit/right_side = 0
4:3/0/terrains_peering_bit/bottom_side = 0
4:3/0/terrains_peering_bit/bottom_left_corner = 0
4:3/0/terrains_peering_bit/left_side = 0
4:3/0/terrains_peering_bit/top_side = 0
5:3/0 = 0
5:3/0/terrain_set = 0
5:3/0/terrain = 0
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:3/0/physics_layer_0/angular_velocity = 0.0
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, -12.5, -16, -12, -16, 12, 16, 12, 16, -16, -12, -16)
5:3/0/terrains_peering_bit/right_side = 0
5:3/0/terrains_peering_bit/left_side = 0
5:3/0/terrains_peering_bit/top_side = 0
5:3/0/terrains_peering_bit/top_right_corner = 0
6:3/0 = 0
6:3/0/terrain_set = 0
6:3/0/terrain = 0
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:3/0/physics_layer_0/angular_velocity = 0.0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, -12.5, 16, -12, 16, 12, -16, 12, -16, -16, 12, -16)
6:3/0/terrains_peering_bit/right_side = 0
6:3/0/terrains_peering_bit/left_side = 0
6:3/0/terrains_peering_bit/top_left_corner = 0
6:3/0/terrains_peering_bit/top_side = 0
7:3/0 = 0
7:3/0/terrain_set = 0
7:3/0/terrain = 0
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:3/0/physics_layer_0/angular_velocity = 0.0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 16, -12, 16, -12.5, 12.5, -16, 12, -16, -12, -12.5, -12.5)
7:3/0/terrains_peering_bit/right_side = 0
7:3/0/terrains_peering_bit/bottom_right_corner = 0
7:3/0/terrains_peering_bit/bottom_side = 0
7:3/0/terrains_peering_bit/left_side = 0
7:3/0/terrains_peering_bit/top_side = 0
8:3/0 = 0
8:3/0/terrain_set = 0
8:3/0/terrain = 0
8:3/0/probability = 2.0
8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:3/0/physics_layer_0/angular_velocity = 0.0
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 12, -8, 12, -12, 8, -12, -16)
8:3/0/terrains_peering_bit/right_side = 0
8:3/0/terrains_peering_bit/top_side = 0
8:3/0/terrains_peering_bit/top_right_corner = 0
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 0
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:3/0/physics_layer_0/angular_velocity = 0.0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, -16, -16, 16, -16, 16, 12)
9:3/0/terrains_peering_bit/right_side = 0
9:3/0/terrains_peering_bit/left_side = 0
9:3/0/terrains_peering_bit/top_left_corner = 0
9:3/0/terrains_peering_bit/top_side = 0
9:3/0/terrains_peering_bit/top_right_corner = 0
10:3/0 = 0
10:3/0/terrain_set = 0
10:3/0/terrain = 0
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:3/0/physics_layer_0/angular_velocity = 0.0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, 12.5, -16, 12, -16, -16, 16, -16, 16, 12, 12.5, 12.5, 12, 16, -12, 16)
10:3/0/terrains_peering_bit/right_side = 0
10:3/0/terrains_peering_bit/bottom_side = 0
10:3/0/terrains_peering_bit/left_side = 0
10:3/0/terrains_peering_bit/top_left_corner = 0
10:3/0/terrains_peering_bit/top_side = 0
10:3/0/terrains_peering_bit/top_right_corner = 0
11:3/0 = 0
11:3/0/terrain_set = 0
11:3/0/terrain = 0
11:3/0/probability = 2.0
11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:3/0/physics_layer_0/angular_velocity = 0.0
11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 12, -16, 12, 8, 8, 12, -16, 12)
11:3/0/terrains_peering_bit/left_side = 0
11:3/0/terrains_peering_bit/top_left_corner = 0
11:3/0/terrains_peering_bit/top_side = 0
[resource]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
physics_layer_0/collision_mask = 0
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "Walls"
terrain_set_0/terrain_0/color = Color(1, 0.301961, 0.329412, 1)
sources/1 = SubResource("TileSetAtlasSource_mgef5")

View file

@ -1,14 +1,13 @@
[gd_scene load_steps=3 format=3 uid="uid://chfp8mm3vwh2e"] [gd_scene load_steps=3 format=3 uid="uid://chfp8mm3vwh2e"]
[ext_resource type="TileSet" uid="uid://bj7uu2180mie3" path="res://Assets/Tileset.tres" id="1_a2htf"] [ext_resource type="TileSet" uid="uid://b7cqbf6xdbeal" path="res://Assets/Test_Tileset.tres" id="1_8lepy"]
[ext_resource type="Script" path="res://Scripts/MapGenerator.gd" id="2_qvwn8"] [ext_resource type="Script" path="res://Scripts/MapGenerator.gd" id="2_qvwn8"]
[node name="Node2D" type="Node2D"] [node name="Node2D" type="Node2D"]
[node name="TileMap" type="TileMap" parent="."] [node name="TileMap" type="TileMap" parent="."]
tile_set = ExtResource("1_a2htf") tile_set = ExtResource("1_8lepy")
cell_quadrant_size = 8 cell_quadrant_size = 8
collision_visibility_mode = 1 collision_visibility_mode = 1
format = 2 format = 2
script = ExtResource("2_qvwn8") script = ExtResource("2_qvwn8")
height = 33

View file

@ -1,7 +1,7 @@
[gd_scene load_steps=12 format=3 uid="uid://ccgpsim5nfxd6"] [gd_scene load_steps=12 format=3 uid="uid://ccgpsim5nfxd6"]
[ext_resource type="TileSet" uid="uid://bj7uu2180mie3" path="res://Assets/Tileset.tres" id="1_wkp62"]
[ext_resource type="Script" path="res://Scripts/PlayerController.gd" id="1_x3102"] [ext_resource type="Script" path="res://Scripts/PlayerController.gd" id="1_x3102"]
[ext_resource type="TileSet" uid="uid://b7cqbf6xdbeal" path="res://Assets/Test_Tileset.tres" id="3_0at2g"]
[ext_resource type="Script" path="res://Scripts/MapGenerator.gd" id="4_8st0q"] [ext_resource type="Script" path="res://Scripts/MapGenerator.gd" id="4_8st0q"]
[ext_resource type="Texture2D" uid="uid://bl7vfn05ul1vu" path="res://Assets/Sprites/Jesus/Jesus Spritesheet.png" id="4_e5cec"] [ext_resource type="Texture2D" uid="uid://bl7vfn05ul1vu" path="res://Assets/Sprites/Jesus/Jesus Spritesheet.png" id="4_e5cec"]
@ -116,20 +116,16 @@ _data = {
[node name="Player Movement" type="Node2D"] [node name="Player Movement" type="Node2D"]
[node name="Map Generator" type="TileMap" parent="."] [node name="Map Generator" type="TileMap" parent="."]
tile_set = ExtResource("1_wkp62") tile_set = ExtResource("3_0at2g")
cell_quadrant_size = 32 cell_quadrant_size = 8
collision_visibility_mode = 1 collision_visibility_mode = 1
format = 2 format = 2
script = ExtResource("4_8st0q") script = ExtResource("4_8st0q")
start_area_size = 3
start_area_corner_size = 1
[node name="Player" type="CharacterBody2D" parent="." node_paths=PackedStringArray("animation_player")] [node name="Player" type="CharacterBody2D" parent="." node_paths=PackedStringArray("animation_player")]
position = Vector2(960, 512) position = Vector2(512, 300)
scale = Vector2(0.5, 0.5) scale = Vector2(0.25, 0.25)
collision_layer = 0
script = ExtResource("1_x3102") script = ExtResource("1_x3102")
speed = 60
animation_player = NodePath("Player Animator") animation_player = NodePath("Player Animator")
[node name="Player Sprite" type="Sprite2D" parent="Player"] [node name="Player Sprite" type="Sprite2D" parent="Player"]
@ -142,10 +138,11 @@ vframes = 4
polygon = PackedVector2Array(12, 32, -16, 32, -16, -24, 12, -24) polygon = PackedVector2Array(12, 32, -16, 32, -16, -24, 12, -24)
[node name="Player Camera" type="Camera2D" parent="Player"] [node name="Player Camera" type="Camera2D" parent="Player"]
zoom = Vector2(3, 3) zoom = Vector2(10, 10)
position_smoothing_enabled = true position_smoothing_enabled = true
drag_horizontal_enabled = true drag_horizontal_enabled = true
drag_vertical_enabled = true drag_vertical_enabled = true
editor_draw_limits = true
editor_draw_drag_margin = true editor_draw_drag_margin = true
[node name="Player Animator" type="AnimationPlayer" parent="Player"] [node name="Player Animator" type="AnimationPlayer" parent="Player"]

View file

@ -1,9 +1,12 @@
extends TileMap extends TileMap
@export var width := 60 @export var width := 128
@export var height := 32 @export var height := 75
@export var fill_percentage := 0.65 @export var fill_percentage := 0.65
@export var solid_id := 0
@export var non_solid_id := 1
@export var solid_threshold := 7 @export var solid_threshold := 7
@export var nonsolid_threshold := 4 @export var nonsolid_threshold := 4
@ -13,59 +16,34 @@ extends TileMap
@export var cave_gen_iterations := 3 @export var cave_gen_iterations := 3
@export var cave_mine_size_threshold := 80 @export var cave_mine_size_threshold := 80
var tile_array : Array
func _ready(): func _ready():
var time = generate()
print("time for generation: " + str(time))
pass
func generate() -> float:
var start_time = Time.get_unix_time_from_system() var start_time = Time.get_unix_time_from_system()
randomize() randomize()
setup_tile_data_array() random_fill()
fill_random_noise() make_cave_areas()
make_borders()
for i in cave_gen_iterations:
change_cells_by_neighbor_thresholds()
set_borders_solid()
prepare_player_start_area() prepare_player_start_area()
connect_caves(get_caves()) connect_caves(get_caves())
for i in cave_gen_iterations: make_cave_areas()
change_cells_by_neighbor_thresholds() make_borders()
set_borders_solid() print(Time.get_unix_time_from_system() - start_time)
tile_array_to_terrain() func random_fill():
return Time.get_unix_time_from_system() - start_time
func setup_tile_data_array():
tile_array.clear()
tile_array = []
for x in width:
tile_array.append([])
for y in height:
tile_array[x].append([])
func fill_random_noise():
for x in width: for x in width:
for y in height: for y in height:
if randf() < fill_percentage: if randf() < fill_percentage:
set_tile_solid(x,y) self.set_cell(0, Vector2i(x,y),solid_id, Vector2i(0, 0))
else: else:
set_tile_non_solid(x,y) self.set_cell(0, Vector2i(x,y),non_solid_id, Vector2i(0, 0))
pass pass
func set_borders_solid(): func make_borders():
for x in width: for x in width:
set_tile_solid(x,0) self.set_cell(0, Vector2i(x,0),solid_id, Vector2i(0, 0))
set_tile_solid(x,height-1) self.set_cell(0, Vector2i(x,height-1),solid_id, Vector2i(0, 0))
for y in height: for y in height:
set_tile_solid(0,y) self.set_cell(0, Vector2i(0,y),solid_id, Vector2i(0, 0))
set_tile_solid(width-1,y) self.set_cell(0, Vector2i(width-1,y),solid_id, Vector2i(0, 0))
pass
func prepare_player_start_area(): func prepare_player_start_area():
var center = Vector2i(width/2, height/2) var center = Vector2i(width/2, height/2)
@ -80,34 +58,35 @@ func prepare_player_start_area():
var p2 = p var p2 = p
for y in range(center.y - start_area_size, center.y + start_area_size): for y in range(center.y - start_area_size, center.y + start_area_size):
# Decide if the tile is part of the Corner or not # Decide if the tile is part of the Corner or not
if !(p2 > 0 or p2 <= - (start_area_size*2 - p*2)): if !(p2 > 0 or p2 <= - (start_area_size*2 - p*2)):
set_tile_non_solid(x,y) self.set_cell(0, Vector2i(x,y),non_solid_id, Vector2i(0, 0))
p2 -= 1 p2 -= 1
pass
func change_cells_by_neighbor_thresholds(): func make_cave_areas():
for x in range(1, width-1): for i in cave_gen_iterations:
for y in range(1, height-1): for x in range(1, width):
# Count Solid Neighbor Cells for y in range(1, height):
var count := 0 # Count Solid Neighbor Cells
#y-1 var count := 0
if get_tile_solid(x-1, y-1): count +=1 #y-1
if get_tile_solid(x, y-1): count +=1 if self.get_cell_source_id(0, Vector2i(x-1, y-1)) == solid_id: count +=1
if get_tile_solid(x+1, y-1): count +=1 if self.get_cell_source_id(0, Vector2i(x, y-1)) == solid_id: count +=1
#y if self.get_cell_source_id(0, Vector2i(x+1, y-1)) == solid_id: count +=1
if get_tile_solid(x-1, y): count +=1 #y
if get_tile_solid(x+1, y): count +=1 if self.get_cell_source_id(0, Vector2i(x-1, y)) == solid_id: count +=1
#y+1 if self.get_cell_source_id(0, Vector2i(x+1, y)) == solid_id: count +=1
if get_tile_solid(x-1, y+1): count +=1 #y+1
if get_tile_solid(x, y+1): count +=1 if self.get_cell_source_id(0, Vector2i(x-1, y+1)) == solid_id: count +=1
if get_tile_solid(x+1, y+1): count +=1 if self.get_cell_source_id(0, Vector2i(x, y+1)) == solid_id: count +=1
if self.get_cell_source_id(0, Vector2i(x+1, y+1)) == solid_id: count +=1
# Check Threshold # Check Wether to Change the Cell or Not
if count < nonsolid_threshold: if count < nonsolid_threshold:
set_tile_non_solid(x,y) self.set_cell(0, Vector2i(x,y),non_solid_id, Vector2i(0, 0))
if count >= solid_threshold:
set_tile_solid(x,y) if count >= solid_threshold:
self.set_cell(0, Vector2i(x,y),solid_id, Vector2i(0, 0))
pass pass
func get_caves() -> Array: func get_caves() -> Array:
@ -116,12 +95,12 @@ func get_caves() -> Array:
for x in range (2, width-2): for x in range (2, width-2):
for y in range (2, height-2): for y in range (2, height-2):
if get_tile_non_solid(x, y): if self.get_cell_source_id(0, Vector2i(x, y)) == non_solid_id:
flood_fill(x,y, caves) flood_fill(x,y, caves)
for cave in caves: for cave in caves:
for tile in cave: for tile in cave:
set_tile_non_solid(tile.x,tile.y) self.set_cell(0, Vector2i(tile.x,tile.y),non_solid_id, Vector2i(0, 0))
return caves return caves
func flood_fill(tilex, tiley, caves) -> Array: func flood_fill(tilex, tiley, caves) -> Array:
@ -132,7 +111,7 @@ func flood_fill(tilex, tiley, caves) -> Array:
if !cave.has(tile): if !cave.has(tile):
cave.append(tile) cave.append(tile)
set_tile_solid(tile.x,tile.y) self.set_cell(0, Vector2i(tile.x,tile.y),solid_id, Vector2i(0, 0))
#check adjacent cells #check adjacent cells
var north = Vector2i(tile.x, tile.y+1) var north = Vector2i(tile.x, tile.y+1)
@ -141,14 +120,14 @@ func flood_fill(tilex, tiley, caves) -> Array:
var west = Vector2i(tile.x-1, tile.y) var west = Vector2i(tile.x-1, tile.y)
for dir in [north,south,east,west]: for dir in [north,south,east,west]:
if get_tile_non_solid(dir.x, dir.y): if self.get_cell_source_id(0, dir) == non_solid_id:
if !to_fill.has(dir) and !cave.has(dir): if !to_fill.has(dir) and !cave.has(dir):
to_fill.append(dir) to_fill.append(dir)
if cave.size() >= cave_mine_size_threshold: if cave.size() >= cave_mine_size_threshold:
caves.append(cave) caves.append(cave)
return caves return caves
func choose_rand(choices): func choose(choices):
randomize() randomize()
var rand_index = randi() % choices.size() var rand_index = randi() % choices.size()
@ -160,8 +139,8 @@ func connect_caves(caves):
for cave in tunnel_caves: for cave in tunnel_caves:
if prev_cave: if prev_cave:
var new_point = choose_rand(cave) var new_point = choose(cave)
var prev_point = choose_rand(prev_cave) var prev_point = choose(prev_cave)
# ensure not the same point # ensure not the same point
if new_point != prev_point: if new_point != prev_point:
@ -172,7 +151,7 @@ func connect_caves(caves):
func create_tunnel(point1, point2, cave): func create_tunnel(point1, point2, cave):
randomize() # for randf randomize() # for randf
var max_steps = 500 # so game won't hang if walk fails var max_steps = 500 # so editor won't hang if walk fails
var steps = 0 var steps = 0
var drunk_x = point2[0] var drunk_x = point2[0]
var drunk_y = point2[1] var drunk_y = point2[1]
@ -188,13 +167,13 @@ func create_tunnel(point1, point2, cave):
var weight = 1 var weight = 1
# weight the random walk against edges # weight the random walk against edges
if drunk_x < point1.x: if drunk_x < point1.x: # drunkard is left of point1
e += weight e += weight
elif drunk_x > point1.x: elif drunk_x > point1.x: # drunkard is right of point1
w += weight w += weight
if drunk_y < point1.y: if drunk_y < point1.y: # drunkard is above point1
s += weight s += weight
elif drunk_y > point1.y: elif drunk_y > point1.y: # drunkard is below point1
n += weight n += weight
# normalize probabilities so they form a range from 0 to 1 # normalize probabilities so they form a range from 0 to 1
@ -207,7 +186,7 @@ func create_tunnel(point1, point2, cave):
var dx var dx
var dy var dy
# choose_rand the direction # choose the direction
var choice = randf() var choice = randf()
if 0 <= choice and choice < n: if 0 <= choice and choice < n:
@ -229,41 +208,9 @@ func create_tunnel(point1, point2, cave):
drunk_x += dx drunk_x += dx
drunk_y += dy drunk_y += dy
if get_tile_solid(drunk_x, drunk_y):
set_tile_non_solid(drunk_x, drunk_y) if self.get_cell_source_id(0, Vector2i(drunk_x, drunk_y)) == solid_id:
self.set_cell(0, Vector2i(drunk_x, drunk_y),non_solid_id, Vector2i(0, 0))
#make tunnel wider #make tunnel wider
set_tile_non_solid(drunk_x+1, drunk_y) self.set_cell(0, Vector2i(drunk_x+1, drunk_y),non_solid_id, Vector2i(0, 0))
set_tile_non_solid(drunk_x+1, drunk_y+1) self.set_cell(0, Vector2i(drunk_x+1, drunk_y+1),non_solid_id, Vector2i(0, 0))
pass
func tile_array_to_terrain():
for x in width:
for y in height:
match tile_array[x][y]:
0: set_terrain_tile_non_solid(x,y)
1: set_terrain_tile_solid(x,y)
pass
# Getter
func get_tile_solid(x : int, y : int) -> bool:
return tile_array[x][y] == 1
func get_tile_non_solid(x : int, y : int) -> bool:
return tile_array[x][y] == 0
# Setter
func set_tile_solid(x : int, y : int):
tile_array[x][y] = 1
pass
func set_tile_non_solid(x : int, y : int):
tile_array[x][y] = 0
pass
func set_terrain_tile_solid(x : int, y : int):
self.set_cells_terrain_connect(0, [Vector2i(x,y)], 0, 0, false)
pass
func set_terrain_tile_non_solid(x : int, y : int):
self.set_cell(0, Vector2i(x,y), -1)
pass

View file

@ -53,7 +53,6 @@ move_down={
[layer_names] [layer_names]
2d_physics/layer_1="Map" 2d_physics/layer_1="Map"
2d_physics/layer_2="Player"
[rendering] [rendering]