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4eb022a49c
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|
||||
collision_mask = 11
|
||||
script = ExtResource("1_1kj2b")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
texture = ExtResource("2_v8p70")
|
||||
hframes = 5
|
||||
vframes = 4
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("CircleShape2D_sedmr")
|
24
Prefabs/projectile.tscn
Normal file
|
@ -0,0 +1,24 @@
|
|||
[gd_scene load_steps=4 format=3 uid="uid://csxh42o8twxwn"]
|
||||
|
||||
[ext_resource type="Script" path="res://Scripts/WeaponSystem/Projectile.gd" id="1_os652"]
|
||||
[ext_resource type="Texture2D" uid="uid://c5jj6s5orw6mi" path="res://Assets/Sprites/crucefix.png" id="2_ibs3t"]
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_ki5cp"]
|
||||
radius = 8.57143
|
||||
height = 22.8571
|
||||
|
||||
[node name="Projectile" type="Area2D"]
|
||||
scale = Vector2(0.5, 0.5)
|
||||
collision_layer = 8
|
||||
collision_mask = 5
|
||||
script = ExtResource("1_os652")
|
||||
map_collision_layer = 1
|
||||
bunny_collision_layer = 4
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
texture = ExtResource("2_ibs3t")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("CapsuleShape2D_ki5cp")
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_collision"]
|
|
@ -1,14 +0,0 @@
|
|||
[gd_scene load_steps=3 format=3 uid="uid://chfp8mm3vwh2e"]
|
||||
|
||||
[ext_resource type="TileSet" uid="uid://bj7uu2180mie3" path="res://Assets/Tileset.tres" id="1_a2htf"]
|
||||
[ext_resource type="Script" path="res://Scripts/MapGenerator.gd" id="2_qvwn8"]
|
||||
|
||||
[node name="Node2D" type="Node2D"]
|
||||
|
||||
[node name="TileMap" type="TileMap" parent="."]
|
||||
tile_set = ExtResource("1_a2htf")
|
||||
cell_quadrant_size = 8
|
||||
collision_visibility_mode = 1
|
||||
format = 2
|
||||
script = ExtResource("2_qvwn8")
|
||||
height = 33
|
|
@ -1,10 +0,0 @@
|
|||
[gd_scene load_steps=2 format=3 uid="uid://da014wltujtna"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://dynqs8dq175ty" path="res://Assets/Sprites/bunny_left.png" id="1_m0oli"]
|
||||
|
||||
[node name="Node2D" type="Node2D"]
|
||||
|
||||
[node name="BunnyLeft" type="Sprite2D" parent="."]
|
||||
position = Vector2(582, 355)
|
||||
scale = Vector2(6.25553, 5.92647)
|
||||
texture = ExtResource("1_m0oli")
|
|
@ -1,12 +1,17 @@
|
|||
[gd_scene load_steps=12 format=3 uid="uid://ccgpsim5nfxd6"]
|
||||
[gd_scene load_steps=16 format=3 uid="uid://cd45icxf4gxpp"]
|
||||
|
||||
[ext_resource type="TileSet" uid="uid://bj7uu2180mie3" path="res://Assets/Tileset.tres" id="1_wkp62"]
|
||||
[ext_resource type="Script" path="res://Scripts/PlayerController.gd" id="1_x3102"]
|
||||
[ext_resource type="Script" path="res://Scripts/MapGenerator.gd" id="4_8st0q"]
|
||||
[ext_resource type="Texture2D" uid="uid://bl7vfn05ul1vu" path="res://Assets/Sprites/Jesus/Jesus Spritesheet.png" id="4_e5cec"]
|
||||
[ext_resource type="TileSet" uid="uid://bj7uu2180mie3" path="res://Assets/Tileset.tres" id="1_m1wkd"]
|
||||
[ext_resource type="Script" path="res://Scripts/MapGenerator.gd" id="2_emsq7"]
|
||||
[ext_resource type="Script" path="res://Scripts/EntitySystem/BunnyGenerator.gd" id="3_6eopc"]
|
||||
[ext_resource type="Script" path="res://Scripts/PlayerController.gd" id="3_i7s0m"]
|
||||
[ext_resource type="PackedScene" uid="uid://cpl4tllohhyel" path="res://Prefabs/bunny.tscn" id="4_vn6q1"]
|
||||
[ext_resource type="Script" path="res://Scripts/WeaponSystem/WeaponController.gd" id="6_fdum6"]
|
||||
[ext_resource type="Texture2D" uid="uid://db70wcy5ua3jd" path="res://Assets/Sprites/Jesus/jesus_spritesheet.png" id="6_xyyh7"]
|
||||
[ext_resource type="PackedScene" uid="uid://csxh42o8twxwn" path="res://Prefabs/projectile.tscn" id="7_5vpb2"]
|
||||
|
||||
[sub_resource type="Animation" id="Animation_kdxam"]
|
||||
resource_name = "Idle"
|
||||
length = 0.1
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
|
@ -31,10 +36,10 @@ tracks/0/path = NodePath("Player Sprite:frame")
|
|||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = false
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1),
|
||||
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1),
|
||||
"update": 1,
|
||||
"values": [0, 1, 2, 3]
|
||||
"values": [0, 1, 2, 3, 4, 5, 6, 7]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_2jvl5"]
|
||||
|
@ -48,10 +53,10 @@ tracks/0/path = NodePath("Player Sprite:frame")
|
|||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1),
|
||||
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1),
|
||||
"update": 1,
|
||||
"values": [12, 13, 14, 15]
|
||||
"values": [24, 25, 26, 27, 28, 29, 30, 31]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_4ig1u"]
|
||||
|
@ -65,10 +70,10 @@ tracks/0/path = NodePath("Player Sprite:frame")
|
|||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1),
|
||||
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1),
|
||||
"update": 1,
|
||||
"values": [4, 5, 6, 7]
|
||||
"values": [8, 9, 10, 11, 12, 13, 14, 15]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_pswkh"]
|
||||
|
@ -82,10 +87,10 @@ tracks/0/path = NodePath("Player Sprite:frame")
|
|||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1),
|
||||
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1),
|
||||
"update": 1,
|
||||
"values": [8, 9, 10, 11]
|
||||
"values": [16, 17, 18, 19, 20, 21, 22, 23]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_o3hln"]
|
||||
|
@ -116,33 +121,34 @@ _data = {
|
|||
[node name="Player Movement" type="Node2D"]
|
||||
|
||||
[node name="Map Generator" type="TileMap" parent="."]
|
||||
tile_set = ExtResource("1_wkp62")
|
||||
tile_set = ExtResource("1_m1wkd")
|
||||
cell_quadrant_size = 32
|
||||
collision_visibility_mode = 1
|
||||
format = 2
|
||||
script = ExtResource("4_8st0q")
|
||||
start_area_size = 3
|
||||
start_area_corner_size = 1
|
||||
script = ExtResource("2_emsq7")
|
||||
start_area_corner_size = 3
|
||||
|
||||
[node name="Bunny Generator" type="Node" parent="."]
|
||||
script = ExtResource("3_6eopc")
|
||||
bunny_prefab = ExtResource("4_vn6q1")
|
||||
|
||||
[node name="Player" type="CharacterBody2D" parent="." node_paths=PackedStringArray("animation_player")]
|
||||
position = Vector2(960, 512)
|
||||
scale = Vector2(0.5, 0.5)
|
||||
collision_layer = 0
|
||||
script = ExtResource("1_x3102")
|
||||
script = ExtResource("3_i7s0m")
|
||||
speed = 60
|
||||
animation_player = NodePath("Player Animator")
|
||||
|
||||
[node name="Player Sprite" type="Sprite2D" parent="Player"]
|
||||
position = Vector2(0, -20)
|
||||
texture = ExtResource("4_e5cec")
|
||||
hframes = 4
|
||||
texture = ExtResource("6_xyyh7")
|
||||
hframes = 8
|
||||
vframes = 4
|
||||
|
||||
[node name="Player Collider" type="CollisionPolygon2D" parent="Player"]
|
||||
polygon = PackedVector2Array(12, 32, -16, 32, -16, -24, 12, -24)
|
||||
|
||||
[node name="Player Camera" type="Camera2D" parent="Player"]
|
||||
zoom = Vector2(3, 3)
|
||||
zoom = Vector2(5, 5)
|
||||
position_smoothing_enabled = true
|
||||
drag_horizontal_enabled = true
|
||||
drag_vertical_enabled = true
|
||||
|
@ -152,3 +158,8 @@ editor_draw_drag_margin = true
|
|||
libraries = {
|
||||
"": SubResource("AnimationLibrary_bi1h3")
|
||||
}
|
||||
|
||||
[node name="WeaponController" type="Node2D" parent="Player"]
|
||||
position = Vector2(0, -16)
|
||||
script = ExtResource("6_fdum6")
|
||||
projectile_prefab = ExtResource("7_5vpb2")
|
26
Scripts/EntitySystem/Bunny.gd
Normal file
|
@ -0,0 +1,26 @@
|
|||
extends CharacterBody2D
|
||||
class_name Bunny
|
||||
|
||||
@export var health : int
|
||||
|
||||
var team : int
|
||||
|
||||
var on_death_callbacks : Array
|
||||
|
||||
func damage(damage : int):
|
||||
health -= damage
|
||||
if(health <= 0): on_death()
|
||||
pass
|
||||
|
||||
func heal(health : int):
|
||||
self.health += health
|
||||
pass
|
||||
|
||||
func on_death():
|
||||
for callback in on_death_callbacks:
|
||||
callback.call(self)
|
||||
pass
|
||||
|
||||
func sub_on_death(callback : Callable):
|
||||
on_death_callbacks.push_front(callback)
|
||||
pass
|
17
Scripts/EntitySystem/BunnyGenerator.gd
Normal file
|
@ -0,0 +1,17 @@
|
|||
extends Node
|
||||
|
||||
@export var bunny_prefab : Resource
|
||||
@onready var BunnyPrefab : PackedScene = load(bunny_prefab.resource_path)
|
||||
|
||||
func spawn_bunny(x : float, y : float, team : int, health : int) -> Bunny:
|
||||
var bunny = BunnyPrefab.instantiate()
|
||||
self.add_child(bunny)
|
||||
bunny.global_position = Vector2(x,y)
|
||||
bunny.health = health
|
||||
bunny.team = team
|
||||
return bunny
|
||||
|
||||
func _ready():
|
||||
var bunny = spawn_bunny(960, 512, TEAM.EVIL, 3)
|
||||
bunny.sub_on_death(func(bunny): bunny.queue_free())
|
||||
|
5
Scripts/EntitySystem/TEAM.gd
Normal file
|
@ -0,0 +1,5 @@
|
|||
class_name TEAM
|
||||
enum {
|
||||
EVIL = 0,
|
||||
GOOD = 1
|
||||
}
|
27
Scripts/WeaponSystem/Projectile.gd
Normal file
|
@ -0,0 +1,27 @@
|
|||
extends Area2D
|
||||
|
||||
@export var speed : float = 250.0
|
||||
@export var damage : int = 1
|
||||
|
||||
@export_flags_2d_physics var map_collision_layer : int
|
||||
@export_flags_2d_physics var bunny_collision_layer : int
|
||||
|
||||
func _process(delta):
|
||||
self.translate(Vector2(cos(self.rotation), sin(self.rotation)) * speed * delta)
|
||||
pass
|
||||
|
||||
func _on_collision(body):
|
||||
var collision_layer = null;
|
||||
|
||||
if body.get_class() == "TileMap":
|
||||
collision_layer = body.tile_set.get_physics_layer_collision_layer(0)
|
||||
if(body.has_method("get_collision_layer")):
|
||||
collision_layer = body.get_collision_layer()
|
||||
|
||||
if collision_layer & map_collision_layer:
|
||||
queue_free()
|
||||
if collision_layer & bunny_collision_layer:
|
||||
var bunny = body as Bunny
|
||||
bunny.damage(damage)
|
||||
queue_free()
|
||||
pass
|
22
Scripts/WeaponSystem/WeaponController.gd
Normal file
|
@ -0,0 +1,22 @@
|
|||
extends Node2D
|
||||
|
||||
@export var projectile_prefab : Resource
|
||||
@onready var projectilePrefab : PackedScene = load(projectile_prefab.resource_path)
|
||||
|
||||
func _process(delta):
|
||||
rotate_to_pointer()
|
||||
|
||||
if Input.is_action_just_pressed("attack"):
|
||||
spawn_projectile(self.global_position, self.rotation, 100, 1)
|
||||
pass
|
||||
|
||||
func rotate_to_pointer():
|
||||
look_at(get_global_mouse_position())
|
||||
#TODO Implement Joystick Aiming
|
||||
|
||||
func spawn_projectile(pos : Vector2, dir : float, speed: float, damage : int):
|
||||
var projectile = projectilePrefab.instantiate()
|
||||
projectile.global_position = pos
|
||||
projectile.rotation = dir
|
||||
get_tree().root.add_child(projectile)
|
||||
pass
|
|
@ -49,14 +49,23 @@ move_down={
|
|||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null)
|
||||
]
|
||||
}
|
||||
attack={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(139, 6),"global_position":Vector2(143, 49),"factor":1.0,"button_index":1,"pressed":true,"double_click":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[layer_names]
|
||||
|
||||
2d_physics/layer_1="Map"
|
||||
2d_physics/layer_2="Player"
|
||||
2d_physics/layer_3="Bunny"
|
||||
2d_physics/layer_4="Projectile"
|
||||
2d_physics/layer_5="Layer 5"
|
||||
|
||||
[rendering]
|
||||
|
||||
textures/canvas_textures/default_texture_filter=0
|
||||
renderer/rendering_method="gl_compatibility"
|
||||
renderer/rendering_method.mobile="gl_compatibility"
|
||||
textures/canvas_textures/default_texture_filter=0
|
||||
|
|