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fa686fb55a
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process/normal_map_invert_y=false
|
|
||||||
process/hdr_as_srgb=false
|
|
||||||
process/hdr_clamp_exposure=false
|
|
||||||
process/size_limit=0
|
|
||||||
detect_3d/compress_to=0
|
|
|
@ -1,25 +0,0 @@
|
||||||
[gd_resource type="TileSet" load_steps=5 format=3 uid="uid://b7cqbf6xdbeal"]
|
|
||||||
|
|
||||||
[ext_resource type="Texture2D" uid="uid://bjyry6vvtr8h5" path="res://Assets/Sprites/PlaceHolderA.png" id="1_nuhua"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://cbtiuvqgnulmf" path="res://Assets/Sprites/PlaceHolderB.png" id="2_jl0te"]
|
|
||||||
|
|
||||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_urqd5"]
|
|
||||||
texture = ExtResource("1_nuhua")
|
|
||||||
texture_region_size = Vector2i(8, 8)
|
|
||||||
0:0/0 = 0
|
|
||||||
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
0:0/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 4, -4, 4)
|
|
||||||
|
|
||||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_7bjb0"]
|
|
||||||
texture = ExtResource("2_jl0te")
|
|
||||||
texture_region_size = Vector2i(8, 8)
|
|
||||||
0:0/0 = 0
|
|
||||||
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
||||||
0:0/0/physics_layer_0/angular_velocity = 0.0
|
|
||||||
|
|
||||||
[resource]
|
|
||||||
tile_size = Vector2i(8, 8)
|
|
||||||
physics_layer_0/collision_layer = 1
|
|
||||||
sources/0 = SubResource("TileSetAtlasSource_urqd5")
|
|
||||||
sources/1 = SubResource("TileSetAtlasSource_7bjb0")
|
|
496
Assets/Tileset.tres
Normal file
|
@ -0,0 +1,496 @@
|
||||||
|
[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://bj7uu2180mie3"]
|
||||||
|
|
||||||
|
[ext_resource type="Texture2D" uid="uid://bqi3ddjrcj2bh" path="res://Assets/Sprites/TileMap.png" id="1_cl3se"]
|
||||||
|
|
||||||
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_mgef5"]
|
||||||
|
texture = ExtResource("1_cl3se")
|
||||||
|
texture_region_size = Vector2i(32, 32)
|
||||||
|
0:0/0 = 0
|
||||||
|
0:0/0/terrain_set = 0
|
||||||
|
0:0/0/terrain = 0
|
||||||
|
0:0/0/probability = 2.0
|
||||||
|
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
0:0/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(12, 16, -12, 16, -12, -8, -8.5, -12, 8.5, -12, 12, -8)
|
||||||
|
0:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
1:0/0 = 0
|
||||||
|
1:0/0/terrain_set = 0
|
||||||
|
1:0/0/terrain = 0
|
||||||
|
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
1:0/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, 12.5, 12, 16, -12, 16, -12, -8, -8, -12, 16, -12, 16, 12)
|
||||||
|
1:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
2:0/0 = 0
|
||||||
|
2:0/0/terrain_set = 0
|
||||||
|
2:0/0/terrain = 0
|
||||||
|
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
2:0/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, -16, -12, 16, -12, 16, 12, 12.5, 12.5, 12, 16, -12, 16, -12.5, 12.5)
|
||||||
|
2:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
2:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
2:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
3:0/0 = 0
|
||||||
|
3:0/0/terrain_set = 0
|
||||||
|
3:0/0/terrain = 0
|
||||||
|
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
3:0/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, 12.5, -16, 12, -16, -12, 8, -12, 12, -8, 12, 16, -12, 16)
|
||||||
|
3:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
3:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
4:0/0 = 0
|
||||||
|
4:0/0/terrain_set = 0
|
||||||
|
4:0/0/terrain = 0
|
||||||
|
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
4:0/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(12, 16, -12, 16, -12.5, 12.5, -16, 12, -16, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 12, 12.5, 12.5)
|
||||||
|
4:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
4:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
4:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
4:0/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
4:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
5:0/0 = 0
|
||||||
|
5:0/0/terrain_set = 0
|
||||||
|
5:0/0/terrain = 0
|
||||||
|
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
5:0/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, 12.5, -16, 12, -16, -12, 16, -12, 16, 16, -12, 16)
|
||||||
|
5:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
5:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
5:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
5:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
6:0/0 = 0
|
||||||
|
6:0/0/terrain_set = 0
|
||||||
|
6:0/0/terrain = 0
|
||||||
|
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
6:0/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, 12.5, 16, 12, 16, -12, -16, -12, -16, 16, 12, 16)
|
||||||
|
6:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
6:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
6:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
6:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
7:0/0 = 0
|
||||||
|
7:0/0/terrain_set = 0
|
||||||
|
7:0/0/terrain = 0
|
||||||
|
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
7:0/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, -16, -12, -12.5, -12.5, -12, -16, 16, -16, 16, 12, 12.5, 12.5, 12, 16, -12, 16, -12.5, 12.5)
|
||||||
|
7:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
7:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
7:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
7:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
7:0/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
8:0/0 = 0
|
||||||
|
8:0/0/terrain_set = 0
|
||||||
|
8:0/0/terrain = 0
|
||||||
|
8:0/0/probability = 2.0
|
||||||
|
8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
8:0/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, -12, 16, -12, -8, -8, -12, 16, -12)
|
||||||
|
8:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
8:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
8:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
9:0/0 = 0
|
||||||
|
9:0/0/terrain_set = 0
|
||||||
|
9:0/0/terrain = 0
|
||||||
|
9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
9:0/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, -12.5, 16, -12, 16, 16, -16, 16, -16, -12, -12.5, -12.5, -12, -16, 12, -16)
|
||||||
|
9:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
9:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
9:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
9:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
9:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
9:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
10:0/0 = 0
|
||||||
|
10:0/0/terrain_set = 0
|
||||||
|
10:0/0/terrain = 0
|
||||||
|
10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
10:0/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, 16, 16, -16, 16, -16, -12)
|
||||||
|
10:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
10:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
10:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
10:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
10:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
11:0/0 = 0
|
||||||
|
11:0/0/terrain_set = 0
|
||||||
|
11:0/0/terrain = 0
|
||||||
|
11:0/0/probability = 2.0
|
||||||
|
11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
11:0/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -12, 8, -12, 12, -8, 12, 16)
|
||||||
|
11:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
11:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
11:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
0:1/0 = 0
|
||||||
|
0:1/0/terrain_set = 0
|
||||||
|
0:1/0/terrain = 0
|
||||||
|
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
0:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 12, -16, 12, 16, -12, 16)
|
||||||
|
0:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
0:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
1:1/0 = 0
|
||||||
|
1:1/0/terrain_set = 0
|
||||||
|
1:1/0/terrain = 0
|
||||||
|
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
1:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(12, 16, -12, 16, -12, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 12, 12.5, 12.5)
|
||||||
|
1:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
1:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
2:1/0 = 0
|
||||||
|
2:1/0/terrain_set = 0
|
||||||
|
2:1/0/terrain = 0
|
||||||
|
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
2:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, -16, -12, -12.5, -12.5, -12, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 12, 12.5, 12.5, 12, 16, -12, 16, -12.5, 12.5)
|
||||||
|
2:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
2:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
2:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
2:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
3:1/0 = 0
|
||||||
|
3:1/0/terrain_set = 0
|
||||||
|
3:1/0/terrain = 0
|
||||||
|
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
3:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 12, -16, 12, 16, -12, 16, -12.5, 12.5, -16, 12, -16, -12, -12.5, -12.5)
|
||||||
|
3:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
3:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
3:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
4:1/0 = 0
|
||||||
|
4:1/0/terrain_set = 0
|
||||||
|
4:1/0/terrain = 0
|
||||||
|
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
4:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, -12.5, 12, -16, -12, -16, -12, 16, 16, 16, 16, -12)
|
||||||
|
4:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
4:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
4:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
4:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
5:1/0 = 0
|
||||||
|
5:1/0/terrain_set = 0
|
||||||
|
5:1/0/terrain = 0
|
||||||
|
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
5:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, -12.5, -12, -16, 16, -16, 16, 16, -16, 16, -16, -12)
|
||||||
|
5:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
5:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
5:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
5:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
5:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
5:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
5:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
6:1/0 = 0
|
||||||
|
6:1/0/terrain_set = 0
|
||||||
|
6:1/0/terrain = 0
|
||||||
|
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
6:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, -12.5, 16, -12, 16, 16, -16, 16, -16, -16, 12, -16)
|
||||||
|
6:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
6:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
6:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
6:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
6:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
6:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
6:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
7:1/0 = 0
|
||||||
|
7:1/0/terrain_set = 0
|
||||||
|
7:1/0/terrain = 0
|
||||||
|
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
7:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, -12.5, -12, -16, 12, -16, 12, 16, -16, 16, -16, -12)
|
||||||
|
7:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
7:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
7:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
7:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
8:1/0 = 0
|
||||||
|
8:1/0/terrain_set = 0
|
||||||
|
8:1/0/terrain = 0
|
||||||
|
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
8:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 16, -16, 16, 16, -12, 16)
|
||||||
|
8:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
8:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
8:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
8:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
8:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
9:1/0 = 0
|
||||||
|
9:1/0/terrain_set = 0
|
||||||
|
9:1/0/terrain = 0
|
||||||
|
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
9:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 12, 12.5, 12.5, 12, 16, -16, 16, -16, -12, -12.5, -12.5, -12, -16)
|
||||||
|
9:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
9:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
9:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
9:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
9:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
9:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
11:1/0 = 0
|
||||||
|
11:1/0/terrain_set = 0
|
||||||
|
11:1/0/terrain = 0
|
||||||
|
11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
11:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, 12.5, 12, 16, -16, 16, -16, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 12)
|
||||||
|
11:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
11:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
11:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
11:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
11:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
11:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
0:2/0 = 0
|
||||||
|
0:2/0/terrain_set = 0
|
||||||
|
0:2/0/terrain = 0
|
||||||
|
0:2/0/probability = 2.0
|
||||||
|
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
0:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 12, -16, 12, 8, 8.5, 12, -8.5, 12, -12, 8)
|
||||||
|
0:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
1:2/0 = 0
|
||||||
|
1:2/0/terrain_set = 0
|
||||||
|
1:2/0/terrain = 0
|
||||||
|
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
1:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, -12.5, 16, -12, 16, 12, -8, 12, -12, 8, -12, -16, 12, -16)
|
||||||
|
1:2/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
2:2/0 = 0
|
||||||
|
2:2/0/terrain_set = 0
|
||||||
|
2:2/0/terrain = 0
|
||||||
|
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
2:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, 16, 12, -16, 12, -16, -12, -12.5, -12.5, -12, -16, 12, -16, 12.5, -12.5)
|
||||||
|
2:2/0/terrains_peering_bit/right_side = 0
|
||||||
|
2:2/0/terrains_peering_bit/left_side = 0
|
||||||
|
2:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
3:2/0 = 0
|
||||||
|
3:2/0/terrain_set = 0
|
||||||
|
3:2/0/terrain = 0
|
||||||
|
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
3:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, -12.5, -12, -16, 12, -16, 12, 8, 8, 12, -16, 12, -16, -12)
|
||||||
|
3:2/0/terrains_peering_bit/left_side = 0
|
||||||
|
3:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
4:2/0 = 0
|
||||||
|
4:2/0/terrain_set = 0
|
||||||
|
4:2/0/terrain = 0
|
||||||
|
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
4:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, 12.5, 12, 16, -12, 16, -12, -16, 16, -16, 16, 12)
|
||||||
|
4:2/0/terrains_peering_bit/right_side = 0
|
||||||
|
4:2/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
4:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
4:2/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
5:2/0 = 0
|
||||||
|
5:2/0/terrain_set = 0
|
||||||
|
5:2/0/terrain = 0
|
||||||
|
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
5:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, 12.5, -16, 12, -16, -16, 16, -16, 16, 16, -12, 16)
|
||||||
|
5:2/0/terrains_peering_bit/right_side = 0
|
||||||
|
5:2/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
5:2/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
5:2/0/terrains_peering_bit/left_side = 0
|
||||||
|
5:2/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
5:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
5:2/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
6:2/0 = 0
|
||||||
|
6:2/0/terrain_set = 0
|
||||||
|
6:2/0/terrain = 0
|
||||||
|
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
6:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, 12.5, 12, 16, -16, 16, -16, -16, 16, -16, 16, 12)
|
||||||
|
6:2/0/terrains_peering_bit/right_side = 0
|
||||||
|
6:2/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
6:2/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
6:2/0/terrains_peering_bit/left_side = 0
|
||||||
|
6:2/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
6:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
6:2/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
7:2/0 = 0
|
||||||
|
7:2/0/terrain_set = 0
|
||||||
|
7:2/0/terrain = 0
|
||||||
|
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
7:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, 12.5, -12, 16, 12, 16, 12, -16, -16, -16, -16, 12)
|
||||||
|
7:2/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
7:2/0/terrains_peering_bit/left_side = 0
|
||||||
|
7:2/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
7:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
8:2/0 = 0
|
||||||
|
8:2/0/terrain_set = 0
|
||||||
|
8:2/0/terrain = 0
|
||||||
|
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
8:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, -12.5, -12, -16, 16, -16, 16, 16, -12, 16, -12.5, 12.5, -16, 12, -16, -12)
|
||||||
|
8:2/0/terrains_peering_bit/right_side = 0
|
||||||
|
8:2/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
8:2/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
8:2/0/terrains_peering_bit/left_side = 0
|
||||||
|
8:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
8:2/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
9:2/0 = 0
|
||||||
|
9:2/0/terrain_set = 0
|
||||||
|
9:2/0/terrain = 0
|
||||||
|
9:2/0/probability = 2.0
|
||||||
|
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
9:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
9:2/0/terrains_peering_bit/right_side = 0
|
||||||
|
9:2/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
9:2/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
9:2/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
9:2/0/terrains_peering_bit/left_side = 0
|
||||||
|
9:2/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
9:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
9:2/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
10:2/0 = 0
|
||||||
|
10:2/0/terrain_set = 0
|
||||||
|
10:2/0/terrain = 0
|
||||||
|
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
10:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 16, -12, 16, -12.5, 12.5, -16, 12)
|
||||||
|
10:2/0/terrains_peering_bit/right_side = 0
|
||||||
|
10:2/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
10:2/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
10:2/0/terrains_peering_bit/left_side = 0
|
||||||
|
10:2/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
10:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
11:2/0 = 0
|
||||||
|
11:2/0/terrain_set = 0
|
||||||
|
11:2/0/terrain = 0
|
||||||
|
11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
11:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(12, 16, -16, 16, -16, -16, 12, -16)
|
||||||
|
11:2/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
11:2/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
11:2/0/terrains_peering_bit/left_side = 0
|
||||||
|
11:2/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
11:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
0:3/0 = 0
|
||||||
|
0:3/0/terrain_set = 0
|
||||||
|
0:3/0/terrain = 0
|
||||||
|
0:3/0/probability = 2.0
|
||||||
|
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
0:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 12, -12, 8, -12, -8, -8, -12, 8, -12, 12, -8.5, 12, 8.5, 8, 12)
|
||||||
|
1:3/0 = 0
|
||||||
|
1:3/0/terrain_set = 0
|
||||||
|
1:3/0/terrain = 0
|
||||||
|
1:3/0/probability = 2.0
|
||||||
|
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
1:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, 16, 12, -8, 12, -12, 8.5, -12, -8.5, -8, -12)
|
||||||
|
1:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
2:3/0 = 0
|
||||||
|
2:3/0/terrain_set = 0
|
||||||
|
2:3/0/terrain = 0
|
||||||
|
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
2:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, 16, 12, -16, 12, -16, -12)
|
||||||
|
2:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
2:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
3:3/0 = 0
|
||||||
|
3:3/0/terrain_set = 0
|
||||||
|
3:3/0/terrain = 0
|
||||||
|
3:3/0/probability = 2.0
|
||||||
|
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
3:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, -16, -12, 8, -12, 12, -8.5, 12, 8.5, 8, 12)
|
||||||
|
3:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
4:3/0 = 0
|
||||||
|
4:3/0/terrain_set = 0
|
||||||
|
4:3/0/terrain = 0
|
||||||
|
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
4:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, 16, 12, 12.5, 12.5, 12, 16, -16, 16, -16, -12, -12.5, -12.5, -12, -16, 12, -16, 12.5, -12.5)
|
||||||
|
4:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
4:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
4:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
4:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
4:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
5:3/0 = 0
|
||||||
|
5:3/0/terrain_set = 0
|
||||||
|
5:3/0/terrain = 0
|
||||||
|
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
5:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, -12.5, -16, -12, -16, 12, 16, 12, 16, -16, -12, -16)
|
||||||
|
5:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
5:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
5:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
5:3/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
6:3/0 = 0
|
||||||
|
6:3/0/terrain_set = 0
|
||||||
|
6:3/0/terrain = 0
|
||||||
|
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
6:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, -12.5, 16, -12, 16, 12, -16, 12, -16, -16, 12, -16)
|
||||||
|
6:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
6:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
6:3/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
6:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
7:3/0 = 0
|
||||||
|
7:3/0/terrain_set = 0
|
||||||
|
7:3/0/terrain = 0
|
||||||
|
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
7:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 16, -12, 16, -12.5, 12.5, -16, 12, -16, -12, -12.5, -12.5)
|
||||||
|
7:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
7:3/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
7:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
7:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
7:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
8:3/0 = 0
|
||||||
|
8:3/0/terrain_set = 0
|
||||||
|
8:3/0/terrain = 0
|
||||||
|
8:3/0/probability = 2.0
|
||||||
|
8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
8:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 12, -8, 12, -12, 8, -12, -16)
|
||||||
|
8:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
8:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
8:3/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
9:3/0 = 0
|
||||||
|
9:3/0/terrain_set = 0
|
||||||
|
9:3/0/terrain = 0
|
||||||
|
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
9:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, -16, -16, 16, -16, 16, 12)
|
||||||
|
9:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
9:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
9:3/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
9:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
9:3/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
10:3/0 = 0
|
||||||
|
10:3/0/terrain_set = 0
|
||||||
|
10:3/0/terrain = 0
|
||||||
|
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
10:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, 12.5, -16, 12, -16, -16, 16, -16, 16, 12, 12.5, 12.5, 12, 16, -12, 16)
|
||||||
|
10:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
10:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
10:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
10:3/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
10:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
10:3/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
11:3/0 = 0
|
||||||
|
11:3/0/terrain_set = 0
|
||||||
|
11:3/0/terrain = 0
|
||||||
|
11:3/0/probability = 2.0
|
||||||
|
11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
|
11:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 12, -16, 12, 8, 8, 12, -16, 12)
|
||||||
|
11:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
11:3/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
11:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
tile_size = Vector2i(32, 32)
|
||||||
|
physics_layer_0/collision_layer = 1
|
||||||
|
physics_layer_0/collision_mask = 0
|
||||||
|
terrain_set_0/mode = 0
|
||||||
|
terrain_set_0/terrain_0/name = "Walls"
|
||||||
|
terrain_set_0/terrain_0/color = Color(1, 0.301961, 0.329412, 1)
|
||||||
|
sources/1 = SubResource("TileSetAtlasSource_mgef5")
|
|
@ -1,13 +1,14 @@
|
||||||
[gd_scene load_steps=3 format=3 uid="uid://chfp8mm3vwh2e"]
|
[gd_scene load_steps=3 format=3 uid="uid://chfp8mm3vwh2e"]
|
||||||
|
|
||||||
[ext_resource type="TileSet" uid="uid://b7cqbf6xdbeal" path="res://Assets/Test_Tileset.tres" id="1_8lepy"]
|
[ext_resource type="TileSet" uid="uid://bj7uu2180mie3" path="res://Assets/Tileset.tres" id="1_a2htf"]
|
||||||
[ext_resource type="Script" path="res://Scripts/MapGenerator.gd" id="2_qvwn8"]
|
[ext_resource type="Script" path="res://Scripts/MapGenerator.gd" id="2_qvwn8"]
|
||||||
|
|
||||||
[node name="Node2D" type="Node2D"]
|
[node name="Node2D" type="Node2D"]
|
||||||
|
|
||||||
[node name="TileMap" type="TileMap" parent="."]
|
[node name="TileMap" type="TileMap" parent="."]
|
||||||
tile_set = ExtResource("1_8lepy")
|
tile_set = ExtResource("1_a2htf")
|
||||||
cell_quadrant_size = 8
|
cell_quadrant_size = 8
|
||||||
collision_visibility_mode = 1
|
collision_visibility_mode = 1
|
||||||
format = 2
|
format = 2
|
||||||
script = ExtResource("2_qvwn8")
|
script = ExtResource("2_qvwn8")
|
||||||
|
height = 33
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
[gd_scene load_steps=12 format=3 uid="uid://ccgpsim5nfxd6"]
|
[gd_scene load_steps=12 format=3 uid="uid://ccgpsim5nfxd6"]
|
||||||
|
|
||||||
|
[ext_resource type="TileSet" uid="uid://bj7uu2180mie3" path="res://Assets/Tileset.tres" id="1_wkp62"]
|
||||||
[ext_resource type="Script" path="res://Scripts/PlayerController.gd" id="1_x3102"]
|
[ext_resource type="Script" path="res://Scripts/PlayerController.gd" id="1_x3102"]
|
||||||
[ext_resource type="TileSet" uid="uid://b7cqbf6xdbeal" path="res://Assets/Test_Tileset.tres" id="3_0at2g"]
|
|
||||||
[ext_resource type="Script" path="res://Scripts/MapGenerator.gd" id="4_8st0q"]
|
[ext_resource type="Script" path="res://Scripts/MapGenerator.gd" id="4_8st0q"]
|
||||||
[ext_resource type="Texture2D" uid="uid://bl7vfn05ul1vu" path="res://Assets/Sprites/Jesus/Jesus Spritesheet.png" id="4_e5cec"]
|
[ext_resource type="Texture2D" uid="uid://bl7vfn05ul1vu" path="res://Assets/Sprites/Jesus/Jesus Spritesheet.png" id="4_e5cec"]
|
||||||
|
|
||||||
|
@ -116,16 +116,20 @@ _data = {
|
||||||
[node name="Player Movement" type="Node2D"]
|
[node name="Player Movement" type="Node2D"]
|
||||||
|
|
||||||
[node name="Map Generator" type="TileMap" parent="."]
|
[node name="Map Generator" type="TileMap" parent="."]
|
||||||
tile_set = ExtResource("3_0at2g")
|
tile_set = ExtResource("1_wkp62")
|
||||||
cell_quadrant_size = 8
|
cell_quadrant_size = 32
|
||||||
collision_visibility_mode = 1
|
collision_visibility_mode = 1
|
||||||
format = 2
|
format = 2
|
||||||
script = ExtResource("4_8st0q")
|
script = ExtResource("4_8st0q")
|
||||||
|
start_area_size = 3
|
||||||
|
start_area_corner_size = 1
|
||||||
|
|
||||||
[node name="Player" type="CharacterBody2D" parent="." node_paths=PackedStringArray("animation_player")]
|
[node name="Player" type="CharacterBody2D" parent="." node_paths=PackedStringArray("animation_player")]
|
||||||
position = Vector2(512, 300)
|
position = Vector2(960, 512)
|
||||||
scale = Vector2(0.25, 0.25)
|
scale = Vector2(0.5, 0.5)
|
||||||
|
collision_layer = 0
|
||||||
script = ExtResource("1_x3102")
|
script = ExtResource("1_x3102")
|
||||||
|
speed = 60
|
||||||
animation_player = NodePath("Player Animator")
|
animation_player = NodePath("Player Animator")
|
||||||
|
|
||||||
[node name="Player Sprite" type="Sprite2D" parent="Player"]
|
[node name="Player Sprite" type="Sprite2D" parent="Player"]
|
||||||
|
@ -138,11 +142,10 @@ vframes = 4
|
||||||
polygon = PackedVector2Array(12, 32, -16, 32, -16, -24, 12, -24)
|
polygon = PackedVector2Array(12, 32, -16, 32, -16, -24, 12, -24)
|
||||||
|
|
||||||
[node name="Player Camera" type="Camera2D" parent="Player"]
|
[node name="Player Camera" type="Camera2D" parent="Player"]
|
||||||
zoom = Vector2(10, 10)
|
zoom = Vector2(3, 3)
|
||||||
position_smoothing_enabled = true
|
position_smoothing_enabled = true
|
||||||
drag_horizontal_enabled = true
|
drag_horizontal_enabled = true
|
||||||
drag_vertical_enabled = true
|
drag_vertical_enabled = true
|
||||||
editor_draw_limits = true
|
|
||||||
editor_draw_drag_margin = true
|
editor_draw_drag_margin = true
|
||||||
|
|
||||||
[node name="Player Animator" type="AnimationPlayer" parent="Player"]
|
[node name="Player Animator" type="AnimationPlayer" parent="Player"]
|
||||||
|
|
|
@ -1,12 +1,9 @@
|
||||||
extends TileMap
|
extends TileMap
|
||||||
|
|
||||||
@export var width := 128
|
@export var width := 60
|
||||||
@export var height := 75
|
@export var height := 32
|
||||||
@export var fill_percentage := 0.65
|
@export var fill_percentage := 0.65
|
||||||
|
|
||||||
@export var solid_id := 0
|
|
||||||
@export var non_solid_id := 1
|
|
||||||
|
|
||||||
@export var solid_threshold := 7
|
@export var solid_threshold := 7
|
||||||
@export var nonsolid_threshold := 4
|
@export var nonsolid_threshold := 4
|
||||||
|
|
||||||
|
@ -16,35 +13,60 @@ extends TileMap
|
||||||
@export var cave_gen_iterations := 3
|
@export var cave_gen_iterations := 3
|
||||||
@export var cave_mine_size_threshold := 80
|
@export var cave_mine_size_threshold := 80
|
||||||
|
|
||||||
|
var tile_array : Array
|
||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
|
var time = generate()
|
||||||
|
print("time for generation: " + str(time))
|
||||||
|
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
func generate() -> float:
|
||||||
var start_time = Time.get_unix_time_from_system()
|
var start_time = Time.get_unix_time_from_system()
|
||||||
|
|
||||||
randomize()
|
randomize()
|
||||||
random_fill()
|
setup_tile_data_array()
|
||||||
make_cave_areas()
|
fill_random_noise()
|
||||||
make_borders()
|
|
||||||
|
for i in cave_gen_iterations:
|
||||||
|
change_cells_by_neighbor_thresholds()
|
||||||
|
set_borders_solid()
|
||||||
prepare_player_start_area()
|
prepare_player_start_area()
|
||||||
connect_caves(get_caves())
|
connect_caves(get_caves())
|
||||||
make_cave_areas()
|
for i in cave_gen_iterations:
|
||||||
make_borders()
|
change_cells_by_neighbor_thresholds()
|
||||||
print(Time.get_unix_time_from_system() - start_time)
|
set_borders_solid()
|
||||||
|
|
||||||
func random_fill():
|
tile_array_to_terrain()
|
||||||
|
return Time.get_unix_time_from_system() - start_time
|
||||||
|
|
||||||
|
func setup_tile_data_array():
|
||||||
|
tile_array.clear()
|
||||||
|
tile_array = []
|
||||||
|
for x in width:
|
||||||
|
tile_array.append([])
|
||||||
|
for y in height:
|
||||||
|
tile_array[x].append([])
|
||||||
|
|
||||||
|
func fill_random_noise():
|
||||||
for x in width:
|
for x in width:
|
||||||
for y in height:
|
for y in height:
|
||||||
if randf() < fill_percentage:
|
if randf() < fill_percentage:
|
||||||
self.set_cell(0, Vector2i(x,y),solid_id, Vector2i(0, 0))
|
set_tile_solid(x,y)
|
||||||
else:
|
else:
|
||||||
self.set_cell(0, Vector2i(x,y),non_solid_id, Vector2i(0, 0))
|
set_tile_non_solid(x,y)
|
||||||
pass
|
pass
|
||||||
|
|
||||||
func make_borders():
|
func set_borders_solid():
|
||||||
for x in width:
|
for x in width:
|
||||||
self.set_cell(0, Vector2i(x,0),solid_id, Vector2i(0, 0))
|
set_tile_solid(x,0)
|
||||||
self.set_cell(0, Vector2i(x,height-1),solid_id, Vector2i(0, 0))
|
set_tile_solid(x,height-1)
|
||||||
for y in height:
|
for y in height:
|
||||||
self.set_cell(0, Vector2i(0,y),solid_id, Vector2i(0, 0))
|
set_tile_solid(0,y)
|
||||||
self.set_cell(0, Vector2i(width-1,y),solid_id, Vector2i(0, 0))
|
set_tile_solid(width-1,y)
|
||||||
|
pass
|
||||||
|
|
||||||
func prepare_player_start_area():
|
func prepare_player_start_area():
|
||||||
var center = Vector2i(width/2, height/2)
|
var center = Vector2i(width/2, height/2)
|
||||||
for x in range(center.x - start_area_size, center.x + start_area_size):
|
for x in range(center.x - start_area_size, center.x + start_area_size):
|
||||||
|
@ -58,49 +80,48 @@ func prepare_player_start_area():
|
||||||
var p2 = p
|
var p2 = p
|
||||||
|
|
||||||
for y in range(center.y - start_area_size, center.y + start_area_size):
|
for y in range(center.y - start_area_size, center.y + start_area_size):
|
||||||
# Decide if the tile is part of the Corner or not
|
# Decide if the tile is part of the Corner or not
|
||||||
if !(p2 > 0 or p2 <= - (start_area_size*2 - p*2)):
|
if !(p2 > 0 or p2 <= - (start_area_size*2 - p*2)):
|
||||||
self.set_cell(0, Vector2i(x,y),non_solid_id, Vector2i(0, 0))
|
set_tile_non_solid(x,y)
|
||||||
p2 -= 1
|
p2 -= 1
|
||||||
|
|
||||||
func make_cave_areas():
|
|
||||||
for i in cave_gen_iterations:
|
|
||||||
for x in range(1, width):
|
|
||||||
for y in range(1, height):
|
|
||||||
# Count Solid Neighbor Cells
|
|
||||||
var count := 0
|
|
||||||
#y-1
|
|
||||||
if self.get_cell_source_id(0, Vector2i(x-1, y-1)) == solid_id: count +=1
|
|
||||||
if self.get_cell_source_id(0, Vector2i(x, y-1)) == solid_id: count +=1
|
|
||||||
if self.get_cell_source_id(0, Vector2i(x+1, y-1)) == solid_id: count +=1
|
|
||||||
#y
|
|
||||||
if self.get_cell_source_id(0, Vector2i(x-1, y)) == solid_id: count +=1
|
|
||||||
if self.get_cell_source_id(0, Vector2i(x+1, y)) == solid_id: count +=1
|
|
||||||
#y+1
|
|
||||||
if self.get_cell_source_id(0, Vector2i(x-1, y+1)) == solid_id: count +=1
|
|
||||||
if self.get_cell_source_id(0, Vector2i(x, y+1)) == solid_id: count +=1
|
|
||||||
if self.get_cell_source_id(0, Vector2i(x+1, y+1)) == solid_id: count +=1
|
|
||||||
|
|
||||||
# Check Wether to Change the Cell or Not
|
|
||||||
if count < nonsolid_threshold:
|
|
||||||
self.set_cell(0, Vector2i(x,y),non_solid_id, Vector2i(0, 0))
|
|
||||||
|
|
||||||
if count >= solid_threshold:
|
|
||||||
self.set_cell(0, Vector2i(x,y),solid_id, Vector2i(0, 0))
|
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
func change_cells_by_neighbor_thresholds():
|
||||||
|
for x in range(1, width-1):
|
||||||
|
for y in range(1, height-1):
|
||||||
|
# Count Solid Neighbor Cells
|
||||||
|
var count := 0
|
||||||
|
#y-1
|
||||||
|
if get_tile_solid(x-1, y-1): count +=1
|
||||||
|
if get_tile_solid(x, y-1): count +=1
|
||||||
|
if get_tile_solid(x+1, y-1): count +=1
|
||||||
|
#y
|
||||||
|
if get_tile_solid(x-1, y): count +=1
|
||||||
|
if get_tile_solid(x+1, y): count +=1
|
||||||
|
#y+1
|
||||||
|
if get_tile_solid(x-1, y+1): count +=1
|
||||||
|
if get_tile_solid(x, y+1): count +=1
|
||||||
|
if get_tile_solid(x+1, y+1): count +=1
|
||||||
|
|
||||||
|
# Check Threshold
|
||||||
|
if count < nonsolid_threshold:
|
||||||
|
set_tile_non_solid(x,y)
|
||||||
|
if count >= solid_threshold:
|
||||||
|
set_tile_solid(x,y)
|
||||||
|
pass
|
||||||
|
|
||||||
func get_caves() -> Array:
|
func get_caves() -> Array:
|
||||||
# get caves
|
# get caves
|
||||||
var caves := []
|
var caves := []
|
||||||
|
|
||||||
for x in range (2, width-2):
|
for x in range (2, width-2):
|
||||||
for y in range (2, height-2):
|
for y in range (2, height-2):
|
||||||
if self.get_cell_source_id(0, Vector2i(x, y)) == non_solid_id:
|
if get_tile_non_solid(x, y):
|
||||||
flood_fill(x,y, caves)
|
flood_fill(x,y, caves)
|
||||||
|
|
||||||
for cave in caves:
|
for cave in caves:
|
||||||
for tile in cave:
|
for tile in cave:
|
||||||
self.set_cell(0, Vector2i(tile.x,tile.y),non_solid_id, Vector2i(0, 0))
|
set_tile_non_solid(tile.x,tile.y)
|
||||||
return caves
|
return caves
|
||||||
|
|
||||||
func flood_fill(tilex, tiley, caves) -> Array:
|
func flood_fill(tilex, tiley, caves) -> Array:
|
||||||
|
@ -111,7 +132,7 @@ func flood_fill(tilex, tiley, caves) -> Array:
|
||||||
|
|
||||||
if !cave.has(tile):
|
if !cave.has(tile):
|
||||||
cave.append(tile)
|
cave.append(tile)
|
||||||
self.set_cell(0, Vector2i(tile.x,tile.y),solid_id, Vector2i(0, 0))
|
set_tile_solid(tile.x,tile.y)
|
||||||
|
|
||||||
#check adjacent cells
|
#check adjacent cells
|
||||||
var north = Vector2i(tile.x, tile.y+1)
|
var north = Vector2i(tile.x, tile.y+1)
|
||||||
|
@ -120,14 +141,14 @@ func flood_fill(tilex, tiley, caves) -> Array:
|
||||||
var west = Vector2i(tile.x-1, tile.y)
|
var west = Vector2i(tile.x-1, tile.y)
|
||||||
|
|
||||||
for dir in [north,south,east,west]:
|
for dir in [north,south,east,west]:
|
||||||
if self.get_cell_source_id(0, dir) == non_solid_id:
|
if get_tile_non_solid(dir.x, dir.y):
|
||||||
if !to_fill.has(dir) and !cave.has(dir):
|
if !to_fill.has(dir) and !cave.has(dir):
|
||||||
to_fill.append(dir)
|
to_fill.append(dir)
|
||||||
if cave.size() >= cave_mine_size_threshold:
|
if cave.size() >= cave_mine_size_threshold:
|
||||||
caves.append(cave)
|
caves.append(cave)
|
||||||
return caves
|
return caves
|
||||||
|
|
||||||
func choose(choices):
|
func choose_rand(choices):
|
||||||
randomize()
|
randomize()
|
||||||
|
|
||||||
var rand_index = randi() % choices.size()
|
var rand_index = randi() % choices.size()
|
||||||
|
@ -139,8 +160,8 @@ func connect_caves(caves):
|
||||||
|
|
||||||
for cave in tunnel_caves:
|
for cave in tunnel_caves:
|
||||||
if prev_cave:
|
if prev_cave:
|
||||||
var new_point = choose(cave)
|
var new_point = choose_rand(cave)
|
||||||
var prev_point = choose(prev_cave)
|
var prev_point = choose_rand(prev_cave)
|
||||||
|
|
||||||
# ensure not the same point
|
# ensure not the same point
|
||||||
if new_point != prev_point:
|
if new_point != prev_point:
|
||||||
|
@ -151,7 +172,7 @@ func connect_caves(caves):
|
||||||
|
|
||||||
func create_tunnel(point1, point2, cave):
|
func create_tunnel(point1, point2, cave):
|
||||||
randomize() # for randf
|
randomize() # for randf
|
||||||
var max_steps = 500 # so editor won't hang if walk fails
|
var max_steps = 500 # so game won't hang if walk fails
|
||||||
var steps = 0
|
var steps = 0
|
||||||
var drunk_x = point2[0]
|
var drunk_x = point2[0]
|
||||||
var drunk_y = point2[1]
|
var drunk_y = point2[1]
|
||||||
|
@ -167,13 +188,13 @@ func create_tunnel(point1, point2, cave):
|
||||||
var weight = 1
|
var weight = 1
|
||||||
|
|
||||||
# weight the random walk against edges
|
# weight the random walk against edges
|
||||||
if drunk_x < point1.x: # drunkard is left of point1
|
if drunk_x < point1.x:
|
||||||
e += weight
|
e += weight
|
||||||
elif drunk_x > point1.x: # drunkard is right of point1
|
elif drunk_x > point1.x:
|
||||||
w += weight
|
w += weight
|
||||||
if drunk_y < point1.y: # drunkard is above point1
|
if drunk_y < point1.y:
|
||||||
s += weight
|
s += weight
|
||||||
elif drunk_y > point1.y: # drunkard is below point1
|
elif drunk_y > point1.y:
|
||||||
n += weight
|
n += weight
|
||||||
|
|
||||||
# normalize probabilities so they form a range from 0 to 1
|
# normalize probabilities so they form a range from 0 to 1
|
||||||
|
@ -186,7 +207,7 @@ func create_tunnel(point1, point2, cave):
|
||||||
var dx
|
var dx
|
||||||
var dy
|
var dy
|
||||||
|
|
||||||
# choose the direction
|
# choose_rand the direction
|
||||||
var choice = randf()
|
var choice = randf()
|
||||||
|
|
||||||
if 0 <= choice and choice < n:
|
if 0 <= choice and choice < n:
|
||||||
|
@ -208,9 +229,41 @@ func create_tunnel(point1, point2, cave):
|
||||||
drunk_x += dx
|
drunk_x += dx
|
||||||
drunk_y += dy
|
drunk_y += dy
|
||||||
|
|
||||||
|
if get_tile_solid(drunk_x, drunk_y):
|
||||||
if self.get_cell_source_id(0, Vector2i(drunk_x, drunk_y)) == solid_id:
|
set_tile_non_solid(drunk_x, drunk_y)
|
||||||
self.set_cell(0, Vector2i(drunk_x, drunk_y),non_solid_id, Vector2i(0, 0))
|
|
||||||
#make tunnel wider
|
#make tunnel wider
|
||||||
self.set_cell(0, Vector2i(drunk_x+1, drunk_y),non_solid_id, Vector2i(0, 0))
|
set_tile_non_solid(drunk_x+1, drunk_y)
|
||||||
self.set_cell(0, Vector2i(drunk_x+1, drunk_y+1),non_solid_id, Vector2i(0, 0))
|
set_tile_non_solid(drunk_x+1, drunk_y+1)
|
||||||
|
pass
|
||||||
|
|
||||||
|
func tile_array_to_terrain():
|
||||||
|
for x in width:
|
||||||
|
for y in height:
|
||||||
|
match tile_array[x][y]:
|
||||||
|
0: set_terrain_tile_non_solid(x,y)
|
||||||
|
1: set_terrain_tile_solid(x,y)
|
||||||
|
pass
|
||||||
|
|
||||||
|
# Getter
|
||||||
|
func get_tile_solid(x : int, y : int) -> bool:
|
||||||
|
return tile_array[x][y] == 1
|
||||||
|
|
||||||
|
func get_tile_non_solid(x : int, y : int) -> bool:
|
||||||
|
return tile_array[x][y] == 0
|
||||||
|
|
||||||
|
# Setter
|
||||||
|
func set_tile_solid(x : int, y : int):
|
||||||
|
tile_array[x][y] = 1
|
||||||
|
pass
|
||||||
|
|
||||||
|
func set_tile_non_solid(x : int, y : int):
|
||||||
|
tile_array[x][y] = 0
|
||||||
|
pass
|
||||||
|
|
||||||
|
func set_terrain_tile_solid(x : int, y : int):
|
||||||
|
self.set_cells_terrain_connect(0, [Vector2i(x,y)], 0, 0, false)
|
||||||
|
pass
|
||||||
|
|
||||||
|
func set_terrain_tile_non_solid(x : int, y : int):
|
||||||
|
self.set_cell(0, Vector2i(x,y), -1)
|
||||||
|
pass
|
||||||
|
|
|
@ -53,6 +53,7 @@ move_down={
|
||||||
[layer_names]
|
[layer_names]
|
||||||
|
|
||||||
2d_physics/layer_1="Map"
|
2d_physics/layer_1="Map"
|
||||||
|
2d_physics/layer_2="Player"
|
||||||
|
|
||||||
[rendering]
|
[rendering]
|
||||||
|
|
||||||
|
|