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No commits in common. "fa686fb55a8fc35ab3a0a9a2862c9da6e3c2ca1d" and "5e5c94272985dc45efa448337d826949aa174158" have entirely different histories.
fa686fb55a
...
5e5c942729
18 changed files with 103 additions and 545 deletions
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://c03lntytfivr1"
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path="res://.godot/imported/Jesus Front.png-b78bfa6c3ed674009555f7ab3f93e778.ctex"
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[deps]
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source_file="res://Assets/Sprites/Jesus/Jesus Front.png"
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dest_files=["res://.godot/imported/Jesus Front.png-b78bfa6c3ed674009555f7ab3f93e778.ctex"]
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[params]
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process/hdr_as_srgb=false
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bl7vfn05ul1vu"
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path="res://.godot/imported/Jesus Spritesheet.png-821a08dd328b5743c2bc86e42539e57a.ctex"
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metadata={
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[deps]
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source_file="res://Assets/Sprites/Jesus/Jesus Spritesheet.png"
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dest_files=["res://.godot/imported/Jesus Spritesheet.png-821a08dd328b5743c2bc86e42539e57a.ctex"]
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[params]
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compress/high_quality=false
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cubc3m81pdyvq"
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path="res://.godot/imported/Shadow.png-e182ddfbb5e0bd7753fe3ec1e6b362c7.ctex"
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metadata={
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[deps]
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source_file="res://Assets/Sprites/Jesus/Shadow.png"
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dest_files=["res://.godot/imported/Shadow.png-e182ddfbb5e0bd7753fe3ec1e6b362c7.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
Assets/Sprites/Jesus_Left_Idle.png
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BIN
Assets/Sprites/Jesus_Left_Idle.png
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importer="texture"
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importer="texture"
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type="CompressedTexture2D"
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type="CompressedTexture2D"
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uid="uid://cn4kqa1p845wl"
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uid="uid://c6n0go8l4gaak"
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path="res://.godot/imported/Jesus Left.png-2949c2879ed5f5e8def57f2eb1498de4.ctex"
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path="res://.godot/imported/Jesus_Left_Idle.png-591d029c8d8b8b573a2665b70cf0e031.ctex"
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metadata={
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metadata={
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"vram_texture": false
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}
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}
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[deps]
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[deps]
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||||||
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||||||
source_file="res://Assets/Sprites/Jesus/Jesus Left.png"
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source_file="res://Assets/Sprites/Jesus_Left_Idle.png"
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dest_files=["res://.godot/imported/Jesus Left.png-2949c2879ed5f5e8def57f2eb1498de4.ctex"]
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dest_files=["res://.godot/imported/Jesus_Left_Idle.png-591d029c8d8b8b573a2665b70cf0e031.ctex"]
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[params]
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[params]
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25
Assets/Test_Tileset.tres
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25
Assets/Test_Tileset.tres
Normal file
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@ -0,0 +1,25 @@
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||||||
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[gd_resource type="TileSet" load_steps=5 format=3 uid="uid://b7cqbf6xdbeal"]
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||||||
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||||||
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[ext_resource type="Texture2D" uid="uid://bjyry6vvtr8h5" path="res://Assets/Sprites/PlaceHolderA.png" id="1_nuhua"]
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||||||
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[ext_resource type="Texture2D" uid="uid://cbtiuvqgnulmf" path="res://Assets/Sprites/PlaceHolderB.png" id="2_jl0te"]
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||||||
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||||||
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_urqd5"]
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||||||
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texture = ExtResource("1_nuhua")
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||||||
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texture_region_size = Vector2i(8, 8)
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||||||
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0:0/0 = 0
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||||||
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
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0:0/0/physics_layer_0/angular_velocity = 0.0
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||||||
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4)
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||||||
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||||||
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_7bjb0"]
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||||||
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texture = ExtResource("2_jl0te")
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||||||
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texture_region_size = Vector2i(8, 8)
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||||||
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0:0/0 = 0
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||||||
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
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0:0/0/physics_layer_0/angular_velocity = 0.0
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||||||
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||||||
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[resource]
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||||||
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tile_size = Vector2i(8, 8)
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||||||
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physics_layer_0/collision_layer = 1
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||||||
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sources/0 = SubResource("TileSetAtlasSource_urqd5")
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||||||
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sources/1 = SubResource("TileSetAtlasSource_7bjb0")
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@ -8,42 +8,26 @@ texture_region_size = Vector2i(32, 32)
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||||||
0:0/0 = 0
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0:0/0 = 0
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||||||
0:0/0/terrain_set = 0
|
0:0/0/terrain_set = 0
|
||||||
0:0/0/terrain = 0
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0:0/0/terrain = 0
|
||||||
0:0/0/probability = 2.0
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||||||
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
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||||||
0:0/0/physics_layer_0/angular_velocity = 0.0
|
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||||||
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(12, 16, -12, 16, -12, -8, -8.5, -12, 8.5, -12, 12, -8)
|
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||||||
0:0/0/terrains_peering_bit/bottom_side = 0
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0:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
1:0/0 = 0
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1:0/0 = 0
|
||||||
1:0/0/terrain_set = 0
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1:0/0/terrain_set = 0
|
||||||
1:0/0/terrain = 0
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1:0/0/terrain = 0
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||||||
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
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||||||
1:0/0/physics_layer_0/angular_velocity = 0.0
|
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||||||
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, 12.5, 12, 16, -12, 16, -12, -8, -8, -12, 16, -12, 16, 12)
|
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||||||
1:0/0/terrains_peering_bit/right_side = 0
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1:0/0/terrains_peering_bit/right_side = 0
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||||||
1:0/0/terrains_peering_bit/bottom_side = 0
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1:0/0/terrains_peering_bit/bottom_side = 0
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||||||
2:0/0 = 0
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2:0/0 = 0
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||||||
2:0/0/terrain_set = 0
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2:0/0/terrain_set = 0
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||||||
2:0/0/terrain = 0
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2:0/0/terrain = 0
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||||||
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
2:0/0/physics_layer_0/angular_velocity = 0.0
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||||||
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, -16, -12, 16, -12, 16, 12, 12.5, 12.5, 12, 16, -12, 16, -12.5, 12.5)
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||||||
2:0/0/terrains_peering_bit/right_side = 0
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2:0/0/terrains_peering_bit/right_side = 0
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||||||
2:0/0/terrains_peering_bit/bottom_side = 0
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2:0/0/terrains_peering_bit/bottom_side = 0
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||||||
2:0/0/terrains_peering_bit/left_side = 0
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2:0/0/terrains_peering_bit/left_side = 0
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||||||
3:0/0 = 0
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3:0/0 = 0
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||||||
3:0/0/terrain_set = 0
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3:0/0/terrain_set = 0
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||||||
3:0/0/terrain = 0
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3:0/0/terrain = 0
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||||||
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
3:0/0/physics_layer_0/angular_velocity = 0.0
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||||||
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, 12.5, -16, 12, -16, -12, 8, -12, 12, -8, 12, 16, -12, 16)
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||||||
3:0/0/terrains_peering_bit/bottom_side = 0
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3:0/0/terrains_peering_bit/bottom_side = 0
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||||||
3:0/0/terrains_peering_bit/left_side = 0
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3:0/0/terrains_peering_bit/left_side = 0
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||||||
4:0/0 = 0
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4:0/0 = 0
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||||||
4:0/0/terrain_set = 0
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4:0/0/terrain_set = 0
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||||||
4:0/0/terrain = 0
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4:0/0/terrain = 0
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||||||
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
4:0/0/physics_layer_0/angular_velocity = 0.0
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||||||
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(12, 16, -12, 16, -12.5, 12.5, -16, 12, -16, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 12, 12.5, 12.5)
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||||||
4:0/0/terrains_peering_bit/right_side = 0
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4:0/0/terrains_peering_bit/right_side = 0
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||||||
4:0/0/terrains_peering_bit/bottom_side = 0
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4:0/0/terrains_peering_bit/bottom_side = 0
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||||||
4:0/0/terrains_peering_bit/left_side = 0
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4:0/0/terrains_peering_bit/left_side = 0
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||||||
|
@ -52,9 +36,6 @@ texture_region_size = Vector2i(32, 32)
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||||||
5:0/0 = 0
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5:0/0 = 0
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||||||
5:0/0/terrain_set = 0
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5:0/0/terrain_set = 0
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||||||
5:0/0/terrain = 0
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5:0/0/terrain = 0
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||||||
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
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||||||
5:0/0/physics_layer_0/angular_velocity = 0.0
|
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||||||
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, 12.5, -16, 12, -16, -12, 16, -12, 16, 16, -12, 16)
|
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||||||
5:0/0/terrains_peering_bit/right_side = 0
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5:0/0/terrains_peering_bit/right_side = 0
|
||||||
5:0/0/terrains_peering_bit/bottom_right_corner = 0
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5:0/0/terrains_peering_bit/bottom_right_corner = 0
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||||||
5:0/0/terrains_peering_bit/bottom_side = 0
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5:0/0/terrains_peering_bit/bottom_side = 0
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||||||
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@ -62,9 +43,6 @@ texture_region_size = Vector2i(32, 32)
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||||||
6:0/0 = 0
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6:0/0 = 0
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||||||
6:0/0/terrain_set = 0
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6:0/0/terrain_set = 0
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||||||
6:0/0/terrain = 0
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6:0/0/terrain = 0
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||||||
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
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||||||
6:0/0/physics_layer_0/angular_velocity = 0.0
|
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||||||
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, 12.5, 16, 12, 16, -12, -16, -12, -16, 16, 12, 16)
|
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||||||
6:0/0/terrains_peering_bit/right_side = 0
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6:0/0/terrains_peering_bit/right_side = 0
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||||||
6:0/0/terrains_peering_bit/bottom_side = 0
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6:0/0/terrains_peering_bit/bottom_side = 0
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||||||
6:0/0/terrains_peering_bit/bottom_left_corner = 0
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6:0/0/terrains_peering_bit/bottom_left_corner = 0
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||||||
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@ -72,9 +50,6 @@ texture_region_size = Vector2i(32, 32)
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||||||
7:0/0 = 0
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7:0/0 = 0
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||||||
7:0/0/terrain_set = 0
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7:0/0/terrain_set = 0
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||||||
7:0/0/terrain = 0
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7:0/0/terrain = 0
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||||||
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
7:0/0/physics_layer_0/angular_velocity = 0.0
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||||||
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, -16, -12, -12.5, -12.5, -12, -16, 16, -16, 16, 12, 12.5, 12.5, 12, 16, -12, 16, -12.5, 12.5)
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||||||
7:0/0/terrains_peering_bit/right_side = 0
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7:0/0/terrains_peering_bit/right_side = 0
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||||||
7:0/0/terrains_peering_bit/bottom_side = 0
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7:0/0/terrains_peering_bit/bottom_side = 0
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||||||
7:0/0/terrains_peering_bit/left_side = 0
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7:0/0/terrains_peering_bit/left_side = 0
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||||||
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@ -83,19 +58,12 @@ texture_region_size = Vector2i(32, 32)
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||||||
8:0/0 = 0
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8:0/0 = 0
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||||||
8:0/0/terrain_set = 0
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8:0/0/terrain_set = 0
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||||||
8:0/0/terrain = 0
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8:0/0/terrain = 0
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||||||
8:0/0/probability = 2.0
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||||||
8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
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||||||
8:0/0/physics_layer_0/angular_velocity = 0.0
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||||||
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, -12, 16, -12, -8, -8, -12, 16, -12)
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||||||
8:0/0/terrains_peering_bit/right_side = 0
|
8:0/0/terrains_peering_bit/right_side = 0
|
||||||
8:0/0/terrains_peering_bit/bottom_right_corner = 0
|
8:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
8:0/0/terrains_peering_bit/bottom_side = 0
|
8:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
9:0/0 = 0
|
9:0/0 = 0
|
||||||
9:0/0/terrain_set = 0
|
9:0/0/terrain_set = 0
|
||||||
9:0/0/terrain = 0
|
9:0/0/terrain = 0
|
||||||
9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
9:0/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, -12.5, 16, -12, 16, 16, -16, 16, -16, -12, -12.5, -12.5, -12, -16, 12, -16)
|
|
||||||
9:0/0/terrains_peering_bit/right_side = 0
|
9:0/0/terrains_peering_bit/right_side = 0
|
||||||
9:0/0/terrains_peering_bit/bottom_right_corner = 0
|
9:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
9:0/0/terrains_peering_bit/bottom_side = 0
|
9:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
@ -105,9 +73,6 @@ texture_region_size = Vector2i(32, 32)
|
||||||
10:0/0 = 0
|
10:0/0 = 0
|
||||||
10:0/0/terrain_set = 0
|
10:0/0/terrain_set = 0
|
||||||
10:0/0/terrain = 0
|
10:0/0/terrain = 0
|
||||||
10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
10:0/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, 16, 16, -16, 16, -16, -12)
|
|
||||||
10:0/0/terrains_peering_bit/right_side = 0
|
10:0/0/terrains_peering_bit/right_side = 0
|
||||||
10:0/0/terrains_peering_bit/bottom_right_corner = 0
|
10:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
10:0/0/terrains_peering_bit/bottom_side = 0
|
10:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
@ -116,36 +81,23 @@ texture_region_size = Vector2i(32, 32)
|
||||||
11:0/0 = 0
|
11:0/0 = 0
|
||||||
11:0/0/terrain_set = 0
|
11:0/0/terrain_set = 0
|
||||||
11:0/0/terrain = 0
|
11:0/0/terrain = 0
|
||||||
11:0/0/probability = 2.0
|
|
||||||
11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
11:0/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -12, 8, -12, 12, -8, 12, 16)
|
|
||||||
11:0/0/terrains_peering_bit/bottom_side = 0
|
11:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
11:0/0/terrains_peering_bit/bottom_left_corner = 0
|
11:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
11:0/0/terrains_peering_bit/left_side = 0
|
11:0/0/terrains_peering_bit/left_side = 0
|
||||||
0:1/0 = 0
|
0:1/0 = 0
|
||||||
0:1/0/terrain_set = 0
|
0:1/0/terrain_set = 0
|
||||||
0:1/0/terrain = 0
|
0:1/0/terrain = 0
|
||||||
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
0:1/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 12, -16, 12, 16, -12, 16)
|
|
||||||
0:1/0/terrains_peering_bit/bottom_side = 0
|
0:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
0:1/0/terrains_peering_bit/top_side = 0
|
0:1/0/terrains_peering_bit/top_side = 0
|
||||||
1:1/0 = 0
|
1:1/0 = 0
|
||||||
1:1/0/terrain_set = 0
|
1:1/0/terrain_set = 0
|
||||||
1:1/0/terrain = 0
|
1:1/0/terrain = 0
|
||||||
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
1:1/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(12, 16, -12, 16, -12, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 12, 12.5, 12.5)
|
|
||||||
1:1/0/terrains_peering_bit/right_side = 0
|
1:1/0/terrains_peering_bit/right_side = 0
|
||||||
1:1/0/terrains_peering_bit/bottom_side = 0
|
1:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
1:1/0/terrains_peering_bit/top_side = 0
|
1:1/0/terrains_peering_bit/top_side = 0
|
||||||
2:1/0 = 0
|
2:1/0 = 0
|
||||||
2:1/0/terrain_set = 0
|
2:1/0/terrain_set = 0
|
||||||
2:1/0/terrain = 0
|
2:1/0/terrain = 0
|
||||||
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
2:1/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, -16, -12, -12.5, -12.5, -12, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 12, 12.5, 12.5, 12, 16, -12, 16, -12.5, 12.5)
|
|
||||||
2:1/0/terrains_peering_bit/right_side = 0
|
2:1/0/terrains_peering_bit/right_side = 0
|
||||||
2:1/0/terrains_peering_bit/bottom_side = 0
|
2:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
2:1/0/terrains_peering_bit/left_side = 0
|
2:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
@ -153,18 +105,12 @@ texture_region_size = Vector2i(32, 32)
|
||||||
3:1/0 = 0
|
3:1/0 = 0
|
||||||
3:1/0/terrain_set = 0
|
3:1/0/terrain_set = 0
|
||||||
3:1/0/terrain = 0
|
3:1/0/terrain = 0
|
||||||
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
3:1/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 12, -16, 12, 16, -12, 16, -12.5, 12.5, -16, 12, -16, -12, -12.5, -12.5)
|
|
||||||
3:1/0/terrains_peering_bit/bottom_side = 0
|
3:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
3:1/0/terrains_peering_bit/left_side = 0
|
3:1/0/terrains_peering_bit/left_side = 0
|
||||||
3:1/0/terrains_peering_bit/top_side = 0
|
3:1/0/terrains_peering_bit/top_side = 0
|
||||||
4:1/0 = 0
|
4:1/0 = 0
|
||||||
4:1/0/terrain_set = 0
|
4:1/0/terrain_set = 0
|
||||||
4:1/0/terrain = 0
|
4:1/0/terrain = 0
|
||||||
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
4:1/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, -12.5, 12, -16, -12, -16, -12, 16, 16, 16, 16, -12)
|
|
||||||
4:1/0/terrains_peering_bit/right_side = 0
|
4:1/0/terrains_peering_bit/right_side = 0
|
||||||
4:1/0/terrains_peering_bit/bottom_right_corner = 0
|
4:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
4:1/0/terrains_peering_bit/bottom_side = 0
|
4:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
@ -172,9 +118,6 @@ texture_region_size = Vector2i(32, 32)
|
||||||
5:1/0 = 0
|
5:1/0 = 0
|
||||||
5:1/0/terrain_set = 0
|
5:1/0/terrain_set = 0
|
||||||
5:1/0/terrain = 0
|
5:1/0/terrain = 0
|
||||||
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
5:1/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, -12.5, -12, -16, 16, -16, 16, 16, -16, 16, -16, -12)
|
|
||||||
5:1/0/terrains_peering_bit/right_side = 0
|
5:1/0/terrains_peering_bit/right_side = 0
|
||||||
5:1/0/terrains_peering_bit/bottom_right_corner = 0
|
5:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
5:1/0/terrains_peering_bit/bottom_side = 0
|
5:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
@ -185,9 +128,6 @@ texture_region_size = Vector2i(32, 32)
|
||||||
6:1/0 = 0
|
6:1/0 = 0
|
||||||
6:1/0/terrain_set = 0
|
6:1/0/terrain_set = 0
|
||||||
6:1/0/terrain = 0
|
6:1/0/terrain = 0
|
||||||
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
6:1/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, -12.5, 16, -12, 16, 16, -16, 16, -16, -16, 12, -16)
|
|
||||||
6:1/0/terrains_peering_bit/right_side = 0
|
6:1/0/terrains_peering_bit/right_side = 0
|
||||||
6:1/0/terrains_peering_bit/bottom_right_corner = 0
|
6:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
6:1/0/terrains_peering_bit/bottom_side = 0
|
6:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
@ -198,9 +138,6 @@ texture_region_size = Vector2i(32, 32)
|
||||||
7:1/0 = 0
|
7:1/0 = 0
|
||||||
7:1/0/terrain_set = 0
|
7:1/0/terrain_set = 0
|
||||||
7:1/0/terrain = 0
|
7:1/0/terrain = 0
|
||||||
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
7:1/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, -12.5, -12, -16, 12, -16, 12, 16, -16, 16, -16, -12)
|
|
||||||
7:1/0/terrains_peering_bit/bottom_side = 0
|
7:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
7:1/0/terrains_peering_bit/bottom_left_corner = 0
|
7:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
7:1/0/terrains_peering_bit/left_side = 0
|
7:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
@ -208,9 +145,6 @@ texture_region_size = Vector2i(32, 32)
|
||||||
8:1/0 = 0
|
8:1/0 = 0
|
||||||
8:1/0/terrain_set = 0
|
8:1/0/terrain_set = 0
|
||||||
8:1/0/terrain = 0
|
8:1/0/terrain = 0
|
||||||
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
8:1/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 16, -16, 16, 16, -12, 16)
|
|
||||||
8:1/0/terrains_peering_bit/right_side = 0
|
8:1/0/terrains_peering_bit/right_side = 0
|
||||||
8:1/0/terrains_peering_bit/bottom_right_corner = 0
|
8:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
8:1/0/terrains_peering_bit/bottom_side = 0
|
8:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
@ -219,9 +153,6 @@ texture_region_size = Vector2i(32, 32)
|
||||||
9:1/0 = 0
|
9:1/0 = 0
|
||||||
9:1/0/terrain_set = 0
|
9:1/0/terrain_set = 0
|
||||||
9:1/0/terrain = 0
|
9:1/0/terrain = 0
|
||||||
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
9:1/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 12, 12.5, 12.5, 12, 16, -16, 16, -16, -12, -12.5, -12.5, -12, -16)
|
|
||||||
9:1/0/terrains_peering_bit/right_side = 0
|
9:1/0/terrains_peering_bit/right_side = 0
|
||||||
9:1/0/terrains_peering_bit/bottom_side = 0
|
9:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
9:1/0/terrains_peering_bit/bottom_left_corner = 0
|
9:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
@ -231,9 +162,6 @@ texture_region_size = Vector2i(32, 32)
|
||||||
11:1/0 = 0
|
11:1/0 = 0
|
||||||
11:1/0/terrain_set = 0
|
11:1/0/terrain_set = 0
|
||||||
11:1/0/terrain = 0
|
11:1/0/terrain = 0
|
||||||
11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
11:1/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, 12.5, 12, 16, -16, 16, -16, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 12)
|
|
||||||
11:1/0/terrains_peering_bit/right_side = 0
|
11:1/0/terrains_peering_bit/right_side = 0
|
||||||
11:1/0/terrains_peering_bit/bottom_side = 0
|
11:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
11:1/0/terrains_peering_bit/bottom_left_corner = 0
|
11:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
@ -243,42 +171,26 @@ texture_region_size = Vector2i(32, 32)
|
||||||
0:2/0 = 0
|
0:2/0 = 0
|
||||||
0:2/0/terrain_set = 0
|
0:2/0/terrain_set = 0
|
||||||
0:2/0/terrain = 0
|
0:2/0/terrain = 0
|
||||||
0:2/0/probability = 2.0
|
|
||||||
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
0:2/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 12, -16, 12, 8, 8.5, 12, -8.5, 12, -12, 8)
|
|
||||||
0:2/0/terrains_peering_bit/top_side = 0
|
0:2/0/terrains_peering_bit/top_side = 0
|
||||||
1:2/0 = 0
|
1:2/0 = 0
|
||||||
1:2/0/terrain_set = 0
|
1:2/0/terrain_set = 0
|
||||||
1:2/0/terrain = 0
|
1:2/0/terrain = 0
|
||||||
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
1:2/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, -12.5, 16, -12, 16, 12, -8, 12, -12, 8, -12, -16, 12, -16)
|
|
||||||
1:2/0/terrains_peering_bit/right_side = 0
|
1:2/0/terrains_peering_bit/right_side = 0
|
||||||
1:2/0/terrains_peering_bit/top_side = 0
|
1:2/0/terrains_peering_bit/top_side = 0
|
||||||
2:2/0 = 0
|
2:2/0 = 0
|
||||||
2:2/0/terrain_set = 0
|
2:2/0/terrain_set = 0
|
||||||
2:2/0/terrain = 0
|
2:2/0/terrain = 0
|
||||||
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
2:2/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, 16, 12, -16, 12, -16, -12, -12.5, -12.5, -12, -16, 12, -16, 12.5, -12.5)
|
|
||||||
2:2/0/terrains_peering_bit/right_side = 0
|
2:2/0/terrains_peering_bit/right_side = 0
|
||||||
2:2/0/terrains_peering_bit/left_side = 0
|
2:2/0/terrains_peering_bit/left_side = 0
|
||||||
2:2/0/terrains_peering_bit/top_side = 0
|
2:2/0/terrains_peering_bit/top_side = 0
|
||||||
3:2/0 = 0
|
3:2/0 = 0
|
||||||
3:2/0/terrain_set = 0
|
3:2/0/terrain_set = 0
|
||||||
3:2/0/terrain = 0
|
3:2/0/terrain = 0
|
||||||
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
3:2/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, -12.5, -12, -16, 12, -16, 12, 8, 8, 12, -16, 12, -16, -12)
|
|
||||||
3:2/0/terrains_peering_bit/left_side = 0
|
3:2/0/terrains_peering_bit/left_side = 0
|
||||||
3:2/0/terrains_peering_bit/top_side = 0
|
3:2/0/terrains_peering_bit/top_side = 0
|
||||||
4:2/0 = 0
|
4:2/0 = 0
|
||||||
4:2/0/terrain_set = 0
|
4:2/0/terrain_set = 0
|
||||||
4:2/0/terrain = 0
|
4:2/0/terrain = 0
|
||||||
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
4:2/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, 12.5, 12, 16, -12, 16, -12, -16, 16, -16, 16, 12)
|
|
||||||
4:2/0/terrains_peering_bit/right_side = 0
|
4:2/0/terrains_peering_bit/right_side = 0
|
||||||
4:2/0/terrains_peering_bit/bottom_side = 0
|
4:2/0/terrains_peering_bit/bottom_side = 0
|
||||||
4:2/0/terrains_peering_bit/top_side = 0
|
4:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
@ -286,9 +198,6 @@ texture_region_size = Vector2i(32, 32)
|
||||||
5:2/0 = 0
|
5:2/0 = 0
|
||||||
5:2/0/terrain_set = 0
|
5:2/0/terrain_set = 0
|
||||||
5:2/0/terrain = 0
|
5:2/0/terrain = 0
|
||||||
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
5:2/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, 12.5, -16, 12, -16, -16, 16, -16, 16, 16, -12, 16)
|
|
||||||
5:2/0/terrains_peering_bit/right_side = 0
|
5:2/0/terrains_peering_bit/right_side = 0
|
||||||
5:2/0/terrains_peering_bit/bottom_right_corner = 0
|
5:2/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
5:2/0/terrains_peering_bit/bottom_side = 0
|
5:2/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
@ -299,9 +208,6 @@ texture_region_size = Vector2i(32, 32)
|
||||||
6:2/0 = 0
|
6:2/0 = 0
|
||||||
6:2/0/terrain_set = 0
|
6:2/0/terrain_set = 0
|
||||||
6:2/0/terrain = 0
|
6:2/0/terrain = 0
|
||||||
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
6:2/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, 12.5, 12, 16, -16, 16, -16, -16, 16, -16, 16, 12)
|
|
||||||
6:2/0/terrains_peering_bit/right_side = 0
|
6:2/0/terrains_peering_bit/right_side = 0
|
||||||
6:2/0/terrains_peering_bit/bottom_side = 0
|
6:2/0/terrains_peering_bit/bottom_side = 0
|
||||||
6:2/0/terrains_peering_bit/bottom_left_corner = 0
|
6:2/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
@ -312,9 +218,6 @@ texture_region_size = Vector2i(32, 32)
|
||||||
7:2/0 = 0
|
7:2/0 = 0
|
||||||
7:2/0/terrain_set = 0
|
7:2/0/terrain_set = 0
|
||||||
7:2/0/terrain = 0
|
7:2/0/terrain = 0
|
||||||
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
7:2/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, 12.5, -12, 16, 12, 16, 12, -16, -16, -16, -16, 12)
|
|
||||||
7:2/0/terrains_peering_bit/bottom_side = 0
|
7:2/0/terrains_peering_bit/bottom_side = 0
|
||||||
7:2/0/terrains_peering_bit/left_side = 0
|
7:2/0/terrains_peering_bit/left_side = 0
|
||||||
7:2/0/terrains_peering_bit/top_left_corner = 0
|
7:2/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
@ -322,9 +225,6 @@ texture_region_size = Vector2i(32, 32)
|
||||||
8:2/0 = 0
|
8:2/0 = 0
|
||||||
8:2/0/terrain_set = 0
|
8:2/0/terrain_set = 0
|
||||||
8:2/0/terrain = 0
|
8:2/0/terrain = 0
|
||||||
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
8:2/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, -12.5, -12, -16, 16, -16, 16, 16, -12, 16, -12.5, 12.5, -16, 12, -16, -12)
|
|
||||||
8:2/0/terrains_peering_bit/right_side = 0
|
8:2/0/terrains_peering_bit/right_side = 0
|
||||||
8:2/0/terrains_peering_bit/bottom_right_corner = 0
|
8:2/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
8:2/0/terrains_peering_bit/bottom_side = 0
|
8:2/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
@ -334,10 +234,6 @@ texture_region_size = Vector2i(32, 32)
|
||||||
9:2/0 = 0
|
9:2/0 = 0
|
||||||
9:2/0/terrain_set = 0
|
9:2/0/terrain_set = 0
|
||||||
9:2/0/terrain = 0
|
9:2/0/terrain = 0
|
||||||
9:2/0/probability = 2.0
|
|
||||||
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
9:2/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
||||||
9:2/0/terrains_peering_bit/right_side = 0
|
9:2/0/terrains_peering_bit/right_side = 0
|
||||||
9:2/0/terrains_peering_bit/bottom_right_corner = 0
|
9:2/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
9:2/0/terrains_peering_bit/bottom_side = 0
|
9:2/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
@ -349,9 +245,6 @@ texture_region_size = Vector2i(32, 32)
|
||||||
10:2/0 = 0
|
10:2/0 = 0
|
||||||
10:2/0/terrain_set = 0
|
10:2/0/terrain_set = 0
|
||||||
10:2/0/terrain = 0
|
10:2/0/terrain = 0
|
||||||
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
10:2/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 16, -12, 16, -12.5, 12.5, -16, 12)
|
|
||||||
10:2/0/terrains_peering_bit/right_side = 0
|
10:2/0/terrains_peering_bit/right_side = 0
|
||||||
10:2/0/terrains_peering_bit/bottom_right_corner = 0
|
10:2/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
10:2/0/terrains_peering_bit/bottom_side = 0
|
10:2/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
@ -361,9 +254,6 @@ texture_region_size = Vector2i(32, 32)
|
||||||
11:2/0 = 0
|
11:2/0 = 0
|
||||||
11:2/0/terrain_set = 0
|
11:2/0/terrain_set = 0
|
||||||
11:2/0/terrain = 0
|
11:2/0/terrain = 0
|
||||||
11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
11:2/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(12, 16, -16, 16, -16, -16, 12, -16)
|
|
||||||
11:2/0/terrains_peering_bit/bottom_side = 0
|
11:2/0/terrains_peering_bit/bottom_side = 0
|
||||||
11:2/0/terrains_peering_bit/bottom_left_corner = 0
|
11:2/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
11:2/0/terrains_peering_bit/left_side = 0
|
11:2/0/terrains_peering_bit/left_side = 0
|
||||||
|
@ -372,40 +262,22 @@ texture_region_size = Vector2i(32, 32)
|
||||||
0:3/0 = 0
|
0:3/0 = 0
|
||||||
0:3/0/terrain_set = 0
|
0:3/0/terrain_set = 0
|
||||||
0:3/0/terrain = 0
|
0:3/0/terrain = 0
|
||||||
0:3/0/probability = 2.0
|
|
||||||
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
0:3/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 12, -12, 8, -12, -8, -8, -12, 8, -12, 12, -8.5, 12, 8.5, 8, 12)
|
|
||||||
1:3/0 = 0
|
1:3/0 = 0
|
||||||
1:3/0/terrain_set = 0
|
1:3/0/terrain_set = 0
|
||||||
1:3/0/terrain = 0
|
1:3/0/terrain = 0
|
||||||
1:3/0/probability = 2.0
|
|
||||||
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
1:3/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, 16, 12, -8, 12, -12, 8.5, -12, -8.5, -8, -12)
|
|
||||||
1:3/0/terrains_peering_bit/right_side = 0
|
1:3/0/terrains_peering_bit/right_side = 0
|
||||||
2:3/0 = 0
|
2:3/0 = 0
|
||||||
2:3/0/terrain_set = 0
|
2:3/0/terrain_set = 0
|
||||||
2:3/0/terrain = 0
|
2:3/0/terrain = 0
|
||||||
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
2:3/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, 16, 12, -16, 12, -16, -12)
|
|
||||||
2:3/0/terrains_peering_bit/right_side = 0
|
2:3/0/terrains_peering_bit/right_side = 0
|
||||||
2:3/0/terrains_peering_bit/left_side = 0
|
2:3/0/terrains_peering_bit/left_side = 0
|
||||||
3:3/0 = 0
|
3:3/0 = 0
|
||||||
3:3/0/terrain_set = 0
|
3:3/0/terrain_set = 0
|
||||||
3:3/0/terrain = 0
|
3:3/0/terrain = 0
|
||||||
3:3/0/probability = 2.0
|
|
||||||
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
3:3/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, -16, -12, 8, -12, 12, -8.5, 12, 8.5, 8, 12)
|
|
||||||
3:3/0/terrains_peering_bit/left_side = 0
|
3:3/0/terrains_peering_bit/left_side = 0
|
||||||
4:3/0 = 0
|
4:3/0 = 0
|
||||||
4:3/0/terrain_set = 0
|
4:3/0/terrain_set = 0
|
||||||
4:3/0/terrain = 0
|
4:3/0/terrain = 0
|
||||||
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
4:3/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, 16, 12, 12.5, 12.5, 12, 16, -16, 16, -16, -12, -12.5, -12.5, -12, -16, 12, -16, 12.5, -12.5)
|
|
||||||
4:3/0/terrains_peering_bit/right_side = 0
|
4:3/0/terrains_peering_bit/right_side = 0
|
||||||
4:3/0/terrains_peering_bit/bottom_side = 0
|
4:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
4:3/0/terrains_peering_bit/bottom_left_corner = 0
|
4:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
@ -414,9 +286,6 @@ texture_region_size = Vector2i(32, 32)
|
||||||
5:3/0 = 0
|
5:3/0 = 0
|
||||||
5:3/0/terrain_set = 0
|
5:3/0/terrain_set = 0
|
||||||
5:3/0/terrain = 0
|
5:3/0/terrain = 0
|
||||||
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
5:3/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, -12.5, -16, -12, -16, 12, 16, 12, 16, -16, -12, -16)
|
|
||||||
5:3/0/terrains_peering_bit/right_side = 0
|
5:3/0/terrains_peering_bit/right_side = 0
|
||||||
5:3/0/terrains_peering_bit/left_side = 0
|
5:3/0/terrains_peering_bit/left_side = 0
|
||||||
5:3/0/terrains_peering_bit/top_side = 0
|
5:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
@ -424,9 +293,6 @@ texture_region_size = Vector2i(32, 32)
|
||||||
6:3/0 = 0
|
6:3/0 = 0
|
||||||
6:3/0/terrain_set = 0
|
6:3/0/terrain_set = 0
|
||||||
6:3/0/terrain = 0
|
6:3/0/terrain = 0
|
||||||
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
6:3/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, -12.5, 16, -12, 16, 12, -16, 12, -16, -16, 12, -16)
|
|
||||||
6:3/0/terrains_peering_bit/right_side = 0
|
6:3/0/terrains_peering_bit/right_side = 0
|
||||||
6:3/0/terrains_peering_bit/left_side = 0
|
6:3/0/terrains_peering_bit/left_side = 0
|
||||||
6:3/0/terrains_peering_bit/top_left_corner = 0
|
6:3/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
@ -434,9 +300,6 @@ texture_region_size = Vector2i(32, 32)
|
||||||
7:3/0 = 0
|
7:3/0 = 0
|
||||||
7:3/0/terrain_set = 0
|
7:3/0/terrain_set = 0
|
||||||
7:3/0/terrain = 0
|
7:3/0/terrain = 0
|
||||||
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
7:3/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 16, -12, 16, -12.5, 12.5, -16, 12, -16, -12, -12.5, -12.5)
|
|
||||||
7:3/0/terrains_peering_bit/right_side = 0
|
7:3/0/terrains_peering_bit/right_side = 0
|
||||||
7:3/0/terrains_peering_bit/bottom_right_corner = 0
|
7:3/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
7:3/0/terrains_peering_bit/bottom_side = 0
|
7:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
@ -445,19 +308,12 @@ texture_region_size = Vector2i(32, 32)
|
||||||
8:3/0 = 0
|
8:3/0 = 0
|
||||||
8:3/0/terrain_set = 0
|
8:3/0/terrain_set = 0
|
||||||
8:3/0/terrain = 0
|
8:3/0/terrain = 0
|
||||||
8:3/0/probability = 2.0
|
|
||||||
8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
8:3/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 12, -8, 12, -12, 8, -12, -16)
|
|
||||||
8:3/0/terrains_peering_bit/right_side = 0
|
8:3/0/terrains_peering_bit/right_side = 0
|
||||||
8:3/0/terrains_peering_bit/top_side = 0
|
8:3/0/terrains_peering_bit/top_side = 0
|
||||||
8:3/0/terrains_peering_bit/top_right_corner = 0
|
8:3/0/terrains_peering_bit/top_right_corner = 0
|
||||||
9:3/0 = 0
|
9:3/0 = 0
|
||||||
9:3/0/terrain_set = 0
|
9:3/0/terrain_set = 0
|
||||||
9:3/0/terrain = 0
|
9:3/0/terrain = 0
|
||||||
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
9:3/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, -16, -16, 16, -16, 16, 12)
|
|
||||||
9:3/0/terrains_peering_bit/right_side = 0
|
9:3/0/terrains_peering_bit/right_side = 0
|
||||||
9:3/0/terrains_peering_bit/left_side = 0
|
9:3/0/terrains_peering_bit/left_side = 0
|
||||||
9:3/0/terrains_peering_bit/top_left_corner = 0
|
9:3/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
@ -466,9 +322,6 @@ texture_region_size = Vector2i(32, 32)
|
||||||
10:3/0 = 0
|
10:3/0 = 0
|
||||||
10:3/0/terrain_set = 0
|
10:3/0/terrain_set = 0
|
||||||
10:3/0/terrain = 0
|
10:3/0/terrain = 0
|
||||||
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
10:3/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, 12.5, -16, 12, -16, -16, 16, -16, 16, 12, 12.5, 12.5, 12, 16, -12, 16)
|
|
||||||
10:3/0/terrains_peering_bit/right_side = 0
|
10:3/0/terrains_peering_bit/right_side = 0
|
||||||
10:3/0/terrains_peering_bit/bottom_side = 0
|
10:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
10:3/0/terrains_peering_bit/left_side = 0
|
10:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
@ -478,18 +331,12 @@ texture_region_size = Vector2i(32, 32)
|
||||||
11:3/0 = 0
|
11:3/0 = 0
|
||||||
11:3/0/terrain_set = 0
|
11:3/0/terrain_set = 0
|
||||||
11:3/0/terrain = 0
|
11:3/0/terrain = 0
|
||||||
11:3/0/probability = 2.0
|
|
||||||
11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
11:3/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 12, -16, 12, 8, 8, 12, -16, 12)
|
|
||||||
11:3/0/terrains_peering_bit/left_side = 0
|
11:3/0/terrains_peering_bit/left_side = 0
|
||||||
11:3/0/terrains_peering_bit/top_left_corner = 0
|
11:3/0/terrains_peering_bit/top_left_corner = 0
|
||||||
11:3/0/terrains_peering_bit/top_side = 0
|
11:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
|
||||||
[resource]
|
[resource]
|
||||||
tile_size = Vector2i(32, 32)
|
tile_size = Vector2i(32, 32)
|
||||||
physics_layer_0/collision_layer = 1
|
|
||||||
physics_layer_0/collision_mask = 0
|
|
||||||
terrain_set_0/mode = 0
|
terrain_set_0/mode = 0
|
||||||
terrain_set_0/terrain_0/name = "Walls"
|
terrain_set_0/terrain_0/name = "Walls"
|
||||||
terrain_set_0/terrain_0/color = Color(1, 0.301961, 0.329412, 1)
|
terrain_set_0/terrain_0/color = Color(1, 0.301961, 0.329412, 1)
|
||||||
|
|
|
@ -1,14 +1,13 @@
|
||||||
[gd_scene load_steps=3 format=3 uid="uid://chfp8mm3vwh2e"]
|
[gd_scene load_steps=3 format=3 uid="uid://chfp8mm3vwh2e"]
|
||||||
|
|
||||||
[ext_resource type="TileSet" uid="uid://bj7uu2180mie3" path="res://Assets/Tileset.tres" id="1_a2htf"]
|
[ext_resource type="TileSet" uid="uid://b7cqbf6xdbeal" path="res://Assets/Test_Tileset.tres" id="1_8lepy"]
|
||||||
[ext_resource type="Script" path="res://Scripts/MapGenerator.gd" id="2_qvwn8"]
|
[ext_resource type="Script" path="res://Scripts/MapGenerator.gd" id="2_qvwn8"]
|
||||||
|
|
||||||
[node name="Node2D" type="Node2D"]
|
[node name="Node2D" type="Node2D"]
|
||||||
|
|
||||||
[node name="TileMap" type="TileMap" parent="."]
|
[node name="TileMap" type="TileMap" parent="."]
|
||||||
tile_set = ExtResource("1_a2htf")
|
tile_set = ExtResource("1_8lepy")
|
||||||
cell_quadrant_size = 8
|
cell_quadrant_size = 8
|
||||||
collision_visibility_mode = 1
|
collision_visibility_mode = 1
|
||||||
format = 2
|
format = 2
|
||||||
script = ExtResource("2_qvwn8")
|
script = ExtResource("2_qvwn8")
|
||||||
height = 33
|
|
||||||
|
|
|
@ -1,154 +1,35 @@
|
||||||
[gd_scene load_steps=12 format=3 uid="uid://ccgpsim5nfxd6"]
|
[gd_scene load_steps=5 format=3 uid="uid://ccgpsim5nfxd6"]
|
||||||
|
|
||||||
[ext_resource type="TileSet" uid="uid://bj7uu2180mie3" path="res://Assets/Tileset.tres" id="1_wkp62"]
|
|
||||||
[ext_resource type="Script" path="res://Scripts/PlayerController.gd" id="1_x3102"]
|
[ext_resource type="Script" path="res://Scripts/PlayerController.gd" id="1_x3102"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://c6n0go8l4gaak" path="res://Assets/Sprites/Jesus_Left_Idle.png" id="2_48vut"]
|
||||||
|
[ext_resource type="TileSet" uid="uid://b7cqbf6xdbeal" path="res://Assets/Test_Tileset.tres" id="3_0at2g"]
|
||||||
[ext_resource type="Script" path="res://Scripts/MapGenerator.gd" id="4_8st0q"]
|
[ext_resource type="Script" path="res://Scripts/MapGenerator.gd" id="4_8st0q"]
|
||||||
[ext_resource type="Texture2D" uid="uid://bl7vfn05ul1vu" path="res://Assets/Sprites/Jesus/Jesus Spritesheet.png" id="4_e5cec"]
|
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_kdxam"]
|
[node name="Node2D" type="Node2D"]
|
||||||
resource_name = "Idle"
|
|
||||||
tracks/0/type = "value"
|
|
||||||
tracks/0/imported = false
|
|
||||||
tracks/0/enabled = true
|
|
||||||
tracks/0/path = NodePath("Player Sprite:frame")
|
|
||||||
tracks/0/interp = 1
|
|
||||||
tracks/0/loop_wrap = true
|
|
||||||
tracks/0/keys = {
|
|
||||||
"times": PackedFloat32Array(0),
|
|
||||||
"transitions": PackedFloat32Array(1),
|
|
||||||
"update": 1,
|
|
||||||
"values": [0]
|
|
||||||
}
|
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_dwpep"]
|
[node name="TileMap" type="TileMap" parent="."]
|
||||||
resource_name = "MoveDown"
|
tile_set = ExtResource("3_0at2g")
|
||||||
length = 0.8
|
cell_quadrant_size = 8
|
||||||
loop_mode = 1
|
|
||||||
tracks/0/type = "value"
|
|
||||||
tracks/0/imported = false
|
|
||||||
tracks/0/enabled = true
|
|
||||||
tracks/0/path = NodePath("Player Sprite:frame")
|
|
||||||
tracks/0/interp = 1
|
|
||||||
tracks/0/loop_wrap = false
|
|
||||||
tracks/0/keys = {
|
|
||||||
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
|
|
||||||
"transitions": PackedFloat32Array(1, 1, 1, 1),
|
|
||||||
"update": 1,
|
|
||||||
"values": [0, 1, 2, 3]
|
|
||||||
}
|
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_2jvl5"]
|
|
||||||
resource_name = "MoveLeft"
|
|
||||||
length = 0.8
|
|
||||||
loop_mode = 1
|
|
||||||
tracks/0/type = "value"
|
|
||||||
tracks/0/imported = false
|
|
||||||
tracks/0/enabled = true
|
|
||||||
tracks/0/path = NodePath("Player Sprite:frame")
|
|
||||||
tracks/0/interp = 1
|
|
||||||
tracks/0/loop_wrap = true
|
|
||||||
tracks/0/keys = {
|
|
||||||
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
|
|
||||||
"transitions": PackedFloat32Array(1, 1, 1, 1),
|
|
||||||
"update": 1,
|
|
||||||
"values": [12, 13, 14, 15]
|
|
||||||
}
|
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_4ig1u"]
|
|
||||||
resource_name = "MoveRight"
|
|
||||||
length = 0.8
|
|
||||||
loop_mode = 1
|
|
||||||
tracks/0/type = "value"
|
|
||||||
tracks/0/imported = false
|
|
||||||
tracks/0/enabled = true
|
|
||||||
tracks/0/path = NodePath("Player Sprite:frame")
|
|
||||||
tracks/0/interp = 1
|
|
||||||
tracks/0/loop_wrap = true
|
|
||||||
tracks/0/keys = {
|
|
||||||
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
|
|
||||||
"transitions": PackedFloat32Array(1, 1, 1, 1),
|
|
||||||
"update": 1,
|
|
||||||
"values": [4, 5, 6, 7]
|
|
||||||
}
|
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_pswkh"]
|
|
||||||
resource_name = "MoveUp"
|
|
||||||
length = 0.8
|
|
||||||
loop_mode = 1
|
|
||||||
tracks/0/type = "value"
|
|
||||||
tracks/0/imported = false
|
|
||||||
tracks/0/enabled = true
|
|
||||||
tracks/0/path = NodePath("Player Sprite:frame")
|
|
||||||
tracks/0/interp = 1
|
|
||||||
tracks/0/loop_wrap = true
|
|
||||||
tracks/0/keys = {
|
|
||||||
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
|
|
||||||
"transitions": PackedFloat32Array(1, 1, 1, 1),
|
|
||||||
"update": 1,
|
|
||||||
"values": [8, 9, 10, 11]
|
|
||||||
}
|
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_o3hln"]
|
|
||||||
length = 0.001
|
|
||||||
tracks/0/type = "value"
|
|
||||||
tracks/0/imported = false
|
|
||||||
tracks/0/enabled = true
|
|
||||||
tracks/0/path = NodePath("Player Sprite:frame")
|
|
||||||
tracks/0/interp = 1
|
|
||||||
tracks/0/loop_wrap = true
|
|
||||||
tracks/0/keys = {
|
|
||||||
"times": PackedFloat32Array(0),
|
|
||||||
"transitions": PackedFloat32Array(1),
|
|
||||||
"update": 1,
|
|
||||||
"values": [0]
|
|
||||||
}
|
|
||||||
|
|
||||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_bi1h3"]
|
|
||||||
_data = {
|
|
||||||
"Idle": SubResource("Animation_kdxam"),
|
|
||||||
"MoveDown": SubResource("Animation_dwpep"),
|
|
||||||
"MoveLeft": SubResource("Animation_2jvl5"),
|
|
||||||
"MoveRight": SubResource("Animation_4ig1u"),
|
|
||||||
"MoveUp": SubResource("Animation_pswkh"),
|
|
||||||
"RESET": SubResource("Animation_o3hln")
|
|
||||||
}
|
|
||||||
|
|
||||||
[node name="Player Movement" type="Node2D"]
|
|
||||||
|
|
||||||
[node name="Map Generator" type="TileMap" parent="."]
|
|
||||||
tile_set = ExtResource("1_wkp62")
|
|
||||||
cell_quadrant_size = 32
|
|
||||||
collision_visibility_mode = 1
|
collision_visibility_mode = 1
|
||||||
format = 2
|
format = 2
|
||||||
script = ExtResource("4_8st0q")
|
script = ExtResource("4_8st0q")
|
||||||
start_area_size = 3
|
|
||||||
start_area_corner_size = 1
|
|
||||||
|
|
||||||
[node name="Player" type="CharacterBody2D" parent="." node_paths=PackedStringArray("animation_player")]
|
[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
|
||||||
position = Vector2(960, 512)
|
position = Vector2(512, 300)
|
||||||
scale = Vector2(0.5, 0.5)
|
scale = Vector2(0.25, 0.25)
|
||||||
collision_layer = 0
|
|
||||||
script = ExtResource("1_x3102")
|
script = ExtResource("1_x3102")
|
||||||
speed = 60
|
speed = 80
|
||||||
animation_player = NodePath("Player Animator")
|
|
||||||
|
|
||||||
[node name="Player Sprite" type="Sprite2D" parent="Player"]
|
[node name="Sprite2D" type="Sprite2D" parent="CharacterBody2D"]
|
||||||
position = Vector2(0, -20)
|
texture = ExtResource("2_48vut")
|
||||||
texture = ExtResource("4_e5cec")
|
|
||||||
hframes = 4
|
|
||||||
vframes = 4
|
|
||||||
|
|
||||||
[node name="Player Collider" type="CollisionPolygon2D" parent="Player"]
|
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="CharacterBody2D"]
|
||||||
polygon = PackedVector2Array(12, 32, -16, 32, -16, -24, 12, -24)
|
polygon = PackedVector2Array(16, 32, -14, 32, -14, -22, 16, -22)
|
||||||
|
|
||||||
[node name="Player Camera" type="Camera2D" parent="Player"]
|
[node name="Camera2D" type="Camera2D" parent="CharacterBody2D"]
|
||||||
zoom = Vector2(3, 3)
|
zoom = Vector2(10, 10)
|
||||||
position_smoothing_enabled = true
|
position_smoothing_enabled = true
|
||||||
drag_horizontal_enabled = true
|
drag_horizontal_enabled = true
|
||||||
drag_vertical_enabled = true
|
drag_vertical_enabled = true
|
||||||
|
editor_draw_limits = true
|
||||||
editor_draw_drag_margin = true
|
editor_draw_drag_margin = true
|
||||||
|
|
||||||
[node name="Player Animator" type="AnimationPlayer" parent="Player"]
|
|
||||||
libraries = {
|
|
||||||
"": SubResource("AnimationLibrary_bi1h3")
|
|
||||||
}
|
|
||||||
|
|
|
@ -1,9 +1,12 @@
|
||||||
extends TileMap
|
extends TileMap
|
||||||
|
|
||||||
@export var width := 60
|
@export var width := 128
|
||||||
@export var height := 32
|
@export var height := 75
|
||||||
@export var fill_percentage := 0.65
|
@export var fill_percentage := 0.65
|
||||||
|
|
||||||
|
@export var solid_id := 0
|
||||||
|
@export var non_solid_id := 1
|
||||||
|
|
||||||
@export var solid_threshold := 7
|
@export var solid_threshold := 7
|
||||||
@export var nonsolid_threshold := 4
|
@export var nonsolid_threshold := 4
|
||||||
|
|
||||||
|
@ -13,8 +16,6 @@ extends TileMap
|
||||||
@export var cave_gen_iterations := 3
|
@export var cave_gen_iterations := 3
|
||||||
@export var cave_mine_size_threshold := 80
|
@export var cave_mine_size_threshold := 80
|
||||||
|
|
||||||
var tile_array : Array
|
|
||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
var time = generate()
|
var time = generate()
|
||||||
print("time for generation: " + str(time))
|
print("time for generation: " + str(time))
|
||||||
|
@ -26,45 +27,38 @@ func generate() -> float:
|
||||||
var start_time = Time.get_unix_time_from_system()
|
var start_time = Time.get_unix_time_from_system()
|
||||||
|
|
||||||
randomize()
|
randomize()
|
||||||
setup_tile_data_array()
|
|
||||||
fill_random_noise()
|
fill_random_noise()
|
||||||
|
|
||||||
for i in cave_gen_iterations:
|
for i in cave_gen_iterations:
|
||||||
change_cells_by_neighbor_thresholds()
|
change_cells_by_neighbor_thresholds()
|
||||||
|
|
||||||
set_borders_solid()
|
set_borders_solid()
|
||||||
prepare_player_start_area()
|
prepare_player_start_area()
|
||||||
connect_caves(get_caves())
|
connect_caves(get_caves())
|
||||||
|
|
||||||
for i in cave_gen_iterations:
|
for i in cave_gen_iterations:
|
||||||
change_cells_by_neighbor_thresholds()
|
change_cells_by_neighbor_thresholds()
|
||||||
|
|
||||||
set_borders_solid()
|
set_borders_solid()
|
||||||
|
|
||||||
tile_array_to_terrain()
|
|
||||||
return Time.get_unix_time_from_system() - start_time
|
return Time.get_unix_time_from_system() - start_time
|
||||||
|
|
||||||
func setup_tile_data_array():
|
|
||||||
tile_array.clear()
|
|
||||||
tile_array = []
|
|
||||||
for x in width:
|
|
||||||
tile_array.append([])
|
|
||||||
for y in height:
|
|
||||||
tile_array[x].append([])
|
|
||||||
|
|
||||||
func fill_random_noise():
|
func fill_random_noise():
|
||||||
for x in width:
|
for x in width:
|
||||||
for y in height:
|
for y in height:
|
||||||
if randf() < fill_percentage:
|
if randf() < fill_percentage:
|
||||||
set_tile_solid(x,y)
|
self.set_cell(0, Vector2i(x,y),solid_id, Vector2i(0, 0))
|
||||||
else:
|
else:
|
||||||
set_tile_non_solid(x,y)
|
self.set_cell(0, Vector2i(x,y),non_solid_id, Vector2i(0, 0))
|
||||||
pass
|
pass
|
||||||
|
|
||||||
func set_borders_solid():
|
func set_borders_solid():
|
||||||
for x in width:
|
for x in width:
|
||||||
set_tile_solid(x,0)
|
self.set_cell(0, Vector2i(x,0),solid_id, Vector2i(0, 0))
|
||||||
set_tile_solid(x,height-1)
|
self.set_cell(0, Vector2i(x,height-1),solid_id, Vector2i(0, 0))
|
||||||
for y in height:
|
for y in height:
|
||||||
set_tile_solid(0,y)
|
self.set_cell(0, Vector2i(0,y),solid_id, Vector2i(0, 0))
|
||||||
set_tile_solid(width-1,y)
|
self.set_cell(0, Vector2i(width-1,y),solid_id, Vector2i(0, 0))
|
||||||
pass
|
pass
|
||||||
|
|
||||||
func prepare_player_start_area():
|
func prepare_player_start_area():
|
||||||
|
@ -82,32 +76,32 @@ func prepare_player_start_area():
|
||||||
for y in range(center.y - start_area_size, center.y + start_area_size):
|
for y in range(center.y - start_area_size, center.y + start_area_size):
|
||||||
# Decide if the tile is part of the Corner or not
|
# Decide if the tile is part of the Corner or not
|
||||||
if !(p2 > 0 or p2 <= - (start_area_size*2 - p*2)):
|
if !(p2 > 0 or p2 <= - (start_area_size*2 - p*2)):
|
||||||
set_tile_non_solid(x,y)
|
self.set_cell(0, Vector2i(x,y),non_solid_id, Vector2i(0, 0))
|
||||||
p2 -= 1
|
p2 -= 1
|
||||||
pass
|
pass
|
||||||
|
|
||||||
func change_cells_by_neighbor_thresholds():
|
func change_cells_by_neighbor_thresholds():
|
||||||
for x in range(1, width-1):
|
for x in range(1, width):
|
||||||
for y in range(1, height-1):
|
for y in range(1, height):
|
||||||
# Count Solid Neighbor Cells
|
# Count Solid Neighbor Cells
|
||||||
var count := 0
|
var count := 0
|
||||||
#y-1
|
#y-1
|
||||||
if get_tile_solid(x-1, y-1): count +=1
|
if self.get_cell_source_id(0, Vector2i(x-1, y-1)) == solid_id: count +=1
|
||||||
if get_tile_solid(x, y-1): count +=1
|
if self.get_cell_source_id(0, Vector2i(x, y-1)) == solid_id: count +=1
|
||||||
if get_tile_solid(x+1, y-1): count +=1
|
if self.get_cell_source_id(0, Vector2i(x+1, y-1)) == solid_id: count +=1
|
||||||
#y
|
#y
|
||||||
if get_tile_solid(x-1, y): count +=1
|
if self.get_cell_source_id(0, Vector2i(x-1, y)) == solid_id: count +=1
|
||||||
if get_tile_solid(x+1, y): count +=1
|
if self.get_cell_source_id(0, Vector2i(x+1, y)) == solid_id: count +=1
|
||||||
#y+1
|
#y+1
|
||||||
if get_tile_solid(x-1, y+1): count +=1
|
if self.get_cell_source_id(0, Vector2i(x-1, y+1)) == solid_id: count +=1
|
||||||
if get_tile_solid(x, y+1): count +=1
|
if self.get_cell_source_id(0, Vector2i(x, y+1)) == solid_id: count +=1
|
||||||
if get_tile_solid(x+1, y+1): count +=1
|
if self.get_cell_source_id(0, Vector2i(x+1, y+1)) == solid_id: count +=1
|
||||||
|
|
||||||
# Check Threshold
|
# Check Threshold
|
||||||
if count < nonsolid_threshold:
|
if count < nonsolid_threshold:
|
||||||
set_tile_non_solid(x,y)
|
self.set_cell(0, Vector2i(x,y),non_solid_id, Vector2i(0, 0))
|
||||||
if count >= solid_threshold:
|
if count >= solid_threshold:
|
||||||
set_tile_solid(x,y)
|
self.set_cell(0, Vector2i(x,y),solid_id, Vector2i(0, 0))
|
||||||
pass
|
pass
|
||||||
|
|
||||||
func get_caves() -> Array:
|
func get_caves() -> Array:
|
||||||
|
@ -116,12 +110,12 @@ func get_caves() -> Array:
|
||||||
|
|
||||||
for x in range (2, width-2):
|
for x in range (2, width-2):
|
||||||
for y in range (2, height-2):
|
for y in range (2, height-2):
|
||||||
if get_tile_non_solid(x, y):
|
if self.get_cell_source_id(0, Vector2i(x, y)) == non_solid_id:
|
||||||
flood_fill(x,y, caves)
|
flood_fill(x,y, caves)
|
||||||
|
|
||||||
for cave in caves:
|
for cave in caves:
|
||||||
for tile in cave:
|
for tile in cave:
|
||||||
set_tile_non_solid(tile.x,tile.y)
|
self.set_cell(0, Vector2i(tile.x,tile.y),non_solid_id, Vector2i(0, 0))
|
||||||
return caves
|
return caves
|
||||||
|
|
||||||
func flood_fill(tilex, tiley, caves) -> Array:
|
func flood_fill(tilex, tiley, caves) -> Array:
|
||||||
|
@ -132,7 +126,7 @@ func flood_fill(tilex, tiley, caves) -> Array:
|
||||||
|
|
||||||
if !cave.has(tile):
|
if !cave.has(tile):
|
||||||
cave.append(tile)
|
cave.append(tile)
|
||||||
set_tile_solid(tile.x,tile.y)
|
self.set_cell(0, Vector2i(tile.x,tile.y),solid_id, Vector2i(0, 0))
|
||||||
|
|
||||||
#check adjacent cells
|
#check adjacent cells
|
||||||
var north = Vector2i(tile.x, tile.y+1)
|
var north = Vector2i(tile.x, tile.y+1)
|
||||||
|
@ -141,7 +135,7 @@ func flood_fill(tilex, tiley, caves) -> Array:
|
||||||
var west = Vector2i(tile.x-1, tile.y)
|
var west = Vector2i(tile.x-1, tile.y)
|
||||||
|
|
||||||
for dir in [north,south,east,west]:
|
for dir in [north,south,east,west]:
|
||||||
if get_tile_non_solid(dir.x, dir.y):
|
if self.get_cell_source_id(0, dir) == non_solid_id:
|
||||||
if !to_fill.has(dir) and !cave.has(dir):
|
if !to_fill.has(dir) and !cave.has(dir):
|
||||||
to_fill.append(dir)
|
to_fill.append(dir)
|
||||||
if cave.size() >= cave_mine_size_threshold:
|
if cave.size() >= cave_mine_size_threshold:
|
||||||
|
@ -229,41 +223,9 @@ func create_tunnel(point1, point2, cave):
|
||||||
drunk_x += dx
|
drunk_x += dx
|
||||||
drunk_y += dy
|
drunk_y += dy
|
||||||
|
|
||||||
if get_tile_solid(drunk_x, drunk_y):
|
if self.get_cell_source_id(0, Vector2i(drunk_x, drunk_y)) == solid_id:
|
||||||
set_tile_non_solid(drunk_x, drunk_y)
|
self.set_cell(0, Vector2i(drunk_x, drunk_y),non_solid_id, Vector2i(0, 0))
|
||||||
#make tunnel wider
|
#make tunnel wider
|
||||||
set_tile_non_solid(drunk_x+1, drunk_y)
|
self.set_cell(0, Vector2i(drunk_x+1, drunk_y),non_solid_id, Vector2i(0, 0))
|
||||||
set_tile_non_solid(drunk_x+1, drunk_y+1)
|
self.set_cell(0, Vector2i(drunk_x+1, drunk_y+1),non_solid_id, Vector2i(0, 0))
|
||||||
pass
|
|
||||||
|
|
||||||
func tile_array_to_terrain():
|
|
||||||
for x in width:
|
|
||||||
for y in height:
|
|
||||||
match tile_array[x][y]:
|
|
||||||
0: set_terrain_tile_non_solid(x,y)
|
|
||||||
1: set_terrain_tile_solid(x,y)
|
|
||||||
pass
|
|
||||||
|
|
||||||
# Getter
|
|
||||||
func get_tile_solid(x : int, y : int) -> bool:
|
|
||||||
return tile_array[x][y] == 1
|
|
||||||
|
|
||||||
func get_tile_non_solid(x : int, y : int) -> bool:
|
|
||||||
return tile_array[x][y] == 0
|
|
||||||
|
|
||||||
# Setter
|
|
||||||
func set_tile_solid(x : int, y : int):
|
|
||||||
tile_array[x][y] = 1
|
|
||||||
pass
|
|
||||||
|
|
||||||
func set_tile_non_solid(x : int, y : int):
|
|
||||||
tile_array[x][y] = 0
|
|
||||||
pass
|
|
||||||
|
|
||||||
func set_terrain_tile_solid(x : int, y : int):
|
|
||||||
self.set_cells_terrain_connect(0, [Vector2i(x,y)], 0, 0, false)
|
|
||||||
pass
|
|
||||||
|
|
||||||
func set_terrain_tile_non_solid(x : int, y : int):
|
|
||||||
self.set_cell(0, Vector2i(x,y), -1)
|
|
||||||
pass
|
pass
|
||||||
|
|
|
@ -1,43 +1,24 @@
|
||||||
extends CharacterBody2D
|
extends CharacterBody2D
|
||||||
|
|
||||||
@export var speed = 20
|
@export var speed = 100
|
||||||
@export_range(0, 1) var damping_factor = 0.6
|
@export_range(0, 1) var damping_factor := 0.6
|
||||||
@export var animation_player : AnimationPlayer
|
|
||||||
|
|
||||||
func _physics_process(delta : float):
|
func get_move_vector():
|
||||||
update_player_movement(delta)
|
|
||||||
pass
|
|
||||||
|
|
||||||
func get_move_input_vector() -> Vector2:
|
|
||||||
var input_direction = Input.get_vector("move_left", "move_right", "move_up", "move_down").normalized()
|
var input_direction = Input.get_vector("move_left", "move_right", "move_up", "move_down").normalized()
|
||||||
return input_direction
|
return input_direction
|
||||||
|
|
||||||
func update_player_movement(delta : float):
|
func move_player(delta : float):
|
||||||
var input = get_move_input_vector()
|
if get_move_vector() == Vector2.ZERO:
|
||||||
|
# Damp Players Velocity if no Input
|
||||||
|
self.velocity = self.velocity * (1 - min(1, damping_factor * 60 * delta))
|
||||||
|
else:
|
||||||
|
# Set Players Velocity to the Input Direction in the Players Speed
|
||||||
|
self.velocity = get_move_vector() * speed * delta * 60
|
||||||
|
|
||||||
# Damp Movement if not moving, Accelerate if Moving
|
# Update The Players Physics Calculations
|
||||||
var is_moving = input != Vector2.ZERO
|
|
||||||
self.velocity = input * speed * delta * 60 if is_moving else self.velocity * (1 - min(1, damping_factor * 60 * delta))
|
|
||||||
|
|
||||||
update_player_animation()
|
|
||||||
|
|
||||||
# Update Objects Physics calculations
|
|
||||||
self.move_and_slide()
|
self.move_and_slide()
|
||||||
pass
|
pass
|
||||||
|
|
||||||
func update_player_animation():
|
func _physics_process(delta : float):
|
||||||
var move_vector = get_move_input_vector()
|
move_player(delta)
|
||||||
match move_vector:
|
|
||||||
Vector2.ZERO: animation_player.play("Idle")
|
|
||||||
Vector2.LEFT: animation_player.play("MoveLeft")
|
|
||||||
Vector2.RIGHT: animation_player.play("MoveRight")
|
|
||||||
Vector2.UP: animation_player.play("MoveUp")
|
|
||||||
Vector2.DOWN: animation_player.play("MoveDown")
|
|
||||||
_: handle_diagonal_animations(move_vector)
|
|
||||||
pass
|
|
||||||
|
|
||||||
func handle_diagonal_animations(dir : Vector2):
|
|
||||||
if (dir.y > 0 and dir.x < 0) or (dir.y < 0 and dir.x < 0): animation_player.play("MoveLeft")
|
|
||||||
elif (dir.y > 0 and dir.x > 0) or (dir.y < 0 and dir.x > 0): animation_player.play("MoveRight")
|
|
||||||
else: animation_player.play("Idle")
|
|
||||||
pass
|
pass
|
||||||
|
|
|
@ -11,7 +11,7 @@ config_version=5
|
||||||
[application]
|
[application]
|
||||||
|
|
||||||
config/name="HoppyEaster"
|
config/name="HoppyEaster"
|
||||||
run/main_scene="res://Scenes/PlayerMovement.tscn"
|
run/main_scene="res://Scenes/Movement.tscn"
|
||||||
config/features=PackedStringArray("4.0", "GL Compatibility")
|
config/features=PackedStringArray("4.0", "GL Compatibility")
|
||||||
config/icon="res://icon.svg"
|
config/icon="res://icon.svg"
|
||||||
|
|
||||||
|
@ -53,7 +53,6 @@ move_down={
|
||||||
[layer_names]
|
[layer_names]
|
||||||
|
|
||||||
2d_physics/layer_1="Map"
|
2d_physics/layer_1="Map"
|
||||||
2d_physics/layer_2="Player"
|
|
||||||
|
|
||||||
[rendering]
|
[rendering]
|
||||||
|
|
||||||
|
|
Reference in a new issue