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No commits in common. "6aefc20f632050cd15c0d3c0c27c90cab8fe7204" and "53c42acf010104e9d8e735988efcdd262e3f6149" have entirely different histories.

13 changed files with 46 additions and 8 deletions

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@ -16,12 +16,14 @@ texture_region_size = Vector2i(32, 32)
0:0/0/probability = 2.0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(12, 16, -12, 16, -12, -8, -8.5, -12, 8.5, -12, 12, -8)
0:0/0/terrains_peering_bit/bottom_side = 0
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 0
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_0/angular_velocity = 0.0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, 12.5, 12, 16, -12, 16, -12, -8, -8, -12, 16, -12, 16, 12)
1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_side = 0
2:0/0 = 0
@ -29,6 +31,7 @@ texture_region_size = Vector2i(32, 32)
2:0/0/terrain = 0
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:0/0/physics_layer_0/angular_velocity = 0.0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, -16, -12, 16, -12, 16, 12, 12.5, 12.5, 12, 16, -12, 16, -12.5, 12.5)
2:0/0/terrains_peering_bit/right_side = 0
2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/left_side = 0
@ -37,6 +40,7 @@ texture_region_size = Vector2i(32, 32)
3:0/0/terrain = 0
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:0/0/physics_layer_0/angular_velocity = 0.0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, 12.5, -16, 12, -16, -12, 8, -12, 12, -8, 12, 16, -12, 16)
3:0/0/terrains_peering_bit/bottom_side = 0
3:0/0/terrains_peering_bit/left_side = 0
4:0/0 = 0
@ -44,6 +48,7 @@ texture_region_size = Vector2i(32, 32)
4:0/0/terrain = 0
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:0/0/physics_layer_0/angular_velocity = 0.0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(12, 16, -12, 16, -12.5, 12.5, -16, 12, -16, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 12, 12.5, 12.5)
4:0/0/terrains_peering_bit/right_side = 0
4:0/0/terrains_peering_bit/bottom_side = 0
4:0/0/terrains_peering_bit/left_side = 0
@ -54,6 +59,7 @@ texture_region_size = Vector2i(32, 32)
5:0/0/terrain = 0
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:0/0/physics_layer_0/angular_velocity = 0.0
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, 12.5, -16, 12, -16, -12, 16, -12, 16, 16, -12, 16)
5:0/0/terrains_peering_bit/right_side = 0
5:0/0/terrains_peering_bit/bottom_right_corner = 0
5:0/0/terrains_peering_bit/bottom_side = 0
@ -63,6 +69,7 @@ texture_region_size = Vector2i(32, 32)
6:0/0/terrain = 0
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:0/0/physics_layer_0/angular_velocity = 0.0
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, 12.5, 16, 12, 16, -12, -16, -12, -16, 16, 12, 16)
6:0/0/terrains_peering_bit/right_side = 0
6:0/0/terrains_peering_bit/bottom_side = 0
6:0/0/terrains_peering_bit/bottom_left_corner = 0
@ -72,6 +79,7 @@ texture_region_size = Vector2i(32, 32)
7:0/0/terrain = 0
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:0/0/physics_layer_0/angular_velocity = 0.0
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, -16, -12, -12.5, -12.5, -12, -16, 16, -16, 16, 12, 12.5, 12.5, 12, 16, -12, 16, -12.5, 12.5)
7:0/0/terrains_peering_bit/right_side = 0
7:0/0/terrains_peering_bit/bottom_side = 0
7:0/0/terrains_peering_bit/left_side = 0
@ -83,7 +91,7 @@ texture_region_size = Vector2i(32, 32)
8:0/0/probability = 2.0
8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:0/0/physics_layer_0/angular_velocity = 0.0
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, -5, -3, -5, -3, 16)
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, -12, 16, -12, -8, -8, -12, 16, -12)
8:0/0/terrains_peering_bit/right_side = 0
8:0/0/terrains_peering_bit/bottom_right_corner = 0
8:0/0/terrains_peering_bit/bottom_side = 0
@ -92,6 +100,7 @@ texture_region_size = Vector2i(32, 32)
9:0/0/terrain = 0
9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:0/0/physics_layer_0/angular_velocity = 0.0
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, -12.5, 16, -12, 16, 16, -16, 16, -16, -12, -12.5, -12.5, -12, -16, 12, -16)
9:0/0/terrains_peering_bit/right_side = 0
9:0/0/terrains_peering_bit/bottom_right_corner = 0
9:0/0/terrains_peering_bit/bottom_side = 0
@ -103,7 +112,7 @@ texture_region_size = Vector2i(32, 32)
10:0/0/terrain = 0
10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:0/0/physics_layer_0/angular_velocity = 0.0
10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, -16, 16, -16, -5, 16, -5)
10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, 16, 16, -16, 16, -16, -12)
10:0/0/terrains_peering_bit/right_side = 0
10:0/0/terrains_peering_bit/bottom_right_corner = 0
10:0/0/terrains_peering_bit/bottom_side = 0
@ -115,7 +124,7 @@ texture_region_size = Vector2i(32, 32)
11:0/0/probability = 2.0
11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:0/0/physics_layer_0/angular_velocity = 0.0
11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 4, 16, 4, -5, -16, -5)
11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -12, 8, -12, 12, -8, 12, 16)
11:0/0/terrains_peering_bit/bottom_side = 0
11:0/0/terrains_peering_bit/bottom_left_corner = 0
11:0/0/terrains_peering_bit/left_side = 0
@ -124,6 +133,7 @@ texture_region_size = Vector2i(32, 32)
0:1/0/terrain = 0
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_0/angular_velocity = 0.0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 12, -16, 12, 16, -12, 16)
0:1/0/terrains_peering_bit/bottom_side = 0
0:1/0/terrains_peering_bit/top_side = 0
1:1/0 = 0
@ -131,6 +141,7 @@ texture_region_size = Vector2i(32, 32)
1:1/0/terrain = 0
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_0/angular_velocity = 0.0
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(12, 16, -12, 16, -12, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 12, 12.5, 12.5)
1:1/0/terrains_peering_bit/right_side = 0
1:1/0/terrains_peering_bit/bottom_side = 0
1:1/0/terrains_peering_bit/top_side = 0
@ -139,6 +150,7 @@ texture_region_size = Vector2i(32, 32)
2:1/0/terrain = 0
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_0/angular_velocity = 0.0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, -16, -12, -12.5, -12.5, -12, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 12, 12.5, 12.5, 12, 16, -12, 16, -12.5, 12.5)
2:1/0/terrains_peering_bit/right_side = 0
2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/left_side = 0
@ -148,6 +160,7 @@ texture_region_size = Vector2i(32, 32)
3:1/0/terrain = 0
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:1/0/physics_layer_0/angular_velocity = 0.0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 12, -16, 12, 16, -12, 16, -12.5, 12.5, -16, 12, -16, -12, -12.5, -12.5)
3:1/0/terrains_peering_bit/bottom_side = 0
3:1/0/terrains_peering_bit/left_side = 0
3:1/0/terrains_peering_bit/top_side = 0
@ -156,6 +169,7 @@ texture_region_size = Vector2i(32, 32)
4:1/0/terrain = 0
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_0/angular_velocity = 0.0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, -12.5, 12, -16, -12, -16, -12, 16, 16, 16, 16, -12)
4:1/0/terrains_peering_bit/right_side = 0
4:1/0/terrains_peering_bit/bottom_right_corner = 0
4:1/0/terrains_peering_bit/bottom_side = 0
@ -165,6 +179,7 @@ texture_region_size = Vector2i(32, 32)
5:1/0/terrain = 0
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:1/0/physics_layer_0/angular_velocity = 0.0
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, -12.5, -12, -16, 16, -16, 16, 16, -16, 16, -16, -12)
5:1/0/terrains_peering_bit/right_side = 0
5:1/0/terrains_peering_bit/bottom_right_corner = 0
5:1/0/terrains_peering_bit/bottom_side = 0
@ -177,6 +192,7 @@ texture_region_size = Vector2i(32, 32)
6:1/0/terrain = 0
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:1/0/physics_layer_0/angular_velocity = 0.0
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, -12.5, 16, -12, 16, 16, -16, 16, -16, -16, 12, -16)
6:1/0/terrains_peering_bit/right_side = 0
6:1/0/terrains_peering_bit/bottom_right_corner = 0
6:1/0/terrains_peering_bit/bottom_side = 0
@ -189,6 +205,7 @@ texture_region_size = Vector2i(32, 32)
7:1/0/terrain = 0
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:1/0/physics_layer_0/angular_velocity = 0.0
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, -12.5, -12, -16, 12, -16, 12, 16, -16, 16, -16, -12)
7:1/0/terrains_peering_bit/bottom_side = 0
7:1/0/terrains_peering_bit/bottom_left_corner = 0
7:1/0/terrains_peering_bit/left_side = 0
@ -198,7 +215,7 @@ texture_region_size = Vector2i(32, 32)
8:1/0/terrain = 0
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:1/0/physics_layer_0/angular_velocity = 0.0
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -3, 16, -3, -16)
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 16, -16, 16, 16, -12, 16)
8:1/0/terrains_peering_bit/right_side = 0
8:1/0/terrains_peering_bit/bottom_right_corner = 0
8:1/0/terrains_peering_bit/bottom_side = 0
@ -209,6 +226,7 @@ texture_region_size = Vector2i(32, 32)
9:1/0/terrain = 0
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:1/0/physics_layer_0/angular_velocity = 0.0
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 12, 12.5, 12.5, 12, 16, -16, 16, -16, -12, -12.5, -12.5, -12, -16)
9:1/0/terrains_peering_bit/right_side = 0
9:1/0/terrains_peering_bit/bottom_side = 0
9:1/0/terrains_peering_bit/bottom_left_corner = 0
@ -220,6 +238,7 @@ texture_region_size = Vector2i(32, 32)
11:1/0/terrain = 0
11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:1/0/physics_layer_0/angular_velocity = 0.0
11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, 12.5, 12, 16, -16, 16, -16, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 12)
11:1/0/terrains_peering_bit/right_side = 0
11:1/0/terrains_peering_bit/bottom_side = 0
11:1/0/terrains_peering_bit/bottom_left_corner = 0
@ -232,12 +251,14 @@ texture_region_size = Vector2i(32, 32)
0:2/0/probability = 2.0
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:2/0/physics_layer_0/angular_velocity = 0.0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 12, -16, 12, 8, 8.5, 12, -8.5, 12, -12, 8)
0:2/0/terrains_peering_bit/top_side = 0
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:2/0/physics_layer_0/angular_velocity = 0.0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, -12.5, 16, -12, 16, 12, -8, 12, -12, 8, -12, -16, 12, -16)
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/top_side = 0
2:2/0 = 0
@ -245,6 +266,7 @@ texture_region_size = Vector2i(32, 32)
2:2/0/terrain = 0
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_0/angular_velocity = 0.0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, 16, 12, -16, 12, -16, -12, -12.5, -12.5, -12, -16, 12, -16, 12.5, -12.5)
2:2/0/terrains_peering_bit/right_side = 0
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_side = 0
@ -253,6 +275,7 @@ texture_region_size = Vector2i(32, 32)
3:2/0/terrain = 0
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:2/0/physics_layer_0/angular_velocity = 0.0
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, -12.5, -12, -16, 12, -16, 12, 8, 8, 12, -16, 12, -16, -12)
3:2/0/terrains_peering_bit/left_side = 0
3:2/0/terrains_peering_bit/top_side = 0
4:2/0 = 0
@ -260,6 +283,7 @@ texture_region_size = Vector2i(32, 32)
4:2/0/terrain = 0
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:2/0/physics_layer_0/angular_velocity = 0.0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, 12.5, 12, 16, -12, 16, -12, -16, 16, -16, 16, 12)
4:2/0/terrains_peering_bit/right_side = 0
4:2/0/terrains_peering_bit/bottom_side = 0
4:2/0/terrains_peering_bit/top_side = 0
@ -269,6 +293,7 @@ texture_region_size = Vector2i(32, 32)
5:2/0/terrain = 0
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:2/0/physics_layer_0/angular_velocity = 0.0
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, 12.5, -16, 12, -16, -16, 16, -16, 16, 16, -12, 16)
5:2/0/terrains_peering_bit/right_side = 0
5:2/0/terrains_peering_bit/bottom_right_corner = 0
5:2/0/terrains_peering_bit/bottom_side = 0
@ -281,6 +306,7 @@ texture_region_size = Vector2i(32, 32)
6:2/0/terrain = 0
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:2/0/physics_layer_0/angular_velocity = 0.0
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, 12.5, 12, 16, -16, 16, -16, -16, 16, -16, 16, 12)
6:2/0/terrains_peering_bit/right_side = 0
6:2/0/terrains_peering_bit/bottom_side = 0
6:2/0/terrains_peering_bit/bottom_left_corner = 0
@ -293,6 +319,7 @@ texture_region_size = Vector2i(32, 32)
7:2/0/terrain = 0
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:2/0/physics_layer_0/angular_velocity = 0.0
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, 12.5, -12, 16, 12, 16, 12, -16, -16, -16, -16, 12)
7:2/0/terrains_peering_bit/bottom_side = 0
7:2/0/terrains_peering_bit/left_side = 0
7:2/0/terrains_peering_bit/top_left_corner = 0
@ -302,6 +329,7 @@ texture_region_size = Vector2i(32, 32)
8:2/0/terrain = 0
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:2/0/physics_layer_0/angular_velocity = 0.0
8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, -12.5, -12, -16, 16, -16, 16, 16, -12, 16, -12.5, 12.5, -16, 12, -16, -12)
8:2/0/terrains_peering_bit/right_side = 0
8:2/0/terrains_peering_bit/bottom_right_corner = 0
8:2/0/terrains_peering_bit/bottom_side = 0
@ -328,6 +356,7 @@ texture_region_size = Vector2i(32, 32)
10:2/0/terrain = 0
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:2/0/physics_layer_0/angular_velocity = 0.0
10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 16, -12, 16, -12.5, 12.5, -16, 12)
10:2/0/terrains_peering_bit/right_side = 0
10:2/0/terrains_peering_bit/bottom_right_corner = 0
10:2/0/terrains_peering_bit/bottom_side = 0
@ -339,7 +368,7 @@ texture_region_size = Vector2i(32, 32)
11:2/0/terrain = 0
11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:2/0/physics_layer_0/angular_velocity = 0.0
11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 4, -16, 4, 16)
11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(12, 16, -16, 16, -16, -16, 12, -16)
11:2/0/terrains_peering_bit/bottom_side = 0
11:2/0/terrains_peering_bit/bottom_left_corner = 0
11:2/0/terrains_peering_bit/left_side = 0
@ -351,18 +380,21 @@ texture_region_size = Vector2i(32, 32)
0:3/0/probability = 2.0
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:3/0/physics_layer_0/angular_velocity = 0.0
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 12, -12, 8, -12, -8, -8, -12, 8, -12, 12, -8.5, 12, 8.5, 8, 12)
1:3/0 = 0
1:3/0/terrain_set = 0
1:3/0/terrain = 0
1:3/0/probability = 2.0
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:3/0/physics_layer_0/angular_velocity = 0.0
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, 16, 12, -8, 12, -12, 8.5, -12, -8.5, -8, -12)
1:3/0/terrains_peering_bit/right_side = 0
2:3/0 = 0
2:3/0/terrain_set = 0
2:3/0/terrain = 0
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:3/0/physics_layer_0/angular_velocity = 0.0
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, 16, 12, -16, 12, -16, -12)
2:3/0/terrains_peering_bit/right_side = 0
2:3/0/terrains_peering_bit/left_side = 0
3:3/0 = 0
@ -371,12 +403,14 @@ texture_region_size = Vector2i(32, 32)
3:3/0/probability = 2.0
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:3/0/physics_layer_0/angular_velocity = 0.0
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, -16, -12, 8, -12, 12, -8.5, 12, 8.5, 8, 12)
3:3/0/terrains_peering_bit/left_side = 0
4:3/0 = 0
4:3/0/terrain_set = 0
4:3/0/terrain = 0
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:3/0/physics_layer_0/angular_velocity = 0.0
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, 16, 12, 12.5, 12.5, 12, 16, -16, 16, -16, -12, -12.5, -12.5, -12, -16, 12, -16, 12.5, -12.5)
4:3/0/terrains_peering_bit/right_side = 0
4:3/0/terrains_peering_bit/bottom_side = 0
4:3/0/terrains_peering_bit/bottom_left_corner = 0
@ -387,6 +421,7 @@ texture_region_size = Vector2i(32, 32)
5:3/0/terrain = 0
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:3/0/physics_layer_0/angular_velocity = 0.0
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, -12.5, -16, -12, -16, 12, 16, 12, 16, -16, -12, -16)
5:3/0/terrains_peering_bit/right_side = 0
5:3/0/terrains_peering_bit/left_side = 0
5:3/0/terrains_peering_bit/top_side = 0
@ -396,6 +431,7 @@ texture_region_size = Vector2i(32, 32)
6:3/0/terrain = 0
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:3/0/physics_layer_0/angular_velocity = 0.0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, -12.5, 16, -12, 16, 12, -16, 12, -16, -16, 12, -16)
6:3/0/terrains_peering_bit/right_side = 0
6:3/0/terrains_peering_bit/left_side = 0
6:3/0/terrains_peering_bit/top_left_corner = 0
@ -405,6 +441,7 @@ texture_region_size = Vector2i(32, 32)
7:3/0/terrain = 0
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:3/0/physics_layer_0/angular_velocity = 0.0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 16, -12, 16, -12.5, 12.5, -16, 12, -16, -12, -12.5, -12.5)
7:3/0/terrains_peering_bit/right_side = 0
7:3/0/terrains_peering_bit/bottom_right_corner = 0
7:3/0/terrains_peering_bit/bottom_side = 0
@ -416,7 +453,7 @@ texture_region_size = Vector2i(32, 32)
8:3/0/probability = 2.0
8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:3/0/physics_layer_0/angular_velocity = 0.0
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, -1, -4, -1, -4, -16)
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 12, -8, 12, -12, 8, -12, -16)
8:3/0/terrains_peering_bit/right_side = 0
8:3/0/terrains_peering_bit/top_side = 0
8:3/0/terrains_peering_bit/top_right_corner = 0
@ -425,7 +462,7 @@ texture_region_size = Vector2i(32, 32)
9:3/0/terrain = 0
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:3/0/physics_layer_0/angular_velocity = 0.0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -1, -16, -1)
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, -16, -16, 16, -16, 16, 12)
9:3/0/terrains_peering_bit/right_side = 0
9:3/0/terrains_peering_bit/left_side = 0
9:3/0/terrains_peering_bit/top_left_corner = 0
@ -436,6 +473,7 @@ texture_region_size = Vector2i(32, 32)
10:3/0/terrain = 0
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:3/0/physics_layer_0/angular_velocity = 0.0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, 12.5, -16, 12, -16, -16, 16, -16, 16, 12, 12.5, 12.5, 12, 16, -12, 16)
10:3/0/terrains_peering_bit/right_side = 0
10:3/0/terrains_peering_bit/bottom_side = 0
10:3/0/terrains_peering_bit/left_side = 0
@ -448,7 +486,7 @@ texture_region_size = Vector2i(32, 32)
11:3/0/probability = 2.0
11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:3/0/physics_layer_0/angular_velocity = 0.0
11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 4, -16, 4, -1, -16, -1)
11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 12, -16, 12, 8, 8, 12, -16, 12)
11:3/0/terrains_peering_bit/left_side = 0
11:3/0/terrains_peering_bit/top_left_corner = 0
11:3/0/terrains_peering_bit/top_side = 0