Compare commits
No commits in common. "fa686fb55a8fc35ab3a0a9a2862c9da6e3c2ca1d" and "579faa06dfb296519d652b402f7da2e12dc4a134" have entirely different histories.
fa686fb55a
...
579faa06df
15 changed files with 38 additions and 314 deletions
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/normal_map_invert_y=false
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uid="uid://bl7vfn05ul1vu"
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[deps]
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||||
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source_file="res://Assets/Sprites/Jesus/Jesus Spritesheet.png"
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dest_files=["res://.godot/imported/Jesus Spritesheet.png-821a08dd328b5743c2bc86e42539e57a.ctex"]
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||||
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||||
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/hdr_clamp_exposure=false
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process/size_limit=0
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Assets/Sprites/Jesus_Left_Idle.png
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Assets/Sprites/Jesus_Left_Idle.png
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@ -2,16 +2,16 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cn4kqa1p845wl"
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path="res://.godot/imported/Jesus Left.png-2949c2879ed5f5e8def57f2eb1498de4.ctex"
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uid="uid://c6n0go8l4gaak"
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path="res://.godot/imported/Jesus_Left_Idle.png-591d029c8d8b8b573a2665b70cf0e031.ctex"
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metadata={
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[deps]
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source_file="res://Assets/Sprites/Jesus/Jesus Left.png"
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dest_files=["res://.godot/imported/Jesus Left.png-2949c2879ed5f5e8def57f2eb1498de4.ctex"]
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source_file="res://Assets/Sprites/Jesus_Left_Idle.png"
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dest_files=["res://.godot/imported/Jesus_Left_Idle.png-591d029c8d8b8b573a2665b70cf0e031.ctex"]
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[params]
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@ -488,8 +488,7 @@ texture_region_size = Vector2i(32, 32)
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[resource]
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tile_size = Vector2i(32, 32)
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physics_layer_0/collision_layer = 1
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physics_layer_0/collision_mask = 0
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||||
physics_layer_0/collision_layer = 0
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||||
terrain_set_0/mode = 0
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||||
terrain_set_0/terrain_0/name = "Walls"
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terrain_set_0/terrain_0/color = Color(1, 0.301961, 0.329412, 1)
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@ -1,154 +1,35 @@
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[gd_scene load_steps=12 format=3 uid="uid://ccgpsim5nfxd6"]
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||||
[gd_scene load_steps=5 format=3 uid="uid://ccgpsim5nfxd6"]
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||||
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||||
[ext_resource type="TileSet" uid="uid://bj7uu2180mie3" path="res://Assets/Tileset.tres" id="1_wkp62"]
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||||
[ext_resource type="Script" path="res://Scripts/PlayerController.gd" id="1_x3102"]
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||||
[ext_resource type="Texture2D" uid="uid://c6n0go8l4gaak" path="res://Assets/Sprites/Jesus_Left_Idle.png" id="2_48vut"]
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||||
[ext_resource type="TileSet" uid="uid://b7cqbf6xdbeal" path="res://Assets/Test_Tileset.tres" id="3_0at2g"]
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[ext_resource type="Script" path="res://Scripts/MapGenerator.gd" id="4_8st0q"]
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||||
[ext_resource type="Texture2D" uid="uid://bl7vfn05ul1vu" path="res://Assets/Sprites/Jesus/Jesus Spritesheet.png" id="4_e5cec"]
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||||
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||||
[sub_resource type="Animation" id="Animation_kdxam"]
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||||
resource_name = "Idle"
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||||
tracks/0/type = "value"
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||||
tracks/0/imported = false
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||||
tracks/0/enabled = true
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||||
tracks/0/path = NodePath("Player Sprite:frame")
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||||
tracks/0/interp = 1
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||||
tracks/0/loop_wrap = true
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||||
tracks/0/keys = {
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||||
"times": PackedFloat32Array(0),
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||||
"transitions": PackedFloat32Array(1),
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||||
"update": 1,
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||||
"values": [0]
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||||
}
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||||
[node name="Node2D" type="Node2D"]
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||||
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||||
[sub_resource type="Animation" id="Animation_dwpep"]
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||||
resource_name = "MoveDown"
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||||
length = 0.8
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||||
loop_mode = 1
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||||
tracks/0/type = "value"
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||||
tracks/0/imported = false
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||||
tracks/0/enabled = true
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||||
tracks/0/path = NodePath("Player Sprite:frame")
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||||
tracks/0/interp = 1
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||||
tracks/0/loop_wrap = false
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||||
tracks/0/keys = {
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||||
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
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||||
"transitions": PackedFloat32Array(1, 1, 1, 1),
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||||
"update": 1,
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||||
"values": [0, 1, 2, 3]
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||||
}
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||||
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||||
[sub_resource type="Animation" id="Animation_2jvl5"]
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||||
resource_name = "MoveLeft"
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||||
length = 0.8
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||||
loop_mode = 1
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||||
tracks/0/type = "value"
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||||
tracks/0/imported = false
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||||
tracks/0/enabled = true
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||||
tracks/0/path = NodePath("Player Sprite:frame")
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||||
tracks/0/interp = 1
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||||
tracks/0/loop_wrap = true
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||||
tracks/0/keys = {
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||||
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
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||||
"transitions": PackedFloat32Array(1, 1, 1, 1),
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||||
"update": 1,
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"values": [12, 13, 14, 15]
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||||
}
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||||
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||||
[sub_resource type="Animation" id="Animation_4ig1u"]
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||||
resource_name = "MoveRight"
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||||
length = 0.8
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||||
loop_mode = 1
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||||
tracks/0/type = "value"
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||||
tracks/0/imported = false
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||||
tracks/0/enabled = true
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||||
tracks/0/path = NodePath("Player Sprite:frame")
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||||
tracks/0/interp = 1
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||||
tracks/0/loop_wrap = true
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||||
tracks/0/keys = {
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||||
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
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||||
"transitions": PackedFloat32Array(1, 1, 1, 1),
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||||
"update": 1,
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||||
"values": [4, 5, 6, 7]
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||||
}
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||||
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||||
[sub_resource type="Animation" id="Animation_pswkh"]
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||||
resource_name = "MoveUp"
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||||
length = 0.8
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||||
loop_mode = 1
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||||
tracks/0/type = "value"
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||||
tracks/0/imported = false
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||||
tracks/0/enabled = true
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||||
tracks/0/path = NodePath("Player Sprite:frame")
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||||
tracks/0/interp = 1
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||||
tracks/0/loop_wrap = true
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||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
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||||
"transitions": PackedFloat32Array(1, 1, 1, 1),
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||||
"update": 1,
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||||
"values": [8, 9, 10, 11]
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||||
}
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||||
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||||
[sub_resource type="Animation" id="Animation_o3hln"]
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||||
length = 0.001
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||||
tracks/0/type = "value"
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||||
tracks/0/imported = false
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||||
tracks/0/enabled = true
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||||
tracks/0/path = NodePath("Player Sprite:frame")
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||||
tracks/0/interp = 1
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||||
tracks/0/loop_wrap = true
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||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
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||||
"update": 1,
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||||
"values": [0]
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||||
}
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||||
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||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_bi1h3"]
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||||
_data = {
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||||
"Idle": SubResource("Animation_kdxam"),
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||||
"MoveDown": SubResource("Animation_dwpep"),
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||||
"MoveLeft": SubResource("Animation_2jvl5"),
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||||
"MoveRight": SubResource("Animation_4ig1u"),
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||||
"MoveUp": SubResource("Animation_pswkh"),
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||||
"RESET": SubResource("Animation_o3hln")
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||||
}
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||||
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||||
[node name="Player Movement" type="Node2D"]
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[node name="Map Generator" type="TileMap" parent="."]
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||||
tile_set = ExtResource("1_wkp62")
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||||
cell_quadrant_size = 32
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||||
[node name="TileMap" type="TileMap" parent="."]
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||||
tile_set = ExtResource("3_0at2g")
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||||
cell_quadrant_size = 8
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||||
collision_visibility_mode = 1
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format = 2
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||||
script = ExtResource("4_8st0q")
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||||
start_area_size = 3
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||||
start_area_corner_size = 1
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[node name="Player" type="CharacterBody2D" parent="." node_paths=PackedStringArray("animation_player")]
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position = Vector2(960, 512)
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scale = Vector2(0.5, 0.5)
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collision_layer = 0
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[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
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position = Vector2(512, 300)
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scale = Vector2(0.25, 0.25)
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script = ExtResource("1_x3102")
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speed = 60
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animation_player = NodePath("Player Animator")
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speed = 80
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[node name="Player Sprite" type="Sprite2D" parent="Player"]
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position = Vector2(0, -20)
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texture = ExtResource("4_e5cec")
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||||
hframes = 4
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||||
vframes = 4
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[node name="Sprite2D" type="Sprite2D" parent="CharacterBody2D"]
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texture = ExtResource("2_48vut")
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||||
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[node name="Player Collider" type="CollisionPolygon2D" parent="Player"]
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||||
polygon = PackedVector2Array(12, 32, -16, 32, -16, -24, 12, -24)
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||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="CharacterBody2D"]
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||||
polygon = PackedVector2Array(16, 32, -14, 32, -14, -22, 16, -22)
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||||
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||||
[node name="Player Camera" type="Camera2D" parent="Player"]
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||||
zoom = Vector2(3, 3)
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||||
[node name="Camera2D" type="Camera2D" parent="CharacterBody2D"]
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zoom = Vector2(10, 10)
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position_smoothing_enabled = true
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drag_horizontal_enabled = true
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drag_vertical_enabled = true
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||||
editor_draw_limits = true
|
||||
editor_draw_drag_margin = true
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||||
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[node name="Player Animator" type="AnimationPlayer" parent="Player"]
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||||
libraries = {
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||||
"": SubResource("AnimationLibrary_bi1h3")
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||||
}
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||||
|
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@ -1,43 +1,24 @@
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extends CharacterBody2D
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||||
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||||
@export var speed = 20
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@export_range(0, 1) var damping_factor = 0.6
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@export var animation_player : AnimationPlayer
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@export var speed = 100
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@export_range(0, 1) var damping_factor := 0.6
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func _physics_process(delta : float):
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update_player_movement(delta)
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pass
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||||
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||||
func get_move_input_vector() -> Vector2:
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func get_move_vector():
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var input_direction = Input.get_vector("move_left", "move_right", "move_up", "move_down").normalized()
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return input_direction
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||||
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||||
func update_player_movement(delta : float):
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var input = get_move_input_vector()
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||||
func move_player(delta : float):
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if get_move_vector() == Vector2.ZERO:
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||||
# Damp Players Velocity if no Input
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||||
self.velocity = self.velocity * (1 - min(1, damping_factor * 60 * delta))
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||||
else:
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# Set Players Velocity to the Input Direction in the Players Speed
|
||||
self.velocity = get_move_vector() * speed * delta * 60
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||||
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||||
# Damp Movement if not moving, Accelerate if Moving
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var is_moving = input != Vector2.ZERO
|
||||
self.velocity = input * speed * delta * 60 if is_moving else self.velocity * (1 - min(1, damping_factor * 60 * delta))
|
||||
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||||
update_player_animation()
|
||||
|
||||
# Update Objects Physics calculations
|
||||
# Update The Players Physics Calculations
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||||
self.move_and_slide()
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||||
pass
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||||
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||||
func update_player_animation():
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var move_vector = get_move_input_vector()
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match move_vector:
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||||
Vector2.ZERO: animation_player.play("Idle")
|
||||
Vector2.LEFT: animation_player.play("MoveLeft")
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||||
Vector2.RIGHT: animation_player.play("MoveRight")
|
||||
Vector2.UP: animation_player.play("MoveUp")
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||||
Vector2.DOWN: animation_player.play("MoveDown")
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||||
_: handle_diagonal_animations(move_vector)
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pass
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||||
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||||
func handle_diagonal_animations(dir : Vector2):
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||||
if (dir.y > 0 and dir.x < 0) or (dir.y < 0 and dir.x < 0): animation_player.play("MoveLeft")
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||||
elif (dir.y > 0 and dir.x > 0) or (dir.y < 0 and dir.x > 0): animation_player.play("MoveRight")
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||||
else: animation_player.play("Idle")
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||||
func _physics_process(delta : float):
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move_player(delta)
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||||
pass
|
||||
|
|
|
@ -11,7 +11,7 @@ config_version=5
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|||
[application]
|
||||
|
||||
config/name="HoppyEaster"
|
||||
run/main_scene="res://Scenes/PlayerMovement.tscn"
|
||||
run/main_scene="res://Scenes/Movement.tscn"
|
||||
config/features=PackedStringArray("4.0", "GL Compatibility")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
|
@ -53,7 +53,6 @@ move_down={
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|||
[layer_names]
|
||||
|
||||
2d_physics/layer_1="Map"
|
||||
2d_physics/layer_2="Player"
|
||||
|
||||
[rendering]
|
||||
|
||||
|
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Reference in a new issue